pawsplay
Tuesday 11-13-2007, 03:26 AM
Some conversion roughs.
SINDARAN
133 points
Attributes: -1 ST [-10], +8 IQ [160]
Secondary Attributes: -8 Perception [-40], -4 Will [-20]
Advantages: Ambidexterity [5], Compartmentalized Mind 1 [50], Extra Sleep 4 (Nuisance effect, -4 to IQ rolls as half of brain sleeps, -40%) [5]
Disadvantages: Restricted Diet [-10], Unusual Biochemistry [-5],
Quirks: Relentlessly logical and correct [-1], Collector of a particular specialty [-1]
Features:
Taboo Traits: Cannot use magic in any fashion. Empathy and Intuition are also beyond their rigid, logical mindset.
Collector Template
20 points
Disadvantages: Obsession (Collecting) [-10]
Quirks: Remove collecting quirk
Primary Skills: Alchemy (VH) IQ-1 [4]-17, Expert Skill (collecting specialty) (H) IQ [4]-18
Secondary Skills: Blowpipe (H) DX [4]-10, plus five of the following: Anthropology (specialty) (H) IQ-1 [2]-17, Archaeology (H) IQ [2]-18, Architecture (A) IQ [2]-18, Astronomy (H) IQ-1 [2]-17, Biology (VH) IQ-2 [2]-16, Cartography (A) IQ [2]-18, Criminology (A) IQ [2]-18, Cryptography (H) IQ-1 [2]-17, Diplomacy (H) IQ-1 [2]-17, Forensics (H) IQ-1 [2]-17, Geography (speciality) (H) IQ-1 [2]-17, Geology (H) IQ-1 [2]-17, History (specialty) (H) IQ-1 [2]-17, Intelligence Analysis (H) IQ-1 [2]-17, Law (speciality) (H) IQ-1 [2]-17, Linguistics (H) IQ-1 [2]-17, Literature (H) IQ-1 [2]-17, Mathematics (H) IQ-1 [2]-17, Meditation (H) Will [2]-13, Metallurgy (H) IQ-1 [2]-17, Meterology (A) IQ [2]-18, Occultism (A) IQ [2]-18, Philosophy (specialty) (H) IQ-1 [2]-17, Research (A) IQ [2]-18, Theology (Comparative) (H) IQ-1 [2], or Writing (A) IQ [2]-18.
Background Skills: Games (Trivarian) (E) IQ [1]-18, Brewer (A) IQ [2]-18, plus two of the following: Administration (H) IQ-1 [2]-17, Administration (A) IQ [2]-18, Animal Handling (A) IQ [2]-18, Armoury (melee weapons or missile weapons) (A) IQ [2]-18, Carpentry (E) IQ+1 [2]-19, Connoisseur (A) IQ [2]-18, Farming (A) IQ [2]-17, Jeweler (H) IQ-1 [2]-17, Leatherworking (E) IQ+1 [2]-19, Machinist (A) IQ [2]-18, Mechanic (A) IQ [2]-18, Merchant (A) IQ [2]-18, Naturalist (H) IQ-1 [2]-17, Pharmacy (H) IQ-1 [2]-17, Physician (H) IQ-1 [2]-17, Professional Skill (A) IQ [2]-18, or Teamster (A) IQ [2]-18.
Effectuator Template
43 points
Secondary Attributes: reduce Perception to -6 [10]
Disadvantages: Obsession (solving mysteries) [-10]
Primary Skills: Blowpipe (H) DX +1 [8]-11, Cryptography (H) IQ [4]-18, Intelligence Analysis (H) IQ-1 [2]-17, Criminology (H) IQ [4]-18, Interrogation (A) IQ [2]-18, Law (H) IQ-1 [2]-17, Observation (A) Per [4]-13, Streetwise (A) IQ [2]-18, Tracking (A) Per [2]-12,
Secondary Skills: Piloting (A) DX [2]-10, Stealth (A) DX [2]-10, and one weapon skill at (E) DX+1 [4]-12, (A) DX [2]-11, or (H) DX-1 [2]-10.
Background Skills: Expert Skill (collection specialty) (H) IQ-1 [2]-17, Games (Trivarian) (E) IQ [1]-18, one skill listed above for the Collector’s five picks [2].
Sindra: Reduce IQ to +4, and Perception to -4. Remove Ambidexterity, Compartmentalized Mind, and Extra Sleep. Remove Sindaran Quirks. Add Manic-Depressive [-20] and Social Stigma [-10]. This template reduces the Sindaran template by a value of 148 points, to a total of -15 points. In addition, add at least ten more points of mental Disadvantages, possibly including Confused, Delusions, Hallucinations, Indecisive, Paranoid, Phantom Voices, and the like. If the dementia is the result of meddling with magic, a bad Reputation is likely.
