View Full Version : GURPS January 28, 2014: New Magic, Personal Dimensions, More Worlds: It Must Be Pyramid!

PnP News Bot
01-28-2014, 12:01 AM
Check out this new article from the Daily Illuminator that Steve Jackson Games posted:

January 28, 2014: New Magic, Personal Dimensions, More Worlds: It Must Be Pyramid! (http://www.sjgames.com/ill/a/2014-01-28)

http://www.sjgames.com/pyramid/v3img/pyr63.jpg (http://e23.sjgames.com/item.html?id=SJG37-2663) There's one thing explorers of the limitless cosmos agree on: It has something for everyone. The just-released Pyramid #3/63: Infinite Worlds II (http://e23.sjgames.com/item.html?id=SJG37-2663) continues this tradition by unleashing the boundless power of the alternate realities. With this tome, you can tinker with Jason "PK" Levine's new GURPS advantage-based magic system, or use the new GURPS Psionic Powers expansion to carve out your own pocket dimension and really get away from it all.

You'll also get three new alternate timelines to explore, including David L. Pulver's weird-science-tinged look at WWII, and a setting whose scientists seek to harness the power of Banestorms. If getting lost in some shopping is more your speed, then Phil Masters' "Infinite Aisles" offers a cross-dimensional twist that melds world-hopping with mall-hopping.

Now is the time to book your out-of-this-world adventure or sign up to test strange new abilities! Grab Pyramid #3/63: Infinite Worlds II individually (http://e23.sjgames.com/item.html?id=SJG37-2663), or start your subscription today (http://e23.sjgames.com/search.html?keywords=pyramid+subscription&title_only=1) for many more months of suitcase-packed possibilities.


Steven Marsh (smarsh@sjgames.com)

Warehouse 23 (http://www.warehouse23.com/) News: A Paranoid's Paradise

Vie for dominance in this collectible card game from Atlas Games (http://www.warehouse23.com/info/browse-atlas.html).

On the Edge Starter Deck POP (http://www.warehouse23.com/item.html?id=AG2505) contains five decks with 60 cards and a rulebook, everything you and four friends need to get started.

Cards in each player's deck represent the resources and inhabitants of the island that may be at their disposal - from contacts in the art scene to strange alien technologies.

Cards may be common, uncommon, or rare, and are numbered for collecting.

Designed by Jonathan Tweet (http://www.warehouse23.com/search.cgi?keywords=Jonathan+Tweet) and John Nephew (http://www.warehouse23.com/search.cgi?keywords=John+Nephew).