PDA

View Full Version : Obi Wan Kenobi vs. Jango Fett



Inquisitor Tremayne
08-09-2007, 08:12 AM
I am in the process of statting out this fight using the Star Wars Saga edition rules.

Here are my stats for them prior to the fight on Kamino.

Obi-Wan Kenobi (Episode II)
Medium Human Male Jedi 7/Jedi Knight 5 CL 12
Destiny 2; Force 9; Darkside 0
Init +14; Senses Perception +8
Languages Basic, Shryiiwook
Defenses Ref 29 (flat-footed 26), Fort 28, Will 28; Block, Deflect, Soresu
hp 115; Threshold 28
Speed 6 squares
Melee lightsaber +18 (2d8+12) or
Melee lightsaber +13/+13 (2d8+12) with double attack
Ranged by weapon +14
Base Atk +12; Grp +14
Atk Options Double Attack, Severing Strike
Special Actions Combat Reflexes, Equilibrium, Redirect Shot
Force Powers Known (Use the Force +18): farseeing, Force slam (2), mind trick (2), move object, rebuke, surge, vital transfer
Force Techniques Force Point Recovery (2), Improved Move Light Object
Abilities Str 15, Dex 16, Con 14, Int 13, Wis 14, Cha 15
Talents Block, Deflect, Equilibrium, Redirect Shot, Severing Strike, Soresu, Weapon Specialization (lightsabers)
Feats Armor Proficiency (light), Combat Reflexes, Double Attack (lightasber), Force Sensitivity, Force Training (3), Skill Focus (Use the Force), Weapon Finesse, Weapon Focus (lightsaber), Weapon Proficiency (lightsabers, simple)
Skills Acrobatics +14, Initiative +14, Use the Force +18
Possessions lightsaber (self-built), comlink, Jedi robes, utility belt


Jango Fett (Episode II)
Medium Human Male Scout 3/Soldier 5/Bounty Hunter 4/Gunslinger 3 CL 15
Destiny 2; Force 11; Darkside 7
Init +16; Senses low-light vision; Perception +16
Languages Basic, Huttese, Mandoía
Defenses Ref 34 (flat-footed 32), Fort 33, Will 27
hp 122; Threshold 33
Speed 6 squares, fly 6 squares (jet pack)
Melee unarmed +16 (1d6+9)
Ranged blaster pistol +19 (3d6+8) or
Ranged blaster pistol +19/+19 (4d6+8) with Rapid Shot or
Ranged 2 blaster pistols +19/+19 (3d6+8) with Dual Weapon Mastery III or
Ranged 2 blaster pistols +19/+19/+19 (4d6+8) with Dual Weapon Mastery III and Rapid Shot or
Ranged blaster pistol +16/+16 (3d6+8) with Double Attack or
Ranged blaster pistol +16/+16/+16 (4d6+8) with Double Attack and Rapid Shot or
Ranged 2 blaster pistols +19/+16/+16 (3d6+8) with Double Attack and Dual Weapon Mastery III
Ranged 2 blaster pistols +19/+19/+16/+16 (4d6+8) with Double Attack and Dual Weapon Mastery III and Rapid Shot
Ranged flamethrower +18 (3d6+7, 6-square cone) or
Ranged missile launcher +18 (6d6+7, 2-square splash) or
Ranged whipcord +18 (grab)
Base Atk +14; Grp +16
Atk Options Double Attack, Double Weapon Mastery (I, II, III), Hunterís Mark, Point Blank Shot, Precise Shot
Special Actions familiar foe +2, Hunterís Target, Quick Draw, Trusty Weapon +1
Abilities Str 15, Dex 18, Con 15, Int 14, Wis 14, Cha 13
Talents Acute Senses, Armored Defense, Expert Tracker, Hunterís Mark, Hunterís Target, Improved Armor Defense, Juggernaut, Multiattack Proficiency (pistols), Trigger Work
Feats Armor Proficiency (light, medium), Double Attack, Dual Weapon Mastery (I, II, III), Quick Draw, Martial Arts I, Point Blank Shot, Rapid Shot, Weapon Focus (blaster pistols), Weapon Proficiency (pistols, rifles, simple)
Skills Endurance +14, Initiative +16, Knowledge (tactics) +14, Perception +16, Persuasion +8 (may reroll and keep better result when intimidating), Pilot +16, Stealth +11, Survival +14
Possessions Mandalorian Armor (+8 armor, +2 equipment; as battle armor with helmet package; 4 weapon attachments), blaster pistol (2), 4 stun grenades, flamethrower (5 shots), missile launcher, 4 missiles, whipcord (treat as net), wrist razor gauntlet (treat as knife), jet pack (10 charges), utility belt with medpac


