someonelse
Thursday 12-13-2007, 01:23 PM
I have been reading this adventure path since it came out and I really want to play it. The recent trilogy of pirate movies has really inspired me to want to play this game.
I intend to run this in a low magic world, I am going to set it in the "real world" circa 16th to 18th century, no specific year though. Like the Pirate of the Caribbean movies this will be a low magic world. There are still magic users, but they are not socially accepted. Warlocks and Sorcerers are burned at the stake while known Clerics are hounded by sick people in need of healing magic. The PCs can still play spellcasters, but there is a certain roleplaying requirement that comes with it.
Beyond the core rulebooks, the PC options will be limited to Stormwrack and the Complete series. If an intriguing backstory is presented I might allow the use of Savage Species.
I would like to play on either saturday or sunday afternoons.
I am waiting for a minimum of 3 players before I start this game.
I intend to run this in a low magic world, I am going to set it in the "real world" circa 16th to 18th century, no specific year though. Like the Pirate of the Caribbean movies this will be a low magic world. There are still magic users, but they are not socially accepted. Warlocks and Sorcerers are burned at the stake while known Clerics are hounded by sick people in need of healing magic. The PCs can still play spellcasters, but there is a certain roleplaying requirement that comes with it.
Beyond the core rulebooks, the PC options will be limited to Stormwrack and the Complete series. If an intriguing backstory is presented I might allow the use of Savage Species.
I would like to play on either saturday or sunday afternoons.
I am waiting for a minimum of 3 players before I start this game.