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PhishStyx
Saturday 09-08-2007, 05:52 PM
I want to poll what supers games you folks have played. So here we are. Yay us!

Digital Arcanist
Saturday 09-08-2007, 10:07 PM
I've played just about everything under the sun, but I think my favorite system will have to Hero System. My biggest pet peeve as a super heroic gamer is people wanting to play as the well-known characters of their favorite comics/movies. I find it to go against the spirit of role-playing. Once you sit down to play the Marvel or DC games, everyone just fights over who gets to be Superman or Captain America. Hero system puts such a high cost on cool powers that you can't play like that and are forced really to use your imagination , which I feel is the spirit of role-playing.

PhishStyx
Saturday 09-08-2007, 10:37 PM
I played a lot of both Marvel and DC, had more than 20 characters, and never once felt bad or missed the fact that I wasn't playing a "name" character.

Digital Arcanist
Sunday 09-09-2007, 02:01 AM
With the near limitless combinations of powers and quirks, why would you ever want to limit yourself to something that has 40 years of history already. In my campaigns I enforce a strict policy of no knock-offs. The fact that people have some weird desire to play pre-made characters is what is going to sink the Marvel/DC MMORPG's coming out.

PhishStyx
Sunday 09-09-2007, 02:13 AM
With the near limitless combinations of powers and quirks, why would you ever want to limit yourself to something that has 40 years of history already.

Because that 40 year history has value to many people, me included. So much has happened in Marvel in the last 40 years that a GM can pull from to create a whole new storyline and have it grounded in a context that frequently the players are already very familiar with, that a single writer with months or even several years to spend on a game world could hardly hope to compete for character making details and quality of established in-game factual information. All a GM need do is read and pull ideas from a very deep well of his (or her) chosen comic book universe.

That's not to say that a writer or GM should never create a new setting or universe, but just as certainly, the opposite is also true.

In my campaigns I enforce a strict policy of no knock-offs. The fact that people have some weird desire to play pre-made characters is what is going to sink the Marvel/DC MMORPG's coming out.

Again, I've played Marvel and DC in various forms, not to mention various other supers games, since the early 90's, and I don't think I've ever done a knock-off character. Of course that said, the field is narrowing swiftly for originality in super heroic types.

I'll post some of my characters in the Blog section.

Digital Arcanist
Sunday 09-09-2007, 11:49 AM
I see no problem with using big name heroes as NPC's or pulling plot elements from the comics because that is all part of the setting, but my gripe lies in players choosing to play as pre-made characters. I feel that is another symptom of the cancer known as console-based RPG's.

Moritz
Monday 09-10-2007, 08:08 AM
I ran a Marvel Super Heroes game allowing the players to pick Feature Characters (FC's) from the book; but not to pick anyone over Unearthly (basically no cosmics). Or they could roll up their own characters. It worked pretty well, but "Sam" had to ruin the game for everyone and it only lasted 2 sessions. I've got the house rules (all 22 pages of them) if anyone is interested. :) - Yes, I had to write house rules, just for players like "Sam".

Digital Arcanist
Monday 09-10-2007, 04:43 PM
You needed 22 pages of house rules? I'm interested to see what behavior would require 22 pages worth of rules.

PhishStyx
Monday 09-10-2007, 06:08 PM
You needed 22 pages of house rules? I'm interested to see what behavior would require 22 pages worth of rules.

Not sure about that, but I know a guy who wrote a home brewed set of point-based character generation rules for MSH, which is kinda cool and really evens out some of the bumpier problems in the MSH game system.

Moritz
Tuesday 09-11-2007, 08:21 AM
In my House Rules, I had to literally go through every power (in ultimate powers book) and clarify many of them to prevent rules raping. There are many 'vague' write-ups in the MSH rules. "Sam" is an experienced and crafty rapist. He's always looking to find a means to min-max, power game, etc. Hence the reason I don't play with "Sam" anymore. Heck, no one plays with "Sam" anymore. I will note, 7 of the 22 pages is a time-line detailing the world and where the characters are in all of it.

