View Full Version : Operation: Pandora's Box

Tzim Demeh
05-26-2013, 09:19 PM
War is Hell

The year is 1941. Europe has been officially at war for two years, now. The Third Reich has conquered much of Europe, and is embroiled in bitter fighting with the Soviets to the East and the surviving Allied Powers to the West. Japan has just joined the Axis powers, showing its loyalty in a spectacular attack on the US naval base at Pearl Harbor, Hawaii. President Roosevelt, seeing little other option, has urged Congress to declare war… and Congress has complied.
Desperate Times…

Man is not the darkest thing to walk the night. Creatures who are thought to be fantasy aren’t necessarily just stories told to brighten the day or darken the night. Sometimes, a campfire tale is true.
At the fringes of society or right under the noses of authority, man has company. Vampires stalk the streets and the halls of greatness at night. Mages work miracles when no one else is looking. The fae realm intrudes, and those stolen away sometimes find themselves back. That howl you heard wasn’t necessarily a wolf. In short, stories are sometimes true, and some humans know they are not alone.
Call For Desperate Measures.

That’s where you come in. Dragged from your coffin in the day. Separated from your pack. Carefully approached by a specially-equipped team. It doesn’t matter how they came to you. It’s time to serve your country… or else.

This is a cross-over New World of Darkness game set during World War II. The game begins in January 1942. Characters may be from Changeling: the Lost, Geist: Sin-Eaters, Mage: the Awakening, Vampire: the Requiem, or Werewolf: the Forsaken. No hacks are currently in use. Characters will be made using the baseline methods for the chosen splat. I am up on http://www.obsidianportal.com/campaigns/o-pb.

While this game will be set during a major war, and likely involve large amounts of conflict, characters must be multi-dimensional. This will not be superpower hack and slash with monsters. I expect a fair amount of roleplaying, problem-solving, and creative thought. I am very flexible, as far as responding to what players want to do, but I do expect a fair amount of flexibility in return.