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Inquisitor Tremayne
01-26-2008, 05:46 PM
Here are the stats for several enemies that I had created.

Low Level Ninja

Male Human Scoundrel 2/Soldier 2; Init +2 (Dex); Defense 15 (+3 class, +2 Dex); Spd 10 m; VP/WP 30/13;
Attacks: +6 melee (2d4+3/19-20, unarmed)
+6 melee (1d6+3/20, short sword)
+1 ranged (1d4/19-20, shuriken)
SQ illicit barter, Lucky (1/day), K’tara (on a successful attack on a flat footed opponent renders them unable to make sounds with their vocal cords for 2d4 rounds, Fort DC 20 for half), low light vision, darkvision (20 m).
SV Fort +4, Ref +5, Will +0; FP 2, DSP 2; Rep +1
Str 16, Dex 14, Con 13, Int 12, Wis 10, Cha 9. Challenge Code C
Equipment: customized shadow suit, snooper goggles, short sword, utility belt (10 shuriken, medpac, security kit, grappling spike launcher, liquid cable dispenser x2).
Skills: Balance +8, Computer Use +4, Disable Device +6, Escape Artist +7, Hide +10 (+20), Intimidate +3, Listen +3, Move Silently +10 (+20), Search +6, Sleight of Hand +7, Spot +3, Tumble +8.
Feats: Armor Proficiency (light), Exotic Weapon Proficiency (short sword), K’tara, Martial Arts, Stealthy, Weapon Group Proficiencies (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons).


Low Level Bounty Hunter

Scout 2/Soldier 2; Init +2 (Dex); Defense 15 (+3 class, +3 Dex) DR 4; Spd 10 m; VP/WP 34/12;
Attacks: +6 melee (2d6+3/20, vibroblade)
+6 melee (1d3+3, unarmed)
+6 ranged (3d8/19-20 DC 18, blaster rifle)
+6 ranged (3d8/20 DC 18, heavy blaster pistol);
SQ Trailblazing,
SV Fort +4, Ref +6, Will +0; FP 2, DSP 2; Rep +1
Str 16, Dex 16, Con 12, Int 12, Wis 10, Cha 12. Challenge Code C
Equipment: Padded battle armor, blaster rifle, heavy blaster pistol, vibroblade, frag grenades (2).
Skills: Astrogate +3, Climb +0, Computer Use +5, Demolitions +3, Hide +6 (+2), Intimidate +5, Knowledge (streetwise) +3, Listen +1, Move Silently +6 (+2), Pilot +8, Repair +3, Search +3, Spot +3, Survival +2, Treat Injury +3.
Feats: Armor Proficiency (light, medium), Point Blank Shot, Starship Operation (Space transport), Track, Weapon Group Proficiencies (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons).



Lord Durga

Male Rodian Jedi Guardian5/Jedi Weapon Master 5; Init +4 (Dex); Defense 22 (24) (+8 class, +4 Dex, [+2 lightsaber]); Spd 10 m; VP/WP 78/13;
Attacks: +11/+6/+11/+8/+13 melee (5d8+1/19-20, 2 lightsabers and Rapid Strike)
+13/+18/+13 melee (5d8+1/19-20, lightsaber and Rapid Strike)
+14/+9 ranged
SQ deflect (defense +2), deflect (attack –3), block, weapon mastery (devastating strike [10/day], rapid strike).
SV Fort +8, Ref +11, Will +7; FP 4, DSP 12; Rep +4
Str 12, Dex 19, Con 13, Int 12, Wis 12, Cha 11.
Equipment: 2 lightsabers, dark robes, utility belt,
Skills: Balance +9, Bluff +3, Climb +2, Computer Use +3, Craft (lightsaber) +2, Jump +6, Listen +3, Search +3, Spot +3, Tumble +14.
Force Skills: Battlemind +11, Enhance Ability +7, Force Defense +4, Force Grip +6, Force Strike +6, Heal Self +5, Move Object +5, See Force +5.
Feats: Ambidexterity, Combat Expertise, Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Improved Disarm, Improved Two-Weapon Fighting, Track, Two-Weapon Fighting, Weapon Finesse (Lightsaber), Weapon Group Proficiencies (blaster pistols, simple weapons).
Force Feats: Alter, Control, Lightsaber Defense, Sense.



