View Full Version : Favorite GURPS Settings

08-01-2007, 11:04 PM
While I'm on a polling spree, I'd like to find out what settings or genres GURPS players and GMs prefer.

08-02-2007, 12:59 AM
Transhuman Space by quite a long shot.

08-02-2007, 02:37 PM
Though I've never played it, Alternate History/Time Travel would appeal to me in a game setting. To go back in time and view other what-if worlds - rock.

08-04-2007, 01:05 PM
I would say mine is Post-Apoc,guess thats under other

08-04-2007, 03:14 PM
I like the Supers system, although it is a bit on the complicated side to use. I think the hardest part for me with that system is adapting it more for a more subtle and lower powered supers game while still allowing the character to have a lot of different abilities but at lower power levels.

08-04-2007, 06:21 PM
I like the Supers system, although it is a bit on the complicated side to use.

Have you seen the Supers 4th Edition PDF on e23? Not that I have, but maybe it would give more guidance than just Powers.

Unless there's something brilliant there, though, I'd shy away from GURPS as a general superhero system. The 4th edition take on psionics is interesting, and if I needed superhuman abilities in an otherwise normal- or pulp-scale game they're there, but for super-scale I'd turn to Truth and Justice, Mutants and Masterminds, or HERO (in that order).

08-08-2007, 01:53 PM
I use gurps for fantasy, and I love the Yrth/banestorm setting. My friend used it for super campaigns and loved it, that was quite a while ago though so I don't know how it compares to newer super systems.

11-27-2007, 04:44 PM
We ran a great GURPS Highlander campaign using the various GURPS historical books. It was awsome cutting heads off and feeling the Quickening!

Digital Arcanist
11-27-2007, 11:06 PM
I actually enjoy a mix of genres in my GURPS game. I see mixing genres as a test of the universal and generalness of the system.

I think its great to play a crappy super hero abducted/modified by aliens and now works in a detective agency trying to track down an assassin accused of murdering a Seelie noble. At the same time trying to stop a Seelie/Unseelie war over Central Park.

01-22-2008, 03:45 PM
Everything. GURPS does everything well. I wouldn't say its the best at anything but it doesn't have any glaring flaws either. If I had to pick just one I would say GURPS historical.

01-22-2008, 03:57 PM
I ran a long-term GURPS Celtic campaign set in semi-historical Ireland. It was set about 20 years before the arrival of St. Patrick, IIRC. I had a lot of players over the course of the campaign, and some of the permanent players had multiple characters due to death.

I think that one of the highlights was when they traveled to an island completely composed of magical cheese. One of the players carved a whistle from the magical cheese, and a couple of others carved totems. It was totally off the cuff, but turned out to be a really great and memorable session. Also, the players resourcefulness with the magical cheese paid off in spades.

01-22-2008, 04:40 PM
Transhuman Space is my favorite out of what is listed. I'm halfway through it right now and am loving it, so far, above the other GURPS settings I have books for.

01-25-2008, 02:31 AM
Illuminati University!

01-26-2008, 11:52 AM
It's been awhile, but my choice was infinite worlds/alternate worlds/ time travel.

08-28-2009, 11:49 AM
My favorite GURPS campaign is one I designed. It is a Mars-based dark-future. There are cool adventures to the Asteroid Belt to capture alien tech, trips to Earth to infiltrate government compounds and clear your names of false accusations, run-ins with space pirates based out of Eros-433, and shoot-outs with bounty hunters.

I want to play this campaign as a player not a GM!

08-28-2009, 01:00 PM
I love the Reign of Steel setting. Very satisfying for me on many different levels... post apocalyptic, which is great, a robot apocalypse, which satisfies the future tidbits they teased us with in Terminator, and the majority of it is about resistance efforts, which are some of my favorite tropes in storytelling.

11-13-2009, 04:23 PM
Horror was always my fave...Illuminated Conspiracy running a close second.

Peace & Light

Burrito Boy
11-14-2009, 05:02 PM
GURPS Conan because I'm a big Robert E. Howard fan.

12-27-2009, 01:18 AM
Twenty years ago I created a character for the mage who started the Banestorm. He's appeared in some of my fanfics. My major inspiration for him was Avatar, the irascible, older and still bolder mage of Ralph Bakshi's Wizards. If you can find him, he can help you--for a price.

What's the D.A. stand for? Don't ask! Although he knows hundreds of spells by now, his specialty (big surprise) is the Gate college, so he can be found on virtually any Earth if the Game Master feels like it. There might be more than one of him (Clones? Duplications? Versions from alternate worlds?), or different vintages of him--he does admit to some occasional time travel.

