View Full Version : Red Hand of Doom at Stanford

01-11-2014, 09:42 PM
Apparently, The Red Hand of Doom is one of the better modules Wizards of the Coast has released for 3.5. It starts a group of adventurers at level 5, and should see them hit 11 or so by the campaign's end. In the meantime, it promises to have combats, diplomacy, dungeons, dragons, and an unstoppable horde of fanatical goblins out to conquer the world. What's not to love?

Now that I've got my hands on it, I'd really like to get back into DnD and meet some people so I can actually run the damn thing. I've already found two players through the Stanford Gaming Society, but we haven't had any luck finding a third (and hopefully fourth) player yet.

We currently have a room on campus reserved for Friday evenings, but since we haven't actually started playing, rescheduling is a thing that can (and probably will) happen.

If you're interested in meeting new people, and spending a casual evening shooting the shit and killing some filthy hobgoblins, those empty spots could have your name on them.