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Inquisitor Tremayne
01-26-2008, 05:38 PM
Here are the stats for several allies that I had used in my previous RCR campaign.

Dia Rar - padawan

Female Twi’lek Jedi Guardian 4/Jedi Ace 1; Init +3 (Dex); Defense 18 (+5 class, +3 Dex) 19 with Lightsaber Defense; Spd 10 m; VP/WP 43/13;
Attacks: +7 melee (2d8/19-20, lightsaber)
+4 melee (1d3, unarmed)
+7 ranged (3d6/20, blaster pistol)
SQ Deflect (defense +1), deflect (attack –4), low-light vision, starfighter defense.
SV Fort +7, Ref +9, Will +4; SZ: M; FP 5, DSP 1; Rep +1
Str 10, Dex 17, Con 13, Int 14, Wis 13, Cha 14.
Equipment: Lightsaber, Jedi robes, blaster pistol.
Skills: Astrogate +4, Balance +5, Computer Use +4, Craft (lightsaber) +5, Jump +2, Knowledge (Jedi lore) +4, Pilot +11, Read/write (Basic, Ryl), Repair +3, Speak Basic, Speak Ryl, Speak Lekku, Speak Bothese, Tumble +9.
Force Skills: Battlemind +5, Enhance Ability +4, Farseeing +3, Force Defense +4, Force Strike +4, Heal Self +4, Move Object +5, See Force +5.
Feats: Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Starship Operation (starfighter), Weapon Finesse (lightsaber), Weapon Group Proficiencies (blaster pistols, simple weapons).
Force Feats: Alter, Control, Lightsaber Defense, Sense.


Commander Taan

Male Human Noble 2/Soldier 4/Officer 2; Init +1 (Dex); Defense 17 (+6 class, +1 Dex); Spd 10 m; VP/WP 52/10; Atk +8/+3 melee (1d3+2 unarmed) or +10/+5 ranged (3d6 or DC 15 stun, blaster pistol);
SQ Favor +1, inspire confidence, leadership.
SV Fort +4, Ref +7, Will +8; FP 4, DSP 1; Rep +4
Str 14, Dex 16, Con 10, Int 14, Wis 12, Cha 16.
Equipment: Blaster pistol, code cyclinder, comlink, datapad, uniform, rank insignia.
Skills: Astrogate +4, Bluff +8, Computer Use +6, Diplomacy +8, Gather Information +9, Intimidate +12, Knowledge (bureaucracy) +6, Knowledge (tactics) +8, Knowledge (history) +6, Pilot +5, Profession (officer) +10, Repair +3, Sense Motive +8, Survival +2
Feats: Armor Proficiency (light), Persuasive, Point Blank Shot, Precise Shot, Skill Emphasis (gather information), Skill Emphasis (Profession [officer]), weapon Focus (blaster pistol), Weapon Group Proficiencies (blaster pistols, blaster rifles, heavy weapons, primitive weapons, simple weapons, vibro weapons).



Bultar Swan

Female Human Jedi Guardian 8; Init +3 (Dex); Defense 21 (25) (+6 class, +3 Dex, +2 defensive martial arts, [+4 lightsaber]); Spd 10 m; VP/WP 61/13;
Attacks: +10/+5 melee (3d8+1/19-20, lightsaber)
+9/+4 melee (1d4+1/20, unarmed)
+11/+6 ranged.
SQ Deflect (defense +1), deflect (attack –4), deflect (extend defense and attack), increase lightsaber damage.
SV Fort +7, Ref +9, Will +5; SZ: M; FP 4, DSP 0; Rep +2
Str 12, Dex 16, Con 13, Int 14, Wis 12, Cha 13.
Equipment: Lightsaber, Jedi robes, utility belt.
Skills: Balance +7, Craft (lightsaber) +7, Intimidate +2, Jump +9, Knowledge (Jedi lore) +8, Read/write Basic, Speak Basic, Speak Kel Dor, Speak Shriiwook, Tumble +10.
Force Skills: Affect Mind +6, Battlemind +7, Empathy +5, Enhance Ability +7, Force Defense +5, Force Strike +7, Heal Self +5, Move Object +8, See Force +6.
Feats: Acrobatic, Combat Expertise, Combat Reflexes, Defensive Martial Arts, Exotic Weapon Proficiency (lightsaber), Force Sensitive, Martial Arts, Weapon Group Proficiencies (blaster pistols, simple weapons).
Force Feats: Alter, Control, Knight Defense, Lightsaber Defense, Sense.