Boba Fett (Episode II)
Medium Human Male Scout 1 CL 1
Force 5; Darkside 1
Init +2; Senses Perception +6
Languages Basic, Mandoía
Defenses Ref 15 (flat-footed 13), Fort 12, Will 12
hp 24; Threshold 12
Speed 6 squares
Melee unarmed +0 (1d4)
Ranged by weapon +2
Base Atk +0; Grp +0
Atk Options Point Blank Shot
Abilities Str 11, Dex 15, Con 11, Int 12, Wis 12, Cha 12
Talents Acute Senses
Feats Martial Arts I, Point Blank Shot, Weapon Proficiency (pistols, rifles, simple)
Skills Endurance +5, Initiative +7, Knowledge (tactics) +6, Perception +6, Pilot +7, Stealth +7, Survival +6
Possessions

Farcaster
08-10-2007, 01:41 PM
Boba Fett (Episode II)
Medium Human Male Scout 1 CL 1
Force 5; Darkside 1

A question from the totally Star Wars d20 uninitiated - how do characters acquire darkside points in this game? What did the boy do to get his 1 point?

Inquisitor Tremayne
08-10-2007, 02:28 PM
A question from the totally Star Wars d20 uninitiated - how do characters acquire darkside points in this game? What did the boy do to get his 1 point?

From being raised by Jango.

Just kidding. From his attitude in Episode II, I was making an assumption that he was a hot-headed kid and would have done at least one thing in his 10 years of being alive to have garnered a DSP.

Depending on the player/character it can be really easy to rack up DSPs or very difficult to gain them.

Kelbin
08-10-2007, 02:39 PM
This looking like it could be really interesting.

Inquisitor Tremayne
08-10-2007, 03:17 PM
This looking like it could be really interesting.

If you mean interesting as in REALLY FREAKING HARD! Then yes it is.

Its taking forever. By then end of the weekend I should be finished though.

Kelbin
08-10-2007, 10:21 PM
I am sure it is some work.

I hope to see how it turns out for you.

Inquisitor Tremayne
08-19-2007, 12:36 AM
Here it is!! I finally finished it!

Enjoy!

Obi-Wan Kenobi (Episode II)
Medium Human Male Jedi 7/Jedi Knight 5 CL 12
Destiny 2; Force 9; Darkside 0
Init +14; Senses Perception +8
Languages Basic, Shryiiwook
Defenses Ref 29 (flat-footed 26), Fort 28, Will 28; Block, Deflect, Soresu
hp 115; Threshold 28
Speed 6 squares
Melee lightsaber +18 (2d8+12) or
Melee lightsaber +13/+13 (2d8+12) with double attack
Ranged by weapon +14
Base Atk +12; Grp +14
Atk Options Double Attack, Severing Strike
Special Actions Combat Reflexes, Equilibrium, Redirect Shot
Force Powers Known (Use the Force +18): farseeing, Force slam (2), mind trick (2), move object, rebuke, surge, vital transfer
Force Techniques Force Point Recovery, Improved Move Light Object
Abilities Str 15, Dex 16, Con 14, Int 13, Wis 14, Cha 15
Talents Block, Deflect, Equilibrium, Redirect Shot, Severing Strike, Soresu, Weapon Specialization (lightsabers)
Feats Armor Proficiency (light), Combat Reflexes, Double Attack (lightasber), Force Sensitivity, Force Training (3), Skill Focus (Use the Force), Weapon Finesse, Weapon Focus (lightsaber), Weapon Proficiency (lightsabers, simple)
Skills Acrobatics +14, Initiative +14, Use the Force +18
Possessions lightsaber (self-built), comlink, Jedi robes, utility belt