Acolyte of Horox

Male or Female Chiss Force Adept 6; Init +3 (Dex); Defense 18 (+5 class, +3 Dex); Spd 10 m; VP/WP 40/11; Atk +7 melee (2d8/19-20, lightsaber) or +4 melee (1d3, unarmed) or +7 ranged.
SQ Force weapon +1d8, heroic surge (2/day).
SV Fort +3, Ref +6, Will +7; SZ M; FP 3, DSP 8; Rep +1
Str 10, Dex 16, Con 11, Int 11, Wis 15, Cha 14.
Equipment: Lightsaber, dark robes (+4 to Hide checks).
Skills: Climb +2, Hide +14, Jump +2, Knowledge (Sith lore) +2, Listen +4, sense Motive +4, Spot +7, Survival +4,
Force Skills: Affect Mind +6, Enhance Ability +7, Fear +6, Force Grip +7, Force Stealth +13, Heal Self +4, Move Object +5, See Force +4.
Feats: Dodge, Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Frightful Presence, Heroic Surge, Skill Emphasis (Force Stealth), Weapon Finesse (lightsaber), Weapon Group Proficiencies (primitive weapons, simple weapons).
Force Feats: Alter, Control, Sense,



Horox

Sith Spawned Male Anx Force Adept 6/Sith Warrior 10; Init +2 (Dex); Defense 21 (27) (+10 class, +2 Dex, -1 size, [+6 sith sword]); Spd 12 m, Fly 12m; VP/WP 136/16;
Attacks: +20/+15/+10 melee (5d8+7/19-20, +2 MC large Sith sword)
+19/+13/+9 melee (2d6+5/17-20, unarmed)
+19/+13/+9 melee (1d4+7, tail slam)
+14/+9/+4 melee (1d4+5, 2 tentacles)
+16/+11/+6 ranged.
SQ: Anatomical awareness, communicate at distance with other Anx, revealing coloration (-4 on Bluff checks), enemy bonus +3, increase Sith sword damage +3d8, uncanny dodge (retain Dex, can’t be flanked), wings, 2 extra legs (+4 vs. bantha rush), lightning breath weapon (2m x 20m ray, 16d6 damage, Reflex save DC 21 for half damage, spiked tail, tentacles (gain 2 slam attacks, constrict on successful grapple check), terrifying presence, frightful presence (Will save DC 18, -2 on attacks, saves, and skill checks = 1d6 + Cha modifier in rounds), Dark (+4 bonus on dark side skill checks, -8 penalty on light side skill checks).
SV: Fort +15, Ref +11, Will +10; FP 6 (5d6), DSP 12; Rep +4.
Str 20, Dex 14, Con 16, Int 12, Wis 12, Cha 10.
Equipment: +2 MC large size Sith sword.
Skills: Climb +7, Computer Use +6, Hide –2, Intimidate +10, Jump +7, Knowledge (Sith lore) +5, Listen +4, Read/Write (Anx, Basic), Sense Motive +4, Speak Language (Basic, Anx, Sith), Spot +3, Survival +3, Tumble +10.
Force Skills: Affect Mind +5, Alchemy +6, Battlemind +13, Enhance Ability +8, Farseeing +7, Fear +14, Force Defense +5, Force Grip +11, Force Lightning +7, Force Strike +11, Move Object +9, See Force +5.
Feats: Exotic Weapon Proficiency (Sith sword), Force-Sensitive, Frightful Presence, Improved Martial Arts, Martial Arts, Power Attack, Run, Skill Emphasis (Fear), Weapon Focus (Sith sword), Weapon Group Proficiencies (primitive weapons, simple weapons).
Force Feats: Alter, Control, Hatred*, Malevolent, Sense, Sith Sword Defense, Sith Sword Expertise, Sith Sword Mastery, Sith Sorcery.




