kipling
Wednesday 02-27-2008, 12:46 AM
A place for information about the game and the Victorian period.
The characters are PL10, 150 points. Because I am getting old and stupid, please put tradeoffs (Attack with Saving DC/Damage, Defense with Toughness) clearly in your character write-up so I don't have to guess.
House-rule: The Morph power measures how differently you look (according to the description, it adds to your Disguise skill). A rank of 1 (even with the Metamorph power feat) means you two look a lot alike; a rank of 4 means you two look very different. If the other form is non-humanoid, I might require you to buy more than 4.
EDIT: Just a reminder that, depending on descriptors, Flight underwater acts as Swimming of the same rank (not speed). Johnny Storm can't fly underwater, someone whose flight comes from an ornithopter or a jetpack can't fly underwater--wrong descriptors. But someone with antigravity or standard comic book issue flight can fly underwater. Ultimate Power has some text that clarifies this.
The character background is the most important thing; it's where I'll draw things from, and it's a source of great fun when we're figuring out who's who. This is required.
You have to have a character name that is a variant of some DC name. This is also for fun: the background of the game is a big handball game, seeing how it's done differently or the same in the gaslight era.
You must have a reason to work with the League. Over the course of play, that reason might change or become obsolete. If you really have no reason to be there, in the league, you'll have to draw up a new character.
You do not need to buy a league benefit.
One more rule thing: If there's a chance to fail, describe both the failure and the success; it makes the game go faster. Such as:
Jake swings at the character (dice roll here); if he connects, the smack sound reverberates through the room, but if he fails he hits, it just doesn't seem to affect the man. Just clipped him, thinks Jake.
Location: Representing British interests anywhere in the world. (The sun never sets on the British Empire.) You'll be based out of the UK. It's January 10.
So there will be times you'll be in the US, in Africa (there were British interests there), or even on "loan" to deal with things. If anyone is interested in something more political, PM me, and I'll add elements of that, though it won't be the focus of the adventures. However, you might have an overt reason to go somewhere and a covert reason ("By the bye, old chap, tell us everything you see; Afghanistan is right on the border with Russia, and we would like to know what the Russians are doing. All part of the Great Game, don't you know.")
Intent: I intend for this to be fun: lots of action, some angst if people want that. I'm not going to be historically rigorous, though I'll try not to have dead people act without a reason.
EDIT: Until the dice roller in this set of forums is fixed (please, is it yet?), if you need to roll dice, use http://invisiblecastle.com/.
The characters are PL10, 150 points. Because I am getting old and stupid, please put tradeoffs (Attack with Saving DC/Damage, Defense with Toughness) clearly in your character write-up so I don't have to guess.
House-rule: The Morph power measures how differently you look (according to the description, it adds to your Disguise skill). A rank of 1 (even with the Metamorph power feat) means you two look a lot alike; a rank of 4 means you two look very different. If the other form is non-humanoid, I might require you to buy more than 4.
EDIT: Just a reminder that, depending on descriptors, Flight underwater acts as Swimming of the same rank (not speed). Johnny Storm can't fly underwater, someone whose flight comes from an ornithopter or a jetpack can't fly underwater--wrong descriptors. But someone with antigravity or standard comic book issue flight can fly underwater. Ultimate Power has some text that clarifies this.
The character background is the most important thing; it's where I'll draw things from, and it's a source of great fun when we're figuring out who's who. This is required.
You have to have a character name that is a variant of some DC name. This is also for fun: the background of the game is a big handball game, seeing how it's done differently or the same in the gaslight era.
You must have a reason to work with the League. Over the course of play, that reason might change or become obsolete. If you really have no reason to be there, in the league, you'll have to draw up a new character.
You do not need to buy a league benefit.
One more rule thing: If there's a chance to fail, describe both the failure and the success; it makes the game go faster. Such as:
Jake swings at the character (dice roll here); if he connects, the smack sound reverberates through the room, but if he fails he hits, it just doesn't seem to affect the man. Just clipped him, thinks Jake.
Location: Representing British interests anywhere in the world. (The sun never sets on the British Empire.) You'll be based out of the UK. It's January 10.
So there will be times you'll be in the US, in Africa (there were British interests there), or even on "loan" to deal with things. If anyone is interested in something more political, PM me, and I'll add elements of that, though it won't be the focus of the adventures. However, you might have an overt reason to go somewhere and a covert reason ("By the bye, old chap, tell us everything you see; Afghanistan is right on the border with Russia, and we would like to know what the Russians are doing. All part of the Great Game, don't you know.")
Intent: I intend for this to be fun: lots of action, some angst if people want that. I'm not going to be historically rigorous, though I'll try not to have dead people act without a reason.
EDIT: Until the dice roller in this set of forums is fixed (please, is it yet?), if you need to roll dice, use http://invisiblecastle.com/.