View Full Version : GURPS December 21, 2014: GURPS Year In Review

PnP News Bot
12-21-2014, 12:02 AM
Check out this new article from the Daily Illuminator that Steve Jackson Games posted:

December 21, 2014: GURPS Year In Review (http://www.sjgames.com/ill/a/2014-12-21)

http://www.sjgames.com/gurps/books/howtobeagurpsgm/img/cover_sm.jpg (http://www.warehouse23.com/products/SJG37-0034) http://www.sjgames.com/gurps/books/pullingrank/img/cover_sm.jpg (http://www.warehouse23.com/products/SJG37-1667)On the 10th birthday (http://www.sjgames.com/ill/archive/August_19_2014/GURPS_Fourth_Turns_10_With_Sean_Punch) of GURPS Fourth Edition, the Ogre (http://www.sjgames.com/ogre/products/ogre6e/) rolled off into the distance and the little plants and critters it had trampled sprang back to life. Oh, sometimes it was twisted, radioactive life, but we're all gamers here – we can handle that! Which is my way of saying that after a slow-ish 2013, GURPS picked up in 2014. In fact, we averaged one single-author supplement and one issue of Pyramid (http://pyramid.sjgames.com/) a month.

First, there was a ton of straight-up "core" material useful in just about any campaign. Newcomers to the game got How to Be a GURPS GM (http://www.warehouse23.com/products/SJG37-0034) – the first-ever "how-to" guide published for GURPS by SJ Games. More seasoned hands received GMing advice in the form of GURPS Template Toolkit 1: Characters (http://www.warehouse23.com/products/SJG37-0147). And gamers of all experience levels benefited from the quick-and-easy rules for organizational intervention in GURPS Social Engineering: Pulling Rank (http://www.warehouse23.com/products/SJG37-1667) and the handy collections of traits in GURPS Power-Ups 6: Quirks (http://www.warehouse23.com/products/SJG37-0145), GURPS Power-Ups 7: Wildcard Skills (http://www.warehouse23.com/products/SJG37-0146), and GURPS Power-Ups 8: Limitations (http://www.warehouse23.com/products/SJG37-0149).

Specific genres also enjoyed a lot of support. On the fantasy side, there was GURPS Dungeon Fantasy 16: Wilderness Adventures (http://www.warehouse23.com/products/SJG37-0327), GURPS Magic: Death Spells (http://www.warehouse23.com/products/SJG37-0148), and GURPS Magical Styles: Dungeon Magic (http://www.warehouse23.com/products/SJG37-1655) .*.*. for those times when you need to get really organized, kill everything inside the dungeon and out, and take its stuff (or something like that). Higher-tech gamers got GURPS High-Tech: Adventure Guns (http://www.warehouse23.com/products/SJG37-1633) to help them with their killin' – and to keep them honest, GURPS Horror: The Madness Dossier (http://www.warehouse23.com/products/SJG37-1682), whose horrors don't care how big your gun is. And truly high-tech gamers were treated to Transhuman Space: Wings of the Rising Sun (http://www.warehouse23.com/products/SJG37-6714) (which, come to think of it, describes an organization that would work well with Pulling Rank (http://www.warehouse23.com/products/SJG37-1667)).

And as I said, Pyramid (http://pyramid.sjgames.com/) delivered. It delivered core rules concepts in the form of #3/65: Alternate GURPS III (http://www.warehouse23.com/products/SJG37-2665) and #3/70: Fourth Edition Festival (http://www.warehouse23.com/products/SJG37-2670). It delivered fantasy in #3/66: The Laws of Magic (http://www.warehouse23.com/products/SJG37-2666), #3/68: Natural Magic (http://www.warehouse23.com/products/SJG37-2668), and #3/72: Alternate Dungeons (http://www.warehouse23.com/products/SJG37-2672). And It delivered support for settings (#3/63: Infinite Worlds II (http://www.warehouse23.com/products/SJG37-2663) and #3/74: The Wild West (http://www.warehouse23.com/products/SJG37-2674)), character types (#3/64: Pirates and Swashbucklers (http://www.warehouse23.com/products/SJG37-2664), #3/67: Tools of the Trade – Villains (http://www.warehouse23.com/products/SJG37-2667), and #3/73: Monster Hunters II (http://www.warehouse23.com/products/SJG37-2673)), abilities (#3/69: Psionics II (http://www.warehouse23.com/products/SJG37-2669)), and vehicles (#3/71: Spaceships II (http://www.warehouse23.com/products/SJG37-2671)).

http://www.sjgames.com/pyramid/v3img/pyr70.jpg (http://www.warehouse23.com/products/SJG37-2670) http://www.sjgames.com/gurps/books/madnessdossier/img/cover_sm.jpg (http://www.warehouse23.com/products/SJG37-1682)So if you're sitting around during the holidays, gloating over cash tucked into cards by well-meaning family and friends, why not consider completing your collection in the new year?

Sean Punch (http://dr-kromm.livejournal.com/)

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Grab a Munchkin Christmas Greeting card (http://www.warehouse23.com/products/SJG9652) and make the holiday for that Munchkin in your life. It even has a special rule for Munchkin games!

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