Zad Thoon

Male Kel Dor Jedi Guardian 4/Fringer 2; Init +3 (Dex); Defense 19 (21) (+6 class, +3 Dex, +2 lightsaber); Spd 10 m; VP/WP 46/12;
Attacks: +8 melee (2d8+1/19-20, lightsaber)
+8 ranged (3d6/20, DC 15, blaster pistol)
SQ Deflect (defense +1), deflect (attack –4), barter.
SV Fort +8, Ref +9, Will +3; SZ: M; FP 4, DSP 4; Rep +1
Str 14, Dex 16, Con 12, Int 14, Wis 12, Cha 12.
Equipment: Lightsaber, Jedi robes, blaster pistol.
Skills: Balance +5, Climb +4, Computer Use +4, Craft (lightsaber) +4, Hide +8, Jump +5, Knowledge (Jedi lore) +4, Listen +4, Move Silently +8, Pilot +4, Read/write Basic, Speak Basic, Speak Kel Dor, Speak Shriiwook, Spot +4, Survival +4, Swim +3, Tumble +8.
Force Skills: Affect Mind +2, Battlemind +6, Enhance Ability +4, Enhance Senses +3, Fear +3, Force Defense +4, Force Stealth +3, Force Strike +3, Heal Self +4, Move Object +5, See Force +3.
Feats: Alertness, Combat Expertise, Exotic Weapon Proficiency (lightsaber), Force Sensitive, Stealthy, Weapon Finesse (lightsaber), Weapon Group Proficiencies (blaster pistols, simple weapons, primitive).
Force Feats: Alter, Control, Lightsaber Defense, Sense.



Ton Rimsen - Trader

Male Human Diplomat 8/Scoundrel 2; Init +0 (Dex); Defense 14 (+4 class); Spd 10 m; VP/WP 9/9; Attacks: +4 melee (1d3-1, unarmed) or +5 ranged (3d4/20 or DC 10 stun, hold-out blaster pistol); SQ Illicit barter, lucky (1/day); SV Fort +1, Ref +5, Will +7; SZ M; FP 0, DSP 0; Rep +3; Str 8, Dex 10, Con 9, Int 12, Wis 12, Cha 14.
Equipment: Hold-out blaster pistol, datapad (with inventory and orders lists).
Skills: Appraise +13, Bluff +13, Computer Use +13, Diplomacy +15, Gather Information +15, Knowledge (spacer lore) +5, Profession (trader) +11, Sense Motive +10, Spot +5.
Feats: Skill Emphasis (Appraise), Skill Emphasis (Diplomacy), Skill Emphasis (Profession [trader]), Trustworthy, Weapon Group Proficiencies (blaster pistols, simple weapons).



Omwaw Dumaw - padawan

Male Ithorian Jedi Consular 4; Init +2 (Dex); Defense 16 (+4 class, +2 Dex) 18 with Lightsaber Defense; Spd 10 m; VP/WP 29/14;
Attacks: +4 melee (2d8+1/19-20, lightsaber)
+4 melee (1d3+1, unarmed)
+5 ranged (3d6/20, blaster pistol)
SQ Deflect (defense +1), deflect (attack –4).
SV Fort +6, Ref +4, Will +8; SZ: M; FP 5, DSP 0; Rep +2
Str 12, Dex 14, Con 14, Int 12, Wis 16, Cha 15.
Equipment: Lightsaber, Jedi robes, blaster pistol.
Skills: Bluff +5, Computer Use +3, Craft (lightsaber) +3, Diplomacy +8, Gather Information +8, Knowledge (Jedi lore) +3, Knowledge (wilderness lore) +3, Sense Motive +6, Survival +7, Treat Injury +3.
Force Skills: Affect Mind +4, Battlemind +3, Enhance Ability +6, Enhance Senses +7, Farseeing +7, Force Defense +4, Heal Another +5, Illusion +3, Move Object +3, Telepathy +6.
Feats: Combat Expertise, Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Trustworthy, Weapon Group Proficiencies (blaster pistols, simple weapons).
Force Feats: Alter, Control, Lightsaber Defense, Sense.



