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PnP News Bot
12-27-2015, 12:09 AM
Check out this new article from the Daily Illuminator that Steve Jackson Games posted:

December 27, 2015: GURPS Year In Review: 2015 (http://www.sjgames.com/ill/a/2015-12-27)

http://www.sjgames.com/gurps/books/dungeonfantasy/barbarians/img/cover_sm.jpg (http://www.warehouse23.com/products/SJG37-0330)http://www.sjgames.com/gurps/books/action/action4/img/cover_sm.jpg (http://www.warehouse23.com/products/SJG37-0331)I'd call 2015 a productive year for GURPS. After two decades as GURPS Line Editor, I was given approval over new PDF projects and their art. This shortened the pipeline a bit, allowing us to exceed the "one single-author supplement a month" speed limit for the first time since 2012. (You may recall the "GURPS gap" from the end of 2012 to early 2014, which resulted from concentrating on Ogre (http://www.sjgames.com/ogre/).) Let's take a look at the results .*.*.

The year's frontrunner was GURPS Dungeon Fantasy (http://www.sjgames.com/gurps/books/dungeonfantasy/). The core series got organized and added GURPS Dungeon Fantasy 17: Guilds (http://www.warehouse23.com/products/SJG37-0333). The enemy got stronger or at least more disgusting thanks to GURPS Dungeon Fantasy Monsters 2: Icky Goo (http://www.warehouse23.com/products/SJG37-0329) joining the Monsters sub-series. And we launched two new sub-series, with GURPS Dungeon Fantasy Denizens: Barbarians (http://www.warehouse23.com/products/SJG37-0330) getting the honor of being the first "splatbook" and GURPS Dungeon Fantasy Treasures 1: Glittering Prizes (http://www.warehouse23.com/products/SJG37-0332) removing any doubt that you can never have enough loot.

Not that hack 'n' slash got all the support! Other kinds of power-gamers will appreciate the new magic system in GURPS Thaumatology: Sorcery (http://www.warehouse23.com/products/SJG37-1656) no matter what flavor of fantasy they like, while GURPS Powers: Enhanced Senses (http://www.warehouse23.com/products/SJG37-0150) covers superhuman gifts suited to nosy heroes in any genre. Lovers of over-the-top mayhem set in the "real world" might prefer GURPS Action 4: Specialists (http://www.warehouse23.com/products/SJG37-0331) and its redefinition of the action hero. And sensitive souls whose campaigns have a social dimension can balance the ultra-powerful and ultra-violent with GURPS Boardroom and Curia (http://www.warehouse23.com/products/SJG37-0151) (tools for describing organizations) and GURPS Social Engineering: Back to School (http://www.warehouse23.com/products/SJG37-1668) (a detailed look at teaching and learning).

It was also a good year for the not-quite-human. If the extraterrestrial is your thing, you can choose between the furry, mostly friendly race in GURPS Aliens: Sparrials (http://www.warehouse23.com/products/SJG37-1684) and the scary stuff in GURPS Monster Hunters 5: Applied Xenology (http://www.warehouse23.com/products/SJG37-0328). For those who figure that monsters are usually our own creations, there's Transhuman Space: Bioroid Bazaar (http://www.warehouse23.com/products/SJG37-6715) and Transhuman Space: Bio-Tech 2100 (http://www.warehouse23.com/products/SJG37-6716) for Transhuman Space (http://www.sjgames.com/transhuman/). And biotechnology is always just a lab accident away from GURPS Zombies: Day One (http://www.warehouse23.com/products/SJG37-1683), which spans every genre mentioned so far.

Pyramid (http://pyramid.sjgames.com/) supported all of the above, too. If you're into games with a fantastic edge, you'll want to check out #3/75: Hero's Jackpot (http://www.warehouse23.com/products/SJG37-2675), #3/76: Dungeon Fantasy IV (http://www.warehouse23.com/products/SJG37-2676), and #3/80: Fantasy Threats (http://www.warehouse23.com/products/SJG37-2680) for killing and looting; #3/78: Unleash Your Soul (http://www.warehouse23.com/products/SJG37-2678) and #3/82: Magical Creations (http://www.warehouse23.com/products/SJG37-2682) in general; and #3/81: Horrific Creations (http://www.warehouse23.com/products/SJG37-2681) if you enjoy a little darkness. Fans of the more futuristic will want #3/79: Space Atlas (http://www.warehouse23.com/products/SJG37-2679) and #3/85: Cutting Edge (http://www.warehouse23.com/products/SJG37-2685). And of course some issues are useful no matter what you're doing, like #3/77: Combat (http://www.warehouse23.com/products/SJG37-2677), #3/83: Alternate GURPS IV (http://www.warehouse23.com/products/SJG37-2683), #3/84: Perspectives (http://www.warehouse23.com/products/SJG37-2684), and #3/86: Organizations (http://www.warehouse23.com/products/SJG37-2686).

http://www.sjgames.com/pyramid/v3img/pyr83.jpg (http://www.warehouse23.com/products/SJG37-2683) http://www.sjgames.com/gurps/books/monsterhunters/monsterhunters5/img/cover_sm.jpg (http://www.warehouse23.com/products/SJG37-0328)Did you miss any of that? Well, you can buy digital products on Warehouse 23 (http://www.warehouse23.com/) even while we're on break! "I will be a completist" makes a fine New Year's resolution!

Sean Punch (http://dr-kromm.livejournal.com/)

Warehouse 23 (http://www.warehouse23.com/) News: Space Thieves .*.*. In MY GURPS?!

An alien race of fun furry kleptomaniacs could be creating mayhem for your GURPS (http://www.warehouse23.com/products?taxons%5B%5D=558398545-sb) game .*.*. but only if you pick up GURPS Aliens: Sparrials (http://www.warehouse23.com/products/SJG37-1684)! Download it now and start learning about them instantly .*.*. only from Warehouse 23 (http://www.warehouse23.com/).