View Full Version : Character Archetypes

10-25-2014, 12:15 PM
I'm creating cheat-sheets for players to use so they're not overwhelmed by options (skills, perks, spells...and equipment. Why not?) when creating characters. I'm currently using the oldest baseline - the fighter, caster, healer, and thief. So two questions:

- Is this a fast and easy way for players to sort through options?
- What do you think of the multi-genre names and categories I've chosen?

Fighter: Warrior/Soldier/Zeronaut
Caster: Wizard/Hacker/Decker
Healer: Shaman/Priest/Nanomancer
Thief: Thief/Investigator/Scoundrel

Oliver R Shead
08-14-2015, 05:37 AM
What would a Zeronaut be? Sounds interesting.

Those titles sound good. I think the problem with trying to "generic" them is that titles really are defined by their setting. A "fighter" can be called so many different things by different cultures - samurai, bushi, warrior, swordsman, man at arms, speardane, etc., etc.

I like your sci-fi names. They do sound pretty cool. And having the thief as an investigator is a cool idea.

08-15-2015, 04:00 PM
What would the superhero setting versions be?

08-22-2015, 08:12 PM
"brick" for a tough, strong, combatant type.

typical supers archetypes are: brick, speedster, flyer, blaster, mage, sneak (invisible typically), telekinetic, metamorper, elemental (light, dark, fire, ice, water, metal, wood, etc), ghost, mentalist, cosmic, mythical, animalist, naturalist, and temporal.

i probably skipped a few.