View Full Version : GURPS October 17, 2014: GURPS Fourth Turns 10 With .*.*. Kenneth Hite

PnP News Bot
10-17-2014, 12:06 AM
Check out this new article from the Daily Illuminator that Steve Jackson Games posted:

October 17, 2014: GURPS Fourth Turns 10 With .*.*. Kenneth Hite (http://www.sjgames.com/ill/a/2014-10-17)

http://www.sjgames.com/gurps/books/infiniteworlds/img/cover_sm.jpg (http://www.warehouse23.com/products/SJG31-2001)http://www.sjgames.com/gurps/books/horror/img/cover_sm.jpg (http://www.warehouse23.com/products/SJG31-1003)

I don't remember exactly which convention it was where I heard the news, but I remember exactly what I thought when Kromm and Pulver took me aside and told me that GURPS was going to get a new, unified, streamlined edition. I thought, "Glad I don't have to do that." Well, the joke was on me in part, because I got hired on as Staff Writer for Steve Jackson Games and produced a lot of suggestions that weren't used and a few that were, most noticeably the "iconic characters" for GURPS Fourth Edition. Some of their backstories confused Steve, but he gave me GURPS' backstory to rewrite anyway: I got to add random worldline creation and the SS Raven Division and about 120 pages to the "Infinite Worlds" setting in GURPS Infinite Worlds (http://gurps.sjgames.com/books/infiniteworlds/).

Then I, and about 40 pages, were cut. I bounced back, as did 30 of those pages, in GURPS Infinite Worlds: Collegio Januari (http://gurps.sjgames.com/books/collegiojanuari/) (where we got a fantasy Infinity War, between Templars and magi) and GURPS Infinite Worlds: Lost Worlds (http://gurps.sjgames.com/books/lostworlds/) (where a couple of those backstories made a comeback). This seemed like such a great model for GURPS supplements that I eventually scared up six more timelines for GURPS Infinite Worlds: Worlds of Horror (http://gurps.sjgames.com/books/worldsofhorror/), from Etruscan vampires to German killbots to everybody's zombies. This of course was a cunning scheme to support the (somewhat) new and (very) horrifying GURPS Horror (http://gurps.sjgames.com/books/horror/), which I updated profusely with splatter and crunch and 50 more all-new pages (details in the designer's notes (http://www.flamesrising.com/ken-hite-talks-gurps-horror-4e/)).

Those pages didn't include my horrifying "Madness Dossier (http://gurps.sjgames.com/books/madnessdossier/)" campaign frame from Third Edition, so I leapt-ish into action and eventually emerged with 64 pages of linguistic mind control, scorpion-men from other histories, and William S. Burroughs references.

Ten years later, I'm glad I got to do all that.

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