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Ed Zachary
Monday 10-01-2007, 05:20 AM
((I'm assuming that Roh will still need to move a bit to get into battle, so only a single attack. If he gets more, let me know. But here it is...))
Roh grabs his whip dagger as he nears the dragon and strikes out as soon as he can at it (remaining 15 feet away).
Attack: 16+(d20=16) = 32 for 6+(d6=3) = 9 damage.
Full attacks, it will be as you're standing next to the Dragon.
essyx
Monday 10-01-2007, 08:16 AM
Note: You saw that the Dragon was holding the Evil Black Trident at the end of its wing and did not try to hit you with it.
Next round Typhon, Ghezryln and Roh can enter the battle, and Adara can use her Call Lightning Storm spell.
Adara will stay as firmly attached to Ghez as possible, and when gets within range of the Dragon, will cast the spell, Lightning Storm (will not attack unless there is noone actually touching the Dragon. If the Dragon is unavailable/being hit, will look for a secondary target, like the automaton, or Tronja, if either is available/in range.)
Zane
Monday 10-01-2007, 11:05 AM
Full attacks, it will be as you're standing next to the Dragon.
Roh will stop his run a little short then (to keep the 15 foot distance) and unleash his attacks.
Attack #1: 14+(d20=16) = 30 for 6+(d6=3) = 9 damage.
Crack of fate attack: 14+(d20=12) = 26 for 6+(d6=4) = 10 damage.
Attack #2: 9+(d20=17) = 26 for 6+(d6=6) = 12 damage.
Ed Zachary
Monday 10-01-2007, 12:36 PM
This is what has happened so far, and what is happening:
After the group arrived at the ledge at the end of the tunnel, you spotted the Dragon and it spotted you.
Ten of you headed left toward the Dragon and Golem, and only Vi (as a Will-O-Wisp) headed right to hunt for Ziggy.
One other thing you've noticed in the cavern is at least a dozen flame geysers (2 ft diameter hole). They are mostly dormant, but occasionally erupt in a 20 foot tall spout of flames for a round, then stop.
After two rounds of moving toward each other, Sorrel engaged the Dragon during the third round. It breathed on him from maximum distance, then made a full attack. Round three will be done when I get Sorrel's attack and his intent for the fourth round.
In the fourth round Sorrel (if he's not hurt too bad), Typhon, Ghezryln (and Adara) and Roh will all be able to attack the Dragon. Adara needs to choose whether she will Call Lightning on the Dragon, possibly risking one of her allies. Ghezryln already indicated he's going after the wing holding the Evil Black Trident, to disarm it.
Moadin and twopins are running lower and slower than the others, toward the Iron Golem.
Jannys, Kadion and Semaria are behind the other fighters, and will be able to cast medium range (100+10/Lev ft) spells at it the next (fifth) round.
At the end of the fourth round Vi will have spotted an area with some magic near where Twopins said Ziggy would be. She can cast her Dispel Magic the sixth round after she moves a bit closer.
For the Fourth Round:
I need actions and/or attack rolls from Sorrel (third round too), Typhon, Ghezryln, Roh and Adara.
Ed Zachary
Monday 10-01-2007, 12:39 PM
Roh will stop his run a little short then (to keep the 15 foot distance) and unleash his attacks.
Attack #1: 14+(d20=16) = 30 for 6+(d6=3) = 9 damage.
Crack of fate attack: 14+(d20=12) = 26 for 6+(d6=4) = 10 damage.
Attack #2: 9+(d20=17) = 26 for 6+(d6=6) = 12 damage.
The Dragon is HUGE enough for the four of you to surround it and make your attacks.
Three hits for 31 hp damage.
essyx
Monday 10-01-2007, 01:55 PM
SO, assuming that the ledge is is supporting the Dragon, will do Soften Earth and Stone at the edge of the ledge, underneath the dragon. (directly underneath, and to 5 feet on either side. Will go as deep as possible if I can.) Assuming that the weight of the dragon will affect the softness of the stone.
