View Full Version : Starting a Firefly Campaign

01-10-2016, 05:11 PM
Have you ever noticed that advertising for gamers is a lot like a profile on an online dating site? In this case, itís a very close parallel because Iím very picky about whom I game with as Iím an unusual GM. I am a character/narrative-driven GM, not an encounters one. We will go multiple sessions without the hint of combat, going through complex character interactions, with party members and NPCs, which doesnít jive with a lot of playersí interests. Additionally I feed off the energy of my players, the more they invest, the more immersive the game becomes for all of us, so players who sit there like a lump can bring the entire game down.

So, if any of the following are true about you, weíre not a fit and thanks for reading, no hard feelings:
- You like to play phone/tablet/laptop games when youíre not the center of attention.
- You love loud, active side conversations with the other players that often derail the game, again when youíre not the center of attention.
- Youíve ever said ďDammit, itís been an hour and Iíve not killed anything!Ē
- Youíve ever said ďWhatís up with all of this stupid dialog?Ē
- You smoke (anything) or drink (a lot) during a game.
- You hate Firefly/Serenity.
- You want to be led by the hand through the content, fed the storyline, and don't like being creative and innovative.
- You like destroying the party or game for your own amusement. You like backstabbing, stealing from the party, or in general making the game about you.
- You're a rules lawyer and or min/maxing game mechanic focused player. If the mechanics of the game, or the system, are more important than the story, you won't be a fit. This is especially true if you like arguing about the rules.
- If your idea of a gaming session is walking in, plopping your bag down, rolling initiative, and doing combat all night, youíll hate playing with me.

If you're still reading at this point then there is hope :) Iím starting a long-term Serenity campaign, using the latest Firefly Cortex Plus rule set from MW. Itís a new start in an old ĎVerse, complete with maps and lore already in place, but none of the characters will know any of it. It's post-Miranda and you will never run into Mal & Co. Nothing custom, and the system is very rules-light, which is right up my alley. Thereís an additional twist Iíve added that I am blatantly stealing from another IP, but itís minor and only applies to the earliest parts of the campaign.

I currently have 2 couples who want to play, but Iíd like a 5th player, and perhaps a 6th, if I can find people with the right fit to the group. The game will be at 6pm Wednesdays at my Hillsboro residence (large, comfortable gaming room). If youíre interested, drop me an email (macallen@gmail.com) and we can chat about it.


PS I'm posting this in 3-4 different places so you may see it elsewhere as well. I'm fishing in multiple ponds, hoping I get lucky and find the perfect gamers :)

01-10-2016, 05:35 PM
I wrapped up a four year Serenity campaign last September and l admire your straight forward approach to selecting players. Too bad this isn't an online game as l'd love to be a part of if it even if does use the Plus rules.

01-10-2016, 06:35 PM
I wrapped up a four year Serenity campaign last September and l admire your straight forward approach to selecting players. Too bad this isn't an online game as l'd love to be a part of if it even if does use the Plus rules.

Thanks! I wrapped up a 4 year campaign as well, using the old Serenity rules and needed a break. I bought the Plus rules but haven't read them yet, I tend to run system-light, but out of curiosity why do you hate the Plus rules?

I hate online tabletop gaming. I've tried, I really have, but I miss the organic face-time and it bores me to tears :(

01-11-2016, 10:25 PM
I admit l'm extremely biased about Plus from the horrific Smallville version of the rules. In Smallville, there are no physical stats like strength or agility, but the stats provide ratings to emotions instead. Like Superman has Love Lois at d12. I found the entire premise and the mechanics so preposterous that l withdrew from the original playtest of the system with MWP. Firefly is marginally better than those rules, at least there are stats for strength and not emotions, but there are no hit points. However, by this time l so dislike Plus that l have no interest in any version. Mainly the rules are too abstract and relies too much on narrative input from the players and not many players are up for that. However, based on the sorts of players you are looking for, Firefly may just work for you.

01-11-2016, 10:30 PM
I got the book today, I'll take a look. I still have the old book too, so we'll see. Thanks for the input :)