Jango Fett (Episode II)
Medium Human Male Scout 3/Soldier 5/Bounty Hunter 4/Gunslinger 3 CL 15
Destiny 2; Force 11; Darkside 7
Init +16; Senses low-light vision; Perception +16
Languages Basic, Huttese, Mando’a
Defenses Ref 34 (flat-footed 32), Fort 33, Will 27
hp 122; Threshold 33
Speed 6 squares, fly 6 squares (jet pack)
Melee unarmed +16 (1d6+9)
Ranged blaster pistol +19 (3d6+8) or
Ranged blaster pistol +19 (4d6+8) with Rapid Shot or
Ranged 2 blaster pistols +19/+19 (3d6+8) with Dual Weapon Mastery III or
Ranged 2 blaster pistols +19/+19(4d6+8) with Dual Weapon Mastery III and Rapid Shot or
Ranged blaster pistol +16/+16 (3d6+8) with Double Attack or
Ranged blaster pistol +16/+16 (4d6+8) with Double Attack and Rapid Shot or
Ranged 2 blaster pistols +16/+16/+16 (3d6+8) with Double Attack and Dual Weapon Mastery III
Ranged 2 blaster pistols +16/+16/+16 (4d6+8) with Double Attack and Dual Weapon Mastery III and Rapid Shot
Ranged flamethrower +18 (3d6+7, 6-square cone) or
Ranged missile launcher +18 (6d6+7, 2-square splash) or
Ranged whipcord +18 (grab)
Base Atk +14; Grp +16
Atk Options Double Attack, Double Weapon Mastery (I, II, III), Hunter’s Mark, Point Blank Shot, Precise Shot
Special Actions familiar foe +2, Hunter’s Target, Quick Draw, Trusty Weapon +1
Abilities Str 15, Dex 18, Con 15, Int 14, Wis 14, Cha 13
Talents Acute Senses, Armored Defense, Expert Tracker, Hunter’s Mark, Hunter’s Target, Improved Armor Defense, Juggernaut, Multiattack Proficiency (pistols), Trigger Work
Feats Armor Proficiency (light, medium), Double Attack, Dual Weapon Mastery (I, II, III), Quick Draw, Martial Arts I, Point Blank Shot, Rapid Shot, Weapon Focus (blaster pistols), Weapon Proficiency (pistols, rifles, simple)
Skills Endurance +14, Initiative +16, Knowledge (tactics) +14, Perception +16, Persuasion +8 (may reroll and keep better result when intimidating), Pilot +16, Stealth +11, Survival +14
Possessions Mandalorian Armor (+8 armor, +2 equipment; as battle armor with helmet package; 4 weapon attachments), blaster pistol (2), 4 stun grenades, flamethrower (5 shots), missile launcher, 4 missiles, whipcord (treat as net), wrist razor gauntlet (treat as knife), jet pack (10 charges), utility belt with medpac

Boba Fett (Episode II)
Medium Human Male Scout 1 CL 1
Force 5; Darkside 1
Init +2; Senses Perception +6
Languages Basic, Mando’a
Defenses Ref 15 (flat-footed 13), Fort 12, Will 12
hp 24; Threshold 12
Speed 6 squares
Melee unarmed +0 (1d4)
Ranged by weapon +2
Base Atk +0; Grp +0
Atk Options Point Blank Shot
Abilities Str 11, Dex 15, Con 11, Int 12, Wis 12, Cha 12
Talents Acute Senses
Feats Martial Arts I, Point Blank Shot, Weapon Proficiency (pistols, rifles, simple)
Skills Endurance +5, Initiative +7, Knowledge (tactics) +6, Perception +6, Pilot +7, Stealth +7, Survival +6
Possessions


House rules in effect:
Knock down: when a character makes a successful unarmed melee attack against a target, the target is moved 1 square directly away from the attacker and knocked prone. The target may choose to make an opposed Acrobatics tumble check to remain standing and hold on to their weapon (see below). On a successful check the target may move to any adjacent square. The target suffers any damage they would receive from the attack.

