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nijineko
03-08-2008, 01:10 AM
here you are welcome to post your character, or sumbit a link to the character sheet.

nijineko
03-11-2008, 01:54 AM
here is the party, as it currently stands:


Maleficent (http://www.4shared.com/file/41577318/197bf50b/PBP_Warlock.html) played by jkfoote (http://www.penandpapergames.com/forums/member.php?u=2235). find out what she looks like here (http://i34.photobucket.com/albums/d113/jkfoote/Maleficent.jpg).

Veld, and his companion familiar, Gil (http://www.penandpapergames.com/forums/attachment.php?attachmentid=105&d=1207439937), will be played by Kranchan (http://www.penandpapergames.com/forums/member.php?u=3541).

Sarissa (http://www.penandpapergames.com/forums/attachment.php?attachmentid=110&d=1208326096) will be played by Midnight (http://www.penandpapergames.com/forums/member.php?u=3581).

Jacinth the Bright (http://www.penandpapergames.com/forums/showpost.php?p=45448&postcount=58) and his cohort Shashakhad the Dark Knife (http://www.penandpapergames.com/forums/showpost.php?p=45453&postcount=59) will be played by Dax Thura (http://www.penandpapergames.com/forums/member.php?u=3667).

nijineko (http://www.penandpapergames.com/forums/member.php?u=1336), may contribute a party npc. but only if necessary.


players who cannot be present currently:


Dreena Hammerfell (http://www.penandpapergames.com/forums/showpost.php?p=26941&postcount=5) played by Micro420 (http://www.penandpapergames.com/forums/member.php?u=3366).

Arivale Tareci the Quick-Thinking (http://www.penandpapergames.com/forums/showpost.php?p=26547&postcount=3) played by Toren Utgard (http://www.penandpapergames.com/forums/member.php?u=2925).
good luck, intrepid adventurers! may the games go well!

Toren Utgard
03-11-2008, 05:14 PM
I'm pretty sure this is all right for the game but notify me of mistakes I made so they can be quickly dealt with. Let the games begin.:D



PS: I'll post his backstory in a bit...still got a few touch ups to do...it'll be up by at the latest tommorrow, ok? (I'm sorry...still working)


*WARNING: LOTS OF TEXT*


Arivale Tareci the Quick-Thinking


Male Half-Elf Sorcerer 10 / Arcane Archer 6
True Neutral
Representing Toren Utgard
Strength 10

Dexterity 14
Constitution 12
Intelligence 15
Wisdom 15
Charisma 18

Size:Medium
Height:5' 8"
Weight:150 lb
Eyes:Green
Hair:Light Brown

Total Hit Points: 84
Speed: 30 feet
Armor Class: 12 = 10 +2 [dexterity]
Touch AC: 12
Flat-footed: 10
Initiative modifier:+2= +2 [dexterity]
Fortitude save:+9= 8 [base] +1 [constitution]
Reflex save:+10= 8 [base] +2 [dexterity]
Will save:+13= 9 [base] +2 [wisdom] +2 [arcane archer]
Attack (handheld):+11/+6/+1= 11 [base]
Attack (unarmed):+11/+6/+1= 11 [base]
Attack (missile):+13/+8/+3= 11 [base] +2 [dexterity]
Grapple check:+11/+6/+1= 11 [base]

Light load:33 lb. or less
Medium load:34-66 lb.
Heavy load:67-100 lb.
Lift over head:100 lb.
Lift off ground:200 lb.
Push or drag:500 lb.

Languages:Celestial Common Elven Infernal

+2 Dagger x4 [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing] Each hidden: one in each sleave, one in the heel of his shoe and one in his hair, craftily hidden in his long hair attached to the tie holding back a ponytail of his hair.

Assassin’s Dagger: This wicked-looking, curved +2 dagger provides a +1 bonus to the DC of a Fortitude save forced by the death attack of an assassin.
18,302x4 gp

+2 Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing]

Sun Blade: This sword is the size of a bastard sword. However, a sun blade is wielded as if it were a short sword with respect to weight and ease of use. (In other words, the weapon appears to all viewers to be a bastard sword, and deals bastard sword damage, but the wielder feels and reacts as if the weapon were a short sword.) Any individual able to use either a bastard sword or a short sword with proficiency is proficient in the use of a sun blade. Likewise, Weapon Focus and Weapon Specialization in short sword and bastard sword apply equally, but the benefits of those feats do not stack.
In normal combat, the glowing golden blade of the weapon is equal to a +2 bastard sword. Against evil creatures, its enhancement bonus is +4. Against Negative Energy Plane creatures or undead creatures, the sword deals double damage (and x3 on a critical hit instead of the usual x2).
The blade also has a special sunlight power. Once per day, the wielder can swing the blade vigorously above her head while speaking a command word. The sunblade then sheds a bright yellow radiance that is like full daylight. The radiance begins shining in a 10-foot radius around the sword wielder and extends outward at 5 feet per round for 10 rounds thereafter, to create a globe of light with a 60-foot radius. When the wielder stops swinging, the radiance fades to a dim glow that persists for another minute before disappearing entirely. All sun blades are of good alignment, and any evil creature attempting to wield one gains one negative level. The negative level remains as long as the sword is in hand and disappears when the sword is no longer wielded. This negative level never results in actual level loss, but it cannot be overcome in any way (including restoration spells) while the sword is wielded.
Price 50,335 gp

+2 Longbow [1d8, crit x3 19-20, range inc. 100 ft, 3 lb, piercing]

Oathbow: Of elven make, this white +2 longbow whispers “Swift defeat to my enemies” in Elven when nocked and pulled. Once per day, if the firer swears aloud to slay her target (a free action), the bow’s whisper becomes the low shout “Swift death to those who have wronged me.” Against such a sworn enemy, the bow has a +5 enhancement bonus, and arrows launched from it deal an additional 2d6 points of damage (and x4 on a critical hit instead of the normal x3). However, the bow is treated as only a masterwork weapon against all foes other than the sworn enemy, and the wielder takes a –1 penalty on attack rolls with any weapon other than the oathbow. These bonuses and penalties last for seven days or until the sworn enemy is slain or destroyed by the wielder of the oathbow, whichever comes first.
The oathbow may only have one sworn enemy at a time. Once the wielder swears to slay a target, he cannot make a new oath until he has slain that target or seven days have passed. Even if the wielder slays the sworn enemy on the same day that he makes the oath, he cannot activate the oathbow’s special power again until 24 hours have passed from the time he made the oath.
Price 25,600 gp

Hawk familiar

Feats:
Combat Casting
Point Blank Shot
Far Shot
Precise Shot
Improved Crit. (Longbow)
Weapon Focus (Longbow)



Bluff Cha 23
Concentration 20
Listen 22
Move Silently 26
Spellcraft 14

Zero-level Sorcerer spells: 6 per day
Read Magic, Resistance, Light, Ray of Frost, Mending, Message, Acid Splash, Arcane Mark, Ghost Sound

