View Full Version : D&D Save My Game: Player Thrills, DM Disappointments

PnP News Bot
07-20-2007, 02:20 PM

Check out this new article Wizards of the Coast posted recently:

Save My Game: Player Thrills, DM Disappointments (http://www.wizards.com/default.asp?x=dnd/sg/20070720)

07-20-2007, 04:39 PM
Man, that guy is no-holds-barred.

07-20-2007, 07:28 PM
The kid needed it.

07-21-2007, 02:26 PM
Yeah, stuff like this to me is why I make it up as I go and why it's all Hack and Slash baby. But really, what is he to expect, Middle schoolers... I mean come on, what did we really think back then, 'I want the most powerful magic item!' Oh, and I rolled another 20!

07-23-2007, 06:14 PM
Once upon a time I used to be just like that kid; I wanted my players to be just as invested in the rich detail of my world as I was. But I had to get over that. I realized one day, when I was playing and not DMing, that when I was playing I didn't care about those details, either. Unless the details came from some in-game plot source I just didn't want to hear about it.

So nowadays, that's what I do; supply the information I want/need the players to have through some in-game source. So far it has worked well, and I haven't had too many occasions to trot out the "drunken villager that seems to know an awful lot of esoteric stuff". The time that I did, the NPC turned out to be neither drunk nor a villager, but that's another story...