PDA

View Full Version : Kobold Quarterly Creature Comforts: Frost Giants (Part 3)



PnP News Bot
12-17-2012, 01:12 AM
Originally posted on Monday 12-17-2012 02:01 AM at koboldquarterly.com (http://www.koboldquarterly.com)

http://www.koboldquarterly.com/k/wp-content/uploads/2012/11/800px-Wooly_Mammoths-300x100.jpg (http://www.koboldquarterly.com/k/wp-content/uploads/2012/11/800px-Wooly_Mammoths.jpg)
With each installment of Creature Comforts, we take a deeper look into a legendary monster that adventurers might encounter while journeying through the world. In this installment, we bring you some magic items, plus another creature you can add to your game. You can see more about frost giants in part 1 (http://www.koboldquarterly.com/k/front-page14256.php) and part 2 (http://www.koboldquarterly.com/k/front-page14341.php).Magic ItemsNarwhale Wand
The Narwhale wand is a rare artifact among the frost giants and it is usually found only in the hands of a mighty clan chief, shaman, or herald of the flame. The twisting horn shaft of the wand is as long as 6 ft., making this a full staff in the hands of a human-sized creature. The wand always glints and sparkles as if constantly covered in a thin layer of frost. It is also quite cold to the touch, but only enough to be uncomfortable to those not immune to cold.
Spells: drift 2/day (no charges used); snowblind 2/day (no charges used); freeze bolt (as lightning bolt except cold damage)
Spear of Thurgrim
This +2 weapon is used as a standard, one-handed spear in the hands of a frost giant. To human-sized creatures, this weapon counts as a lance, being that it is nearly 12 ft. long. The spear is a long metallic pole that is icy to the touch, and it has a jagged head that looks like a massive ice sickle with a butt that has a blunt hammer head on it.
Special Abilities: If struck by the tip, the target must make a DC 20 Reflex save or be slowed for 1d4 rounds. If the hammer strikes the ground and the ground is covered with ice, everyone in a 20-ft. radius except the wielder has to roll a DC 20 Reflex save or fall to the ground. It takes one full action to get up.The wielder may use this ability up to two times per day.
Herald of the Fire Bracers
These +3 AC, +10 fire resistance bracers, usually made out of leather and dragon scale, have very intricate detailwork, and some actually have the previous owners’ names etched on them.
Axe of the Glaciers
This two-handed axe is a two-handed weapon for a standard humanoid but requires a minimum of 18 Strength to wield it. A +2 frost and thundering weapon, the axe of the glaciers looks like a standard large metal two-handed axe until the activation word is said. The word is on the shaft of the weapon: Thunderfrost. Once the word is spoken, an icy mist surrounds the axe and the axe head has lightning arcs running across its surface, acting as a light spell but causing no harm. This effect lasts for 10 minutes and can be used an unlimited number of times.
Snow Giant**** CR 6
XP 2,400
NE Large humanoid (http://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types) (giant (http://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types))
Init 0; Senses low-light vision (http://www.d20pfsrd.com/gamemastering/special-abilities); Perception (http://www.d20pfsrd.com/skills/perception) +8
DEFENSE
AC 22, touch (http://www.d20pfsrd.com/gamemastering/combat) 9, flat-footed (http://www.d20pfsrd.com/gamemastering/conditions) 22 (+3 armor (http://www.d20pfsrd.com/basics-ability-scores/glossary), +1 shield +9 natural (http://www.d20pfsrd.com/basics-ability-scores/glossary), –1 size (http://www.d20pfsrd.com/basics-ability-scores/glossary))
hp 86 (9d8+45)
Fort +12, Ref +3, Will +6
Defensive Abilities rock catching (http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules); Immune cold; Vulnerability to fire
OFFENSE
Speed 40 ft.
BAB +6/+1
Melee great axe +12/+7 (1d12+6/x3) or 2 slams +12 (1d6+6)
Ranged javelin +6/+1 (1d6+6/×2)
Space 10 ft.; Reach 10 ft.
STATISTICS
Str 24, Dex 10, Con 20, Int 10, Wis 14, Cha 10
Base Atk +6; CMB 14; CMD 24
Feats Cleave, Great Cleave, Power Attack, Shield Bash, Martial Weapon Proficiency (great axe)
Skills Climb (http://www.d20pfsrd.com/skills/climb) +8, Perception (http://www.d20pfsrd.com/skills/perception) +8, Stealth (http://www.d20pfsrd.com/skills/stealth) +4 (+8 snow), Survival (http://www.d20pfsrd.com/skills/survival) +8; Racial Modifiers +4 Stealth (http://www.d20pfsrd.com/skills/stealth) in Snow
Languages Common, Giant




Find this (http://www.koboldquarterly.com/k/front-page14514.php) and other great articles at koboldquarterly.com (http://www.koboldquarterly.com/).