First-level Sorcerer spells: 7 (6+1) per day
Magic Missile, True Strike, Mage Armor, Mount, Comprehend Languages

Second-level Sorcerer spells: 7 (6+1) per day
Kelgore’s Grave Mist, Invisibility, Cat’s Grace, Seeking Ray

Third-level Sorcerer spells: 7 (6+1) per day
Fireball, Lesser Luminous Assassin, Gaseous Form

Fourth-level Sorcerer spells: 6 (5+1) per day
Greater Invisibility, Ice Storm

Fifth-level Sorcerer spells: 3 per day
Teleport

Arcane Archer

Enhance Arrow (Su): At 1st level, every nonmagical arrow an arcane archer nocks and lets fly becomes magical, gaining a +1 enhancement bonus. Unlike magic weapons created by normal means, the archer need not spend experience points or gold pieces to accomplish this task. However, an archer’s magic arrows only function for her. For every two levels the character advances past 1st level in the prestige class, the magic arrows she creates gain +1 greater potency (+1 at 1st level, +2 at 3rd level, +3 at 5th level, +4 at 7th level, and +5 at 9th level).

Imbue Arrow (Sp): At 2nd level, an arcane archer gains the ability to place an area spell upon an arrow. When the arrow is fired, the spell’s area is centered on where the arrow lands, even if the spell could normally be centered only on the caster. This ability allows the archer to use the bow’s range rather than the spell’s range. It takes a standard action to cast the spell and fire the arrow. The arrow must be fired in the round the spell is cast, or the spell is wasted.

Seeker Arrow (Sp): At 4th level, an arcane archer can launch an arrow once per day at a target known to her within range, and the arrow travels to the target, even around corners. Only an unavoidable obstacle or the limit of the arrow’s range prevents the arrow’s flight. This ability negates cover and concealment modifiers, but otherwise the attack is rolled normally. Using this ability is a standard action (and shooting the arrow is part of the action).

Phase Arrow (Sp): At 6th level, an arcane archer can launch an arrow
once per day at a target known to her within range, and the arrow travels to the target in a straight path, passing through any nonmagical barrier or wall in its way. (Any magical barrier stops the arrow.) This ability negates cover, concealment, and even armor modifiers, but otherwise the attack is rolled normally.
Using this ability is a standard action (and shooting the arrow is part of the action).




59 lb


Arrows (quiver of 20) x10
Backpack
Bedroll
Case (for map or scroll)
Ink pen
Parchment sheets x10
Rations (1 day) x10
Vial (for ink or potions) x10
Spell component pouch

Total

Hawk familiar: Str 6 Dex 17 Con 10 Int 10 Wis 14 Chr 6; Hit points: 42; Initiative +3 (dex); Speed 10 ft., fly 60 ft. (average); AC: 22 (+2 size, +3 dex, +2 natural, +5 level); Claws +5 melee, Claws 1d4-2; Fort +8, Ref +11, Will +11, Listen +6, Spot +6, weapon finesse (claws) Alertness feat when in arm's reach; improved evasion; share spells; empathic link; deliver touch spells; speak with master; speak with birds;

ITEMS

2x Potions of Tongues

Invisibility: By activating this simple silver ring, the wearer can benefit from invisibility, as the spell.
Price 20,000 gp.

Sustenance: This ring continually provides its wearer with life-sustaining nourishment. The ring also refreshes the body and mind, so that its wearer needs only sleep 2 hours per day to gain the benefit of 8 hours of sleep. The ring must be worn for a full week before it begins to work. If it is removed, the owner must wear it for another week to reattune it to himself.
Price 2,500 gp.

Boots of Elvenkind: These soft boots enable the wearer to move quietly in virtually any surroundings, granting a +5 competence bonus on Move Silently checks.
Price 2,500 gp;Weight 1 lb.

Efficient Quiver: This appears to be a typical arrow container capable of holding about twenty arrows. It has three distinct portions, each with a nondimensional space allowing it to store far more than would normally be possible. The first and smallest one can contain up to sixty objects of the same general size and shape as an arrow. The second slightly longer compartment holds up to eighteen objects of the same general size and shape as a javelin. The third and longest portion of the case contains as many as six objects of the same general size and shape as a bow (spears, staffs, or the like). Once the owner has filled it, the quiver can produce any item she wishes, as if from a regular quiver or scabbard. The efficient quiver weighs the same no matter what’s placed inside it. Full of arrows (60).
Price 1,800 gp;Weight 2 lb.
Total GP- 260000 (16th level character)
Used GP- 250943 (all items-backpack and arrows etc.)
Leftover GP- 8,920ish (not including the resources for my spells 2x over)

EDIT: Removed Rapid Reload and inserted Improved Crit.

jkfoote
03-14-2008, 01:09 PM
so it looks like we have our arcane and front line, ok that narrows down what i'll be.

Micro420
03-18-2008, 09:38 AM
Dreena Hammerfell
Male Dwarf fighter 1
Chaotic Neutral
Representing Micro23805

Strength 17
Dexterity 13
Constitution 18 (16+ 2 racial)
Intelligence 14
Wisdom 12
Charisma 8 (10-2 racial)

Size:Medium
Height:4' 3"
Weight:210 lb
Eyes:Steel Blue
Hair:Coppery
Skin:Earthen

Total Hit Points: 15
Speed: 20 feet
Armor Class: 17(w/shield) 15(without) = (+1 dex, -6 check, 40% spell fail)
Touch AC: 11
Flat-footed: 16
Initiative modifier:+1= +1 [dexterity]
Fortitude save:+5= 2 [base] +3 [constitution] +2 [racial]
Reflex save:+1= 0 [base] +1 [dexterity]
Will save:+1= 0 [base] +1 [wisdom]

Light load:86 lb. or less
Medium load:87-173 lb.
Heavy load:174-260 lb.
Lift over head:260 lb.
Lift off ground:520 lb.
Push or drag:1,300 lb.

Languages:Dwarven, Common, Gnome, Goblin, Orc, Giant, Undercommon

Feats:
All Armor
All simple and martial weapons
Combat reflexes
Power Attack

Climb Str 4
Craft (weaponsmithing) Int 4
Jump Str 4
Search Int 2


Arrows (quiver of 20) X1
Backpack
Bedroll
Rations (1 day) x10
Waterskin
Sack

Armor:
Scale Mail (M) AC+4, Max Dex 3, spell fail 25%, check -4, weight 30 lbs
Large Wooden Shield (S) AC+2, spell fail 15%, check -2, weight 10

Weapons:
Dwarven Waraxe (M)(S) 1d10, x3, attack bonuses +5, weight 15 lbs
Shortbow (M)(P) 1d6, x3, weight 2 lbs.

