View Full Version : GURPS February 18, 2016: Munchkin Marvel Edition Q&A With The USAopoly Team

PnP News Bot
02-18-2016, 12:26 AM
Check out this new article from the Daily Illuminator that Steve Jackson Games posted:

February 18, 2016: Munchkin Marvel Edition Q&A With The USAopoly Team (http://www.sjgames.com/ill/a/2016-02-18)

The USAopoly (http://usaopoly.com/) team shared some behind-the-scenes info with Steve Jackson Games on the game development process of Munchkin Marvel Edition (http://usaopoly.com/games/munchkin-marvel-game-edition), including game play additions, their favorite cards in the set, and the best part of working on the game.
http://www.sjgames.com/img/newsq/illq/2016/MunchkinMarvelStall.png (http://www.sjgames.com/img/newsq/illq/2016/MunchkinMarvelStall.png)
From Left to Right, Luke: Creative Director, Casey: Game Designer, Andrew W.: Content Creation Manager

SJ Games: How did you come to assemble Munchkin Marvel Edition?

Andrew W.: We're always thinking about what license would make the next great mash-up for Munchkin (http://www.worldofmunchkin.com/game/), and we try listen to what the fans are asking for. We've been really excited for a while now to explore all the iconic heroes, villains and items in the Marvel Universe (http://marvel.com/) and what they would look like as a Munchkin game.

Casey: Yes and the Marvel Universe has such rich content that couples well with the illustrative nature of Munchkin. The two seemed to go hand in hand. I think everyone at USAopoly (http://usaopoly.com/) agreed the combination was a good call.

SJ Games: What's new about the game play for this set?

Andrew W.: We have a ton of new superpowers that give players a fighting chance in taking down some of Marvel's most famous baddies. The game includes player role cards, like the cards we included in Munchkin Adventure Time (http://www.worldofmunchkin.com/adventuretime/), that also function as level trackers, which is also really cool. And then there's the Infinity Gauntlet and Gems, but I probably shouldn't say much more about that …

SJ Games: Who is your favorite Marvel character included in the set and why?

Casey: It's hard to narrow it down. I really like that all the*characters can interact with others*that don't typically cross paths within the Marvel Universe.

Andrew W.: I've always been a big fan of Spider-Man. His origin story is just such a classic. Oh, and also The Hulk, 'cause Hulk SMASH!

SJ Games: What is your favorite card from the set?

Andrew W.: I have two. The first is actually the Monster*Absorbing Man. I designed him so that he "absorbs" the material for the table you are playing on as a bonus. I like cards that can interact with the environment to create unique game play experiences. The other is the Steal a Level card Pym Particles. It makes me chuckle every time I see it, with the growing up a level and shrinking down a level!

Casey: I like the Mysterio and Venom*Monster cards. The Mysterio one is really horrible if you draw it, but it's really great if you can play it with a Wandering Monster on someone. It's probably the most detrimental card in the set in my opinion.

SJ Games: Have you worked on other Marvel themed games? How was that?

Andrew W.: Yes. I worked on Marvel RISK (http://usaopoly.com/games/risk-marvel-cinematic-universe), which was also a lot of fun but very different from making a Munchkin game. With our RISK (http://usaopoly.com/games/risk) games, we are trying to tell a specific story; explaining why various factions are fighting for control of territories on a map. With Munchkin it's a knock-down, drag-out fight to be the biggest, baddest, and best new hero in the Marvel Universe! Both are a lot of fun, but from a game designer perspective we have to be approach them in very different ways.

SJ Games: What was your favorite part of working on Munchkin Marvel Edition?

Casey: Probably getting to browse all the Marvel art and content. It was easy to get lost in their database. The artists are all so talented.

Andrew W.: I'm excited about the core set and both of its subsequent expansions coming out later this year. It was a lot of fun to map out what a whole year of Marvel Munchkin Edition content all at once and to try and put together a program that can really build on itself from one release to the next.


Fan Questions!

@ScyStorm (https://twitter.com/ScyStorm/status/674047981385977856): Are Marvel villians gonna be the "Monster" cards, amidst some more generic Munchkin-type enemies most likely?*

Andrew W.: All of the Monsters are iconic named villains from the Marvel Universe, from Spider-Man baddies like Electro and Vulture to Avengers foes like Ultron and Loki.

@ScyStorm (https://twitter.com/ScyStorm/status/674047706906497024): Does [Munchkin Marvel Edition] use Classes and Powers like Super Munchkin, or is there something new/different?*

Andrew W.: Marvel Munchkin Edition will include Powers like in Super Munchkin. Instead of Classes, there are Team Affiliations, so you can be an Avenger, Spider-Friend, or Inhuman.

@DeuceDM (https://twitter.com/DeuceDM/status/673954629982412800): Will there be X-men!?*

Andrew W.: Unfortunately, no, not at this time, but maybe in an expansion.

@Shad0fx (https://twitter.com/Shad0fx/status/673952506787958785): Will Punisher and Blade make an appearance in the base game?*

Andrew W.: They will not be in the core game, but keep an eye out for them in an expansion .*.*.


Thank's to the USAopoly team for the behind the scenes look at production. We're excited for the launch of Munchkin Marvel Edition in April!

Hunter Shelburne (hunters@sjgames.com)

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