A character with any martial arts feat that makes a successful unarmed attack against a target also causes the target to drop any object(s) they are holding in addition to being knocked prone. The target is also knocked 1d3 squares directly away from the attacker. Any dropped objects land 1d3 squares away from the target using the grenade deviation chart. A character with any martial arts feat that scores a critical hit with an unarmed attack against a target causes the target to instantly be knocked back (per the above rule), fall prone and drop whatever object(s) they are holding. The target cannot make an Acrobatics check to avoid being knocked prone by an unarmed critical hit

Area attacks: Whenever a character takes damage from an explosive area attack such as a frag grenade, thermal detonator, character scale missiles, or starship scale weapons, that character is knocked back 1d6 squares and knocked prone. The character also drops any weapons they are holding and they scatter using the grenade deviation chart.

The Fight!

Intro
Obi Wan moves on to the docking platform. Because he moved into Boba’s line of sight Boba gets a Perception check as a reaction. DC 5 with a –5 to the roll for distance. Boba rolls a 12 for a total of 13 (12 roll –5 modifier +6 Perception skill). He spots Obi Wan and warns Jango immediately, “Dad look!” Jango then gets a Perception Check at the same DC and the same –5 modifier plus a +2 from the warning by Boba. He rolls a 14 for a total of 27 (13 roll –5 modifier +16 skill +2 circumstance). He easily spots Obi Wan.

Roll initiative:

Obi Wan = 30
Jango = 28
Boba = 15

Round 1

Obi Wan – He knows he can’t close the distance to Jango this round so he draws his lightsaber as a move action, ignites it as a swift action and uses his standard action to fight defensively. He gains a +10 to his Reflex defense because he is trained in the Acrobatics skill.
Reflex Defense = 39

Jango – As a free action he tells Boba to get on board Slave 1. He uses 2 swift actions to quick draw both of his pistols and uses a standard action to squeeze off a few shots at Obi Wan. He rolls a 16 to hit for a total of 35. Not good enough to hit Obi’s reflex defense of 39.

Boba – Uses 2 move actions to move inside Slave 1 toward the cockpit.

Round 2

Obi Wan – He continues to fight defensively using a standard action and uses a move action to move closer to Jango.
Reflex Defense = 39

Jango – (A 1 square step or move action should be added in here because we see Jango using a move action but not moving his full movement and making a full attack. I am going to say that he is moving but not significantly enough to move out of the square he started in.) Jango uses a free action to designate Obi Wan as his Hunter’s Target. Jango now gets to add his Bounty Hunter level to his damage rolls against Obi Wan. He then uses the full attack option to double attack and rapid shot Obi. He rolls 3 attacks (2 from dual wielding +1 more from double attack). He rolls 18, 15, and 17 for totals of 34, 29, and 31. Still not good enough to hit Obis reflex defense. Jango’s shots are harmlessly deflected by Obi.

Boba – moves into the cockpit of Slave 1 and climbs into the pilots chair.

Round 3

Obi Wan – Continues to use his standard action to fight defensively and takes his move action to move closer to Jango. This puts him 1 square away from Jango.
Reflex Defense = 39

Jango – knows that it is not wise to be next to a Jedi wielding a lightsaber so he uses his swift action to fire up his jetpack and takes his move action to move 6 squares up and away from Obi. He uses his standard action to lay down some blaster fire on Obi. He rolls a 17 to hit for a total of 37. Missing Obis defense yet again.

Boba – begins to power up Slave 1 and maneuvering it into position.

Round 4

Obi Wan – now that he no longer has a target he decides to continue to use his standard action to fight defensively and uses his move action (tumbling to the side) to try to put Slave 1 in between himself and Jango to get cover.
Reflex defense = 39

Jango – Uses a standard action to shoot at Obi again, this time rolls an 18 to hit for a total of 38. Still not good enough to hit Obi. He then uses his move action to move to the tower and climb to the other side.

Boba – uses a move action to maneuver Slave 1 into position and a standard action to power up Slave 1s weapons.

Round 5

Obi Wan – he decides to only fight defensively since there are no targets for him.
Reflex defense = 39.