Wealth:
CP:
SP:
GP:14
PP:

Total Weight: 77.2

jkfoote
03-22-2008, 02:04 PM
Here is my Warlock
Maleficent
http://www.4shared.com/file/41577318/197bf50b/PBP_Warlock.html

jkfoote
03-22-2008, 02:41 PM
here is a picture of my girl
http://i34.photobucket.com/albums/d113/jkfoote/Maleficent.jpg

nijineko
03-22-2008, 11:14 PM
and in a tavern, no less! very nice pic. =D

there now, seems that all the characters are in. i'll put up some descriptions of the npcs so that everyone can have some input as to who they think would be interesting to go with.

Azuth
03-23-2008, 08:07 PM
Ah nuts, looks like the Eldrich Theurge I wanted to break out of retirement would bad for the group at current...

nijineko
03-24-2008, 07:53 AM
i'm not worried about it. if that's what you want to play, go with it! this campaign is not about "the four basic delver food-groups" or even party balance, per se. it's about playing what you want, and trying out whatever you've always wanted to try. that's why the high level cap.

so don't sweat it. =D have fun.

Toren Utgard
03-25-2008, 12:46 PM
The archer stands at the average height for his race and has a slim but muscular build with the cloak of green flowing down his back and the Sun blade which hangs loosely at his side. The daggers he has are hidden to the untrained eye and even to most trained ones. The Oathbow and quiver sit upon his back, slightly imposing. His emerald eyes seem bright and to some extent glowing with passion. His back pack usually is hung low on his back. The headband adorning his head is a dull green in comparison to his eyes and he has brown hair that is long in the back. His vest is also green as is his leggings, it was a habit gained from his mother, who was an elven ranger.

There is the description you asked for nijineko...sorry for forgetting for so long...<.<

Micro420
03-26-2008, 07:53 AM
I'm 4,3 and 210 lbs. coppery red hair, and earthen colored skin. Sharp steel blue eyes that pierce the soul. Strong and mussualar from constant training from his father, dreams of far fetched adventures on his face. Wearing sleeveless scalemail with a brown sleeveless vest over it. his backpack is straped low on his back so that it doesn't hinder his dwarven waraxe that also hang between his shoulders in a quick release sling. Beside the waraxe and slightly lower is sling a bow that doesn't appear to be used quiet as offten as the axe. Brown breechers cover his thick legs.

nijineko
03-26-2008, 08:17 AM
very nice. thank you. Maleficent?

jkfoote
03-26-2008, 10:22 AM
sorry, took me a while to pull it all together.
I am 5'8" 120 lbs, I dress in mostly blue and black robs, as depicted here,
http://i34.photobucket.com/albums/d1...Maleficent.jpg (http://i34.photobucket.com/albums/d113/jkfoote/Maleficent.jpg)
I have brown hair, and green eyes. I have a cloak, that when viewed from the right angle makes me seem less noticeable. I wear a quiver on my back that is filled with wands. I carry only a single dagger on my hip.
When you first see me, its hard to get past the blue and black of my cloak. You notice that there is no armor, or any other weapon other then a small dagger. You notice I'm dressed for movement and to be unencumbered as possible.

(all hidden things are on the cha sheet)

nijineko
03-27-2008, 02:51 AM
awesome! and thanks. =D i mentioned earlier, but it's worth mentioning again, very nice pic.

jkfoote
03-27-2008, 09:28 AM
here is the link for anyone else who would like to make up their guy
http://www.ugo.com/channels/comics/heromachine2/heroMachine2.asp

nijineko
03-27-2008, 06:31 PM
heromachine is a very nice program. i haven't played with it since v1, so i'll have to check it out again, and see what they've upgraded. i thought i recognized the style. ^^

Kranchan
04-05-2008, 06:59 PM
Here is my character and his familiar companion. You will need this http://frozen-solid.net/misc/dndcharsheet/CharSheet.exe program to view them.

nijineko
04-05-2008, 08:47 PM
heheheh. i happen to be using a mac. does your program output in any sort of non-propritary (sp?) format? if not, could i beg from you some screen shots? ^^ thanks. also, please make sure that all spells, feats, and other options are referenced as to which source they came from. include links for website choices, please.

Kranchan
04-05-2008, 09:42 PM
Sadly no. But I can do screenies. Also I'll have to go look up where my spells and whatnot came from.

nijineko
04-05-2008, 09:48 PM
please!! =D very appreciated. also, give me a chance to review the character once i get the screenshots.

Kranchan
04-05-2008, 10:12 PM
Veld
http://img381.imageshack.us/img381/6514/veld1qn6.png
http://img381.imageshack.us/img381/1023/veld2ad9.png

Gil the Dire Bear
http://img98.imageshack.us/img98/4254/gil1ur1.png
http://img98.imageshack.us/img98/8673/gil2ox4.png

Also Veld's unreadable info is in the attached file. Everything that pertains to Gil can be found in the PHB under the familiar and animal companion sections.

jkfoote
04-06-2008, 02:35 AM
I love it, welcome!!!!!

Gil rocks, does he solve crimes too. heheheh

nijineko
04-08-2008, 11:32 PM
thank you! very nice. i think we will be continuing here very shortly. =D much appreciated the prompt responses are.

***

we will have one more joining us. after that, i believe that i will not be accepting any more applicants for players, unless someone must drop out for some reason. with this one extra, i may not have a party npc after all. we will see. please welcome midnight to the group. =D i have edited the first post to reflect the changes. ^^

***

here is the final roster as it currently stands:


Dreena Hammerfell (http://www.penandpapergames.com/forums/showpost.php?p=26941&postcount=5) played by Micro420 (http://www.penandpapergames.com/forums/member.php?u=3366).

Arivale Tareci the Quick-Thinking (http://www.penandpapergames.com/forums/showpost.php?p=26547&postcount=3) played by Toren Utgard (http://www.penandpapergames.com/forums/member.php?u=2925).

Maleficent (http://www.4shared.com/file/41577318/197bf50b/PBP_Warlock.html) played by jkfoote (http://www.penandpapergames.com/forums/member.php?u=2235). find out what she looks like here (http://i34.photobucket.com/albums/d113/jkfoote/Maleficent.jpg).

Veld, and his companion familiar, Gil (http://www.penandpapergames.com/forums/attachment.php?attachmentid=105&d=1207439937), will be played by Kranchan (http://www.penandpapergames.com/forums/member.php?u=3541).

Sarissa (http://www.penandpapergames.com/forums/attachment.php?attachmentid=110&d=1208326096) will be played by Midnight (http://www.penandpapergames.com/forums/member.php?u=3581).

nijineko (http://www.penandpapergames.com/forums/member.php?u=1336), may contribute a party npc.

Midnight
04-16-2008, 01:09 AM
Hi, I'm Midnight; thanks to everyone's patience waiting for me. I am playing Sarissa. She is a striking figure, drawing the eye although not exactly beautiful: above average height (for a human) and average build, with paper-white skin and jet-black hair. Her most striking feature is her eyes: completely black, without pupil, iris or white.

