Aleolus
02-06-2008, 04:11 PM
This here's a class I came up with, and I'm wanting to get opinions on it!
The Dragon Knight
Hit Die: d12
Skill Points per level: 2+Int (x4 at first level)
Class Skills: Climb (Str), Handle Animal (Cha), Intimidate (Cha), Jump, Knowledge (Arcana) (Int) (only for information relating to Dragons or draconic creatures), Listen (Wis), Ride (Dex), Sense Motive (Wis), Spot (Wis), Survival (Wis)
Level BAB Fort Ref Will Special
1 +1 +2 +0 +2 Totem Dragon, Dragon Friend/Foe, Draconic Form 1/day, Frightful Intimidation
2 +2 +3 +0 +3 Tooth and Nail, Powerful Build
3 +3 +3 +1 +3 Breath Weapon (1d8), Draconic Charm
4 +4 +4 +1 +4 Draconic Form 2/day, Spell-Like abilities
5 +5 +4 +1 +4 Tooth and Nail (Magic)
6 +6/+1 +5 +2 +5 Breath Weapon (2d8)
7 +7/+2 +5 +2 +5 Wings (40 feet, average)
8 +8/+3 +6 +2 +6 Draconic Form 3/day
9 +9/+4 +6 +3 +6 Breath Weapon (3d8)
10 +10/+5 +7 +3 +7 Wings (60 feet)
11 +11/+6/+1 +7 +3 +7 Greater Draconic Form, Spell-Like Abilities (Second tier)
12 +12/+7/+2 +8 +4 +8 Draconic Form 4/day, Breath Weapon (4d8)
13 +13/+8/+3 +8 +4 +8 Wings (Good maneuverability)
14 +14/+9/+4 +9 +4 +9 Summon Dragon
15 +15/+10/+5 +9 +5 +9 Breath Weapon (5d8)
16 +16/+11/+6/+1 +10 +5 +10 Draconic Form 5/day
17 +17/+12/+7/+2 +10 +5 +10 Tireless Draconic Form
18 +18/+13/+8/+3 +11 +6 +11 Breath Weapon (6d8)
19 +19/+13/+9/+4 +11 +6 +11 Action While Forming
20 +20/+15/+10/+5 +12 +6 +12 Draconic Form 6/day, Mighty Draconic FormWeapon and Armor Proficiencies: A Dragon Knight is proficient with all simple and martial weapons, and with light armor, but not with shields.
Totem Dragon: A Dragon Knight chooses a Totem Dragon from the list of totem dragons available for the Dragon Shaman. He one skill from the list of class skills from that dragon, and adds that skill to his list of Class Skills.
Dragon Friend/Foe (Ex): Any time a Dragon Knight and a Dragon speak, the Dragon's attitude towards the Knight is modified based on the Knights alignment. If either aspect of the Knights alignment matches that of the Dragon's, the Dragon's attitude starts off one step better. If the Knight's alignment matches the Dragon's, then the Dragon's attitude starts off two steps better. However, either aspect of the Knights alignment opposes the Dragons, the Dragon's attitude will start off one step worse. If they oppose completely, it starts off two steps worse.
Draconic Form (Ex): Once per day, a Dragon Knight may wreath himself in the illusion of the energy type associated with his totem dragon, completely obscuring himself from view for one round. After this round, the illusion breaks, revealing the Dragon Knight in his Draconic Form. While in Draconic Form, he gains +4 Str, +4 Con, and a +2 Natural Armor bonus, takes a -4 Dex penalty, and gains a Frightful Presence (DC= 10+ Cha modifier plus 1/2 his class level). He may remain in this form for a number of rounds equal to 2 plus his (newly improved) Con modifier. He may choose to end this effect at will, and when the effect ends, either from his choosing to or from the time expiring, he is exhausted. At 4th level, and every 4 levels after that, he gains one additional use of his Draconic Form per day.
Frightful Intimidation: A Dragon Knight may choose to replace his Frightful Presence DC with an Intimidate check as a full round action, which does not provoke attacks of opportunity. To do this, while in Draconic Form, the Dragon Knight makes an Intimidate Check, which then forces all creatures who can be affected by his Frightful Presence to remake their saving throws. If the creature was already shaken from his Frightful Presence, they must make the new saving throw or become Panicked. The effect of the increased DC lasts for 3 rounds. A creature who becomes panicked because of this remains panicked until they succeed on their Will Save, for the higher DC.
