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PeterDracos
01-01-2014, 06:51 AM
tl;dr: Dark Matter (modern conspiracy/paranormal) campaign using the EABA 2.01 rules. Pre-gen characters are available and I have no problems with teaching the system to a whole crowd of people who've never used the system before.

When a satanic cult targets a researcher from the Hoffman Institute for the Advancement of Humanity, a group of innocents are caught in the crossfire. Some of them will rise to the occasion. Having been pushed back behind the veil of truth, they will be exposed to a larger world - a world of secrets and lies, magic and science, and betrayal.

Dark*Matter is a paranormal conspiracy setting, closer to the X-Files than Call of Cthulhu. Magic exists, and several systems have been established that can control it - not that anyone will have any at the start of the game. Psionics ('mindwalking,' in Alternity and therefore Dark*Matter parlance) also exist. Aliens have visited us in the past, and may still walk among us today. So may monsters - it may take intelligence to cross the sea of stars, but an ant can walk through a doorway, even a Doorway between dimensions.

As for the system: EABA is a generic RPG engine that's designed to be very simple to use. There are a few hurdles to start with, but I know where they are so I can help you get over them. For basic play, all you need to know is that you have a certain number of dice for each attribute, a certain number of dice for each skill, any time you get +3 you drop that down to an additional die, and you take the sum of the three dice. Combat can be fast and brutal, but the longer the combat, the longer each turn is - so a non-combat character may spend the first few rounds crawling deeper into cover, but then he can run to the car, start it, and drive in for an emergency pick-up. (A combat character, on the other hand, can empty and then reload his pistol multiple times in a single turn.)

My plan is to start the characters through the Dark*Matter introductory mission (that whole 'bystanders get caught up' thing), then do a quick time-skip to after they've gone through the Hoffman Institute recruitment process. So don't worry about not knowing about lack of setting familiarity - your characters aren't that familiar with it, either. (Also, if you decide to grab a copy of the EABA rules and make a character, don't stress about gear, either. You'll have what you have on a road trip.)

After that, because one potential player asked, the mission structure will generally be something like this. The players will get a briefing about some phenomenon that the Institute wants to know more about. They'll get sent (presumably under some kind of cover; researchers and journalists are both popular) to the area to find out what's causing it. It could be a hoax. If so they'll report back. It could be aliens. It could be a young telekinetic just coming into his powers who doesn't know how to control them. It could be a rogue telepath who doesn't WANT to control them. It could be a hoax created by Aquarius to lure out members of the Hidden Order of St. Gregory to snatch them to further their plans to subvert the U.S. Constitution and advance their goal of a New World Order. Huh. Wonder what would happen if a bunch of Hoffman guys showed up instead of the priests?

The truth is out there. And who knows, maybe you can stop it!

EpicSpire
01-05-2014, 06:18 PM
I'm interested in this game. I'm not familiar with the system, and i have no problems running a pregen character, but would like to work on making my own. I have played in one of your games before... Exodus Shadowrun, i played Adrian the Social Adept. Hit me up and we can talk details.

PeterDracos
01-06-2014, 09:20 PM
Glad to hear it! So far I have one definite and two maybes, so still a little short, but we're getting there.

PeterDracos
01-10-2014, 05:04 PM
Sitting at three people who've said 'yes' and two more who've said 'maybe.' I'd like another committed player or two, but really it's time to start getting some things firmed out. My plan is for sessions to be at 7 or 8 PM EST on Saturdays - which would people prefer? (I have a game that wraps up at 5PM and has a tendancy to go late, so that's about the earliest I'd be comfortable with.)

I would also like to have our first session the first week of February. I don't intend to get any serious gaming in then, though I wouldn't mind, either. I'd instead like to finalize characters and perhaps run through some familiarization. (The EABA quickstart rules at http://www.btrc.net/images/stories/freedownloads/eabav2/EABAv201_quickstart_flat.pdf have a good way to get peoples' heads around EABA's dynamic combat turns.)

The flip side to that is I suppose I should establish clearly what rules for character generation are in use so that characters can be ready for finalization? And post the pregen characters? I'll get on that today.

Also, I started working on this post with a list of pros and cons for IRC and Roll20. But in the course of researching Roll20, I found that they'd removed many of the cons. What it boiled down to was that IRC has the advantage that I'm already there (and usually am). Roll20 has a number of features that are useful to an extent and a distraction to a further extent; which means that IRC's other advantages are I won't be tempted to use features I don't want to use.

I can get over that.

Unless there are serious objections, the campaign will use Roll20.

appleseed81
01-13-2014, 01:42 PM
Sounds like it would be a lot of fun, so you can count me in. I have some experience with roll20 but its been awhile. I'll look over the rules. Let me know if there is any role that needs filling as I have a lot of ideas.

PeterDracos
01-13-2014, 08:34 PM
Awesome. Right now MM (not on here) is working on a faceman type and soban is working on a tech/science type. A doc/forensics type would be handy, and there are no dedicated researchers or combat types yet, either. I'll PM you a link to the campaign on Roll20.

PeterDracos
01-14-2014, 03:51 AM
I don't trust any of the messages I've sent out about this campaign. It's rather annoying, but none have shown up in my 'sent messages.' If you haven't gotten an invite, please go to https://app.roll20.net/lfg/listing/11135/behind-the-lies and apply there and I'll send you an invite through Roll20.

Huh. Apparently that's off by default. Annoying.

So if I've been spamming you with PMs.....my bad!

SgtOddity
01-21-2014, 12:21 PM
Heya,

I am new to the site but and relatively new to Pen and paper (however I know the Dark Heracy rule book like the back of my hand!) but this campaign looks quite fun. If there are any spots available and if you have the patience to deal with a new comer give me a buzz!

I am familiar with Roll 20 but will need to read up on Dark Matter.

Cheers