She wears heavy plate mail studded with multicolored, flashing crystals, and wears a crown on her head, apparently of stiff, emerald-green cloth. On her back is a greatsword. She wears an amulet with a broken chain inscribed on it, together with a finely-stitched black cloak, which has the same symbol inscribed on it in silver thread.

[NOTE: Slightly tweaked character sheet; zip file has just been updated.]

Midnight
04-17-2008, 12:17 AM
Toren (is that how you'd like me to address you? This is OOC)--
Just a thought about your character. Have you considered the Battle Sorcerer variant from Unearthed Arcana? Briefly, this is identical to a sorcerer except:
A) You lose one spell known per spell level and one spell slot per spell level (minimum of 1 in both cases)
B) Medium BAB (+3 every 4 levels) instead of poor (+1 every 2 levels)
C) d8 hit dice instead of d4s
D) Can wear light armor without arcane spell failure penalty
E) Intimidate replaces Bluff as a class skill
F) Free Martial Weapon Proficiency in one weapon

Given that you're an archer, you might want to consider it--just a thought. Yes, part A) hurts. :(

Midnight

Kranchan
04-17-2008, 12:23 AM
Ok so somehow I'm a moron and somehow calculated that a level 16 character should only have 120,000 gold when according to the DMG p135 I should have 260,000 so would it be ok if I added more stuff to my character since I've started playing nijineko?

nijineko
04-17-2008, 01:45 AM
i would guess that you were looking at the npc wealth chart, instead of the pc wealth chart. ^^ drop me a list of what you are thinking of adding via pm or email, and i'll take a look at it. chances are i'll okay it. =D

jkfoote
04-17-2008, 10:16 AM
weve all had those days, no worries!!!

Toren Utgard
04-17-2008, 02:21 PM
Toren or Arivale...either name works for me...

As to the battle sorcerer...Yea, I knew about it but after some thought I wanted more spells...My Enhance Arrows ability as an Arcane Archer gives me the small boost I need...Besides more spells = More Imbued Arrow *Teleport Imbued Arrow FTW :cool:*

Toren

PS @nijineko: If I imbue an arrow with seeking ray will the arrow gain the seeking part as in homing in on the enemy?

Kranchan
04-17-2008, 03:26 PM
I probably was looking at the NPC wealth chart though I could have been looking at the wealth for a 13th level PC for all I know. Hmm well I want to upgrade my Periapt of Wisdom from a +2 to a +6, and gloves of Str +1. This should come to a total of 33k.

nijineko
04-17-2008, 04:57 PM
@kranchan: those sound fine... and may i suggest some stacking ac boosts with the rest of your "newfound" wealth? ^^

@toren: you were aware that the only spells that you can imbue into an arrow must target an area? the spell itself must be an area effect, or must be modified (via another spell or metamagic effect) before you can imbue it.

and smack me upside the head and call me dungeonmaster... but it finally crossed the threshold of my awareness that a 10th level sorcerer has a BAB of +5... and you need a +6 to qualify for the arcane archer class!! and that half-elves do not get the weapon proficiencies of elves.... so you need to pick up proficiency in the bow, too. i'll take the blame, cause i didn't catch it when i reviewed your character sheet. there are two ways we can fix this.

if you decide to go with the battle sorcerer after all, rework your character that way. you might get more arcane archer abilities out of it! or you could be sor12/arcarc4 instead. or we can just require you to take sorcerer as your next two levels, so that you will meet the prereq's soonest. let me know which you want to do, or if you come up with a fourth solution.

if you do decide to rework your character... why have a rather expensive sunblade when you are an archer? you could use the item creation rules to enhance your oathbow with abilities, if you liked. i'll work with you on it if you choose. and while not quite as nice as a sunblade... fully 20-30% of all magic weapons glow on command. and as per the creation rules, you can choose that ability for free if the weapon is at least +1. just some thoughts! i'm not trying to step on your design ideas. =D

@micro: just a random thought, but you do realize that with careful planning and strategy, you will survive your first combat, and manage to get xp. despite your lower level bringing the group average level down, when you crunch the numbers for an average encounter suitable for a mostly 16th level party, chances are that you will level up 1-4 levels after the first combat!!! =D i look forward to it.

@jkfoote: judging by your height and weight ratio... you have a very very thin character. skeletal almost. was that intended? even an "average" thin woman who is 6'+ will weigh closer to 170lbs. a woman's curves are mostly made of fat, after all. ^^

@everyone: please note, none of these are intended as critisims in any way! just think of it as a very creative, head-in-the-clouds, absentminded dm who is just now picking up on this stuff. =P i can be pretty slow sometimes... (okay, a lot of the time.) communication with me helps offset that. =D just pester me with emails and im's or something.

Micro420
04-17-2008, 07:38 PM
ok, will do.

jkfoote
04-18-2008, 12:27 AM
@jkfoote: judging by your height and weight ratio... you have a very very thin character. skeletal almost. was that intended? even an "average" thin woman who is 6'+ will weigh closer to 170lbs. a woman's curves are mostly made of fat, after all. ^^


Sorry i randomly rolled and dint think of what she actually looked like, lets just assume she looks exactly as the picture.

Kranchan
04-18-2008, 02:23 AM
lulz. k.

Toren Utgard
04-18-2008, 10:22 AM
X.X I shoulda notice the BAB part...If your cool with it I would love to take sorcerer my next two levels...

As to the sunblade, I'll replace it with better stuff in my opinion...And those items are...

Bracers of Archery, Greater: These wristbands look like normal protective wear. The bracers empower the wearer to use any bow (not including crossbows) as if she were proficient in its use. If she already has proficiency with any type of bow, she gains a +2 competence bonus on attack rolls and a +1 competence bonus on damage rolls whenever using that type of bow. Both bracers must be worn for the magic to be effective.
Moderate transmutation; CL 8th; Craft Wondrous Item, Craft Magic Arms and Armor; Price 25,000 gp;Weight 1 lb.
Helm of Telepathy: The wearer can use detect thoughts at will. Furthermore, he can send a telepathic message to anyone whose surface thoughts he is reading (allowing two-way communication). Once per day, the wearer of the helm can implant a suggestion (as the spell, Will DC 14 negates) along with his telepathic message.
Faint divination and enchantment; CL 5th; Craft Wondrous Item, detect thoughts, suggestion; Price 27,000 gp;Weight 3 lb.

