LaughingBoy
Tuesday 12-11-2007, 08:49 PM
Hey there! I DM a 3.5 D&D game in Van Nuys, CA on Wednesday nights from 7:00 to 11:00 pm, and I’m looking for one or two more non-smoking, socially outgoing players. The group currently consists of an actor, a Disney animator, an entertainment sales ad executive, and a mailman (who is on-leave for the next 2 months). We’re mostly in our 30s, and there are two women and two men. We all hate George Bush, Fox News, and everything else about the Republican agenda, so if you're of that ilk, you might not make a good fit. :)
Anyhoo, I've been DMing this home brew campaign world for 16 years and run serial -- rather than episodic -- sessions. That means a story arc typically does not go through a beginning, middle, and end in a single session; rather, the arc may take a few weeks -- if not months or years -- to resolve. Wherever a session ends one week will be the place it picks up in the next. Players are free to ignore and abandon storylines as they see fit, and there are usually plenty of storylines from which to choose. We play in a dedicated gaming room with a 6' round table (the kind you see at conventions) that seats seven people.
I’ve written 5 modules for the RPGA, which were highly rated. My storylines usually involve a lot of political intrigue, high-flying adventure, and memorable NPCs. While we take our adventures and RP seriously, we laugh through most of the game, always having fun regardless of what doom has befallen the PCs.
We use Hero Forge to track our characters, and prospective players will need to know -- or learn -- how to use it, too. I have a 45 page rules document that sets forth the history of the game world and all the permitted spells, feats, classes, PrClasses, etc. We have house rules that are based on the campaign world's flavor, such as strong women only coming from a certain area of the world, dwarves being unable to cast arcane spells, etc. It's sort of racist and sexist when viewed in contemporary terms, but within the context of the game world, it is actually pretty cool, and no one has ever objected to it in the 15 years that I've been doing this campaign.
Because we are in the Valley and meet on a weeknight just after rush hour, you need to be mentally prepared for the drive if you are coming from the Hollywood side of the hill. It can take 45 mins to an hour to go from Hancock Park to my house, so buyer beware. That said, three of my five players make a long drive to attend the game and have been doing so for up to 7 years each, so I guess that speaks to how they like the game.
If this sounds like something you might be interested in, drop me a private message, and I'll send more info. I don't read these boards, so if you reply here, I won't see it. Thanks for your interest!
Anyhoo, I've been DMing this home brew campaign world for 16 years and run serial -- rather than episodic -- sessions. That means a story arc typically does not go through a beginning, middle, and end in a single session; rather, the arc may take a few weeks -- if not months or years -- to resolve. Wherever a session ends one week will be the place it picks up in the next. Players are free to ignore and abandon storylines as they see fit, and there are usually plenty of storylines from which to choose. We play in a dedicated gaming room with a 6' round table (the kind you see at conventions) that seats seven people.
I’ve written 5 modules for the RPGA, which were highly rated. My storylines usually involve a lot of political intrigue, high-flying adventure, and memorable NPCs. While we take our adventures and RP seriously, we laugh through most of the game, always having fun regardless of what doom has befallen the PCs.
We use Hero Forge to track our characters, and prospective players will need to know -- or learn -- how to use it, too. I have a 45 page rules document that sets forth the history of the game world and all the permitted spells, feats, classes, PrClasses, etc. We have house rules that are based on the campaign world's flavor, such as strong women only coming from a certain area of the world, dwarves being unable to cast arcane spells, etc. It's sort of racist and sexist when viewed in contemporary terms, but within the context of the game world, it is actually pretty cool, and no one has ever objected to it in the 15 years that I've been doing this campaign.
Because we are in the Valley and meet on a weeknight just after rush hour, you need to be mentally prepared for the drive if you are coming from the Hollywood side of the hill. It can take 45 mins to an hour to go from Hancock Park to my house, so buyer beware. That said, three of my five players make a long drive to attend the game and have been doing so for up to 7 years each, so I guess that speaks to how they like the game.
If this sounds like something you might be interested in, drop me a private message, and I'll send more info. I don't read these boards, so if you reply here, I won't see it. Thanks for your interest!