View Full Version : Gods of Madness

Alex Cummings
04-18-2013, 01:33 PM
I'm trying to get players together for a more serious Pathfinder campaign

The inspiring theme is MGM horror classics. In this world monsters walk side by side with people. While the Human, Dwarven, and Elf races are there for familiarity the rest of the player races are inspired by MGM horror monsters; Vucari are demi-werewolves, Dhampir are of course dracula inspired, Gillmen from the Advanced Race Guide are visually more like The Creature from the Black Lagoon, The Listless are descendants of creatures similar to Frankensteinís Monster. Although horror is the backbone of the setting the premise is more about politics and espionage. With the game itself being of a serious tone I hope to recruit players serious about the roleplaying and mystery-solving aspect.

The Summary goes as follows;
Elestra is a land where the monsters have won.
Centuries ago the old gods were cut off from the material plane. They were replaced with newly ascended deities but the scars of the ancient conflict still mar the land and taint the blood of the people. Races with the blood of monsters live and rule the continent
You are an Ender, an elite enforcer that works within the law outside the law, a silent shadow that maintains the integrity and loyalty of the ruling class. Enders peer and strike at places out of the normal reaches of pathfinders, bannermen and guards destroying the seeds of dissent and corruption before they are sown.
But a dark force lingers in the wake of the newly crowned king threatening to plunge Elestra deeper into darkness. You must seek out and stop this force before itís corrosive touch unravels the fragile order that holds Elestra together.

The plot starts with a module mission before arriving to a murder mystery.
I don't intend to actually start the game for another month. I keep track of most things using Obsidian portal.