Drohem
Tuesday 11-27-2007, 04:41 PM
Ok, these weren't in the poll selection:

Superworld
Villians & Vigilantes
Golden Heroes
Champions

PhishStyx
Tuesday 11-27-2007, 05:31 PM
Ok, these weren't in the poll selection:

Superworld
Villians & Vigilantes
Golden Heroes
Champions


Well, I'm not familiar with either Superworld or Golden Heroes at all, and while I forgot to put in Villains and Vigilantes, Champions doesn't really fit the category that I'm thinking of here. I'm looking for specifically Super Hero games, not generic games tied to supers concepts.

On the other hand, I didn't put in Superbabes either.

Drohem
Tuesday 11-27-2007, 07:05 PM
Champions is specifically a superhero system. The Hero Game system was derived from Champions originally.

Drohem
Tuesday 11-27-2007, 09:31 PM
Superworld was produced by Chaosium using the Basic Role-Playing system. It was originally one of the three booklets from the Worlds of Wonder game produced by Chaosium based of the BRP system. Worlds of Wonder was really the first true universal game system.

PhishStyx
Tuesday 11-27-2007, 10:17 PM
I didn't buy my first Cthulhu game until the last few years. In fact in 1983, I had only bought one non-D&D game book, and that was Star Frontiers.

Drohem
Tuesday 11-27-2007, 10:38 PM
Ahh...Star Frontiers. I had some good times playing that game as well. I had a Dralasite doctor who was addicted to medications. Good times!

PhishStyx
Tuesday 11-27-2007, 10:45 PM
He's a dralasite, he could get addicted to incense!

ronpyatt
Wednesday 11-28-2007, 12:45 AM
Well, I played a lot of Champions (pre-HERO system), V&V, and a little Marvel. I was always frustrated that I could not build my character the way I wanted, and they never seemed to capture the super-hero feel entirely.

However, I have to say that Truth & Justice is the best supers games I've ever played. You can actually have Superman, Mark and Wendy, and Spiderman all in the same game without worrying about Superman soaking up the spotlight and taking all the action.

T&J lets you play a comic book superhero and have it feel like a comic book superhero. You build your powers exactly how they work in the comics. No lie.

PhishStyx
Wednesday 11-28-2007, 02:16 AM
I think it's interesting that Marvel Super Heroes got 8 out of 8 votes and is the only game there to have gotten 100%. That really says something about that game to me.

Drohem
Wednesday 11-28-2007, 02:43 AM
Currently, my group is running a World War II Supers campaign using the d20 net PDF Deeds Not Words. This is an excellent resource. There are two supplements for it (Laying the Smack Down, and Bold Costumes, Black Hearts).

We originally started a d20 supers campaign with the d20 net PDF Power Overwhelming, but quickly abandoned it in favor of Deeds Not Words. We now refer to Power Overwhelming as Power Overbroken ;).

If you don't mind d20 and want to try a new supers supplements, then you should check it out.

Moritz
Wednesday 11-28-2007, 09:01 AM
I think it's interesting that Marvel Super Heroes got 8 out of 8 votes and is the only game there to have gotten 100%. That really says something about that game to me.

MSH was the bomb. At least to me. It was my first experience playing a super heroic game and ultimately allowed me to play what I've always wanted to play since early childhood and play-pretend at nursery school. I would always go back to that game if given the opportunity (and was a few years back).

Champions/HERO system, it was a little cumbersome and I R teh sux at math. So it never really stuck with me for more than 7 years :)

pawsplay
Saturday 12-08-2007, 10:22 AM
I think that says more about Marvel Super Hero's longevity, availability, and time in print than the game itself.

Grinnen Baeritt
Saturday 12-15-2007, 04:26 AM
The 1st Superheroes game I ever played (and to be honest It's not the genre I'd chose to play) was V&V. In fact the third system I tried, after Bushido (also a FGU game).

This had the advantage of not using super heroes under licence, which is an advantage if you don't want the "Big Guns" in the scene.

GODLIKE. (another published system not covered..) A fairly low-powered and gritty game, set during and in the 2WW. For fans of the series "Heroes" I'd reccomend it.

I quite liked Mutants & Masterminds, but, both editions seemed to be flawed and look a significant amount of time to point/create characters, also seemed fairly easy to abuse points wise. An d20 based game, but with some major rules trimming/alterations from the D&D D20 version.

