View Full Version : X-Files

08-13-2007, 09:09 PM
I don't know if there's an X-Files game out there. I'm not really interested in another game, but that show was great. On another thread people were talking about real life parroting fiction and vice-versa.

Does anyone remember the Lone Gunmen and their short-lived spin off series?

Their pilot episode (http://www.youtube.com/watch?v=kQyYuWXp3E8&eurl=http%3A%2F%2Fwc1%2Eworldcrossing%2Ecom%2FWebX %2F%2E1de535c4%2F143) aired on March 4, 2001.

08-13-2007, 10:17 PM
Nope I never saw that series.

08-13-2007, 11:21 PM
Here's one if you can read the text.
I had some difficulty there.


08-14-2007, 12:22 AM
You might take a look at GURPS and GURPS Horror. They might provide you with a decent framework for recreating the feel of X-Files. Mind you, I've never tried GURPS Horror (http://www.sjgames.com/gurps/books/horror/), but GURPS in and of itself would give you enough to go on for a modern paranormal campaign.

08-14-2007, 12:53 AM
Actually, there are several good X-Files styled games out there.
Conspiracy X (http://conspiracyx.com/)
Delta Green (for Call of Cthulhu) (http://www.eos-press.com/products.html)

are a couple that I'm keen on at the moment.

08-14-2007, 01:41 AM
X-Files makes for a great target theme, and does not need a game system specific to it. You can use games like PhishStyx suggests, or any of the generic/universal systems to take care of the mechanics of play.

What made the X-Files great (to me) is the story and the connection between the episodes, the greater conspiracy and the fun stops along the way. You can bring that to any game as a dedicated GM. :)

I've never chased it down, but I always thought it would make for great inspiration in a cmpaign.

08-14-2007, 03:15 PM
You could always do it with the Paranoia rules. :)

08-14-2007, 11:43 PM
That is an awesome suggestion! :)

Jonas Boggs
08-15-2007, 12:08 PM
Also, I don't know how you feel about D20 Modern, but the "Dark Matter" book is basically a supernatural conspiracy theory setting, or could very well be used for that.

We're getting ready to start a DM campaign here that will pretty much be a take on X-Files.

Ed Zachary
08-15-2007, 12:25 PM
The Lone Gunmen played D&D, so it's fitting that role players play them.

08-17-2007, 04:40 PM
So, who or what role plays us?

We role play exciting things, superheroes, super spies, great fantasy heroes... just greater than what we are.

So, in what reality are our 'not so exciting lives' role played?

Inquisitor Tremayne
08-20-2007, 01:25 PM
So, who or what role plays us?

We role play exciting things, superheroes, super spies, great fantasy heroes... just greater than what we are.

So, in what reality are our 'not so exciting lives' role played?

This one!

08-20-2007, 04:04 PM
You mean there are people in this reality who roleplay going to work on a daily basis, sitting in the office pushing paperwork, then going home to the ever dull hum drum life, kicking back on the recliner and watching Family Guy?

08-20-2007, 05:12 PM
The world's largest LARP. My parents played it for years. Didn't yours?

08-21-2007, 10:00 AM

So, is office drama considered 'Emo' ?

Inquisitor Tremayne
08-27-2007, 10:07 AM

So, is office drama considered 'Emo' ?

I so hope not!

Digital Arcanist
08-30-2007, 03:21 PM
I have GURPS campaign on hiatus right now, where the party comprise a team of paranormal investigators in a Seattle-like town. Almost everyone in the group has some sort of ability. I play a low-level superhero who was abducted and returned with a good percentage of my body replaced with alien crystal. I took the standard investigator build and tweaked it with some ghost powers.

The GURPS system is a good place to play a paranormal style campaign. It really works for us.

08-30-2007, 04:48 PM
So Vimachipal, did your game ever happen? And did you use the Paranoia rules? How'd it go?

08-30-2007, 04:55 PM
Ouch, I know that was my suggestion, but I wouldn't curse anyone with that game. The only thing I liked about it was keeping people IC.

08-30-2007, 04:57 PM
I really loved Paranoia; it was one of the first non-D&D/TSR games I ever really got interested in.

08-30-2007, 07:42 PM
I had some friends that really got into it, I just couldn't handle the stress of the game. It wasn't conducive to my type of roleplay.

10-09-2007, 02:26 PM
You might want to check out Alien Invasion, by my company, Reality Deviant Publications. :)

It's a good book. Perfect for X-files games. The pdf has recieved some nice reviews.
You can read some of the reviews here:

Written by Michael Tresca, Alien Invasion explores all of the above questions and more, exposing the truth about aliens and the governments role in keeping the truth of their existence from the public eye. Alien Invasion takes a look at allegedly real government projects such as Majestic 12, Project Blue Book, Excalibur, Looking Glass and Moondust.

Alien Invasion examines military installations, cults and fringe elements, such as the Raelian Movement and Ground Zero Radio. Alien Invasion gives you everything you need to run a campaign involving aliens, providing guidelines on how to handle alien investigations, abductions, the effects of crop circles on the human mind and body. Inside this book you will find new backgrounds and advanced classes, cults, feats, alien technology, templates such as the Horlock, new aliens and much much more!