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View Full Version : GURPS June 9, 2016: Dueling Wizards, Tricky Technomystics, Terrible Tomes, And More!



PnP News Bot
06-09-2016, 12:58 AM
Check out this new article from the Daily Illuminator that Steve Jackson Games posted:

June 9, 2016: Dueling Wizards, Tricky Technomystics, Terrible Tomes, And More! (http://www.sjgames.com/ill/a/2016-06-09)

http://www.sjgames.com/pyramid/v3img/pyr91.jpg (http://www.warehouse23.com/products/SJG37-2691)One of the first decisions many GURPS (http://www.warehouse23.com/products?taxons%5B%5D=558398546-sb) campaigns face is deciding what kind of magic is in the world, and how to make it more magical. Your options just got expanded, with Pyramid #3/91: Thaumatology IV (http://www.warehouse23.com/products/SJG37-2691), the latest issue of the long-running Pyramid magazine.

This installment includes an expansion of GURPS Magic (http://www.warehouse23.com/products/SJG31-0101) that describes a Metal college of magic (including dozens of new spells). The issue also features a new magical art form for GURPS Monster Hunters (http://www.warehouse23.com/products?taxons%5B%5D=558399446-sb) technomysticism that provides a new template, powers, and spirits, all with GURPS stats.

But that's not all! This volume also offers a system for wizardly duels suitable for just about any GURPS magic system (plus GURPS Psionic Powers (http://www.warehouse23.com/products/SJG37-0132)); dark alchemical brews from David L. Pulver; and much more.

Whether you're looking for new rules, sinister background artifacts, additional options for your games, or inspiration for making your setting more exciting, Pyramid #3/91: Thaumatology IV has something you can use. Pick it up individually (http://www.warehouse23.com/products/SJG37-2691), or subscribe today (http://www.warehouse23.com/products?keywords=pyramid+subscription) for this and many more months of amazement.

Steven Marsh (smarsh@sjgames.com)

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