BRAVE NEW WORLD. Yet another one.... there are SO many published SH games out there.

MSH.. popular because it is licenced and does contain the big guns..

magic-rhyme
Sunday 01-13-2008, 11:18 PM
Where are Aberrant? Villains & Vigilantes? GURPS Supers?

Digital Arcanist
Sunday 01-13-2008, 11:20 PM
Where are Aberrant? Villains & Vigilantes? GURPS Supers?

In the trunk of a car with their mouths duct-taped?

nijineko
Monday 01-14-2008, 12:19 AM
I want to poll what supers games you folks have played. So here we are. Yay us!

hey! where's champions?!?!?! how could you forget champions in a super hero poll????

and gurps supers, or how about the four-color system? mutants and masterminds? please add them? please?!

^^ of which i've only played the champions (the autoduel crossover, to be specific) and gurps supers.

Mulsiphix
Monday 01-14-2008, 12:23 AM
I played the VS. TCG quite heavily for a while. Does that count? I'm actually going to be getting some Mutants and Masterminds stuff in the mail here soon, from another eBay lot. I've heard quite a few people here on the boards raving about it so I'm excited to see what all the buzz is about.

Digital Arcanist
Monday 01-14-2008, 08:26 PM
Heroes and Champions are the same game.

M&M is fun but the character creation is confusing.

Mulsiphix
Monday 01-14-2008, 10:07 PM
Confusing in an overly complicated way or confusing like the creation system is wonky?

Digital Arcanist
Monday 01-14-2008, 10:18 PM
A little from column A and a little column B...

Mulsiphix
Monday 01-14-2008, 10:53 PM
But not as bad as GURPS Vehicle creation I bet. I've yet to read up on it but every time it comes up in conversation I can feel somebody shuddering at the thought hundreds of miles away :p

Skunkape
Tuesday 01-15-2008, 06:41 AM
But not as bad as GURPS Vehicle creation I bet. I've yet to read up on it but every time it comes up in conversation I can feel somebody shuddering at the thought hundreds of miles away :p

Don't get me wrong, GURPS Vehicle creation is very detailed, but you just about need a math doctorate to deal with all of the calculation involved!;)

Steve Jackson really needs to come out with a program for creating vehicles that eliminates the need for it! Don't get me wrong, you can do lots with the system, I've created suits of power armor, ala BattleDress from Traveler with it, but man, even that is a little to task intensive for me this from a guy who could run a Champions game and within a couple of seconds after rolling a massive attack, tell how much body and stun were dealt to the character I hit.:D

Mulsiphix
Tuesday 01-15-2008, 08:15 AM
Steve Jackson really needs to come out with a program for creating vehicles that eliminates the need for it! May I present to you the GURPS Vehicle Builder (http://www.sjgames.com/gurps/vehiclebuilder/) :cool:

Skunkape
Wednesday 01-16-2008, 08:42 AM
May I present to you the GURPS Vehicle Builder (http://www.sjgames.com/gurps/vehiclebuilder/) :cool:

Bout time they did something like that!:D

Mulsiphix
Wednesday 01-16-2008, 11:46 AM
Just checked the poll results. Jeesh no love for Hearts & Souls by Tim Kirk. Has anybody here even played it, other than PhishStyx?

nijineko
Saturday 01-19-2008, 09:39 AM
that's one i hadn't heard of.

champions and hero is not quite the same thing. or maybe it's just my outlook. champions was one of the early superhero games. hero was the generalization of champions to include just about everything else. or at least that was my impression.

i enjoyed playing gurps supers a lot, but that may be a function of having enough points to build what i wanted. i did find two serious rules abuses in the super rules. mind you, serious. the rest were minor.

however, i still have a lot of nostalgia for marvel. it was my first superhero system.

hero's unlimited was fun, as was synibarr. (it's who you game with, not what you're gaming with....)

i find that how difficult it is to build a specific concept in superhero design depends somewhat on the system. some systems simply don't support certain concepts. others label it as really powerful / expensive, while in others it's cheap. it really just depends.

like in champions, virtually no one buys flash defense....

