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tesral
01-24-2008, 10:45 PM
Damnthing


Huge Abomination
Hit Dice:
20d8+180 (260 hit points)
Initiative:
+3
Speed:
60 ft. (12 squares)
Armor Class:
18 (2 size, +3 Dex, +5 natural), touch 13, flat-footed 16
Base Attack/Grapple:
+15/
Attack:
Bite +23 melee (2d6+13)
Gore +23 melee (1d10+9)
Full Attack:
Bite +23/+18/+13 melee (2d6+13)
Gore +23/+18/+13 melee (1d10+9)
Space/Reach:
10ft./10 ft.
Special Attacks:
Crush limb on a bite 18-20, x2 damage limb is useless.
Special Qualities:
lowlight vision 60 ft. DR 8/sonic
Saves:
Fort +21, Ref +15, Will +6
Abilities:
Str 26, Dex 13, Con 21, Int 7, Wis 14, Cha 12
Skills:
Listen +4, Move silent +10 Spot +4, Survival +2
Feats:
Alertness, Fortitude, Hold the Line, Large and In Charge, Track
Environment:
Anywhere, prefer temperate forest
Organization:
Solitary
Challenge Rating:
??
Treasure:
none



This unholy beast is found throughout the Weirding Lands. Yes, is is my write-up of the critter described by H. Beam Piper in "Little Fuzzy".

A Damnthing is a cross between a hyena and a boar by appearance. They stand 8 foot at the shoulder, with the hind quarters sloping back. They are covered in coarse brown hair and have tusks as well as the teeth of a meat eater. They have cloven hooves, not claws. Adding to their lack of beauty are the beady little eyes and stupid looking ears perched on their massive skulls. They are finished off with a warthog like tail.

The Damnthing seems to know it was made out of the bits left over when they were finished with the cool monsters, and it has a resentment over it. From all reports the creatures don't even like themselves. Mating looks more like a fight to the death than even animal passion. They are never found in pairs unless it's a mother and young, and that relationship is short and not sweet.

What a Damnthing does have going for it is an animal cunning. Those that have tried hunting them, and returned to report a smaller number that started, say the Damnthing will hunt you while you hunt it. Approaching one alone is a sure way to end to end up Damnthing fodder. For such a large creature they can be remarkably quiet when it suits them.

Combat: With no claws and a mouth ill suited to a direct biting attacks Damnthings will rush anything smaller then themselves and attempt to overbear. They then bite at any limbs they can reach to disable and only then try to kill the creature. If crushing the limbs keeps the thing from moving they don't bother with killing it, they just start to eat. Large creatures are attacked with bites to the legs again. They can gore but don't prefer that attack unless the creature is at least as large as they are, or has no limbs in ready reach. Huge creatures they tend to ignore, unless they woke up on the wrong side of the lair, a frequent occurrence. A Damnthing will attack to watch you suffer and die, then never eat a bite.

The jaws of the Damnthing are powerful. In spite of the ill suited teeth they can crush the limbs of any creature size large or smaller. Tiny creatures are simply crushed. A crush can only happen with the bite. It will happen on any hit of an 18-20 the DM should pick a limb at random.

About the only thing that keeps Damnthings alive is their toughness. They are likely the second hardest creature to kill after Dragons.

Drohem
01-24-2008, 10:48 PM
hehe...way cool, I loved the fuzzy books! :cool:

Mulsiphix
01-25-2008, 02:05 AM
Awesome! Well done tesral ;)

Maelstrom
01-25-2008, 06:58 AM
DR/sonic eh? Not sure I've seen that used for a creature before. Why sonic? Sensitive ears?

Yeah, this beast is wicked. Only weakness is its will save... just keep casting Hold Monster till it stops, then run like heck.

tesral
01-25-2008, 09:47 PM
DR/sonic eh? Not sure I've seen that used for a creature before. Why sonic? Sensitive ears?

You need something. It was different.