View Full Version : The (indy)hippo has landed!

03-14-2015, 10:59 AM
Ok, I've fired the starting gun on the marketing drive for indyhippo, my publishing imprint, which stars Hoagy, a rather wonderful character drawn by the equally wonderful Gennifer Bone (http://ladyredfingers.deviantart.com/?rnrd=141896). Thanks Genn! You can find Hoagy on FB (where there's already a Sci-Fi Beta Kappa group), G+ and (soon) on Twitter. Please share widely folks!

indyhippo on G+ (https://plus.google.com/113376847012933026178/posts?hl=en)
indyhipppo design lab G+ community (https://plus.google.com/communities/103082278441538170721?hl=en)
indyhippo on Facebook (https://www.facebook.com/pages/indyhippo/1487676964829456?ref=hl)

03-18-2015, 01:00 PM
Somebody asked me whether indyhippo was a publisher, or a game dev group, or a source of advice for designers etc., and my response to him could I think serve as a mission statement, so here it is:

The indyhippo community started as a place to dump info about my GIPs, but then I thought why not make it open to everyone to join in, talk about gaming, talk about their own projects (if they're fellow designers), and generally hang out? indyhippo itself has a similar ethos: I aim for it to be not merely a publishing imprint and outlet for my games, but also a focus of innovative and socially conscious game design, similar in its perspective to that of other designers such as Avery Mcdaldno. The tagline of this community - working on something different - is related to the overall indyhippo motto, saying something different, i.e. thinking outside the box, mixing things up a bit, not simply churning out endless micro variations of previous games, which is what I see a lot of around me.
So I want to encourage other designers to think ouside the box, to provide a space where they can share ideas and get support, and possibly even collaborate with each other. You'll see in the intro section that I acknowldedge that a game is never the result of only one person's efforts, but rather an agglomeration of the contributions of many different folks. I also want to encourage 'open source' game design, or design by forum, where external contributions to a project are invited and made welcome right from the start.