walleteater
11-06-2007, 06:47 PM
Truthfully, I am not here to play, I am here for input about homemade games I create/created. I am not sure where to ask so i am going to ask here.
I created a mobster game, named after its town, Atohby. It has origonal mechanics and unique systems, like a shooting system allowing presice shots, blind shots, and quick shots. It is run by d6's which i beleive makes it pretty unique alone, but the problem is, we run it on a Giant map, that is based on graph paper, and players take up 1 1X1cm sqaure. cars take up 2x3.
I am wondering on your input of how I can represent these besides drawing on the graph, because all the erasing damages it overtime.
Thanks.
I created a mobster game, named after its town, Atohby. It has origonal mechanics and unique systems, like a shooting system allowing presice shots, blind shots, and quick shots. It is run by d6's which i beleive makes it pretty unique alone, but the problem is, we run it on a Giant map, that is based on graph paper, and players take up 1 1X1cm sqaure. cars take up 2x3.
I am wondering on your input of how I can represent these besides drawing on the graph, because all the erasing damages it overtime.
Thanks.