Or, if Dragon is in air, will start Lightning storm spell if not already done so (i.e.-stormy weather in the air down here.) After 2 rounds of others attacking, will shout across the headband-width (sorry, had to pun like that <grin>) BACK AWAY! STORM COMING!
And will do this as well, any time there is a regroup, or the dragon looks like it's about to breathe fire (if I get an attack first.)
I'm not sure how many bolts I can do in one round, but am willing to expend them all (I know, 3d6 per, etc.) to keep dragon from breathing flame, again.
TO MONK: Please keep me away from the mouth of that thing. I'd rather not be a toasted snack for it.
Anaesthesia
Monday 10-01-2007, 06:34 PM
I'm casting Holy Smite at the Dragon.
4d8 damage=21. Will save is partial (if succeds, takes half and isn't blinded)
Ghezryln
Monday 10-01-2007, 07:06 PM
In the fourth round Sorrel (if he's not hurt too bad), Typhon, Ghezryln (and Adara) and Roh will all be able to attack the Dragon. Adara needs to choose whether she will Call Lightning on the Dragon, possibly risking one of her allies. Ghezryln already indicated he's going after the wing holding the Evil Black Trident, to disarm it.
You're damn straight... I'm going to take the trident away from it.
The dragon and I make opposed attack rolls.
16+(d20=9)=25
Typhon
Monday 10-01-2007, 07:14 PM
I'm going to take the dragon out, I want to fight it head on.
Attack: 25/25/20+(d20=20.crit/5/17.crit)=45/30/37
Damage: 24+(2d8=9/12/10)=33x2=66/36/34x2=68 (total=170)
Ghezryln
Monday 10-01-2007, 07:17 PM
I'm going to take the dragon out, I want to fight it head on.
Attack: 25/25/20+(d20=20.crit/5/17.crit)=45/30/37
Damage: 24+(2d8=9/12/10)=33x2=66/36/34x2=68 (total=170)
Holy cow... I know where the numbers came from, but I'm still in awe!
Ribe
Monday 10-01-2007, 08:41 PM
Congrats to Sorrel, he is first to get hit by the Dragon.
It has already taken 21 hp of damage from Typhon's arrow.
While it is still 120 feet away it breathes fire at him...
10d10=57 hp fire, Reflex Save DC=21
Note: You now have (96-57=39) points of Protection From Fire left, (96-29=67) points if you save.
Claw: 27+(d20=08)=35... Damage: 5+(2d6=8)=13
Claw: 27+(d20=07)=34... Damage: 5+(2d6=5)=10
Bite: 27+(d20=10)=37... Damage: 10+(2d8=13)=23
Tail: 27+(d20=16)=43... Damage: 15+(2d6=4)=19
Total Damage: 65 hp
Sorrel, you get a full attack this round.
Note: You saw that the Dragon was holding the Evil Black Trident at the end of its wing and did not try to hit you with it.
Next round Typhon, Ghezryln and Roh can enter the battle, and Adara can use her Call Lightning Storm spell.
Could I have switched over to my damage reduction aura upon seeing the dragon was coming for me since it was a swift action?
Rolled for save (d20-19)+7 =26 yeah made that. I have 67 protection from fire.
Hopefully I can get the damage reduction off before the attack.
I will swing at him then breathe lightning at him and pull back 60 feet.
Sorrel is looking very bloody and has streaks of blood running down his claw marked sides.
"I could use some help here!!"
Breath damage 10 (4d6) reflex half damage. Sorrel can breathe again in 3 rounds.
Ed Zachary
Monday 10-01-2007, 08:51 PM
SO, assuming that the ledge is is supporting the Dragon, will do Soften Earth and Stone at the edge of the ledge, underneath the dragon. (directly underneath, and to 5 feet on either side. Will go as deep as possible if I can.) Assuming that the weight of the dragon will affect the softness of the stone.
The Dragon is flying.
Or, if Dragon is in air, will start Lightning storm spell if not already done so (i.e.-stormy weather in the air down here.) After 2 rounds of others attacking, will shout across the headband-width (sorry, had to pun like that <grin>) BACK AWAY! STORM COMING!
