Inquisitor Tremayne
Friday 07-27-2007, 10:52 AM
here are some npc stats that I have come up with.
One thing I must comment on is how incredibly fast it is to generate an npc. Virtually no time at all. Even high level npcs are incredibly easy to create!
Here they go:
Tikkes Frez Crime Lord
Medium Quarren Male nonheroic 5/Noble 2/Crime Lord 1 CL 4
Force 6; Darkside 10
Init +7; Senses low-light vision, Perception +7
Languages Basic, Dosh, Huttese, Quarrenese, Rodese, Ryl
Defenses Ref 17 (flat-footed 16), Fort 16, Will 21
hp 47; Threshold 16
Speed 6 squares, swim 4 squares
Melee unarmed +4 (1d4+1)
Ranged hold-out blaster +5 (3d4+1)
Base Atk +4; Grp +4
Atk Options
Special Actions Breathe Underwater, Expert Swimmer, Inspire Fear I
Abilities Str 10, Dex 12, Con 14, Int 13, Wis 12, Cha 16
Talents Presence, Inspire Fear I
Feats Improved Defenses, linguist, Skill Focus (Deception, Persuasion), Skill Training x3, Toughness, Weapon Proficiency (pistols)
Skills Deception +14, Gather Information +9, Initiative +7, Perception +7, Persuasion +14
Possessions hold-out blaster pistol, 3,000 credits, comlink, datapad
Garik Retired Smuggler
Medium Human Male Scoundrel 8 CL 8
Force 6; Darkside 2
Init +9; Senses darkvision, Perception +10
Languages Basic, Dosh, Huttese
Defenses Ref 21 (flat-footed 19), Fort 19, Will 23
hp 55; Threshold 19
Speed 6 squares
Melee unarmed +6 (1d4+4)
Ranged heavy blaster pistol +9 (3d8+4)
Base Atk +6; Grp +6
Atk Options Deadeye, Lucky Shot, Point Blank Shot
Special Actions Hyperdriven, Knack
Abilities Str 10, Dex 14, Con 10, Int 16, Wis 12, Cha 18
Talents Fool’s Luck, Hyperdriven, Knack, Lucky Shot
Feats Deadeye, Dodge, Improved Defenses, Point Blank Shot, Precise Shot, Running Attack, Skill Focus (Persuasion), Vehicle Combat, Weapon Focus (blaster pistol), Weapon Proficiency (pistols, simple)
Skills Gather Information +13, Mechanics +12, Perception +10, Persuasion +18, Pilot +11, Use Computer +12
Possessions heavy blaster pistol
“SP” ASP Series Labor Droid
Medium droid (5th-degree) nonheroic2/Scout 1 CL 2
Destiny 1; Force 6; Darkside 0
Init +7; Senses Darkvision, Perception +1
Languages Basic, Binary
Defenses Ref 21 (flat-footed 20), Fort 15, Will 14
hp 11; Threshold 15
Immune droid traits
Speed 6 squares (walking)
Melee claw +4 (1d4+3)
Ranged by weapon +2
Base Atk +1; Grp +4
Atk Options
Special Actions Juryrigger
Abilities Str 16, Dex 12, Con -, Int 6, Wis 11, Cha 5
Talents Juryrigger
Feats Armor Proficiency (light), Improved Defenses, Skill Focus (Endurance, Mechanics), Skill Training, Weapon Proficiency (pistols)
Skills Endurance +11, Initiative +7, Mechanics +10, Perception +6, Pilot +7
Systems walking locomotion, heuristic processor, 2 claw appendages, durasteel shell (+4 armor), vocabulator, internal comlink, magnetic feet, darkvision
Prison Guard
Medium Human nonheroic 4 CL 1
Darkside 3
Init +6; Senses Perception -1
Languages Basic
Defenses Ref 16 (flat-footed 15), Fort 12, Will 10
hp 19; Threshold 16
Speed 6 squares
Melee unarmed +5 (1d4+2)
Melee stun baton +6 (1d6+2 or 2d6+2 stun)
Ranged blaster pistol +4 (3d6)
Base Atk +3; Grp +5
Atk Options
Special Actions
Abilities Str 14, Dex 12, Con 12, Int 8, Wis 9, Cha 10
Feats Armor Proficiency (light), Improved Defenses, Improved Damage Threshold, Weapon Focus (stun baton), Weapon Proficiency (pistols, simple)
Skills Initiative +6
Possessions stun baton, combat jumpsuit, blaster pistol
Prison Captain
Medium Human male nonheroic 4/soldier 1/noble 1 CL 3
Force 3; Darkside 5
Init +8; Senses Perception +6
Languages Basic, Dosh
Defenses Ref 15 (flat-footed 13), Fort 15, Will 14
hp 28; Threshold 15
Speed 6 squares
Melee unarmed +5 (1d4+2)
Melee stun baton +6 (1d6+2 or 2d6+2 stun)
Ranged blaster pistol +6 (3d6+1)
Base Atk +4; Grp +5
Atk Options Coordinated Attack
Special Actions bolster ally, melee smash
Abilities Str 12, Dex 14, Con 12, Int 12, Wis 10, Cha 12
Talents Bolster Ally, Melee Smash
Feats Armor Proficiency (light), Coordinated Attack, Skill Training (perception, deception), Toughness, Weapon Focus (stun baton), Weapon Proficiency (pistols, simple)
Skills Deception +7, Initiative +8, Perception +6
Possessions stun baton, blast vest and helmet, blaster pistol, 4d10x5 credits
One thing I must comment on is how incredibly fast it is to generate an npc. Virtually no time at all. Even high level npcs are incredibly easy to create!