All found in the v3.5 SRD under Wonderous Items

nijineko
04-18-2008, 03:08 PM
Sorry i randomly rolled and dint think of what she actually looked like, lets just assume she looks exactly as the picture.


sounds good to me. ^^


X.X I shoulda notice the BAB part...If your cool with it I would love to take sorcerer my next two levels...
As to the sunblade, I'll replace it with better stuff in my opinion...And those items are...
Bracers of Archery, Greater: These wristbands look like normal protective wear. The bracers empower the wearer to use any bow (not including crossbows) as if she were proficient in its use. If she already has proficiency with any type of bow, she gains a +2 competence bonus on attack rolls and a +1 competence bonus on damage rolls whenever using that type of bow. Both bracers must be worn for the magic to be effective.
Moderate transmutation; CL 8th; Craft Wondrous Item, Craft Magic Arms and Armor; Price 25,000 gp;Weight 1 lb.
Helm of Telepathy: The wearer can use detect thoughts at will. Furthermore, he can send a telepathic message to anyone whose surface thoughts he is reading (allowing two-way communication). Once per day, the wearer of the helm can implant a suggestion (as the spell, Will DC 14 negates) along with his telepathic message.
Faint divination and enchantment; CL 5th; Craft Wondrous Item, detect thoughts, suggestion; Price 27,000 gp;Weight 3 lb.
All found in the v3.5 SRD under Wonderous Items

also sounds good. =D

Elbryon
05-16-2008, 11:00 AM
very interesting indeed do you generally roll up new characters for each spot or do they travel with you (I seem to be butting in I apologise I'm just interested in learning)

nijineko
05-16-2008, 09:35 PM
for each campaign, you will typically roll up a new character. but if you have a character which already exists that meets the criteria for the campaign, and the storyteller okays it, then you might get lucky. ^^

Dax Thura
08-10-2008, 05:32 AM
Got room for another?

nijineko
08-10-2008, 09:35 AM
initially, i'm not inclined to add another at this point in the campaign. however, if the players feel otherwise, i'll bow to their wishes in this regard. there will be some convenient entry points later on as well, if the players are amiable.

jkfoote
08-11-2008, 03:17 AM
I guess it depends on what you come in as, if its something that will be a nice addition, then sure welcome aboard, but if its just another of what we've already got playing then i would have to say no

nijineko
08-11-2008, 09:14 PM
thank you, jkfoote. other comments and opinions, anyone? majority vote is good by me.

i'm sure that with some finagling, i could work dax in somehow!

Dax Thura
08-14-2008, 02:46 AM
I'm not sure what you feel that you need. I mean there's already a good mix of classes.

Fighter
Druid
Warlock
Sorcerer/Arcane Archer
Paladin/Psionic (very nasty)

I'm looking to play an Enlightened Fist (monk/sorcerer) with, perhaps, a dash of rogue. Hopefully, he would be able to provide backup to any of the other characters. Other than that, I would like to try out either a Soul Knife/Soul Bow or a Favored Soul. Let me know.

Dax Thura
08-22-2008, 04:03 AM
Ok, Nijineko said he thinks the general consensus is that I can join as long as I bring in some healing. So I'll probably go with the Favored Soul. At any rate, I'll need some stats so...

Set 2
stats
stats
stats
stats
stats
stats

Set 3
stats
stats
stats
stats
stats
stats

Tough choice. The first set nets me a +5 bonus (9,9,13,13,14,16), but has some meh numbers. The second set (7,11,11,12,14,16) gives a +4 total. While 3, at a +6 bonus, gives my lowest result, and I hate playing with such a handicap, it also has the best high end numbers (6,10,12,12,16,17). Right now, I favor set 1, but I'll think on it a while.

jkfoote
08-22-2008, 10:13 PM
ooohhh favored soul will eb a good addition!!

Dax Thura
08-25-2008, 11:53 AM
I'm thinking about taking a follower. If it's allowed, do I use the same parameters? Do I use my funds to outfit or do they come with their own $.

nijineko
08-25-2008, 12:31 PM
i typically require the leadership feat to be proven in-game through roleplaying, however as promised, this is the "Anything Goes", so leadership is a perfectly valid choice. go right ahead.

npc henchmen/followers etc, use the [starting wealth of an npc table], rather than the [starting wealth of a pc table]. different page, plus they don't get as much stuff, unfortunately. ^^ be sure to double check that your follower uses all the rules correctly for leadership. and add your leadership score breakdown to your character sheet in a conspicuous place, please.

Dax Thura
08-26-2008, 11:22 AM
rolls for the, potential, cohort:

stat roll
stat roll
stat roll
stat roll
stat roll
stat roll


I think this one speaks for itself.

nijineko
08-26-2008, 11:59 AM
it seems that you attract quality help. ^^

Dax Thura
08-27-2008, 11:14 AM
Yeah, this one's going to be the Soul Knife/Soul Arrow. Lot's o krunch.

nijineko
08-27-2008, 11:29 AM
soulbow? ^^ i'm fond of those. =D

Dax Thura
08-28-2008, 11:52 PM
This is the first draft of my spell list. I’ve used only the PHB and Spell Compendium for simplicity but I plan to peruse other sources before finalizing the list. Feel free to comment and make suggestions.

Spell List v 1.2

0- amuensis; create water; cure minor wounds; detect magic; detect poison; light; mending; purify food and drink; read magic
1- bless; bless water; divine favor; endure elements; protection-v-evil; shield of faith
2- bear’s endurance; bull’s strength; cure moderate wounds; eagle’s splendor; owl’s wisdom; spiritual weapon
3- continual flame; create food and water; vigor, lesser, mass; searing light; weapon of deity (pelor); weapon of energy
4- air walk; death ward; restoration; revenance; tongues; sound lance; wind walk
5- flame strike; plane shift; revivify; trueseeing; spell resistance; wall of stone
6- blade barrier; bolt of glory; dispel magic, greater; heal; wind walk
7- brilliant blade; cure serious wounds, mass; holy word; resurrection
8- storm rage; summon monster VIII; wall of dispel magic, greater

Midnight
08-29-2008, 09:50 AM
This looks like a good list. I'm especially pleased that you have the critical spells covered: heal, resurrection, greater dispel magic. Continual flame is another good one--I hadn't realized it, but you're probably the only person in the party who can cast it. And Shield of Faith is great. A few suggestions:
1) When you have greater dispel magic AND wall of greater dispel magic, do you really need dispel magic? For that matter, do you really need wall of greater dispel magic? Bear in mind how limited your list is.
2) Bull's Strength--not sure how useful this is. My character routinely uses Oak Body, so she won't need it, plus I would guess that Veld can cast it. Bear's Endurance is better (since EVERYONE can use extra Con. :)) Also, Eagle's Splendor and Owl's Wisdom seem only moderately useful. I assume you have a Periapt of Wisdom, so you don't need O.W. I'm not familiar with the Favored Soul, so maybe the Eagle's Splendor is good for you. My character doesn't need it.
3) Summon Monster VIII--this can be very useful, but in my experience, at this level S.M. spells are rather underpowered compared to the party and have trouble hitting the tougher opponents. Still, it's a great utility spell.
4) Searing Light--nice spell, but again, somewhat underpowered for 16th level, unless you're going up against undead.