Greater Draconic Form: When a Dragon Knight reaches 11th level, his Draconic Form ability improves. The bonus granted by his Dragon Form rises to +6 Str and +4 Con, while his bonus to AC remains at +2, and his penalty to Dexterity falls to -2 In addition, after his Draconic Form ends, he is only fatigued.
Tireless Draconic Form: At 17th level, a Dragon Knight is no longer exhausted or fatigued at the end of his Draconic Form.
Mighty Draconic form (Ex): At 20th level, the bonuses given by a Dragon Knight's Draconic Form improve again. His bonuses to Strength and Constitution increase to +8 and +6, respectively, his natural armor bonus increases to +4, and his penalty to Dexterity remains at -2.
Tooth and Nail (Ex): Beginning at second level, while in Draconic Form, a Dragon Knight gains a bite attack and two claw attacks, as normal for those attacks of his size category. At 7th level, these attacks are considered magical for all applicable purposes (50% miss chance against incorporeal creatures, overcome DR as magic weapons)
Powerful Build: Beginning at second level, while a Dragon Knight is in his Draconic Form, he is treated as one size category larger than he really is, whenever doing so would be beneficial for him. A Dragon Knight of second level or higher qualifies for feats, classes and so forth as though he were one size category larger than he actually is, but he may only gain the benefits of such while in his Draconic Form.
Draconic Charm (Su): Beginning at 3rd level, a Dragon Knight may use Charm on any Dragon, or any creature with the Draconic subtype. The target is allowed a Will save as normal (DC 10 plus the Dragon Shaman's Charisma modifier, plus 1/2 his Class level). A dragon who successfully saves cannot be affected by any Dragon Knight's Draconic Charm ability for 24 hours.
Spell-Like abilities: Beginning at 4th level, a Dragon Knight begins to gain Spell-Like abilities, based on their Totem Dragon, which he may use a varying number of times per day, as given on the list below. Abilities gained at 4th level may be used a number of times per day equal to 4 plus the character's class level. Abilities gained at 12th level may be used a number of times per day equal to 2 plus 1/2 their class level, and abilities gained at 18th level may be used a number of times per day equal to 1 plus 1/4 their class level. Caster level equals 1/2 their class level.
4th level
Black: Acid Splash
Blue: Flare
Brass: Light
Bronze: Dancing Lights
Copper: Detect Poison
Gold: Burning Hands
Green: Acid Splash
Red: Burning Hands
Silver: Chill Touch
White: Ray of Frost
At 12th level, all Dragon Knights gain Fireball, substituting the element of their breath weapon for normal damage.
At 18th level:
Black: Horrid Wilting
Blue: Chain Lightning
Brass: Sunburst
Bronze: Chain Lightning
Copper: Disintegrate
Gold: Meteor Swarm
Green: Acid Fog
Red: Meteor Swarm
Silver: Polar Ray
White: Otiluke's Freezing Sphere
Breath Weapon (Ex): Beginning at 3rd level, while in his Draconic Form, a Dragon Knight has a breath weapon corresponding to his Totem Dragon. This breath weapon deals 1d8 points of energy damage per 3 class levels, with the standard Reflex save for half. This weapon uses the standard rules for breath weapons
Wings: Beginning at 7th level, when a Dragon Knight enters his Draconic Form, he grows wings. These wings allow him to fly at a speed of 40 feet, average maneuverability. If he already has a fly speed, use the speed and maneuverability from the better source.
At 10th level, his fly speed increases to 60 feet, and at 13th, his maneuverability improves to Good.
Summon Dragon (Su): Starting at fourteenth level, once per week, a Dragon Knight may summon an Adult Dragon of his totem dragon type to aid him. The dragon magically appears at his side, and will do whatever it can to assist him, though the dragon is not under any magical compulsions to do what is bidden of them and may refuse to help if it has a justifiable reason (example, no Dragon would perform a simple courrier mission unless there was sufficient danger to warrant it). If it agrees to aid the Knight, it will remain for as long as it takes to complete the task, though the dragon may decide it has done enough and leave at any time prior to this.
Action while Forming (Ex): Beginning at 19th level, a Dragon Knight may take one standard action while entering his Draconic Form. This action must be chosen from the list below.