Zyne Kinahay

Male Human Force Adept 5/Darkside Devotee 9; Init +2 (Dex); Defense 22 (+10 class, +2 Dex); Spd 10 m; VP/WP 114/14; Atk +12/+7 melee (3d4+3/18-20, unarmed) or +12/+7 melee (1d8+3/1d6+3 +3d8/20, Selonian glaive) or +12/+7 melee (1d6+3 +3d8/20, quarterstaff) or +11/+6 ranged (3d6/20, blaster pistol)
SQ Force Weapon +3d8.
SV Fort +9, Ref +9, Will +15; FP 6, DSP 13; Rep +4
Str 16, Dex 14, Con 14, Int 14, Wis 16, Cha 14.
Equipment: Blaster pistol, dark robes, darkside talisman +4, quarterstaff, Selonian glaive.
Skills: Intimidate +7, Sense Motive +10, Survival +10.
Force Skills: Affect Mind +20, Drain Energy +19, Farseeing +15, Fear +19, Force Defense +13, Force Grip +20, Force Lightning +15, Force Strike +6, Heal Another +7, Heal Self +10, Move Object +14, See Force +14.
Feats: Advanced Martial Arts, Exotic Weapon Proficiency (Selonian Glaive), Force Sensitive, Improved Martial Arts, Iron Will, Martial Arts, Skill Emphasis (Drain Energy, Fear, Force Grip), Weapon Group Proficiencies (blaster pistols, primitive weapons, simple weapons).
Force Feats: Alter, Burst of Speed, Control, Mind Trick Sense



Frija Talas Bounty Hunter

Female Human Scout 3/Soldier 4/Bounty Hunter 1; Init +3 (Dex); Defense 19 (+6 class, +3 Dex); Spd 10 m; VP/WP 76/14 DR 4; Atk +10/+5 melee (2d4+3/19-20, unarmed) or +11/+6 melee (2d4+3/18-20, vibrodagger) or +11/+6 ranged (3d8-2/19-20 or DC 18 stun. Blaster rifle) or +11/+6 ranged (3d6-2/20 or DC 15 stun, Blaster pistol).
SQ Trailblazing, Heart +1, target bonus +1, Low light vision, dark vision (20 m).
SV Fort +9, Ref +7, Will +4; FP 4, DSP 5; Rep +3
Str 16, Dex 16, Con 14, Int 14, Wis 10, Cha 12.
Equipment: Personalzed combat jumpsuit, personalized blaster rifle, personalized blaster pistol, 2 stun grenades, personalized vibrodagger, Utility Belt (2 magna cuffs, aquata breather, electrobinoculars, 2 medical kits), snooper goggles.
Skills: Astrogate +6, Climb +6 (+4), Computer Use +7, Demolition +4, Gather Information +7, Hide +8 (+6), Intimidate +6, Knowledge (streetwise) +6, Listen +6, Move Silently +8 (+6), Pilot +16, Profession (bounty hunter) +7, Repair +7, Search +7, Sense Motive +4, Spot +7, Survival +8.
Feats: Armor Proficiency (light), Improved Martial arts, Martial Arts, Point Blank Shot, Precise Shot, Quick Draw, Rapid Shot, Skill Emphasis (pilot), Starship Operation (transports), Track, Weapon Group Proficiencies (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons)