Looking forward to meeting you,
Midnight

Dax Thura
08-30-2008, 01:17 AM
This looks like a good list. I'm especially pleased that you have the critical spells covered: heal, resurrection, greater dispel magic. Continual flame is another good one--I hadn't realized it, but you're probably the only person in the party who can cast it. And Shield of Faith is great. A few suggestions:
Thanks!


1) When you have greater dispel magic AND wall of greater dispel magic, do you really need dispel magic? For that matter, do you really need wall of greater dispel magic? Bear in mind how limited your list is.

I agree about dispel magic. I had, in fact swapped it for another spell before reading your post. I’ll give some consideration to wall of gtr dispel too.


2) Bull's Strength--not sure how useful this is. My character routinely uses Oak Body, so she won't need it, plus I would guess that Veld can cast it. Bear's Endurance is better (since EVERYONE can use extra Con. ) Also, Eagle's Splendor and Owl's Wisdom seem only moderately useful. I assume you have a Periapt of Wisdom, so you don't need O.W. I'm not familiar with the Favored Soul, so maybe the Eagle's Splendor is good for you. My character doesn't need it.


Again, I think you’re probably right, but I made some choices with the theme of Pelor, my chosen deity, in mind. The buff spells on the cleric list just seemed to fit. Plus I had a difficult time filling out my 2nd level spell slot allowance. I’m still considering a couple of other spells, but if you have some suggestions…


3) Summon Monster VIII--this can be very useful, but in my experience, at this level S.M. spells are rather underpowered compared to the party and have trouble hitting the tougher opponents. Still, it's a great utility spell.


I don’t usually use summon monster spells at all, but thought that this might be an opportunity to give it a go. I still need to research it some to see if it fits with the feel of the other spells that I’m going for.


4) Searing Light--nice spell, but again, somewhat underpowered for 16th level, unless you're going up against undead.


This is a prime example of the theme that I mentioned. Searing light just screams Pelor and is a must have for my list.

Changes to the list v1.2
- Ebon eyes, which I love, and nightshield changed to bless water and endure elements at first level. They are probably less useful, but I think they fit better. Pelor doesn’t need to see in the darkness, he brings light into the dark places.
- Create food and water over dispel magic at third level.
- Added death ward at fourth.
- I hope that wind walk is better for us than stone body at sixth.

Midnight
08-30-2008, 09:18 PM
Give Midnight a big dunce's cap for not noticing that your deity is Pelor. :lol: Of course Bull's Strength and Searing Light make sense.

And I can't believe I didn't notice Wind Walk. Absolutely take that; one of the best spells ever.

Along the Pelor theme: Sunray and Sunburst are not the best spells in the world unless you're up against undead, but they seem very appropriate. Just a thought.

Please join us!

Dax Thura
09-02-2008, 12:47 PM
Unfortunately, both Sunray and Sunburst are only on the Sun Domain list and I do not have access to them. Though, again, I am in agreement with you. Stoopid rules. Anyway, I've come up with spell list v1.3. Basically, I've changed out all of the 8th level spells and swapped brilliant blade for gtr scry at 7th.


**Oops, I forgot to add 16 more for the improved toughness feat on the main character to bring that total to 112.**

hit points main

hit points cohort

Dax Thura
09-02-2008, 01:57 PM
Jacinth began life as a fighter. He was born premature and survived only through his mother's love and his own will to live. As a young boy he was seen as frail and was often ill, though he was always in good cheer. At 12, his mother was dying so he went to get her some help. He went from one temple to the next, but none would help him. He finally made his way to a temple of Pelor where he pleaded with the priests, but even these priests of the god of healing would not help him. Young Jacinth was at his wit's end. In his frustration, fear, and desperation, he fell before the shrine to Pelor and prayed with passion and sincerity. When he rose up, Jacinth was glowing with a holy light. He was stronger and healthier than ever. He swiftly went home and cured his mother. She lived another 10 years before age took her. Jacinth was courted by the priesthood, but has refused to join them due to their treatment of him in his time of need. He did take the time to learn something of his patron deity though. Now, Jacinth goes about doing good and helping those noone else will help.
The act of healing his mother sapped much of Jacinth's newfound health. He is still much better than he was, but not as robust as he would have been otherwise. He wears only robes and/or armor. He is tall and handsome with copper skin and long hair worn in braids. There's usually a smile on his face. Jacinth is old fashioned and straight laced. He is called 'the Bright' in part because he glows with the radiance of the Daylight spell due to his Shard of the Sun. Though he is no fool, Jacinth often sees the good in people where other's wouldn't.
Quote: In brightest day, In blackest night, No evil shall escape my sight. Let those who worship evil's might Beware my power, Pelor's Light!

Jacinth the Bright
Male Human Favored Soul 16
NG Medium Humanoid
Init +3; Senses Listen +4, Spot +4
Languages Common, Celestial
++++++++++++++++++++++++++++++
AC 26 (dex -1, armor +11, shield +2, defl +4), touch 13, flat-footed 22
hp 112 (16 HD + 32)
Resist Acid 10, Fire 10, Sound 10, Cold 5, Electricity 5
Fort +13 Refl +13 Will +16 Action Points 13/3d6
++++++++++++++++++++++++++++++
Speed 40'
Melee Heavy Mace (Fist of the Sun) +15/+10/+5 (d8+4)
Ranged Lt. Crossbow +13/+8/+3 (d8+2)
Base Atk +12/+7/+2; Grp +12
Combat Gear Raiment of the Four, ring of protection +4, cloak of comfort +2 w/ +4 cha, boots of striding and springing
+++++++++++++++++++++++++++++
Favored Soul Spells Known (CL 16th):
8th (3/day) - brilliant aura; firestorm (dc 22); holy aura
7th (5/day) - cure serious wounds, mass (dc 21); holy word (dc 21); resurrection; scrying, greater (dc 21)
6th (7/day) -blade barrier (dc 20); bolt of glory; dispel magic, greater; heal (dc 20); wind walk
5th (7/day) - flame strike (dc 19); plane shift (dc 19); revivify; spell resistance; true seeing; wall of stone
4th (7/day) - air walk; death ward; restoration; revenance; sound lance (dc 18); tongues
3rd(7/day) -continual light; create food and water; searing light; vigor, lesser, mass (dc 17); weapon of deity (Mace of Pelor); weapon of energy
2nd (8/day) - bear's endurance; bull's strength; cure moderate wounds (dc 16); eagle's splendor; owl's wisdom; spiritual weapon
1st (8/day) - bless; bless water; divine favor; endure elements; protection from evil; shield of faith
0 (6/day) - amanuensis; create water; cure minor wounds (dc 14); detect magic; detect poison; light; mending; purify food and drink; read magic
** may use spell slot of appropriate level to cast magic missle 3/day, fireball (dc 14) 3/day, freedom of movement 2/day, teleport 2/day**
Abilities Str 10 Dex 8 Con 12 Int 12 Wis 18 Cha 18 (22)
SQ Commune (4 questions) 1/day, Spells
Feats Improved Initiative, Improved Toughness, Leadership, Lightning Reflexes, Rapid Reload, Spell Penetration, True Believer, Weapon Focus(mace), Weapon Specialization (mace)
Skills Concentration +19, Diplomacy +20, Heal +10, Knowledge (arcana) +7, Knowledge (religion) +7, Search +1, Sense Motive +14, Spellcraft +11
+++++++++++++++++++++++++++++++
Possesions Fist of the Sun, Shard of the Sun, Raiment of the Four - gloves of the starry sky, belt of the wide earth, goggles of the golden sun, and periapt of the sullen sea -, full plate +2, called, 592 gp

