View Full Version : skull and shakles AP

01-01-2013, 08:40 PM
Greetings all,
Im going to be starting up the skull and shakles ap in january. Looks like about the 3rd week or so. This game will meet sundays several times a month. Character generation will be either 2d6+6 roll six times or heroic 26pt point buy. Atm the party needs a healer and an arcane caster. The best option for a healer being either a priest, cleric or oracle (life). A druid could also work but you would lose channel energy so a lot of your spells would go for healing. As far as arcane, the sorcerer is a natural but wizard, alchemist or magus is also good. Paladins and cavaliers are not a good fit for this campaign and witches and demonoligists are available only to npcs.

As this is a seagoing campaign i strongly suggest skills usefull on/off a boat like climb, diplomacy, knowledge geography, knowledfe local, profession sailor, craft either carpentry or shipwright as well as swim. We will be using the optional backgrounds and occupations found at the piazo srd website as well as traits. The player can sellect 2 traits as well as one campaign skull & shakles trait.

As far as races most are open but if your concept is a sideshow act for the circus then find a circus to run it in please.

01-02-2013, 11:50 PM
This is going to be a tabletop game in the los angles, CA area. It will not be a play by post or maptools game. This will be an actualy dice in hand game with players arround a table. /gasp . . . Yes people actually still do that.