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PnP News Bot
05-13-2013, 12:00 AM
Check out this new article from the Daily Illuminator that Steve Jackson Games posted:

May 13, 2013: Expand Your Vehicular Possibilities! (http://www.sjgames.com/ill/a/2013-05-13)

http://www.sjgames.com/gurps/books/vehiclesexpansion1/img/cover_sm.jpg (http://e23.sjgames.com/item.html?id=SJG30-6541) Supercavitating submarines! Magnetic sails! Stargates! Windmills! .*.*. Windmills? Sure, why not! Windmills are cool!

All these and more are additional vehicular options presented in GURPS Classic: Vehicles Expansion 1 (http://e23.sjgames.com/item.html?id=SJG30-6541), newly released to e23 (http://e23.sjgames.com/). This supplement adds to the possibilities of GURPS Vehicles (http://e23.sjgames.com/item.html?id=SJG30-6505), the ultimate sourcebook for GURPS Third Edition craft construction. Written by noted mechanical mastermind David L. Pulver, GURPS Classic: Vehicles Expansion 1 augments your garage with even more awesome choices even windmills!

Steven Marsh (smarsh@sjgames.com)

Warehouse 23 (http://www.warehouse23.com/) News: Game Over

Control the marker of Cthulhu!

The Cthulhu Sherpa (http://www.warehouse23.com/item.cgi?SJG5205) marker case was inspired by Cthulhu Dice (https://www.warehouse23.com/info/cthulhu-dice.html).

It's available in limited quantities from Warehouse 23 (http://www.warehouse23.com/) only.