View Full Version : Keep on the Borderlands

08-21-2007, 10:41 AM
Totally had to share this.. scroll down, MAPS!


I really, really, really want to run this module again.

08-21-2007, 11:30 AM
Oh, but do those old style maps bring back memories of simpler times.

08-21-2007, 01:54 PM
For old style maps and the memories they bring back, I found a simple hex mapper at http://home.paonline.com/zaikoski/ak/TOOLS.HTM which is all I personally ever wanted in a map making program for overland maps. (I liked the old maps)

08-21-2007, 02:09 PM
Heh, I pointed to that hexmaker in another thread.

I found a hex paper maker also. You define the size of the hex and it'll print it up for you.


08-21-2007, 04:06 PM
I may actually still have a copy of the Keep module somewhere. At one point, I had 2, so one of them is likely stuck on a shelf in the library.

08-21-2007, 04:23 PM
I purchased the "Little Keep on the Borderlands" (http://www.rpg.net/news+reviews/reviews/rev_6386.html) just so I could run it for my players in game some years ago. And even created a Keep on the Borderlands in my NWN module along with the Caves of Chaos.

08-21-2007, 04:42 PM

Did you publish this NWN for others to run? I'd be interested in seeing it.

08-21-2007, 06:33 PM
Never published it. I ran a server for a while. Most of my D&D players went through it. Currently it's in mothballs and over 50M in size. It required 4 accessory haks plus CEP1.53. So basically, it's unplayable since I don't have the hak files and just the module (I sort of uninstalled the wrong way).

So, the moral of the story, make additional backups.