PDA

View Full Version : So, I bought the new Delta Green book this weekend. . .



PhishStyx
07-30-2007, 08:49 PM
. . .and I'm loving what little I've gotten to read so far.

However, this has me wondering what you other Cthulhu Cultists are doing with your Delta Green games!

So folks, what's going on in the Mountains of Madness near you??

Farcaster
08-06-2007, 05:24 PM
Delta Green is a campaign for the CoC universe, right? I believe I played in that one once. What I remember best is that the GM was very put off that I lived through more than five sessions (and hadn't lost a tremendous amount of sanity either). Apparently, as a computer programmer and communications specialists for the NSA, I was supposed to be a lot more curious and a lot less into self-preservation ;)

PhishStyx
08-06-2007, 06:35 PM
I have to admit, much as I like the Cthulhu-ian mythos, I don't particularly like their notion that being insane makes you less functional.

In Unknown Armies for example, you pretty much start the game insane, manically obsessed, or otherwise delusional about something. It's just how you are, kind of like The Question (or Rorschach from The Watchmen), but you're a functioning crazy!

fmitchell
08-06-2007, 10:41 PM
I have to admit, much as I like the Cthulhu-ian mythos, I don't particularly like their notion that being insane makes you less functional.

Call it an observation from life.

Admittedly, in a run of Chaosium's Beyond the Mountains of Madness I heard about, spiralling insanity did make a few of the characters more functional, in that they all became paranoid sociopaths. The sole survivor's final act in the game was to destroy an airship full of innocents because absolutely no one must trespass into the City of the Elder Things, or the world would end. Really.

There is a distinction, though, between an empirically confirmed belief in things other people regard as delusions, and actually being delusional. It was part of Lovecraft's hypothesis, and thus Call of Cthulhu's, that truths about the universe were simply more than the human mind could bear, and a human psyche would inevitably break down under the stress. Games like Unknown Armies and Don't Rest Your Head assume the human mind can adapt, albeit with a few casualties like socially acceptable behavior or sleep. Whichever floats your boat.

PhishStyx
08-08-2007, 12:56 AM
You make an interesting point given that your sig line says almost exactly the opposite thing. :D

fmitchell
08-08-2007, 08:48 PM
You make an interesting point given that your sig line says almost exactly the opposite thing. :D

Well, yes and no. As Alice could tell you, when you fall down the rabbit hole it's vitally important to keep your wits about you. It's even more important than that to ascertain whether you're insane or reality is. If you're going mad, you need to get help; if the world is mad, you have to treat it like a demented relative at a family reunion, politely humoring it while searching frantically for the exit.

Unfortunately, skepticism is the first thing to go in real-world mental illnesses.

kiehtan
11-06-2007, 07:44 AM
If you're going mad, you need to get help; if the world is mad, you have to treat it like a demented relative at a family reunion, politely humoring it while searching frantically for the exit.

Just so you know, I'm stealing this quote. It's just too funny.

PhishStyx
11-09-2007, 12:50 PM
Say, did you guys ever get into DG? I'd like to take it out for a test drive, but my current WitchCraft game hasn't given me much opportunity to dig into it, yet.

gamehunter
01-04-2008, 02:58 PM
I have run a lot of DG games both using coc BPR system and also using nWoD. Loved it all you can't beat Mi-Go pretending to be grays, pretending to befriend the government!