View Full Version : Favorite GURPS Settings
fmitchell
Wednesday 08-01-2007, 11:04 PM
While I'm on a polling spree, I'd like to find out what settings or genres GURPS players and GMs prefer.
PhishStyx
Thursday 08-02-2007, 12:59 AM
Transhuman Space by quite a long shot.
Moritz
Thursday 08-02-2007, 02:37 PM
Though I've never played it, Alternate History/Time Travel would appeal to me in a game setting. To go back in time and view other what-if worlds - rock.
Wastelander75
Saturday 08-04-2007, 01:05 PM
I would say mine is Post-Apoc,guess thats under other
Farcaster
Saturday 08-04-2007, 03:14 PM
I like the Supers system, although it is a bit on the complicated side to use. I think the hardest part for me with that system is adapting it more for a more subtle and lower powered supers game while still allowing the character to have a lot of different abilities but at lower power levels.
fmitchell
Saturday 08-04-2007, 06:21 PM
I like the Supers system, although it is a bit on the complicated side to use.
Have you seen the Supers 4th Edition PDF on e23? Not that I have, but maybe it would give more guidance than just Powers.
Unless there's something brilliant there, though, I'd shy away from GURPS as a general superhero system. The 4th edition take on psionics is interesting, and if I needed superhuman abilities in an otherwise normal- or pulp-scale game they're there, but for super-scale I'd turn to Truth and Justice, Mutants and Masterminds, or HERO (in that order).
Holocron
Wednesday 08-08-2007, 01:53 PM
I use gurps for fantasy, and I love the Yrth/banestorm setting. My friend used it for super campaigns and loved it, that was quite a while ago though so I don't know how it compares to newer super systems.
Drohem
Tuesday 11-27-2007, 04:44 PM
We ran a great GURPS Highlander campaign using the various GURPS historical books. It was awsome cutting heads off and feeling the Quickening!
Digital Arcanist
Tuesday 11-27-2007, 11:06 PM
I actually enjoy a mix of genres in my GURPS game. I see mixing genres as a test of the universal and generalness of the system.
I think its great to play a crappy super hero abducted/modified by aliens and now works in a detective agency trying to track down an assassin accused of murdering a Seelie noble. At the same time trying to stop a Seelie/Unseelie war over Central Park.
MortonStromgal
Tuesday 01-22-2008, 03:45 PM
Everything. GURPS does everything well. I wouldn't say its the best at anything but it doesn't have any glaring flaws either. If I had to pick just one I would say GURPS historical.
Drohem
Tuesday 01-22-2008, 03:57 PM
I ran a long-term GURPS Celtic campaign set in semi-historical Ireland. It was set about 20 years before the arrival of St. Patrick, IIRC. I had a lot of players over the course of the campaign, and some of the permanent players had multiple characters due to death.
I think that one of the highlights was when they traveled to an island completely composed of magical cheese. One of the players carved a whistle from the magical cheese, and a couple of others carved totems. It was totally off the cuff, but turned out to be a really great and memorable session. Also, the players resourcefulness with the magical cheese paid off in spades.
Mulsiphix
Tuesday 01-22-2008, 04:40 PM
Transhuman Space is my favorite out of what is listed. I'm halfway through it right now and am loving it, so far, above the other GURPS settings I have books for.
Braeg
Friday 01-25-2008, 02:31 AM
Illuminati University!
rabkala
Saturday 01-26-2008, 11:52 AM
It's been awhile, but my choice was infinite worlds/alternate worlds/ time travel.
vBulletin® v3.7.0 Release Candidate 3, Copyright ©2000-2008, Jelsoft Enterprises Ltd.