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View Full Version : GURPS November 28, 2013: A GURPS Thanksgiving?



PnP News Bot
11-28-2013, 12:02 AM
Check out this new article from the Daily Illuminator that Steve Jackson Games posted:

November 28, 2013: A GURPS Thanksgiving? (http://www.sjgames.com/ill/a/2013-11-28)

http://www.sjgames.com/gurps/books/zombies/img/cover_sm.jpg (http://www.sjgames.com/gurps/books/zombies/)http://www.sjgames.com/pyramid/v3img/pyr54.jpg (http://e23.sjgames.com/item.html?id=SJG37-2654)

There's no e23 (http://e23.sjgames.com/) release this week, so those of us who work behind the scenes on GURPS (http://www.sjgames.com/gurps/) goodies have taken a few moments to reflect on the past several months. It's been an exciting year at the company (thanks in no small part to unloosing the behemoth Ogre (http://www.sjgames.com/ogre/) upon the world), but one of the side effects of that excitement has been that most of our victories in GURPS planning have been behind the scenes. Still, we have many things to be thankful for, and it seems like a good time of year to remind ourselves of some of them.

First, we remain amazed at the quality of contributions and discourse on the GURPS forums (http://forums.sjgames.com/forumdisplay.php?f=13). I've been a reader and contributor to many RPG groups, and the GURPS forums are among the most vibrant and active while maintaining a remarkably high signal-to-noise ratio. Over the past year, we've added a whole new subforum GURPS Resources (http://forums.sjgames.com/forumdisplay.php?f=85) which puts the cream of the crop in one easy-to-access spot. If you're looking for some of the best threads to start exploring, check out our recommendations of blogs (http://forums.sjgames.com/showthread.php?t=113371), campaigns (http://forums.sjgames.com/showthread.php?t=63756), and useful files (http://forums.sjgames.com/showthread.php?t=113480). There's certain to be something interesting, whether you're just beginning with GURPS or you're a seasoned pro.

We've also been thankful for the ongoing growth and support of Pyramid (http://www.sjgames.com/pyramid/), the monthly magazine that's especially tailored to GURPS. Even during the driest months for e23, Pyramid continued to come out, serving as the cutting edge of GURPS excitement with material by Sean Punch, Jason "PK" Levine, David L. Pulver, Phil Masters, Hans-Christian Vortisch, Douglas H. Cole, and many other incredible GURPS authors. Pure prideful bias compels me to say that every issue we release is the absolute best thing ever, but three particularly noteworthy installments are Pyramid #3/52: Low-Tech II (http://e23.sjgames.com/item.html?id=SJG37-2652), expanding on the wildly popular GURPS series (http://www.sjgames.com/gurps/books/low-tech/); Pyramid #3/54: Social Engineering (http://e23.sjgames.com/item.html?id=SJG37-2654), including a meaty piece by William H. Stoddard that expands on his award-winning supplement (http://www.sjgames.com/gurps/books/socialengineering/); and Pyramid #3/55: Military Sci-Fi (http://e23.sjgames.com/item.html?id=SJG37-2655), with gear, tactics, and loadouts perfect for saving the Earth from chitinous critters.

Finally, we're incredibly grateful that some of the amazing supplements we've been working on for many moons have been unleashed upon the world, including:

GURPS Thaumatology: Ritual Path Magic (http://e23.sjgames.com/item.html?id=SJG37-1653)
GURPS Locations: St. George's Cathedral (http://e23.sjgames.com/item.html?id=SJG37-1415)
GURPS Martial Arts: Yrth Fighting Styles (http://e23.sjgames.com/item.html?id=SJG37-1681)
GURPS Thaumatology: Chinese Elemental Powers (http://e23.sjgames.com/item.html?id=SJG37-1654)
and GURPS Zombies (http://www.sjgames.com/gurps/books/zombies/). (This one's even in hardcover, in stores now!)

And we continue to work on stuff tirelessly behind the scenes .*.*. including some items that as best I can tell are a complete mystery to fandom. (Cue mysterious music .*.*. )

So to all our loyal GURPS fans, as well as the dozens of new would-be fans finding us for the first time (http://www.sjgames.com/gurps/Lite/) every day: we thank you all .*.*. and we hope you continue to enjoy the bounty of GURPS goodness now, and for Thanksgivings to come.

Steven Marsh (smarsh@sjgames.com)

Warehouse 23 (http://www.warehouse23.com/) News: It's Said That Fish And Guests Smell At Three Days Old ...

.*.*. this crew just didn't get the hint.

In Gloom: Unwelcome Guests (http://www.warehouse23.com/item.html?id=AG1253) that's exaclty what you get, some unwanted house guests.

This expansion also includes a new family the malodorous Malone mob which comes with The Broken Arms Hotel as a Residence card to use with the Unhappy Homes (http://www.warehouse23.com/item.cgi?AG1252) expansion.

Get this and other gloomy items HERE! (http://www.warehouse23.com/info/gloom.html)