+++++++++++++++++++++++++++++++++
·Improved Initiative: +4 initiative
·Improved Toughness: +1 hp/level
·Leadership: has a cohort of up to his character level -2 (14)
·Lightning Reflexes: +2 to reflexes
·Rapid Reload: reload light crossbow as a free action allowing him to use full attack
·Spell Penetration: +2 on caster level checks to overcome spell resistance
·True Believer: allows activation of relics
·Weapon Focus: +1 to hit with heavy mace
·Weapon Specialization: +2 damage with heavy mace

-Boots of Striding and Springing: +10 to land movement and +5 to jump
-Fist of the Sun: heavy mace, adamantine +2, brilliant energy (relic), ghost touch, holy also functions as a rod of absorbtion
-Raiment of the Four: Commune (4 yes/no questions )1/day, Resist 5 to cold, electricity, and fire
oBelt of the Wide Earth: 2x carrying capacity, use at least a 5th level slot to cast teleport 2/day at his caster level
oGloves of the Starry Sky: produce silver glow at will ,as light spell (20’r bright and 20’r dim), use at least a 1st level spell slot to cast magic missile (5d4+5) 3/day at his caster level
oGoggles of the Golden Sun: immunity to blinding and dazzling effects, use at least a 3rd level spell slot to cast fireball (10d6, sv dc 14) 3/day at his caster level
oPeriapt of the Sullen Sea: allows him to hold his breath for up to 12 hours a day, use at least a 4th level spell slot to cast Freedom of Movement 2/day at his caster level
-Shard of the Sun: glows with the effect of a daylight spell hightened to 5th level (bright light in a 60’r and dim light in an additional 60’r), 4/day shoot 4 searing light beams at CL20 (relic)

Dax Thura
09-02-2008, 02:47 PM
My name is Shashakhad. I was an assassin. I was hired to kill some priest. That same priest saved me from my own people and then, me from myself. I have since dedicated my life to the service of Pelor, the god that the priest serves. I still kill, but now I do it in the name of what is good and just. My particular favorites are the undead. I repay the priest for guiding me on the road of redemption by helping him. I do the stuff that needs to get done, but he can't bring himself to do. Poor rube, he actually believes in the good in people. He needs me to save him from himself.
Usually, Shashakhad uses his disguise skill to look like a rather plain human.
Quote: You who are wicked, evil, and mean, I'm the nastiest creep you've ever seen! Come one, come all, put up a fight. I'll pound your butts with Pelor's light!

Shashakhad the Dark Knife
Male Kalashtar Soul Knife 6 - Illumine Soul 4 - Soul Bow 4
NG Medium Humanoid
Init +4; Senses Listen +8, Spot +8
Languages Common, Quor
++++++++++++++++++++++++++++++
AC 23 (dex +4, armor +6, shield +2, defl +1), touch 15, flat-footed 19; +2 ac -v- incorporeal, +2 ac -v- undead
hp 102 (14 HD + 28)
Resist Immune to dream and nightmare,
Fort +9 Refl +14 Will +16; +2 v mind affecting
Action Points 13/2d6
++++++++++++++++++++++++++++++
Speed 40'
Melee Mind Blade +15/+10 (d6+4/19-20 x 2) +3, undead bane, holy, ghost touch, +d6 -v- incorporeal
Ranged Mind Arrow +18/+13 (d8+6 x 3) +3, flaming, ghost touch
Ranged Positve Energy Ray +14 (8d6) ghost touch
Base Atk +10/+5; Grp +11
Combat Gear Wraith's Woe, healing belt, ring of protection +1, ring of force shield
+++++++++++++++++++++++++++++
Abilities Str 13 Dex 18 Con 14 Int 13 Wis 16 Cha 11
SQ Align Mind Blade, Death Ward, Detect Undead at will, Hide from Undead at will (no save), Mind Blade, Mind Arrow, Mindlink, Positive Energy Conduit, Positive Energy Healing, Positive Energy Ray 4/day, Psionic (1pp/lv), Psychic Strike, Shape Mind Blade, Throw Mind Blade, 1/day restore all ability damage and, from one ability, all ability drain, negate 3 negative levels/day
Feats Close Combat Shot, Free Draw, Heroic Focus, Point Blank Shot, Precise Shot, Psionic Focus, Psionic Shot, Psionic Shot, gtr, Rapid Shot, Speed of Thought, Weapon Focus (mind blade/mind arrow)
Skills Autohypnosis +11, Climb +7, Concentration +12, Diplomacy +2, Disguise +12 (+14 as human), Heal +5, Jump +5, Knowledge (psionics) +6, Knowledge (religion) +7, Move Siliently +14, Tumble +14
+++++++++++++++++++++++++++++++
Possesions Wraith's Woe - choker of life protecting, gauntlets of ghost fighting, shirt of wraith stalking -, hat of disguise, mithral chain shirt +2, least crystal of screening, heward's handy haversack, 450gp
+++++++++++++++++++++++++++++++




Throw Mind Blade: up to 30’, not iterative
Shape Mind Blade: full round action to a longsword or bastard sword
Mind Blade Enhancement: to change must meditate for 8 hours

Psychic Strike: move action to imbue mind blade/mind arrow with +3d8 (mind affecting) damage
Positive Energy Conduit: allows psychic strike to affect all undead
Death Ward: expend focus to gain immunity to death effect, energy drain, and negative energy for 1 minute
Positive Energy Healing: 1/day when brought to 0 hp or less he instantly heals 5d8+5 damage, this may even bring him back from dead
Align Mind Blade: 1pp to make MB/MA good for 1 rd




Speed of Thought: +10’ to land movement while focused
Heroic Focus: 1AP to become focused (dc 20 concentration)as a swift action
Psionic Meditation: become focused (dc 20 concentration) as a move action
Psionic Shot/Greater Psionic Shot: expend focus to do +4d6 damage with a ranged attack
Close Combat Shot: not subject to AoO fireing a missile while in melee

- Crystal of Screening, least: +2 ac v incorporeal attacks
- Healing Belt: +2 to healing checks, has 3 points a day to spend on healing, 1=2d6 2=3d6 3=4d6
- Hat of Disguise: +10 on disguise checks, changes appearance, but must include some sort of headware in disguise
- Wraith’s Woe: Detect Undead at will, 1/day cure all ability damage and, on one ability, all drain
* Choker of Life Protection: +2 ac v undead, negate up to 3 negative levels/day
* Gauntlets of Ghost Fighting: ignore incorporeal miss chance with attacks and spells, +d6 dmg with melee v incorporeal creatures
* Shirt of Wraith’s Woe: hide from undead (as spell) at will with no save allowed (undead not able to detect him with any senses)

nijineko
09-02-2008, 05:03 PM
like the backgrounds with included commentary. ^^ =D this will be fun.

jkfoote
09-03-2008, 02:11 AM
This will be interesting:biggrin: I greatly look forward to it!!! Welcome aboard!!