SINDARAN
133 points
Attributes: -1 ST [-10], +8 IQ [160]
Secondary Attributes: -8 Perception [-40], -4 Will [-20]
Advantages: Ambidexterity [5], Compartmentalized Mind 1 [50], Extra Sleep 4 (Nuisance effect, -4 to IQ rolls as half of brain sleeps, -40%) [5]
Disadvantages: Restricted Diet [-10], Unusual Biochemistry [-5],
Quirks: Relentlessly logical and correct [-1], Collector of a particular specialty [-1]
Features:
Taboo Traits: Cannot use magic in any fashion. Empathy and Intuition are also beyond their rigid, logical mindset.
Collector Template
20 points
Disadvantages: Obsession (Collecting) [-10]
Quirks: Remove collecting quirk
Primary Skills: Alchemy (VH) IQ-1 [4]-17, Expert Skill (collecting specialty) (H) IQ [4]-18
Secondary Skills: Blowpipe (H) DX [4]-10, plus five of the following: Anthropology (specialty) (H) IQ-1 [2]-17, Archaeology (H) IQ [2]-18, Architecture (A) IQ [2]-18, Astronomy (H) IQ-1 [2]-17, Biology (VH) IQ-2 [2]-16, Cartography (A) IQ [2]-18, Criminology (A) IQ [2]-18, Cryptography (H) IQ-1 [2]-17, Diplomacy (H) IQ-1 [2]-17, Forensics (H) IQ-1 [2]-17, Geography (speciality) (H) IQ-1 [2]-17, Geology (H) IQ-1 [2]-17, History (specialty) (H) IQ-1 [2]-17, Intelligence Analysis (H) IQ-1 [2]-17, Law (speciality) (H) IQ-1 [2]-17, Linguistics (H) IQ-1 [2]-17, Literature (H) IQ-1 [2]-17, Mathematics (H) IQ-1 [2]-17, Meditation (H) Will [2]-13, Metallurgy (H) IQ-1 [2]-17, Meterology (A) IQ [2]-18, Occultism (A) IQ [2]-18, Philosophy (specialty) (H) IQ-1 [2]-17, Research (A) IQ [2]-18, Theology (Comparative) (H) IQ-1 [2], or Writing (A) IQ [2]-18.
Background Skills: Games (Trivarian) (E) IQ [1]-18, Brewer (A) IQ [2]-18, plus two of the following: Administration (H) IQ-1 [2]-17, Administration (A) IQ [2]-18, Animal Handling (A) IQ [2]-18, Armoury (melee weapons or missile weapons) (A) IQ [2]-18, Carpentry (E) IQ+1 [2]-19, Connoisseur (A) IQ [2]-18, Farming (A) IQ [2]-17, Jeweler (H) IQ-1 [2]-17, Leatherworking (E) IQ+1 [2]-19, Machinist (A) IQ [2]-18, Mechanic (A) IQ [2]-18, Merchant (A) IQ [2]-18, Naturalist (H) IQ-1 [2]-17, Pharmacy (H) IQ-1 [2]-17, Physician (H) IQ-1 [2]-17, Professional Skill (A) IQ [2]-18, or Teamster (A) IQ [2]-18.
Effectuator Template
43 points
Secondary Attributes: reduce Perception to -6 [10]
Disadvantages: Obsession (solving mysteries) [-10]
Primary Skills: Blowpipe (H) DX +1 [8]-11, Cryptography (H) IQ [4]-18, Intelligence Analysis (H) IQ-1 [2]-17, Criminology (H) IQ [4]-18, Interrogation (A) IQ [2]-18, Law (H) IQ-1 [2]-17, Observation (A) Per [4]-13, Streetwise (A) IQ [2]-18, Tracking (A) Per [2]-12,
Secondary Skills: Piloting (A) DX [2]-10, Stealth (A) DX [2]-10, and one weapon skill at (E) DX+1 [4]-12, (A) DX [2]-11, or (H) DX-1 [2]-10.
Background Skills: Expert Skill (collection specialty) (H) IQ-1 [2]-17, Games (Trivarian) (E) IQ [1]-18, one skill listed above for the Collector’s five picks [2].
Sindra: Reduce IQ to +4, and Perception to -4. Remove Ambidexterity, Compartmentalized Mind, and Extra Sleep. Remove Sindaran Quirks. Add Manic-Depressive [-20] and Social Stigma [-10]. This template reduces the Sindaran template by a value of 148 points, to a total of -15 points. In addition, add at least ten more points of mental Disadvantages, possibly including Confused, Delusions, Hallucinations, Indecisive, Paranoid, Phantom Voices, and the like. If the dementia is the result of meddling with magic, a bad Reputation is likely.