Drohem
Saturday 01-19-2008, 06:00 PM
I played in a cool Heroes Unlimited campaign that was loosely based upon Firestarter. It was really cool because we had to discover our powers as we dodged government agents and black helicopters.

nijineko
Monday 01-21-2008, 11:28 AM
sweet!

the gurps vehicle rules are based on the original carwars rules... now there were some detailed rules. not to mention accurate-to-life movement rules. the turning radius key was extremely handy!

Mulsiphix
Tuesday 01-22-2008, 12:15 AM
GURPS just keeps getting more sexy :rolleyes:

Glistam
Wednesday 01-23-2008, 10:50 AM
My favorite super hero game was the 5th editioin of DC Heroes. Mutants and Masterminds comes in at a close second because despite the dice/system differences it's very similar to the DC Heroes game. Heroes Unlimited was the first super hero game I ever got my hands on and I've done most of my superhero gaming with it. Aberrant was a terribly abusable and clumsy system, but I thoroughly enjoyed that game for it's story.

I guess overall now my favorite system to run a hero game in is Mutants and Masterminds. I am really glad that I was eventually introduced to that system.

magic-rhyme
Saturday 01-26-2008, 05:20 PM
Mutants and Masterminds comes in at a close second because despite the dice/system differences it's very similar to the DC Heroes game.
How are they alike?

I've always loved Mayfair's DC Heroes game, but I disliked Mutants and Masterminds. It came across as soullessly mechanistic and clumsy to me.

(I've grown to hate it simply because I've read so many posts from people who write about Mutants and Masterminds in terms which should be reserved for witnessing firsthand the Second Coming of Christ or a personal interview with Moses or Mohammad -- the rabid fans have soured it for me.)

I'd love to read a positive perspective on Mutants and Masterminds from someone who loves DC Heroes and therefore is writing from a viewpoint I think I can trust.

So how do you see them as alike despite the dice difference?

nijineko
Monday 01-28-2008, 06:47 AM
i've been meaning to get my hands on that and give it a good looking over. eventually i will. ^^

kipling
Tuesday 02-19-2008, 01:22 PM
By the way, I'm crushed that the poll doesn't include Champions. (And it's not a generic-system thing, too, because it includes GURPS.)

How are they alike?

I've always loved Mayfair's DC Heroes game, but I disliked Mutants and Masterminds. It came across as soullessly mechanistic and clumsy to me.

(I've grown to hate it simply because I've read so many posts from people who write about Mutants and Masterminds in terms which should be reserved for witnessing firsthand the Second Coming of Christ or a personal interview with Moses or Mohammad -- the rabid fans have soured it for me.)

I'd love to read a positive perspective on Mutants and Masterminds from someone who loves DC Heroes and therefore is writing from a viewpoint I think I can trust.

So how do you see them as alike despite the dice difference?

This is a comparison to the third Mayfair edition, rather than the later MEGS editions (Blood of Heroes). I had the three Mayfair editions, but the first is long gone and the second is hidden in a box.

Scaling is similar, though not identical. The existence of pre-written powers (even though M+M is an effects-based game) is similar. The existence of Hero Points is similar (although they have different mechanics, the fact that Hero Points exist and let you modify the world is similar).

EDIT: Oh, the power purchase system is actually quite similar, with the column being the per rank cost, actual ranks of a power, and column shifts being the +1 extra or -1 flaw; one is a table lookup and one is multiplication, but really they're about the same. (End EDIT)

On the other hand, I thought DC Heroes had a better magic/psionics/phisical breakdown, and a nicer actual combat system. However, the tables were a bit of a problem, and the system did suffer at the lower end, where the normals lived.

Anyone else got differences?