Unlike Avatar, D.A. Alvarson is not a technophobe, and is perfectly happy to use gadgets (and trade in them), though he is not a Gadgeteer. Despite his Dark Elf background, he'll work with any race. On many Earths, he holds Swiss citizenship--appropriate for his neutral, shades-of-grey worldview. His prices are generally high or very high, but he will always deliver unless the customer shows genuine bad faith. His various enterprises (guilds, magic circles, megacorporations, mercenary armies, etc) are known as the "Grey Company." He usually dresses in greys (with touches of color.)

Female characters should take note of his Lechery (9).

04-18-2010, 01:23 AM
IOU nuff said. :)

05-27-2010, 01:55 PM
I admit to being a real fan of old Errol Flynn, Robert Taylor and Stewart Granger movies. As such, Swashbucklers has a warm place in my heart. I love the little book, I admit. And this DESPITE the fact that I've never roped anyone into actually playing it save for one brief Pirate excursion as a birthday party! I also love Japan and Cliffhangers.

Verminous Countenance
07-09-2010, 08:30 PM
My group has used GURPS since , well, since it was Chainmail and Carwars/Autoduel. We've successfully and joyously used the Fantasy/Yrth setting (pre-Banestorm, we haven't played that world as of yet). So when people say GURPS doesn't do fantasy well, don't you believe them.

Supers was an obsession when it came out and we played that for several years to the exclusion of all else. We had played Champions, V and V and Heroes Unlimited before that.

I've ran Horror/Post-Catastrophe/Atomic Horror hybrid games several times that we enjoyed as much as Aftermath, Morrow Project or Gamma World.

We did a Bureau 13: Stalking the Night Fantastic setting in GURPS that went over very well even before Black Ops, Warehouse 23 and Illuminatti came out. Once those books came out, well, our campaign against the things that go bump in the night took on whole new levels of cool.

We even loved playing GURPS/Autoduel/Supers, lots of fun!

I love all the GURPS settings for the most part and freely mix and match. My players never know what to expect and it keeps them on thier toes.

01-04-2011, 12:07 PM
I've never actually gotten to play GURPS, though I own a lot of books. One of the settings I always wanted to play was horror or alternate history/time travel.

Something like Primeval, only not just limited to dinosaurs. Going back to different eras, and exploring them without the whole, "ZOMG butterfly effect!"

01-05-2011, 05:07 PM
Humm... YES! Looking over the GURPS I've got I have more Traveler than anything else, but there is more Traveler than anything else.

Since i don't actually play GURPS I tend to go for splat books to mine ideas out of and I mine omnivorously.

I've certainly gotten a lot out of GURPS. And I'll go back to that well again and again.

01-22-2011, 05:45 PM
I've done GURPS medieval, Space, and Scarlet Pimpernel but I think I enjoyed Witch World the most. My poor copy is now dead, a victim of terminal glue failure.

01-23-2011, 12:00 AM
Do you still have the pieces?

01-24-2011, 12:20 PM
I think so, there may be a few pages from the center that got lost.

01-24-2011, 12:27 PM
Cut the spine all the way off as close to the glue as you can. Take it to the nearest office store (Office Despot, Staples, etc.) They can re-bind it with a plastic comb.

09-19-2011, 03:43 AM
I like the TL 3 Fantasy setting. As a GM it is fun to add a bit of technology to the world and see what happens. I have even completely destroyed the tech while keeping the magic.

09-19-2011, 07:08 AM
I like the TL 3 Fantasy setting.

Do you mean Yrth (Caithness, Megalos, Tredroy, etc.)? Or just TL 3 Fantasy in general? (Dungeon Fantasy?)

Oddly enough, the thing I like most about Yrth is the conceit of medieval refugees reconstructing their society in an alternate Earth. The Church exists without a Pope, lords and a manorial system emerged from a random population of mostly serfs, and the non-human minorities (apart from elves, dwarves, and orcs) find niches within human society.

09-20-2011, 09:06 AM
I think I had the most fun running a GURPS: Mage the Ascension campaign. But one of the best things about GURPS is that I don't have to choose a favorite setting. Right now I'm running a supers game (based loosely on Union Dues and Secret World Chronicle), a 1930's pulp adventure with secret magic and mad science, and I'm planning a one-shot dark, gritty, psuedo-medieval fantasy.

01-28-2012, 03:03 PM
probably supers and psi in actual play. lensmen was fun.

04-23-2012, 03:15 PM
Call of Cthulhu is probably my favorite. I find GURPS handles it more smoothly than BRP, and it is one of the simplest settings to adapt to GURPS. Once you get the hang of it, you can read adventures written for BRP and convert the stats in your head.

I'm also a fan of Banestorm. I didn't expect to like it that much, but after GMing it a bit, it became my all-time favorite fantasy setting. A great concept, and very well developed.

05-03-2013, 09:58 PM
I been gaming in Kaewin's Super's campaign.

02-08-2014, 07:40 PM
I have imported much of the game master advice in the GURPS Prisoner book to many, many other campaigns.