Dax Thura
09-03-2008, 11:21 AM
Midnight, maybe I'm missing something, but you don't have the feats to create the items that you have. So shouldn't you have just spent gold for them rather than gold and xp?

JKFOOT I the link to your char dosn't work anymore.

nijineko
09-03-2008, 12:25 PM
ahah.... take a look at the power list. ;D there is a particular power that allows this to happen. my absolute favorite power of all time. ^^ psychic reformation!

Midnight
09-03-2008, 01:03 PM
Nijineko is correct. The trick:
1) For a given level, take Psychic Reformation.
2) Manifest the power as far back as necessary. Re-choose feats so you get item-creation feats plus the powers necessary to create the items you want.
3) Create the items, spend your money.
4) Use Psychic Reformation again to re-choose the powers and feats you need to keep. While you're at it, use Psychic Reformation to choose a power other than Psychic Reformation, since you don't need it anymore. :D

One caveat: I did a half-and-half with her sword. Specifically, the psychic ability wasn't something she could manage on her own, so she paid full price for it. The other abilities were crafted.

Midnight

Dax Thura
09-03-2008, 02:49 PM
Sorry, I saw that after I last posted. Very good work. Wish I'd thought of doing a 'retraining' out of unearthed arcana to make some of my own magic items. One other thing, though, is your AC figured correctly?

jkfoote
09-03-2008, 08:29 PM
yea the site i was using to post dosent seem top work, is there a way i can post my sheet on here?

Dax Thura
09-04-2008, 09:20 AM
I just used ms word to put my character together then copied and pasted.

nijineko
09-04-2008, 08:26 PM
you could try to compress it as tight as possible and then rename it to an image file, see if you can post it to the forum image gallery then. ^^ you might have to poke the type and creator to make it work... and be sure it's under the file size limit.

*looks around to see if farcaster is about to smite him for that "player-twists-intended-usage" trick*

jkfoote
09-04-2008, 11:53 PM
i guess i may just have to redo it because i used a pdf fill in cha sheet, that i got from an old dm. auto fills stuff and everything, its great, but it will probably be to big, ill give it a try though,

nijineko, do you have a copy of my cha sheet available? or do i need to do this quick.

Dax Thura
09-05-2008, 03:26 AM
I don't mean to be difficult, but...

Kranchan,
*I don't think that your bracers of armor stack with your hide armor.
*How are you not getting an arcane spell failure from the hide armor?
*I don't have my books with me, but it looks like your hide armor doesn't have any magical +'s. Is that right?
*I do wonder, though, why not beasthide so you can wildshape with it?
*Does Arcane Hierophant advance your animal companion? If it does, why the natural bond? You're only losing 1 level. (I may be wrong though)
* Did you consider the natural spell feat (I think that's the one) to cast while wildshaped?

I know that I seem to be harping on your armor, but I do like what you have on it. It seems comfy and full of defensive goodness.

nijineko
09-05-2008, 07:13 PM
i guess i may just have to redo it because i used a pdf fill in cha sheet, that i got from an old dm. auto fills stuff and everything, its great, but it will probably be to big, ill give it a try though,

nijineko, do you have a copy of my cha sheet available? or do i need to do this quick.

i do have a copy. i'll see what i can do.




I don't mean to be difficult, but...

Kranchan,
*I don't think that your bracers of armor stack with your hide armor.
*How are you not getting an arcane spell failure from the hide armor?
*I don't have my books with me, but it looks like your hide armor doesn't have any magical +'s. Is that right?
*I do wonder, though, why not beasthide so you can wildshape with it?
*Does Arcane Hierophant advance your animal companion? If it does, why the natural bond? You're only losing 1 level. (I may be wrong though)
* Did you consider the natural spell feat (I think that's the one) to cast while wildshaped?

I know that I seem to be harping on your armor, but I do like what you have on it. It seems comfy and full of defensive goodness.

i already mentioned the bracers and the armor bit. however the bracers are functional against incorporeal...

i do think that there is ASF with the current armor.

Arcane Hierophant combines the familiar with animal companion into one creature that gets some of the benefits of both.

Dax Thura
09-05-2008, 11:38 PM
already mentioned the bracers and the armor bit. however the bracers are function against incorporeal...

Ok, I thought that he had added them together on his sheet.


i do think that there is ASF with the current armor.


I didn't see it on his sheet. You say it's ok, then it's ok.


Arcane Hierophant combines the familiar with animal companion into one creature that gets some of the benefits of both.

How does natural bond work with this class then? I'll have to look into that.

jkfoote
09-06-2008, 06:27 PM
oh no don't worry about it, if you have a copy then i don't have to worry about getting one up here fast.

Dax Thura
09-07-2008, 10:57 AM
I'm sorry if I have come off as critical in my last few posts. I've been comparing characters to to see if I am in line with the power curve. I've asked about the things that I've seen that didn't look right to me. I apologize if I've offended anyone as that was not my intention.

Midnight
09-07-2008, 11:19 PM
I don't mind at all. Her AC is as follows:
10 base
+12: +4 gleaming full plate (20% miss chance)
+4: Ring of Deflection
+1: Dex (her dex is 14 but the full plate caps at +1)
+1 for a parrying weapon
28 total normally.

Also:
1) As a wilder she gains her Cha bonus (+9) vs. touch attacks, not to exceed her normal AC--hence the touch AC of 10 (base) +4 (deflection) +1 (insight from weapon) +1 (Dex) +9 (Cha) = 25.
2) If she's used her dorje of Force Screen, she gets a +4 shield bonus (this is in parens).
3) If she's used Oak Body, she gets a +5 natural armor bonus (also in parens).
4) All of this does not include penalties for when/if she enlarges.

Midnight

Dax Thura
09-10-2008, 02:10 PM
In brightest day,
In blackest night,
No evil shall escape my sight.
Let those who worship evil's might
Beware my power,
Pelor's Light!
:D:biggrin::D:biggrin:

Midnight
09-10-2008, 03:08 PM
LOL That's a good one. I really did laugh out loud at that one.

Midnight

Dax Thura
09-12-2008, 01:56 AM
Here's another. This one I found on Wikipedia. It's more appropriate to Shashakhad.


You who are wicked, evil, and mean, I'm the nastiest creep you've ever seen! Come one, come all, put up a fight. I'll pound your butts with Pelor's light!