Riftwalker
12-26-2007, 12:59 AM
I'm looking for one player for a solo D&D 3.5 game. I'm a first time DM (pnp and pbp) and want to try it out. I'm also interested in incorporating some media/technology into the game, including music for each "scene", a grid for encounters, graphics for characters and items when I can dig some up, and possibly a video every once in a while.
I'm not sure up front if/how all of the above is going to work. I may offload the game to another set of forums where I can more easily link sounds/video clips into posts directly rather than referencing them as links and attachments. It is also not clear how much more overhead (over normal DMing) the multimedia additions will take, but I'm willing to give it a shot.
So, in a nutshell, the game would allow me to:
1) Try my hand at DMing
2) Allow me to explore a more multimedia-intensive PBP game, whether it adds anything from a player-enjoyment context or not, etc.
3) Test out some technology for it
Because there's a bit of an experimental component to this, I intend to simplify the game by making it a short, solo campaign. If it goes well and I'm able to keep up with it, then I'll expand it or try something with more players and greater length.
Storywise, I was thinking about doing a small campaign where the PC is a wizard's apprentice at the beginning of his or her apprenticeship that explores the relationship between student and teacher. Some of the details of the mentor ("Semndon") and the relationship thusfar I'm open to player input regarding. Or I can also provide the backstory--either way.
Character Creation Details:
Race: Human, Elf, or Half-elf
Alignment: Any
Class: Wizard
Starting XP: 200
Starting Gold: 150 gp
Spells, feats, and other character options selected outside of the PHB require DM approval, though I'm fairly open to anything and have access (or can get access) to most WotC publications.
In particular, the PC will be granted the following feat as a bonus feat:
Feat: APPRENTICE (Wizard Mentor)
A character with this feat has apprenticed himself to a master in order to speed his learning and bolster his skills, granting the following benefits:
* Spellcraft and Knowledge (Arcana) are now considered class skills for any class a character with this feat takes until reaching level 6.
* Two additional skill points are granted upon taking this feat that must be spent on the two above skills.
* +2 Competence bonus on all Spellcraft checks.
* An additional 1st-level spell known at 1st level.
* The character may copy spells from the mentor's spellbook at no cost. The character must still pay any costs associated with scribing scrolls or adding spells to his/her spellbook.
* A 100gp tithe is due to the mentor upon reaching levels 2, 3, 4, and 5. Failure to tithe risks expulsion.
* Each week, a character with this feat is expected to practice his/her skills, study, and undertake minor tasks for his/her mentor for at least eight contiguous hours. Failure to do this during one week requires an additional eight hours the following week. Failure to meet this requirement four weeks in a row risks expulsion.
I intend to cater towards player-tastes generally, other than the above basic setup. Additionally, the tone of the campaign can range from light-hearted to darker themes, also dependent on player tastes.
If any of this sounds interesting, please reply or send me a PM.
A quick "teaser" video that should hopefully whet your appetite is here: (Enjoy!)
http://www.crystalcognition.com/riftwalker/teaser.html
I'm not sure up front if/how all of the above is going to work. I may offload the game to another set of forums where I can more easily link sounds/video clips into posts directly rather than referencing them as links and attachments. It is also not clear how much more overhead (over normal DMing) the multimedia additions will take, but I'm willing to give it a shot.
So, in a nutshell, the game would allow me to:
1) Try my hand at DMing
2) Allow me to explore a more multimedia-intensive PBP game, whether it adds anything from a player-enjoyment context or not, etc.
3) Test out some technology for it
Because there's a bit of an experimental component to this, I intend to simplify the game by making it a short, solo campaign. If it goes well and I'm able to keep up with it, then I'll expand it or try something with more players and greater length.
Storywise, I was thinking about doing a small campaign where the PC is a wizard's apprentice at the beginning of his or her apprenticeship that explores the relationship between student and teacher. Some of the details of the mentor ("Semndon") and the relationship thusfar I'm open to player input regarding. Or I can also provide the backstory--either way.
Character Creation Details:
Race: Human, Elf, or Half-elf
Alignment: Any
Class: Wizard
Starting XP: 200
Starting Gold: 150 gp
Spells, feats, and other character options selected outside of the PHB require DM approval, though I'm fairly open to anything and have access (or can get access) to most WotC publications.
In particular, the PC will be granted the following feat as a bonus feat:
Feat: APPRENTICE (Wizard Mentor)
A character with this feat has apprenticed himself to a master in order to speed his learning and bolster his skills, granting the following benefits:
* Spellcraft and Knowledge (Arcana) are now considered class skills for any class a character with this feat takes until reaching level 6.
* Two additional skill points are granted upon taking this feat that must be spent on the two above skills.
* +2 Competence bonus on all Spellcraft checks.
* An additional 1st-level spell known at 1st level.
* The character may copy spells from the mentor's spellbook at no cost. The character must still pay any costs associated with scribing scrolls or adding spells to his/her spellbook.
* A 100gp tithe is due to the mentor upon reaching levels 2, 3, 4, and 5. Failure to tithe risks expulsion.
* Each week, a character with this feat is expected to practice his/her skills, study, and undertake minor tasks for his/her mentor for at least eight contiguous hours. Failure to do this during one week requires an additional eight hours the following week. Failure to meet this requirement four weeks in a row risks expulsion.
I intend to cater towards player-tastes generally, other than the above basic setup. Additionally, the tone of the campaign can range from light-hearted to darker themes, also dependent on player tastes.
If any of this sounds interesting, please reply or send me a PM.
A quick "teaser" video that should hopefully whet your appetite is here: (Enjoy!)
http://www.crystalcognition.com/riftwalker/teaser.html