A single attack
An Intimidate Check
A Grapple Check
Using one available Spell-Like Ability
The Dragon Knight
Hit Die: d12
Skill Points per level: 2+Int (x4 at first level)
Class Skills: Climb (Str), Handle Animal (Cha), Intimidate (Cha), Jump, Knowledge (Arcana) (Int) (only for information relating to Dragons or draconic creatures), Listen (Wis), Ride (Dex), Sense Motive (Wis), Spot (Wis), Survival (Wis)
Level BAB Fort Ref Will Special
1 +1 +2 +0 +2 Totem Dragon, Dragon Friend/Foe, Draconic Form 1/day, Frightful Intimidation
2 +2 +3 +0 +3 Tooth and Nail, Powerful Build
3 +3 +3 +1 +3 Breath Weapon (1d8), Draconic Charm
4 +4 +4 +1 +4 Draconic Form 2/day, Spell-Like abilities
5 +5 +4 +1 +4 Tooth and Nail (Magic)
6 +6/+1 +5 +2 +5 Breath Weapon (2d8)
7 +7/+2 +5 +2 +5 Wings (40 feet, average)
8 +8/+3 +6 +2 +6 Draconic Form 3/day
9 +9/+4 +6 +3 +6 Breath Weapon (3d8)
10 +10/+5 +7 +3 +7 Wings (60 feet)
11 +11/+6/+1 +7 +3 +7 Greater Draconic Form, Spell-Like Abilities (Second tier)
12 +12/+7/+2 +8 +4 +8 Draconic Form 4/day, Breath Weapon (4d8)
13 +13/+8/+3 +8 +4 +8 Wings (Good maneuverability)
14 +14/+9/+4 +9 +4 +9 Summon Dragon
15 +15/+10/+5 +9 +5 +9 Breath Weapon (5d8)
16 +16/+11/+6/+1 +10 +5 +10 Draconic Form 5/day
17 +17/+12/+7/+2 +10 +5 +10 Tireless Draconic Form
18 +18/+13/+8/+3 +11 +6 +11 Breath Weapon (6d8)
19 +19/+13/+9/+4 +11 +6 +11 Action While Forming
20 +20/+15/+10/+5 +12 +6 +12 Draconic Form 6/day, Mighty Draconic FormWeapon and Armor Proficiencies: A Dragon Knight is proficient with all simple and martial weapons, and with light armor, but not with shields.
Totem Dragon: A Dragon Knight chooses a Totem Dragon from the list of totem dragons available for the Dragon Shaman. He one skill from the list of class skills from that dragon, and adds that skill to his list of Class Skills.
Dragon Friend/Foe (Ex): Any time a Dragon Knight and a Dragon speak, the Dragon's attitude towards the Knight is modified based on the Knights alignment. If either aspect of the Knights alignment matches that of the Dragon's, the Dragon's attitude starts off one step better. If the Knight's alignment matches the Dragon's, then the Dragon's attitude starts off two steps better. However, either aspect of the Knights alignment opposes the Dragons, the Dragon's attitude will start off one step worse. If they oppose completely, it starts off two steps worse.
Draconic Form (Ex): Once per day, a Dragon Knight may wreath himself in the illusion of the energy type associated with his totem dragon, completely obscuring himself from view for one round. After this round, the illusion breaks, revealing the Dragon Knight in his Draconic Form. While in Draconic Form, he gains +4 Str, +4 Con, and a +2 Natural Armor bonus, takes a -4 Dex penalty, and gains a Frightful Presence (DC= 10+ Cha modifier plus 1/2 his class level). He may remain in this form for a number of rounds equal to 2 plus his (newly improved) Con modifier. He may choose to end this effect at will, and when the effect ends, either from his choosing to or from the time expiring, he is exhausted. At 4th level, and every 4 levels after that, he gains one additional use of his Draconic Form per day.
Frightful Intimidation: A Dragon Knight may choose to replace his Frightful Presence DC with an Intimidate check as a full round action, which does not provoke attacks of opportunity. To do this, while in Draconic Form, the Dragon Knight makes an Intimidate Check, which then forces all creatures who can be affected by his Frightful Presence to remake their saving throws. If the creature was already shaken from his Frightful Presence, they must make the new saving throw or become Panicked. The effect of the increased DC lasts for 3 rounds. A creature who becomes panicked because of this remains panicked until they succeed on their Will Save, for the higher DC.
