PDA

View Full Version : Kobold Quarterly Magical Trinkets



PnP News Bot
02-14-2013, 01:12 AM
Originally posted on Thursday 02-14-2013 02:01 AM at koboldquarterly.com (http://www.koboldquarterly.com)

http://www.koboldquarterly.com/k/wp-content/uploads/2013/02/Richard_Earlom_-_A_Blacksmiths_Shop-212x300.jpg (http://www.koboldquarterly.com/k/?attachment_id=15044)
Compared to high-level characters, low-level ones are poor, and the rewards for their efforts meager. Slaying that ogre might have been a great challenge for an intrepid group of 2nd-level adventurers, but its treasure hoard isn’t anything to write home about—coins, an acid flask, some semi-precious gems, and another scroll of cure light wounds. The excitement of a gleaming enchanted blade or a magic cloak is levels away. Though the Pathfinder core rules don’t contain many nonconsumable magic items priced for low-level rewards, the magic item creation rules provide some flexibility to address this issue.
Skill bonus items are a good bargain at a low bonus. Magic items that provide a competence bonus to a skill are priced at the bonus squared × 100 gp. For a low-level character, even a small bonus can make a difference. The cost can be further reduced by applying the rule that an item requires a specific skill to function, further reducing the skill price by 10%.
Those 0-level, 1st-level, and 2nd-level spell effects are also reasonably priced when limited by charges per day. While a command word activated item of a 2nd-level spell at caster level 3 would be worth 10,800 gp, if that item has only one charge per day, it is priced at 2,160 gp. Combined with a minor skill bonus to provide a permanent magical effect, a one use per day magic item can be an interesting and useful tool in the right player’s hands. Don’t forget that the second ability costs 50% more than it normally would, but using a +1 skill bonus as a second ability is still only 150 gp.
The rules also suggest that an item’s final price should be reduced by 30% if the item requires a specific alignment or class to function. While applying this rule for player-created items designed to suit that player seems to go against the spirit of the rule, it is less of a concern for gamemasters.
These are some examples of magic items designed using the Pathfinder core rules that all come in at under 2,000 gp.
Bruiser Belt
Aura faint transmutation; CL 1st
Slot belt; Price 510 gp; Weight 1 lb.
Requirements Craft Wondrous Item, enlarge person; Cost 255 gp
Once per day as a standard action that does not provoke attacks of opportunity, the wearer can shout the command word to activate the effects of an enlarge person spell on herself for 1 minute. The wearer also gets a continuous +1 competence bonus to Intimidate checks.
Fleet Boots
Aura faint transmutation; CL 1st
Slot boots; Price 940 gp; Weight 1 lb.
Requirements Craft Wondrous Item, expeditious retreat; Cost 470 gp
Once per day as a standard action that does not provoke attacks of opportunity, the wearer can speak the command word to activate the effects of an expeditious retreat spell on herself for 1 minute. The wearer also gets a continuous +2 competence bonus to Acrobatics checks.
Helm of Valor
Aura faint enchantment; CL 3rd
Slot head; Price 1,662 gp; Weight 3 lbs.
Requirements Craft Wondrous Item, aid; Cost 831 gp.
Once per day as a standard action that does not provoke attacks of opportunity, the wearer can speak the command word to activate the effects of an aid spell (caster level 3) on herself for 3 minutes. This ability only functions if the wearer is lawful good. The wearer also gets a continuous +1 competence bonus to Sense Motive checks.
Master Weaponsmith’s Hammer
Aura faint transmutation; CL 1st
Slot —; Price 1,440 gp; Weight 2 lbs.
Requirements Craft Wondrous Item, mending; Cost 720 gp
This hammer provides a +2 competence bonus to Craft (Weaponsmith) checks. When used to repair weapons with the broken condition, it restores 1d4 damage per ten minutes of work on a successful Craft check. It can also repair the broken condition of magic weapons with a caster level equal to or less than the user’s character level.
Pouch of Magic Stones
Aura faint transmutation; CL 1st
Slot —; Price 1,200 gp; Weight 1 lb.
Requirements Craft Wondrous Item, magic stone; Cost 600 gp
This leather pouch holds up to ten stones or sling bullets. The first ten stones or bullets retrieved from the pouch each day are imbued with the effect of a magic stone spell.
Princeling’s Circlet
Aura faint enchantment; CL 1st
Slot head; Price 870 gp; Weight —
Requirements Craft Wondrous Item, command; Cost 435 gp
Twice per day as a standard action that does not provoke attacks of opportunity, the wearer can issue a command (DC 11) as if cast by a 1st-level caster. The wearer also gets a continuous +1 competence bonus to Diplomacy checks.




Find this (http://www.koboldquarterly.com/k/front-page15043.php) and other great articles at koboldquarterly.com (http://www.koboldquarterly.com/).