Chris House
Wednesday 03-05-2008, 02:11 PM
IF you own Mutants and master minds
do you really need any other game system its better then a lot and it should have been what Green ronin used instead of that nasty true 20
as a universal system
a few house rules and bam boom paw you got sci fi, horror, and Fantasy !

those who play MnM am I wrong here>?
who has played MnM and thought this is perfect merge of Heros system and d20? Matter of fact for more suttle games I use combat stat for attack and list it as a skill, that cost more points like BESM use to do according to Genere!

nijineko
Sunday 03-09-2008, 04:24 AM
any system can be cobbled into another. it's just that some are more work than others. i'm about to start my first ever m&m game here, so i'll get back to you on how i wind up feeling about it. =D

Bravo
Sunday 03-16-2008, 01:30 PM
If is a supers rpg chances are I have played it or owned it at sometime - a house fire destroyed alot of my old treasures but i am back on track with Mutants and Masterminds THE best supers rpg imho.

Webhead
Friday 03-21-2008, 12:09 PM
I've owned, read and played a lot of super hero RPGs.

Some of my favorites are:

Mutants & Masterminds: Great supers game that has enough detail to be truly customizable while being streamlined enough to fascilitate fast character creation and gameplay.

Marvel Super Heroes: An old staple of supers RPGs. Its "semi-random" character creation might not suit everyone's tastes (some people have house rules for doing away with this), but the system is very simple and accesible and is a ton of fun to play. I particularly love the rules for Karma Points, both for heroes and villains.

DC Heroes (Mayfair): I LOVE the way DC Heroes uses "AP's" (Attribute Points) to describe all elements of the game and on an exponential scale and I admire how easily AP's work together. It allows for things that are usually a little obnoxious and time-consuming to figure out (like how much time it takes to travel a certain distance or how far you can throw something of a certain weight) to be answered instantaneously. It also leads to very clean, simple looking character sheets without bunches of numbers that need to be deciphered.

Supercrew: This very rules-lite supers game looks like it would just be a lot of fun to play. On top of that, it has a few surprisingly interesting rules twists that adds a little more to the gameplay.

Some of the others I've played but didn't have lasting appeal for me:

DC Universe (D6): I love the D6 system, but DC Universe felt rather dice-heavy (with characters easily rolling 10 or more dice for things) and some elements of the game felt incomplete

Marvel Universe: Reading this game system is very interesting and its "resource management" approach actually seemed like it would be really cool. In play however, the bugs in the system become quickly apparent and one quickly learns that certain abilities are far more powerful than others to the point of slanting the game in their favor (the "Endurance" attribute for example is the most potent and useful attribute and low Endurance endurance ends up equating to ineffectual characters).

HERO System: A very detailed and complex system that is rather too complex for my tastes. If I want to play a high-granularity supers RPG, I would much rather turn to Mutants & Masterminds which can do about 90% of what HERO does but with less than half the work.

Frobozz
Tuesday 03-25-2008, 12:06 AM
I'm a fan of the Palladium holy trinity for Heroes gaming: Heroes Unlimited + Villains Unlimited + Ninjas and Superspies.

We had some wild games with that combo. :)

TheQuestionMan
Wednesday 04-16-2008, 06:20 PM
Your missing a lot of Superhero RPGs there Bub!

Aberrant (& Trinity) by White Wolf
http://www.white-wolf.com/downloads.php?category_id=40

Algernon Files, The by Blackwyrm Games
http://www.blackwyrm.com/Products.htm

Authority RPG & Resource Book by Guardians of Order
http://www.rpg.net/reviews/archive/12/12951.phtml

BASH! Basic Action Super Heroes by Basic Action Games
http://www.bashrpg.com/

Blood of Heroes by Pulsar Games Inc.
http://www.pulsargamesinc.com/products.html

Brave New World by Pinnacle Games & Alderac Entertainment Group
http://en.wikipedia.org/wiki/Brave_New_World_%28role_playing_game%29

Cartoon Action Hour RPG by Z-Man Games, Inc.
http://www.zmangames.com/products/CAH/products.html

Champions by Hero Games
http://www.herogames.com/productsChampions.htm

DC Universe Role-Playing Game by West End Games
http://en.wikipedia.org/wiki/DC_Universe_Roleplaying_Game

Enforcers by Twenty-First Century Games.
http://www.twenty-first-century-games.com/

F.R.E.E.Lancers by TSR
???

