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kalahorinj
08-29-2015, 03:20 AM
To make your stories more interesting, you must find ways to blend the
description into the story. Descriptions that just sit there are generally
known as "narrative lumps . (http://www.youtube.com/watch?v=XztowulvKa8) " Like lumps on proverbial logs, they sit there
and do little to your story. Send those lumps to the gym and make them work out.
They can set the scene, move the plot, set the mood, foreshadow events,
give us a sense of character, whatever they have to do to get the ball (or log) rolling.

nijineko
08-31-2015, 03:17 PM
storytellers need to be able to think to themselves, "i am your density..."

http://www.dailywritingtips.com/100-exquisite-adjectives/

jpatterson
09-01-2015, 12:03 AM
This is true, and incorporating immediate events and environment and "props" into description, for both player and GM, can really spice things up and breathe life into a combat, action or even investigation scene. I always encourage my players to include details even if I didn't mention them, if they seemed reasonable, but so few ever do. "I leap toward the roof and grab the shingle advertising the inn, and use my momentum to swing forward into the bear" is way more awesome than safer but boring "I attack the bear". If a GM is like me, you might even get a to-hit bonus because its an awesome stunt!