Jedi Master Plo Koon

Male Kel Dor Jedi Guardian 11/Jedi Master 2; Init +2 (Dex); Defense 22 (26) (+10 class, +2 Dex, [lightsaber]); Spd 10 m; VP/WP 126/14; Atk +15/+10/+5 melee (5d8+1/19 – 20, lightsaber) or +15/+10/+5 ranged.
SQ Low light vision, methane breather, Block, Force secret (force defense +1), Deflect (defense +2, attack –3, extend defense and attack), increase lightsaber damage.
SV Fort +11, Ref +10, Will +8; FP 8, DSP 0; Rep +4
Str 13, Dex 14, Con 14, Int 15, Wis 13, Cha 14.
Equipment: Lightsaber, Jedi robes, methane breath mask.
Skills: Astrogate +3, Computer Use +6, Craft (lightsaber) +4, Diplomacy +8, Gather Information +4, Knowledge (Jedi lore) +8, Pilot +8, Read/write Kel Dor, Speak (Basic, Huttese, Kel Dor, Shriiwook.
Force Skills: Affect Mind +10, Battlemind +12, Empathy +3, Enhance Ability +9, Enhance Senses +9, Farseeing +9, Force Defense +12, Force Strike +12, See Force +11.
Feats: Cleave, Exotic Weapon Proficiency (lightsaber), Force Sensitive, Great Cleave, Power Attack, Starship Operation (starfighter), Sunder, Weapon Group Proficiencies (blaster pistols, simple weapons).
Force Feats: Alter, Aware, Control, Knight Defense, Lightsaber Defense, Sense.


Jart Mobok

Male Twi’lek Scoundrel 6; Init +7 (+3 Dex, +4 Improved Initiative); Defense 17 (+4 class, +3 Dex); Spd 10 m; VP/WP 32/12;
Attacks: +4 melee (1d4/20, knife)
+4 melee (1d3, unarmed)
+7 ranged (3d6/20, blaster pistol).
SQ: Illicit barter, lucky (2/day), precise attack +1, low-light vision.
SV: Fort +4, Ref +8, Will +2; SZ M; FP 5, DSP 1; Rep +1
Str 10, Dex 16, Con 12, Int 14, Wis 11, Cha 18.
Equipment: blaster pistol, customized shadow suit, security kit, knife, 5,000 credits.
Skills: Appraise +5, Balance +5, Bluff +13, Computer Use +9, Disable Device +10, Escape Artist +6, Forgery +5, Gather Information +13, Hide +12, Knowledge (world lore) +6, Knowledge (streetwise) +11, Knowledge (Jedi lore) +4, Listen +4, Move Silently +12, Pilot +8, Read/write Basic, Search +7, Sleight of Hand +8, Speak (Basic, Ryl, Huttese, Rodese), Spot +5, Tumble +9.
Feats: Dodge, Improved Initiative, Point Blank Shot, Skill Emphasis (disable device), Stealthy, Weapon Group Proficiencies (blaster pistols, simple weapons).



Fiolla Drase Archeologist

Female Human Scout 4; Init +2 (Dex); Defense 15 (+3 class, +2 Dex); Spd 10 m; VP/WP 26/10; Atk +4 melee (1d3+1, unarmed) or +5 ranged (3d6 or DC 15 stun, blaster pistol).
SQ Trailblazing, heart +1, uncanny dodge (retain dex).
SV Fort +3, Ref +4, Will +3; FP 1, DSP 0; Rep +1
Str 12, Dex 14, Con 10, Int 16, Wis 12, Cha 14. Challenge code.
Equipment: Blaster pistol, comlink, datapad, field kit.
Skills: Climb +4, Computer Use +8, Demolitions +5, Hide +7, Knowledge (Coruscant history) +8, Knowledge (archeology) +13, Listen +6, Move Silently +7, Pilot +8, Profession (archeologist) +8, Search +8, Spot +8, Survival +8.
Feats: Point Blank Shot, Rugged, Track, Skill Emphasis (Knowledge [archeology]), Weapon Group Proficiencies (blaster pistols, blaster rifles, simple weapons).