Guardians & Justifiers by StarChilde Publications
http://www.waynesbooks.com/Justifiers.html

Godlike by Arc Dream & Hobgoblynn Press
http://arcdream.com/godlike/

Godsend Agenda D6 by Khepera Publishing
http://www.godsendagenda.com/

Golden Heroes by Games Workshop
http://squadronuk.co.uk/

GURPS Supers by Steve Jackson Games
http://www.sjgames.com/gurps/books/supers/

Heroes and Heroines by Excel Marketing (Thanks Alric)
http://www.pen-paper.net/rpgdb.php?op=showbook&bookid=226

Hearts and Souls by Better Mousetrap Games
http://silverlionstudios.com/

Heroes Forever by Guild of Blades
http://www.guildofblades.com/heroes.html

Heroes Unlimited by Palladium Games
http://en.wikipedia.org/wiki/Heroes_Unlimited

Heroic Conquest by Renaissance Ink
???

Heroic Do-Gooders and Dastardly Deed-Doers by Mathew Van Dinter
http://darkshire.net/~jhkim/rpg/ency...eroicdogooders

Hero Force by Deep7
???

Heroic Visions by New Vision Comics
http://comics.drivethrustuff.com/product_info.php?products_id=16545&it=1

Marvel Universe Role Playing Game by Marvel Publishing Group
http://www.marvelrpg.net/

Marvel Super Heroes Role-Playing Game by TSR
http://www.heroplay.com/features/rules/marvel.php

Mutants and Masterminds by Green Ronin Publishing
http://www.mutantsandmasterminds.com/

Necessary Evil (Savage Worlds Setting) (Thanks Redmenace)
http://www.smithandrobards.com/index.php?cPath=2_16_7

Nocturnals by Green Ronin Publishing
http://www.nocturnals.com/newindex.html

Omlevex by Z-Man Games, Inc.
http://www.spectrum-games.com/omlevex/index1.html

Silver Age Sentinels by Guardians of Order
http://en.wikipedia.org/wiki/Silver_Age_Sentinels

Superhero 2044 by Gamescience, Inc.
http://everything2.com/index.pl?node_id=1387761

Super Squadron by Adventure Simulations - an Australian game "inspired" by Villains and Vigilantes
http://www.arielarchives.com/AdvSim.html

Superworld by Chaosium
http://www.chaosium.com/

Superbabes (Femforce) by Tri-City Games
http://rkscroy.tripod.com/accomics1.htm

Supergame by DAG Productions
http://forum.rpg.net/showthread.php?t=336

Super-Sentinels by Judge's Guild
???

Super Squadron by Adventure Simulations
http://www.arielarchives.com/AdvSim.html

Supervillains by Task Force Games
http://www.darkshire.net/~jhkim/rpg/...supersentinels

San Angelo: City of Heroes by Gold Rush Games
http://www.goldrushgames.com/start/m...rtid=35&page=1

The Dragons Gate San Angelo's Chinatown by Gold Rush Games
http://www.mortality.net/modules.php...content&id=264

TORG - by West End Games
http://www.westendgames.com/torg/indextorg.html

Teenage Mutant Ninja Turtles and Other Strangeness by Palladium Games
http://en.wikipedia.org/wiki/Teenage...er_Strangeness

Truth and Justice by Sock Monkey Press (by Chad Underkoffler)
http://www.atomicsockmonkey.com/products/tj.asp

Villains and Vigilantes (Living Legends) by Fantasy Games Unlimited
http://www.io.com/unigames/vandv.html

Underworld by Mayfair Games
http://www.mayfairgames.com/

Wild Talents - published by Arc Dream
http://www.arcdream.com/


Cheers


QM

agoraderek
Sunday 06-01-2008, 06:15 PM
yeah, they werent on the poll list, but my favorites were champions and villains and vigilantes...

TheQuestionMan
Monday 06-02-2008, 12:19 PM
1st Marvel Superheroes
2nd Villains & Vigilantes
3rd Champions (And still Champion!!! of the Superhero RPGs!!!)
4th DC Heroes
5th Heroes Unlimited
6th Mutants & Masterminds
7th Silver Age Sentinels
8th+ & a few others not worth mentioning


IMOHO


QM

Law Dog
Friday 07-04-2008, 03:00 PM
Played and GMed in a MSHRPG that lasted from 1984 to 1999 or so. Love the karma system. It actually was one of the best simulations of what happens on the comic book page since you could be a hero (without the dice screwing you up) in that moment of crisis.

