Maelstrom
02-11-2008, 01:23 PM
This is a wargame focused on the large-scale conflict of midieval times. The heart of the game is found in the ability to be in control of a large army of customizable units, using the strategy and tactics that defined the battlefields in those ages.
There are two modes of conflict that will be fleshed out over the course of development:
Overland battle - This is where armies will move about the countryside, conquering villiages and sieging castles. Naval forces will take to the seas to establish sea power and transport troops. Armies will need to maintain supply lines to remain in fighting shape, and small forces may attempt daring raids through hostile terrain.
Skirmish - When two opposing forces meet on the overland map, they will enter a skirmish. You will lead your army to victory or defeat on these battlefields.Development will first focus on the skirmish mode, as that is the heart and soul of the game. Some of the desired features include:
Midieval war combat system
Large number of soldiers on a battlefield
Simple mechanics for each unit
Customizable units - choose armor, weapons, and training level for each unit
Focused to allow strategy and tactics from a midieval general's perspective
Quick play - a skirmish (between two large armies) should take about half an hour to an hour to playThis is a concept in development, and as such requires feedback from others, so feel free to make your comments and join in the discussion.
Rules changes and updates will be posted from time to time, and this forum will also serve as a playtest field using a Play By Post system.
There are two modes of conflict that will be fleshed out over the course of development:
Overland battle - This is where armies will move about the countryside, conquering villiages and sieging castles. Naval forces will take to the seas to establish sea power and transport troops. Armies will need to maintain supply lines to remain in fighting shape, and small forces may attempt daring raids through hostile terrain.
Skirmish - When two opposing forces meet on the overland map, they will enter a skirmish. You will lead your army to victory or defeat on these battlefields.Development will first focus on the skirmish mode, as that is the heart and soul of the game. Some of the desired features include:
Midieval war combat system
Large number of soldiers on a battlefield
Simple mechanics for each unit
Customizable units - choose armor, weapons, and training level for each unit
Focused to allow strategy and tactics from a midieval general's perspective
Quick play - a skirmish (between two large armies) should take about half an hour to an hour to playThis is a concept in development, and as such requires feedback from others, so feel free to make your comments and join in the discussion.
Rules changes and updates will be posted from time to time, and this forum will also serve as a playtest field using a Play By Post system.