View Full Version : Keep on the Borderlands
08-21-2007, 11:41 AM
Totally had to share this.. scroll down, MAPS!
I really, really, really want to run this module again.
08-21-2007, 12:30 PM
Oh, but do those old style maps bring back memories of simpler times.
08-21-2007, 02:54 PM
For old style maps and the memories they bring back, I found a simple hex mapper at http://home.paonline.com/zaikoski/ak/TOOLS.HTM which is all I personally ever wanted in a map making program for overland maps. (I liked the old maps)
08-21-2007, 03:09 PM
Heh, I pointed to that hexmaker in another thread.
I found a hex paper maker also. You define the size of the hex and it'll print it up for you.
08-21-2007, 05:06 PM
I may actually still have a copy of the Keep module somewhere. At one point, I had 2, so one of them is likely stuck on a shelf in the library.
08-21-2007, 05:23 PM
I purchased the "Little Keep on the Borderlands" (http://www.rpg.net/news+reviews/reviews/rev_6386.html) just so I could run it for my players in game some years ago. And even created a Keep on the Borderlands in my NWN module along with the Caves of Chaos.
08-21-2007, 05:42 PM
Did you publish this NWN for others to run? I'd be interested in seeing it.
08-21-2007, 07:33 PM
Never published it. I ran a server for a while. Most of my D&D players went through it. Currently it's in mothballs and over 50M in size. It required 4 accessory haks plus CEP1.53. So basically, it's unplayable since I don't have the hak files and just the module (I sort of uninstalled the wrong way).
So, the moral of the story, make additional backups.
Powered by vBulletin® Version 4.2.2 Copyright © 2016 vBulletin Solutions, Inc. All rights reserved.