Jango – Since he knows he can’t hit Obi while he has that lightsaber he decides to switch tactics. He fires off his missile knowing that if he misses Obi he will still take damage from the splash area. He rolls a 15 for a total of 33 which misses Obi but he still takes half damage. Jango rolls damage for a total of 28 points. Obi wan takes 14. Since he takes damage from an area attack character scale missile he is knocked back 4 squares (1d6), knocked prone, and drops his lightsaber (see house rule). Jango takes his swift action to fire up his jetpack and move toward Obi wan.

Boba – he opens fire on Obi with Slave 1s laser cannons. He rolls a 12 for a total of 14. He misses Obi. However the starship weapons deal splash damage against character scale ground targets (I’m not sure if this is a rule or not but it works). So Obi takes half damage. Boba rolls 4d10x2 for a total of 40 points, Obi takes 20. Obi is then again knocked 3 squares backward and prone due to taking damage from the starship weapons (see house rule).

Obi Wan = 81 hp.

Round 6

Obi wan – As a move action he stands up from prone. As a reaction he makes a Perception check DC 5 to notice Jango getting the drop on him. He rolls a 10 for a total of 18. he spots Jango and readies an action to make a melee attack when Jango enters his threatened square.

Jango – Uses his move action to move into Obi Wan’s threatened square, 1 square above Obi’s head, this triggers Obi’s readied action.

Obi Wan – makes his melee attack (flying jump kick). (Whats not shown is Jango making his attack of opportunity so lets assume that he rolled a 1 and missed completely.) Obi rolls a natural 20 and hits Jango. Obi deals 1d4 +8 x 2 damage for a total of 20 points. Jango is knocked back 1 square, drops his pistols, and lands prone.

Jango – has a standard action left and decides to take a defensive position kneeling prone and fighting defensively.
Reflex Defense = 39

Boba – takes no action. Waits.

Jango = 102 hp.

Round 7

Obi Wan – uses his standard action to charge Jango making a flying jump kick melee attack at the end of his charge. Jango take his AoO and rolls a 14 for a total of 30 which hits Obi’s Reflex defense 29. (Jango grabs Obis foot from the kick and flips him). Jango deals 12 points of damage to Obi and interrupts Obis attack knocking him prone. Somehow Obi gets another standard action in here to make another melee attack and hits Jango with a kick to the head which deals 10 points of damage and knocks Jango backward 1 square and prone.

Jango – uses his move action to stand up from prone and moves 1 square to close to melee with Obi.

Boba – looks out of Slave 1 to see the action.

Obi Wan = 69 hp. Jango = 92 hp.

Round 8

Obi Wan – uses his standard action to make a prone melee kick attack (Jango misses his AoO). Obi hits and deals 9 points of damage. Jango is knocked back 1 square but able to remain on his feet. Obi then uses his move action to stand up from prone.

Jango – uses his standard action to make a haymaker melee attack and misses (blocked by Obi Wan).

Boba – waits.

Jango = 83 hp.

Round 9

Obi Wan – tries to grab Jango. He rolls a natural 20 and grabs him. (there is also an attack by Obi in here hitting Jango in the stomach but I’m not counting it).

Jango – is at –2 to attacks for being grabbed and decides to try it anyway. He makes a headbutt melee attack and rolls a 17 for a total of 31. He hits and deals 13 points of damage and sends Obi Wan backward 2 squares and prone. He then decides to use his move action to ready an action to whipcord Obi Wan should he try something other than standing up from prone.

Boba – waits.

Obi Wan = 56 hp

Round 10

Obi Wan – spots his lightsaber laying nearby so he uses his move action to stand up from prone. He uses his standard action to move light object. This action triggers Jango’s readied action.

Jango – uses a swift action to fire up the jetpack and makes his whipcord attack. He rolls a 14 for a total of 32. he hits and Obi wan is grappled. Jango then uses his move action to fly 6 squares and drag Obi wan with him. This interrupts Obis move light object and his lightsaber goes flying by just barely out of reach.

Boba – waits


Round 11

Jango – decides he is going to fly toward on of the edges of the platform to drop Obi over the side so he uses a double move action to fly toward one of the edges. He continues to drag Obi behind him.