Here they go:
Tikkes Frez Crime Lord
Medium Quarren Male nonheroic 5/Noble 2/Crime Lord 1 CL 4
Force 6; Darkside 10
Init +7; Senses low-light vision, Perception +7
Languages Basic, Dosh, Huttese, Quarrenese, Rodese, Ryl
Defenses Ref 17 (flat-footed 16), Fort 16, Will 21
hp 47; Threshold 16
Speed 6 squares, swim 4 squares
Melee unarmed +4 (1d4+1)
Ranged hold-out blaster +5 (3d4+1)
Base Atk +4; Grp +4
Atk Options
Special Actions Breathe Underwater, Expert Swimmer, Inspire Fear I
Abilities Str 10, Dex 12, Con 14, Int 13, Wis 12, Cha 16
Talents Presence, Inspire Fear I
Feats Improved Defenses, linguist, Skill Focus (Deception, Persuasion), Skill Training x3, Toughness, Weapon Proficiency (pistols)
Skills Deception +14, Gather Information +9, Initiative +7, Perception +7, Persuasion +14
Possessions hold-out blaster pistol, 3,000 credits, comlink, datapad
Garik Retired Smuggler
Medium Human Male Scoundrel 8 CL 8
Force 6; Darkside 2
Init +9; Senses darkvision, Perception +10
Languages Basic, Dosh, Huttese
Defenses Ref 21 (flat-footed 19), Fort 19, Will 23
hp 55; Threshold 19
Speed 6 squares
Melee unarmed +6 (1d4+4)
Ranged heavy blaster pistol +9 (3d8+4)
Base Atk +6; Grp +6
Atk Options Deadeye, Lucky Shot, Point Blank Shot
Special Actions Hyperdriven, Knack
Abilities Str 10, Dex 14, Con 10, Int 16, Wis 12, Cha 18
Talents Fool’s Luck, Hyperdriven, Knack, Lucky Shot
Feats Deadeye, Dodge, Improved Defenses, Point Blank Shot, Precise Shot, Running Attack, Skill Focus (Persuasion), Vehicle Combat, Weapon Focus (blaster pistol), Weapon Proficiency (pistols, simple)
Skills Gather Information +13, Mechanics +12, Perception +10, Persuasion +18, Pilot +11, Use Computer +12
Possessions heavy blaster pistol
“SP” ASP Series Labor Droid
Medium droid (5th-degree) nonheroic2/Scout 1 CL 2
Destiny 1; Force 6; Darkside 0
Init +7; Senses Darkvision, Perception +1
Languages Basic, Binary
Defenses Ref 21 (flat-footed 20), Fort 15, Will 14
hp 11; Threshold 15
Immune droid traits
Speed 6 squares (walking)
Melee claw +4 (1d4+3)
Ranged by weapon +2
Base Atk +1; Grp +4
Atk Options
Special Actions Juryrigger
Abilities Str 16, Dex 12, Con -, Int 6, Wis 11, Cha 5
Talents Juryrigger
Feats Armor Proficiency (light), Improved Defenses, Skill Focus (Endurance, Mechanics), Skill Training, Weapon Proficiency (pistols)
Skills Endurance +11, Initiative +7, Mechanics +10, Perception +6, Pilot +7
Systems walking locomotion, heuristic processor, 2 claw appendages, durasteel shell (+4 armor), vocabulator, internal comlink, magnetic feet, darkvision
Prison Guard
Medium Human nonheroic 4 CL 1
Darkside 3
Init +6; Senses Perception -1
Languages Basic
Defenses Ref 16 (flat-footed 15), Fort 12, Will 10
hp 19; Threshold 16
Speed 6 squares
Melee unarmed +5 (1d4+2)
Melee stun baton +6 (1d6+2 or 2d6+2 stun)
Ranged blaster pistol +4 (3d6)
Base Atk +3; Grp +5
Atk Options
Special Actions
Abilities Str 14, Dex 12, Con 12, Int 8, Wis 9, Cha 10
Feats Armor Proficiency (light), Improved Defenses, Improved Damage Threshold, Weapon Focus (stun baton), Weapon Proficiency (pistols, simple)
Skills Initiative +6
Possessions stun baton, combat jumpsuit, blaster pistol
Prison Captain
Medium Human male nonheroic 4/soldier 1/noble 1 CL 3
Force 3; Darkside 5
Init +8; Senses Perception +6
Languages Basic, Dosh
Defenses Ref 15 (flat-footed 13), Fort 15, Will 14
hp 28; Threshold 15
Speed 6 squares
Melee unarmed +5 (1d4+2)
Melee stun baton +6 (1d6+2 or 2d6+2 stun)
Ranged blaster pistol +6 (3d6+1)
Base Atk +4; Grp +5
Atk Options Coordinated Attack
Special Actions bolster ally, melee smash
Abilities Str 12, Dex 14, Con 12, Int 12, Wis 10, Cha 12
Talents Bolster Ally, Melee Smash
Feats Armor Proficiency (light), Coordinated Attack, Skill Training (perception, deception), Toughness, Weapon Focus (stun baton), Weapon Proficiency (pistols, simple)
Skills Deception +7, Initiative +8, Perception +6
Possessions stun baton, blast vest and helmet, blaster pistol, 4d10x5 credits