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View Full Version : GURPS September 16, 2014: GURPS Fourth Turns 10 With .*.*. Steven Marsh



PnP News Bot
09-16-2014, 01:08 AM
Check out this new article from the Daily Illuminator that Steve Jackson Games posted:

September 16, 2014: GURPS Fourth Turns 10 With .*.*. Steven Marsh (http://www.sjgames.com/ill/a/2014-09-16)

http://www.sjgames.com/pyramid/v3img/pyr31.jpg (http://www.warehouse23.com/products/SJG37-2631)http://www.sjgames.com/pyramid/v3img/pyr66.jpg (http://www.warehouse23.com/products/SJG37-2666)

Not to go all hipster (http://www.sjgames.com/dice/hipsterdice/), but I was into GURPS Fourth Edition before it even existed. As part of the Fourth Edition playtest, I remember the thrill of opening those secret files and poring over the new features and innovations. I recall my biggest contribution being the suggestion that Allies' and Dependents' character points should be based on a percentage of the PC's point total, rather than flat. (A 50-point sidekick is much less useful in a cosmic super-powered campaign than a street-level one!)

I'm fortunate to have been part of the "GURPS inner circle" (at least the outer inner circle) for nearly 15 years. For over half a decade, I've helmed the revamped Pyramid (http://pyramid.sjgames.com/) as a full Fourth Edition support 'zine. I'm especially proud of Pyramid #3/31: Monster Hunters (http://www.warehouse23.com/products/SJG37-2631) – where I conspired to assemble goodies for GURPS Monster Hunters (http://gurps.sjgames.com/books/monsterhunters/) before we'd even announced it – and Pyramid #3/66: The Laws of Magic (http://www.warehouse23.com/products/SJG37-2666), where at least two articles were awesome enough to be mini-supplements on their own.

Even outside the realm of Pyramid, I've done what I can to keep GURPS running as smoothly and entertainingly as possible. I believe I first proposed to Sean Punch the idea of compiling a supplement of meta-game effects you can spend character points on; he then wrote GURPS Power-Ups 5: Impulse Buys (http://gurps.sjgames.com/books/power-ups/power-ups5/), which I'd rank in my Top Ten gaming books ever. Thanks to supplements like Impulse Buys, GURPS Social Engineering (http://gurps.sjgames.com/books/socialengineering/), and GURPS Horror: The Madness Dossier (http://gurps.sjgames.com/books/madnessdossier/), I'm delighted that Fourth Edition feels at least as fresh in recent years as when I first cracked the spine on the two GURPS Basic Set (http://gurps.sjgames.com/books/basic/) hardcovers 10 years ago .*.*. or opened those secret digital files a year earlier.

Steven Marsh (pyramid@sjgames.com)
Editor of Pyramid (http://www.sjgames.com/pyramid/) Magazine

Warehouse 23 (http://www.warehouse23.com/) News: Be A Better GM .*.*. With GURPS!

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