PDA

View Full Version : indyhippo design lab



catty_big
04-01-2014, 08:21 PM
Right, I'm finally getting serious about my design workshop. I've set up a G+ community (https://plus.google.com/communities/103082278441538170721) to talk about, and get feedback on, my games-in-progress, but I welcome more general contributions from folks about game mechanics and other game design-related issues particularly pertinent to the games I'm creating (these are mainly narrative games currently- over time, I'll start working on more traditional adventuring or fantasy games). Over the coming weeks I'll be adding info about all the games that are currently in the process of being teased out of my brain and onto Word documents on my laptop. The community is public, so if you want to join, go right ahead! Oh, and there's an indyhippo website coming soon also, and a G+ community (https://plus.google.com/communities/111968537210321898246) for projects already completed and published.

Hope to see some o' y'all there :)

nijineko
04-06-2014, 01:56 PM
hmmm, narrative huh? i actually had an inspiration recently for a set of mechanics that optionally couples narrative elements to a numeric system so as to enable clear cut resolution inside the context of the narration without having to resort to tack-on systems (RPS, dice, etc.,) to resolve conflicts. it would also enable a clear system of comparative power between all the characters (PC and/or NPC).

catty_big
04-07-2014, 06:36 AM
hmmm, narrative huh? i actually had an inspiration recently for a set of mechanics that optionally couples narrative elements to a numeric system so as to enable clear cut resolution inside the context of the narration without having to resort to tack-on systems (RPS, dice, etc.,) to resolve conflicts. it would also enable a clear system of comparative power between all the characters (PC and/or NPC).

Sounds interesting. Join the community and chat about it!