View Full Version : Kobold Quarterly Old Hat Monsters: Voidlings

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07-17-2013, 03:00 AM
Originally posted on 07-17-2013 02:58 AM at koboldquarterly.com (http://www.koboldquarterly.com)

http://www.koboldpress.com/k/wp-content/uploads/2013/07/800px-Ghost_light-a-300x199.jpg (http://www.koboldpress.com/k/wp-content/uploads/2013/07/800px-Ghost_light-a.jpg)“They cannot scare me with their empty spaces
Between stars—on stars where no human race is.
I have it in me so much nearer home
To scare myself with my own desert places.” –Robert Frost
Last week, I tried to test the interest in an encounter using the two tapestry templates I presented. While the response wasn’t what I hoped for, it was enough where I will offer it either next week or possibly link it in the comments with a public Google document. I like to change topics enough to keep the column fresh, but I find myself wanting to make one more offering to the dark incomprehensible beings that rule the Dark Tapestry.
Join me after the jump for a new monster born in the darkness between stars. The voidling conceptually is a cross between a will-o’-wisp and a black hole.
Darkness is inadequate to describe how black and lightless this orb of inky nothingness is and isn’t. There’s such a madness in trying to comprehend the utter darkness before you that you hardly notice a tendril extending toward you.
Voidling CR 11
XP 12,800
CE Large outsider
Init +12; Senses darkvision 60 ft.; Perception +17
AC 30, touch 25, flat-footed 21; (+5 deflection, +9 Dex, +1 dodge, –1 size, +5 natural)
hp 88 (16d8+16)
Fort +3, Ref +12, Will +9
Defensive Abilities natural invisibility; Immune magic
Speed fly 50 ft. (perfect)
Melee negative burst +18 touch (4d8 negative energy) or tendrils +18/+18/+18/+18/+18 bludgeoning (1D8+4 each + grab)
Space 10 ft. Reach 15 ft.
Spell-Like Abilities (CL 11th; concentration (http://www.d20pfsrd.com/magic#TOC-Concentration) +15)
Constant—detect magic, see invisibility
At will—cause fear (DC 15), deeper darkness, black tentacles
3/day—reverse gravity (DC 19), quickened magic missile
1/day—horrid wilting (DC 22), waves of fatigue
Str 18, Dex 29, Con 10, Int 15, Wis 16, Cha 14
Base Atk +9; CMB +13; CMD 27
Feats Alertness, Blind-Fight, Dazzling Display, Dodge, Improved Initiative, Skill Focus (Perception), Toughness, Weapon Finesse, Weapon Focus (tendrils)
Skills Acrobatics +21, Bluff +18, Intimidation +18, Escape Artist +21, Fly +31, Perception +27, Stealth +28
Languages telepathy 60′ radius
SQ feed by darkness
Feed by Darkness (Su) Any time a voidling is within darkness, it gains fast healing 5.
Immunity to Magic (Ex) Voidlings are immune to all spells and spell-like abilities that allow spell resistance, except spells with the light descriptor.
Natural Invisibility (Ex) Voidlings are made of darkness and thus invisible in all lighting conditions that are less than full daylight.
Should these guys make it into the encounter? Do you want to see an ecology section on this? Got a topic for a future OHM article you’d like to see? Let me know what you think in the comments.

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