Played a lot of Champions from the late eighties to the turn of the century. Great for simulation of blow-by-blow combat, but the dice sure could come to bite you.

Don't care for Mutants and Masterminds, but have played it, also.

nijineko
Friday 07-04-2008, 06:47 PM
i really enjoyed the original marvel supers games. lots of fun.

the heroes/villians/ninjas&superspies was also great fun... especially when you tossed the tmnt conversion rules into the mix! =D

gurps supers was great fun.

so far, m&m is working out pretty nice, too.

hmmm, those are the only ones i've played, but i think it's safe to say that i love playing superhero games. =D

Webhead
Monday 07-07-2008, 09:33 AM
I miss playing Marvel Super Heroes. I need to either run or play MSH very soon...the problem would be talking my players into it.

MSH and M&M would be my two favorite supers RPGs at the moment.

Thoth-Amon
Tuesday 07-08-2008, 12:46 AM
I bow before you all. I have never played any of these games. I wish i had the time.

Thoth-Amon

Tamerath
Wednesday 07-09-2008, 01:26 PM
I ran a couple of games of Marvel SAGA (card game). It was very fun for me and my group and as a Gamemaster of it I will say that having generate adventures "on the fly" and left up to the twist of fate was difficult and rewarding at the same time.

Abberant isn't listed here...and sadly I never had a chance to run it but it was published by White Wolf and felt like the Heroes TV show with a really dark bent and multiple factions to join. It was a really great idea.

Webhead
Wednesday 07-09-2008, 01:58 PM
Super Heroes is one of my favorite, yet least played, RPG genres. I would go hog-wild with fun in a supers game (as player or GM). Sadly, most players I game with would rather do something (anything) else. :(

Valdar
Wednesday 07-09-2008, 03:47 PM
My first supers game was V&V. Had fun with it, but that was 6th grade, so I don't really remember how good it was as a system. I do recall hearing that it had the most accurate damage system in gaming since they based it on FBI firearm lethality figures...

Champions worked best I think from the games I tried. You had a good idea of what things the party was capable of, except for the one guy who put half his points into DEX and could never be hit.

GURPS Supers was fun to make characters for, but playing it was a joke. You could put most of your points into STR and still not be able to pick up a car.

I did play a very early version of Marvel Super Heroes, but like V&V, don't remember much of it. The "area" system of maps and the "adjective" system of abilities ("amazing", "monstrous", etc) was really creative I thought.

Webhead
Wednesday 07-09-2008, 04:01 PM
I did play a very early version of Marvel Super Heroes, but like V&V, don't remember much of it. The "area" system of maps and the "adjective" system of abilities ("amazing", "monstrous", etc) was really creative I thought.

Yeah, I quite liked a lot of things about MSH. Especially when it came to the "Karma" system. Heroes would earn Karma for doing "heroic" things and would lose Karma for being "unheroic". Sure, you can let little Billy get crushed by the collapsing building and instead rush to capture the villain...but you'll lose all of your Karma if you do it! ;)

And Karma for villains was terrific too. Why does the villain capture the heroes, reveal the details of his plan and then place them in a terrifying-but-ultimately-escapable death trap rather than just shoot them in the head? Because he gets a lot of Karma for it, that's why!

I've never played V&V, but I've heard that it has been re-released by the original creator under a different name. I'm sure with Google and a couple of minutes research, you can turn up something.

Only played Champions once. I loved the character that I made, but I was luke-warm on the system at best.

ryan973
Thursday 07-10-2008, 10:01 AM
I love, LOVE LOVE the new marvel univers rpg. You can do anything if you have the stones. I was not sure at first but i introduced it too my dnd group and they loved it. It worked out awsoem in combat and we were able to use the damage and resistance chart to really be able to tell what you could get away with using your powers very cool game. By far my favorit for supers.

My others that i own are the heroes one for paladium

the fifth editoion heroes book. You know the big ass book that is kind of intimidatiing but you have to own. lol i love super games.

I am planning on using the marvel rules for a buffy game next.