Greater Draconic Form: When a Dragon Knight reaches 11th level, his Draconic Form ability improves. The bonus granted by his Dragon Form rises to +6 Str and +4 Con, while his bonus to AC remains at +2, and his penalty to Dexterity falls to -2 In addition, after his Draconic Form ends, he is only fatigued.
Tireless Draconic Form: At 17th level, a Dragon Knight is no longer exhausted or fatigued at the end of his Draconic Form.
Mighty Draconic form (Ex): At 20th level, the bonuses given by a Dragon Knight's Draconic Form improve again. His bonuses to Strength and Constitution increase to +8 and +6, respectively, his natural armor bonus increases to +4, and his penalty to Dexterity remains at -2.
Tooth and Nail (Ex): Beginning at second level, while in Draconic Form, a Dragon Knight gains a bite attack and two claw attacks, as normal for those attacks of his size category. At 7th level, these attacks are considered magical for all applicable purposes (50% miss chance against incorporeal creatures, overcome DR as magic weapons)
Powerful Build: Beginning at second level, while a Dragon Knight is in his Draconic Form, he is treated as one size category larger than he really is, whenever doing so would be beneficial for him. A Dragon Knight of second level or higher qualifies for feats, classes and so forth as though he were one size category larger than he actually is, but he may only gain the benefits of such while in his Draconic Form.
Draconic Charm (Su): Beginning at 3rd level, a Dragon Knight may use Charm on any Dragon, or any creature with the Draconic subtype. The target is allowed a Will save as normal (DC 10 plus the Dragon Shaman's Charisma modifier, plus 1/2 his Class level). A dragon who successfully saves cannot be affected by any Dragon Knight's Draconic Charm ability for 24 hours.
Spell-Like abilities: Beginning at 4th level, a Dragon Knight begins to gain Spell-Like abilities, based on their Totem Dragon, which he may use a varying number of times per day, as given on the list below. Abilities gained at 4th level may be used a number of times per day equal to 4 plus the character's class level. Abilities gained at 12th level may be used a number of times per day equal to 2 plus 1/2 their class level, and abilities gained at 18th level may be used a number of times per day equal to 1 plus 1/4 their class level. Caster level equals 1/2 their class level.
4th level
Black: Acid Splash
Blue: Flare
Brass: Light
Bronze: Dancing Lights
Copper: Detect Poison
Gold: Burning Hands
Green: Acid Splash
Red: Burning Hands
Silver: Chill Touch
White: Ray of Frost
At 12th level, all Dragon Knights gain Fireball, substituting the element of their breath weapon for normal damage.
At 18th level:
Black: Horrid Wilting
Blue: Chain Lightning
Brass: Sunburst
Bronze: Chain Lightning
Copper: Disintegrate
Gold: Meteor Swarm
Green: Acid Fog
Red: Meteor Swarm
Silver: Polar Ray
White: Otiluke's Freezing Sphere
Breath Weapon (Ex): Beginning at 3rd level, while in his Draconic Form, a Dragon Knight has a breath weapon corresponding to his Totem Dragon. This breath weapon deals 1d8 points of energy damage per 3 class levels, with the standard Reflex save for half. This weapon uses the standard rules for breath weapons
Wings: Beginning at 7th level, when a Dragon Knight enters his Draconic Form, he grows wings. These wings allow him to fly at a speed of 40 feet, average maneuverability. If he already has a fly speed, use the speed and maneuverability from the better source.
At 10th level, his fly speed increases to 60 feet, and at 13th, his maneuverability improves to Good.
Summon Dragon (Su): Starting at fourteenth level, once per week, a Dragon Knight may summon an Adult Dragon of his totem dragon type to aid him. The dragon magically appears at his side, and will do whatever it can to assist him, though the dragon is not under any magical compulsions to do what is bidden of them and may refuse to help if it has a justifiable reason (example, no Dragon would perform a simple courrier mission unless there was sufficient danger to warrant it). If it agrees to aid the Knight, it will remain for as long as it takes to complete the task, though the dragon may decide it has done enough and leave at any time prior to this.
Action while Forming (Ex): Beginning at 19th level, a Dragon Knight may take one standard action while entering his Draconic Form. This action must be chosen from the list below.
A single attack
An Intimidate Check
A Grapple Check
Using one available Spell-Like Ability