Maelstrom
01-17-2008, 04:36 PM
I dug into the new ruleset just to get a feel for how 4th edition will play out. www.enworld.org (http://www.enworld.org) went a long way for me to see what 4th edition will offer, but the new mini manual helped solidify some of the concepts for me and give a taste for the new ruleset. D&D minis are definitely toned down from the RPG ruleset for the use as a fast action wargame, though, so rules within it may or may not translate to the RPG.
Here's the rulebook, a pdf freely available from Wizards:
http://www.wizards.com/dnd/files/DDM_MinBatlRules.zip
Here are some of the concepts I pulled out of it that were interesting to me:
Attacks are always against either a Defense score (which is a combination of the three types of saving throws in 3.5) or your AC score. This means many magical spells and items such as wands roll an attack roll to hit, they just target a seperate DEF value rather than AC.
There are four types of attacks: Melee, Ranged, Close, and Area. Close attacks are like cones or burst effects centered on the caster, while area effects are fireballs and the like that create ranged effects centered from a point.
Abilities are qualities a character has that might make you subject or resistant to certain affects. Some abilities include your race, your alignment, your creature type, etc. This seems to simplify adjucation of which items affect which enemies, etc. Abilities also include any resistances or immunities the character has, so to determine whether some spell or attack injures an opponent, you need to look just at this list.
Alignment: Something we've had some interesting discussion about in these forums. You are either Good, Evil, or Unaligned. It's as simple as that. There are also factions that any given character is a part of, but this may be a construct for D&D minis that does not relate to the RPG, I don't know. Factions here include Civilization (cities in the 'points of light' concept for 4th edition), Borderlands (the rough areas between cities and the wild), the Wild, and the Underdark.
For D&D Minis, alignment only comes into play in ability effects, and which units you can use together in the same warband. An evil unit cannot be used in a band with a good unit and vice-versa. Unaligned units can be used freely.
Here's the rulebook, a pdf freely available from Wizards:
http://www.wizards.com/dnd/files/DDM_MinBatlRules.zip
Here are some of the concepts I pulled out of it that were interesting to me:
Attacks are always against either a Defense score (which is a combination of the three types of saving throws in 3.5) or your AC score. This means many magical spells and items such as wands roll an attack roll to hit, they just target a seperate DEF value rather than AC.
There are four types of attacks: Melee, Ranged, Close, and Area. Close attacks are like cones or burst effects centered on the caster, while area effects are fireballs and the like that create ranged effects centered from a point.
Abilities are qualities a character has that might make you subject or resistant to certain affects. Some abilities include your race, your alignment, your creature type, etc. This seems to simplify adjucation of which items affect which enemies, etc. Abilities also include any resistances or immunities the character has, so to determine whether some spell or attack injures an opponent, you need to look just at this list.
Alignment: Something we've had some interesting discussion about in these forums. You are either Good, Evil, or Unaligned. It's as simple as that. There are also factions that any given character is a part of, but this may be a construct for D&D minis that does not relate to the RPG, I don't know. Factions here include Civilization (cities in the 'points of light' concept for 4th edition), Borderlands (the rough areas between cities and the wild), the Wild, and the Underdark.
For D&D Minis, alignment only comes into play in ability effects, and which units you can use together in the same warband. An evil unit cannot be used in a band with a good unit and vice-versa. Unaligned units can be used freely.