Obi Wan – decides to get creative and make an Acrobatics check to roll into a position that will allow him to make an opposed strength check to try and pull Jango out of the sky. He rolls easily enough and braces himself. He rolls an 18 on the check. Jango rolls and gets a 14. Obi pulls Jango out of the air. Jango crashes into the ground and slides into the side of the platform. He takes 4 points of damage from falling and the jet pack takes most of the damage from the impact of hitting the side of the platform. Enough to damage it so that it tears itself free from Jango and continues to fly away until it hits a tower and explodes.

Boba – waits.

Jango = 79 hp.

Round 12

Jango – he spots his pistol laying nearby and scrambles (move action) to reach it. He then uses another move action to pick it up.

Obi Wan – double moves toward Jango.

Boba – waits.

Round 13

Jango – uses his standard action to fire off a shot at Obi. He rolls a 2 for a total of 21, missing Obi Wan.

Obi Wan – Uses his standard action to charge Jango and make a flying jump kick melee attack at the end of the charge. He rolls another natural 20 and deals another 20 points of damage to Jango. He also is knocked backward 1 square, which sends him flying over the side of the platform. “Oh, not good!” Because they are still attached by the whipcord Obi has to make a strength check to avoid being pulled over the side of the edge. The DC is 20 and Obi gets a –5 to his check because of the force of the momentum that is trying to pull him over. He rolls a 6 for a total of 3 (6 roll + 2 strength –5 modifier). Obi goes flying over the side of the platform along with Jango.



I decided to stop here because the fight is essentially over at this point.

Inquisitor Tremayne
08-29-2007, 09:49 AM
Tell me I didn't do all this work for nothing!!??

Where are all my praises from everyone telling me how awesome of a job I did on this!?

Just kidding.

Any comments what-so-ever?

Digital Arcanist
08-29-2007, 05:17 PM
Um......I'm not sure how to react to this.....

I think there should be force lightning used in every combat, regardless of whether or not anyone has to the ability to use it.

PhishStyx
08-29-2007, 05:33 PM
I'm sorry, I know next to nothing about SW D20, so I'm really not sure what to say.

You're right, it looks like a ton of work! Yeesh, I'm glad I don't do that.

Inquisitor Tremayne
08-31-2007, 12:31 PM
Um......I'm not sure how to react to this.....

I think there should be force lightning used in every combat, regardless of whether or not anyone has to the ability to use it.

Haha! Spoken like a true Star Wars power gamer!!!


I'm sorry, I know next to nothing about SW D20, so I'm really not sure what to say.

You're right, it looks like a ton of work! Yeesh, I'm glad I don't do that.

Yeah, I'm guessing that is the problem with this. Most people are unfamiliar.

Anyway, hopefully it gives you a glimpse of how the system works.

Digital Arcanist
08-31-2007, 03:25 PM
I picked up the new Saga Edition book when it hit shelves. I like the new system. The hard part is to get my friends to believe me when I say that this new system isn't like D20 and we will actually have fun.

Inquisitor Tremayne
08-31-2007, 04:20 PM
Yeah. I don't understand why everyone is so against a better rules system.

Saga is freaking awesome! The Core book feels somewhat incomplete but I know that they will cover everything else in the following supplements so I'm not concerned about it.

The new rules for Saga cover the cinematic feel of the game so much better! Not since WEG has the Star Wars RPG had that feel.

PhishStyx
09-01-2007, 12:49 AM
Yeah. I don't understand why everyone is so against a better rules system.

I'm not, but neither have I seen a version of D20 that I could call better.

What you posted above tells me that SW D20 includes Attacks of Opportunity, Wisdom and Charisma as stats (& neither one does what it's labeled as doing), classes, levels, & I'll be it has a number of the other dislikes I have for D20.

And I'm sorry, but I don't see anything "cinematic" about your sample combat. It looks like the script of a miniatures combat to me.

Inquisitor Tremayne
09-01-2007, 09:39 AM
I'm not, but neither have I seen a version of D20 that I could call better.


What you posted above tells me that SW D20 includes Attacks of Opportunity, Wisdom and Charisma as stats (& neither one does what it's labeled as doing), classes, levels, & I'll be it has a number of the other dislikes I have for D20.


And I'm sorry, but I don't see anything "cinematic" about your sample combat. It looks like the script of a miniatures combat to me.

