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jroman
03-15-2008, 08:13 AM
Pretty much as it says...

at5115
03-27-2008, 08:28 PM
What are the odds? Both of my rolls using the Roll function have both been 1s! :confused:

Melefresh

Nasamual
03-28-2008, 12:48 PM
I've got a question here...
How the heck do I actually accomplish a die roll in a post?
I see the the "ROLL" button and saw that it puts tags on an expression, but when I went to preview the post there was nothing there and it vanished from the message draft.

I wanted to roll some sort of perception to see if Aeliss could determine which name affected which character so he'd know who was who. I figured the characters would find out in a minute when introduced at the bishops, but I also figured it was a good way to get my own self introduced to the rolling mechanics here.
It's all new to me, so please let me know how I should do it. An example of what I should have typed in my game post would be nice.

Thanks!

at5115
03-29-2008, 09:08 AM
As for the Roll function, I found information here: http://www.penandpapergames.com/forums/showthread.php?t=5432&highlight=%5Broll%5D+%5B%2Froll%5D

I just use the following (without spaces) [ roll=dice ] Action Description [ / roll ].

Melefresh

Nasamual
03-29-2008, 09:47 AM
Checking Stupidity

Nasamual
03-29-2008, 09:48 AM
Apparently, with a stupidity rating of 4, I am just stupid enough to NOT use the search feature of the forum. :redface:

Thanks for the help!

at5115
03-29-2008, 02:07 PM
No problem. I found the Roll function when I was reading through the threads about a month ago. I just wish I could roll more than a 1 with my 1d10s!

Melefresh

jroman
03-31-2008, 09:41 AM
Thanks for posting that. I had missed the link also and was getting some pretty pathetic rolls :)

Nasamual
04-03-2008, 09:03 PM
Sorry for my delays in posting over the past week or so. Work has me in Mexico and pretty overloaded.

At least I'll be back home for the weekend - whew!

JR - I'm happy with the way you're running the campaign so far, thank you.

jroman
04-04-2008, 09:08 AM
Sorry for my delays in posting over the past week or so. Work has me in Mexico and pretty overloaded.

At least I'll be back home for the weekend - whew!

JR - I'm happy with the way you're running the campaign so far, thank you.

Sorry the job has you traveling so much. I just finished about a month on the road myself and it's good to be home. The delays in posting are not a problem.

I'm glad that you like the way it's going and any feedback anyone wants to offer is greatly appreciated. I'm also running a version of this over on RPOL if you want to see how another group of players are working through it.

at5115
04-14-2008, 07:28 PM
Hey, what's the game status - I haven't seen a new post in over a week,

Melefresh

jroman
04-15-2008, 07:31 AM
I'm sort of wondering that myself. I've been waiting for additional posts from Nasamual and Webhead.

Nasamual
04-15-2008, 07:10 PM
I screwed up.
Posting tonight and still looking forward to where we're headed to get out of the cathedral.
:)

jroman
04-16-2008, 10:52 AM
It's not a problem at all

Webhead
04-25-2008, 07:15 PM
I realized that I had a question about how you are handling multiple attack rolls. Are you using the standard Cinematic Unisystem rule where the die is rolled once and that total is applied to all of your attacks (imposing the multiple action penalty as appropriate)? Or would you like us to make a seperate die roll for each attack? I just realized that I was using the default rule in my first combat round post and wasn't clear if that was the way you wanted to run it. Obviously, making each attack roll seperate reduces the effectiveness of the "Heroic Effort" Drama Point use slightly, but I have no particular preference, just whichever way you want to run it.

By the way...cool game thus far! :)

Edit: Oh...also, by the way, I've been rolling phenominally (perhaps uncharacteristically) well so far this game. However, if at any time there should be any concern about my die rolls, let me know and I will be more than happy to make ammends.

jroman
04-26-2008, 10:14 AM
I realized that I had a question about how you are handling multiple attack rolls. Are you using the standard Cinematic Unisystem rule where the die is rolled once and that total is applied to all of your attacks (imposing the multiple action penalty as appropriate)? Or would you like us to make a seperate die roll for each attack? I just realized that I was using the default rule in my first combat round post and wasn't clear if that was the way you wanted to run it. Obviously, making each attack roll seperate reduces the effectiveness of the "Heroic Effort" Drama Point use slightly, but I have no particular preference, just whichever way you want to run it.


I'd prefer to use the basic Cinematic method with one roll just to make it easier but it's really up the player. If players want to roll each independently, it would reduce the effect of the Heroic Effort. That's the main disadvantage I see for individual rolls.



By the way...cool game thus far! :)


Thanks! I promise it picks up a lot after leaving St. Victus. The fun stuff begins after the group is free of the city.



Edit: Oh...also, by the way, I've been rolling phenominally (perhaps uncharacteristically) well so far this game. However, if at any time there should be any concern about my die rolls, let me know and I will be more than happy to make ammends.

I don't see it as a problem and trust whatever results you three give me.

at5115
04-28-2008, 04:56 AM
Sorry about my delay in posting. I managed to pick up pneumonia and am having a wisdom tooth pulled later this week - but I'll write my post today or tomorrow,

Melefresh

jroman
05-01-2008, 08:39 AM
Sorry to hear about the double-whammy and hope you're well soon. The delay isn't a problem. I'll move the game forward once we've heard from everybody.

jroman
05-08-2008, 10:11 AM
I'll update the combat once everyone has posted.
Thanks

Webhead
06-02-2008, 12:29 PM
I'm sorry to see that this game has lost some of its momentum for the time being. I hope it picks up again as I was enjoying it and am interested in seeing where it will go. Happy gaming!

jroman
06-03-2008, 08:55 AM
I'm sorry to see that this game has lost some of its momentum for the time being. I hope it picks up again as I was enjoying it and am interested in seeing where it will go. Happy gaming!

I'm rather disappointed with the loss of momentum also. The story is about 5 Acts and loosely plotted out to allow the PCs full freedom. Another group I started running through it is nearly to Act III and started about the same time. I'm glad you've enjoyed what's gone on so far. If this doesn't pick up, I'd be glad to have you join the other game. PM me for details if you're interested.

I hope the posts pick up. I'd hate to declare a "It's Dead Jim" with it. I really enjoyed the work that were put into the player's posts.

jroman
06-30-2008, 12:26 PM
Unless I'm wrong, this game has died and I should pull the plug. I really enjoyed the player posts and am sorry that it didn't work out.

Please let me know if you're interested in continuing it. Otherwise, I'll kill the game on Friday.

Thanks

jroman
08-06-2008, 10:32 AM
I didn't receive any responses or further updates to the game thread although it's been a reasonable amount of time so sadly have to consider this game dead.

I really enjoyed your participation and regret that the game has died so early.

Thanks for your time.