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09-10-2013, 02:02 AM
Originally posted on 09-10-2013 02:01 AM at koboldquarterly.com (http://www.koboldquarterly.com)

http://www.koboldpress.com/k/wp-content/uploads/2011/10/WhiteNecromancer_300w-200x300.jpg (http://www.koboldpress.com/k/wp-content/uploads/2011/10/WhiteNecromancer_300w.jpg)The*White*Necromancer*is all my son’s fault!
You see, my son plays in our weekly Pathfinder games and (says the proud father) is an extremely good, knowledgeable player. In fact, I often bounce ideas off him when I am working on freelance projects. But, I digress ….
My son was really intrigued with the idea of playing a*necromancer*character. He liked the idea of undead minions doing his bidding, fighting for him, and so on. As we talked about it, though, we realized that*necromancers*were almost always evil, nefarious types that are pretty hard to fit into an otherwise good-aligned party. The idea of a good, or “white”*necromancer*quickly surfaced and then lodged itself in my brain.
The idea slowly gained shape and form and eventually the*white*necromancer*debuted in Kobold Quarterly #19 (http://www.koboldquarterly.com/kqstore/index.php?main_page=advanced_search_result&search_ in_description=1&keyword=issue+19+haunts). I was extremely happy with how the class turned out and even more pleased with all the positive response the*white*necromancer*got. Later, with the popularity of Kobold Press’s New Paths line, it was only logical that the*white*necromancer*would eventually get the expanded, New Paths treatment!
Thus,*New Paths 7: The Expanded*White*Necromancer*was born!
The Expanded*White*Necromancer, due to be released Tuesday, September*
17th,*contains the full class that appeared in Kobold Quarterly of course, but it also contains new feats, new spells (be sure to check out*chain of bones) and even wo*white*necromancer*archetypes. In fact, I’m perhaps most excited about those archetypes. Let me tell you a little about them!
With their innate connection to life and death, all*white*necromancers*make great healers. That said, the*Necrotic Healer*archetype turns that up to 11! It tones down some of the focus on undead and replaces it with some cool, flavorful healing abilities. The next time your party needs a healer but no one wants to play a cleric, let ‘em give a Necrotic Healer a try instead!
Next is the Grave-Bound archetype. Instead of reducing the*white*necromancer’s focus on undead like the Necrotic Healer does, the*Grave-Bound*white*necromancer*is all about undead. In fact, the Grave-Bound archetype’s coolest feature is that it gives the*white*necromancer*an actual, fully detailed undead companion. And, not just a boring, run-of-the-mill skeleton or zombie! The Grave-Bound archetype presents six different options for an undead companion, each of which scales in power and adds abilities as the*white*necromancer gains levels, much like a druid’s or ranger’s animal companion. I’m really happy with this one and I can’t wait for people to give this archetype a try!
I could go on and on, but that’s probably enough for now. Be sure to check out*New Paths 7: The Expanded White*Necromancer*in a few weeks and let me know how it goes with your vampire, ghost, or super-charged skeleton companion. http://www.koboldpress.com/k/wp-includes/images/smilies/icon_smile.gif
Art by Chris McFann



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