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jisan74
Monday 10-22-2007, 01:09 AM
Here everyone can post there own house rules for when they play RCR.
Currently i'm working on my house rules.When i get most of them done i will post them.

Inquisitor Tremayne
Tuesday 10-23-2007, 08:38 AM
I'll see if I can dig mine out.

Inquisitor Tremayne
Wednesday 12-05-2007, 03:16 PM
Did you get your house rules together?

jayphailey
Monday 01-14-2008, 08:35 AM
What is RCR?

Inquisitor Tremayne
Monday 01-14-2008, 08:49 AM
The Revised Core Rulebook version of the Star Wars RPG.

jayphailey
Monday 01-14-2008, 09:59 AM
Is that the second edition of d20 or WEG's 2nd edition?

Sorry for the cluelessness.

Inquisitor Tremayne
Monday 01-14-2008, 01:36 PM
Its the d20 second edition.

jayphailey
Wednesday 01-16-2008, 09:47 PM
Ah. I am running that myself these days. I added some house rules of my own. I can post those if anyone is interested.

Jay ~Meow!~

Inquisitor Tremayne
Saturday 01-26-2008, 03:20 PM
Please post you house rules.

I am afraid that due to several freezes/crashes/disk wipes and what-not, my house rules for the RCr are lost forever.

jayphailey
Sunday 01-27-2008, 12:20 AM
My first house rule had to do with force users.

I recieved an angry complaint that force users have to effectly burn thier own hit points to use the force, rendering them glass jawed in combat.


Looking at this, I agreed. So I cloned off vitality as a second set of "Force Energy Point" (Need a more catchy name for it)

These are like Fatigue points in GURPs, or END in Hero system.

A force user recovers the amount of force points he has over 24 hours. This can be prorated

So someone with 12 force energy point will recover 1 FEP every two hours, Some one with 24 FEPs will recover ne per hour.

Someone with 48 FEPs recover one ever half hour and so on

The beginning amount of FEPs matches hit points - more on that next post.

jayphailey
Sunday 01-27-2008, 12:31 AM
My second house rule concerned hit points

Star Wars RCR used Vitality and wound points.

Initially I liked this mechanism, except for one thing.

It made no sense to me to have someone get shot three times, get bruised and tired the first two times and only have the third shot actualy draw blood.

At first, I thought of saying like 1 of every 5 incoming damage points goes to wounds. So effectively I am interspersing wound points with Vitalty points

Imagine a damage track

W VVVVV W VVVVV W VVVVV W VVVVV W


But if I was going to do that, then why not just call them all hit points?

So I lifted the Hit Points and Massive Damage Threshhold rules from d20 modern and use those straight, instead.

PCs derive starting wound points and vitality points as normal, then add them all togther and call them hit points.

At subsequent levels, they roll the die as normal.

Jay ~Meow!~

8cidx
Tuesday 02-19-2008, 02:45 PM
How much actually changes from the first ed to the second ed. I never got a copy of the RCR, is it worth the extra money? Also now that fourth ed is hitting shelves will they also be revising Starwars to 4th ed?

jayphailey
Tuesday 02-19-2008, 03:01 PM
The 4th ed Star Wars Analog was actually the first one released - it's called the SAGA edition.

A lot of people on the SW e-mail lists are raving about it.

Jay ~Meow!~

Inquisitor Tremayne
Tuesday 02-19-2008, 03:34 PM
Star Wars Saga edition is hands down the best d20 RPG I have ever played.

I enjoy it soo much its silly.

Its really easy to play, streamlining the rules from the RCR to Saga meant not having a rule for every possible thing you can think of which leaves it open for GM adhocing, which in my opinion is great.

No more hours pent looking up something. GM says yes or no and you are done.

I didn't play much of the OCR because the RCR was quick to come out soon after but it was a vast improvement.

Saga expands on this even more and no longer are Jedi stupid powerful but well balanced along with the other classes. Check out some of the threads in the Saga section for more info.

Now, onto house rules!

We never had any Force pool points but several people used a system like that and it seemed to work. Same with converting VP/WP to Hp. I didn't mind VP/WP but it broke down at high levels.

jisan74
Saturday 08-16-2008, 10:26 PM
ok i haven't been here in a while.But i finally made house rule i like.It works similar to a rule on the star wars web site about softer criticals.and leaky vitality.Can't remember fully anyway.

When a critical is rolled the damaged caused is double.But this is compared to your wound points or as in saga threshold.from 1 up to your wp total you cause 1 wp of damage on a critical strike.This doesn't reduce nor effect your vp score just wp.

An example is lets say you cause 30 points of damage on a critical to someone with a wp score of 12.You would cause 3 wp of damage.if your wearing armour a critical in my game by passes armour dr.But I'm still working on the bugs with it so bear with me.

As what jayphailey did with did with forces users i did something like it to.But i called it force stamina. and you get so much FS based upon you classes VP dice.as follows

d10 you get d4 fs
d8 you get d6 fs
d6 you get s8 fs
non force users or non force using classes d4 fs
all are modified by your wisdom score.
It recovers much like vp during rest.
If anybody likes to give me tips on these if they sound to imbalanced ro something let me know ok.