I love people and their opinions! It always reminds me of Obi Wan's line from Return of the Jedi, "...many of the truths we cling to depend greatly on our own point of view."

Anyway, the WEG version was fun, quick paced and action packed. As much as I can't stand the rules in that game it was super fun to play and kept the action going similar to the movies. This new version of the SWRPG gets it right in my opinion.

But I don't want to diverge from the topic of this thread, so any other thoughts from anyone?

Hero
09-01-2007, 10:54 AM
I believe you did a good job, although I have not bought the Saga Edition as of yet.

My only opinion is of all 3 prequels, that was not the best fight scene. I enjoyed the fight between Obi Wan and Darth Maul the most. As short as it was, it was very intense. Maul went out like a punk though, I'd like to have seen him going out in style.

patthager
09-08-2007, 03:59 PM
It's annoying how some rpgs make 2weapon fighting so useless of a feat. What is cooler then 2 weapon fighting?!?!

Digital Arcanist
09-08-2007, 09:47 PM
3 weapon fighting is cooler!!!!

patthager
09-09-2007, 12:27 AM
that would be cool. I am just absorbing my third playthrough of KOTOR 2, and im 'absorbing' it. Its a good (incredibly simplistic) d20 spinoff. It's one of the few computer games that actually makes me feel like im playing something spunoff of d20, where many so many fail.

Inquisitor Tremayne
09-09-2007, 01:44 AM
As cool as KOTOR is I really REALLY dislike the fact that it has brought new RPGers to the game.

Don't get me wrong. We for sure need new RPGers, the more the merrier.

The problem is that this game has spoiled these new RPGers. So what they excpect of the pnp RPG is completely different from the video game.

Their expectation of that era is also completely different from what I was ingrained with as that era and that is the Tales of the Jedi comics. Which was an archaic version of Star Wars and it was great to see that. The foundations of Star Wars. But KotoR had to go put a fancy gloss over it.

Maybe I am a bitter old timer.

I really do like the KotoR games but they are seriously a power gamers wet dream.

I also agree that this was not the best fight scene. It is simply one of my favorites. And as much as I like the Darth Maul fight scene I eally like the Anakin vs. Obi Wan on Mustafar and Luke vs. Vader in RotJ better.

GBVenkman
12-01-2007, 07:36 PM
Looks great. I'll print them out and read them more fully.

I also think the Saga edition is much better than previous editions. It has that 'cinimatic' quality because it truely allows the heros to kick ass at lvl 1 since they are actually HEROS.

I don't like games that make your heros feel like they're playing WoW where everybody and their mom is an adventurer. Saga goes above this.

edit:

BTW, the clone wars cartoon shaak ti fight with grevious is imho one of the best scenes in all the movies.

Also, Obi doesn't have anything a star pilot would have. I do remember him going up against the slave I. Without any options, this Obi might bite the dust in space against Boba.

I think Obi wan should have the Talent "Force Pilot."

Inquisitor Tremayne
12-03-2007, 08:03 AM
Also, Obi doesn't have anything a star pilot would have. I do remember him going up against the slave I. Without any options, this Obi might bite the dust in space against Boba.

I think Obi wan should have the Talent "Force Pilot."

That's whats great about the Saga edition! While I agree that Obi probably couldn't be as good as a pilot that we see in the movie from the stats that I gave him or the stats that are in the book for that matter. He still has a +9 to his pilot checks.

+6 from half his level and +3 from Dex. So he is still a pretty good pilot but not being trained in the skill he has to rely on his astromech more. Which is what we DO see in the movies. Particularly the beginning of Episode III when the R4 takes over piloting to evade the missiles.

GBVenkman
12-03-2007, 11:27 PM
That's whats great about the Saga edition! While I agree that Obi probably couldn't be as good as a pilot that we see in the movie from the stats that I gave him or the stats that are in the book for that matter. He still has a +9 to his pilot checks.

+6 from half his level and +3 from Dex. So he is still a pretty good pilot but not being trained in the skill he has to rely on his astromech more. Which is what we DO see in the movies. Particularly the beginning of Episode III when the R4 takes over piloting to evade the missiles.


Good point. I do like how everybody can still get around on skills without training in it.