Sith Spawned Gharzr

Large Forest Predator 8; Init +8 (+4 Dex, +4 Improved Initiative); Defense 23 (+10 natural, +4 Dex, -1 size) DR 5; Spd 20m, Climb Spd 16 m; VP/WP 60/16;
Attacks: +10 melee (1d8+2, bite) and +5 melee (1d6+2, 2 claws) and +5 melee (1d4+2/19-20 plus poison, 2 stingers)
+12/+7 melee (1d4+2/19-20 plus poison, 2 stingers)
+12/+7 ranged
SQ Terrifying presence, improved grab, low-light vision, Poison (Fort DC 25 or 1d6 temp Con damage. 1 minute later another Fort save or suffer 2d6 Con damage), +4 to Listen and Spot, +8 to Hide and Move Silently, Thick Hide (+4 natural armor), Fire Breath Weapon (Cone 10m long and 10m wide Reflex save DC 17 for half damage 8d6).
SV Fort +11, Ref +10, Will +4; Sz L
Str 15, Dex 19, Con 16, Int 4, Wis 11, Cha 10.
Skills: Climb +10, Hide +16, Intimidate +4, Jump +13, Listen +5, Move Silently +18, Spot +4, Survival +2.
Feats: Improved Initiative, Track, Weapon Finesse (stinger)


Boc’Vrei

Male Twi’ Lek Soldier 4/ Dark Side Marauder 10; Init +2 (Dex); Defense 23 (25) (+9 class, +2 Dex, +2 lightsaber, +2 defensive MA); Spd 10 m; VP/WP 156/16 DR 4;
Atk +18/+13/+8 melee (2d8+5 19/20, lightsaber) or +16/+11/+6 ranged (3d8+2/18-20 Blaster rifle) or +17/+12/+7 melee (1d4+3 20, unarmed);
SQ Low light vision, heroic surge (4/day).
SV Fort +15, Ref +10, Will +4; FP 6, DSP 12; Rep +5
Str 17, Dex 14, Con 16, Int 14, Wis 10, Cha 12.
Equipment: Lightsaber, blaster rifle, modified mastercraft combat jumpsuit.
Skills: Bluff +9 (+11), Computer Use +7, Intimidate +6, Knowledge (alien species) +7, Pilot +7, Treat Injury +5.
Force Skills: Battlemind +11, Enhance Ability +11, Fear +8, Force Grip +10, Force Strike +16, Force Stealth +7, Move Object +9.
Feats: Armor Proficiency (light), Defensive Martial Arts, Dodge, Exotic Weapon Proficiency (lightsaber), Heroic Surge, Improved Feint, Martial Arts, Power Attack, Redirect Attack, Weapon Focus (lightsaber), Weapon Specialization (lightsaber), Weapon Group Proficiencies (blaster pistols, blaster rifles, heavy weapons, primitive weapons, simple weapons, vibro weapons).
Force Feats: Alter, Control, Focus, Force Sensitive, Lightsaber Defense, Rage, Sense



Das Ral Femi GEC Administrator

Male Cerean Noble 6; Init +3 (Dex); Defense 15 (+4 class, +1 Dex); Spd 10 m; VP/WP 26/10; Atk +3 melee (1d3-1 unarmed) or +5 ranged (3d4 or DC 10 stun. Hold-out blaster pistol);
SQ Bonus class skill (Gather Information), favor +2, inspire confidence, resource access, coordinate +1
SV Fort +2, Ref +3, Will +7; FP 3, DSP 2; Rep +2
Str 9, Dex 12, Con 10, Int 14, Wis 15, Cha 14. Challenge code B.
Equipment: Hold-out blaster pistol, comlink, datapad.
Skills: Appraise +11, Computer Use +11, Diplomacy +13, Entertain +11, Gather Information +12, Knowledge (bureaucracy) +9, Profession (administrator) +9, Sense Motive +12, Speak Ryll, Speak Bothan, Speak Rodese, Speak Kel Dor, Speak Mon Calamarian.
Feats: Dodge, Influence, Point Blank Shot, Trustworthy, Weapon Group Proficiency (blaster pistols, simple weapons)