I doubt Typhon and Ghezryln will heed that warning, but roll 3d6 for damage anyway.
And will do this as well, any time there is a regroup, or the dragon looks like it's about to breathe fire (if I get an attack first.)
I'm not sure how many bolts I can do in one round, but am willing to expend them all (I know, 3d6 per, etc.) to keep dragon from breathing flame, again.
I believe one per round, for one minute per level.
TO MONK: Please keep me away from the mouth of that thing. I'd rather not be a toasted snack for it.
Heh... he has you near the Evil Black Trident.
Ed Zachary
Monday 10-01-2007, 08:57 PM
I'm casting Holy Smite at the Dragon.
4d8 damage=21. Will save is partial (if succeeds, takes half and isn't blinded)
Will Save: 13+(d20=10)=23... save.
The Dragon takes 11 hp of damage.
Ribe
Monday 10-01-2007, 08:58 PM
After getting behind someone. Since head on was not working for Sorrel.
He will lay hands on himself and heal himself for the 57 points of damage he took and be completely healed.
I am assuming that Sorrel got the damage reduction off since he could do that in one round as the dragon was closing in.
If the dragon is still going for him he will attack 7+11= 18
Oh last round rolled 6+11=17 so missed.
Ed Zachary
Monday 10-01-2007, 08:59 PM
You're damn straight... I'm going to take the trident away from it.
The dragon and I make opposed attack rolls.
16+(d20=9)=25
27+(d20=4)=31... the Dragon keeps the trident.
Ed Zachary
Monday 10-01-2007, 09:00 PM
I'm going to take the dragon out, I want to fight it head on.
Attack: 25/25/20+(d20=20.crit/5/17.crit)=45/30/37
Damage: 24+(2d8=9/12/10)=33x2=66/36/34x2=68 (total=170)
Holy cow... I know where the numbers came from, but I'm still in awe!
I second that...
The Wandering Bard
Monday 10-01-2007, 09:06 PM
Kadion reachs into his pack and pulls out his bow. Taking aim he fires at the huge red beast.
Attack1=26. Woot!
Damage= 3. Crap
Ed Zachary
Monday 10-01-2007, 09:07 PM
Could I have switched over to my damage reduction aura upon seeing the dragon was coming for me since it was a swift action?
Sure, you take 8 less hp of damage.
Rolled for save (d20-19)+7 =26 yeah made that. I have 67 protection from fire.
Hopefully I can get the damage reduction off before the attack.
Sorrel is looking very bloody and has streaks of blood running down his claw marked sides.
"I could use some help here!!"
Breath damage 10 (4d6) reflex half damage. Sorrel can breathe again in 3 rounds.
Reflex Save: 11+(d20=17)=27... save
The Dragon takes 5 hp of electrical damage.
I will swing at him then breathe lightning at him and pull back 60 feet.
Smart move!
Ed Zachary
Monday 10-01-2007, 09:40 PM
The Dragon attacks Typhon head on, along with Ghezryln and Roh.
Typhon:
Claw: 27+(d20=20)=47... Damage: 5+(2d6=8)=13x2=26
Claw: 27+(d20=04)=31... Damage: 5+(2d6=11)=16
Bite: 27+(d20=09)=36... Damage: 10+(2d8=10)=20... Total=62
Ghezryln:
Wing (with Trident): 27+(d20=15)=35... Trident casts Harm spell, you have plus one hp left.
Roh:
Wing: 27+(d20=13)=35... Damage: 5+(1d8=5)=13
Tail: 27+(d20=19)=43... Damage: 15+(2d6=9)=24x2=48... total=61
Zane
Tuesday 10-02-2007, 01:36 AM
Roh notes how handily the dragon alone is taking down the fighters facing it. Gritting through the pain of the dragon's attack, he lashes out in quick succession three times at the beast.
Attack #1: 14+(d20=13) = 27 for 6+(d6=3) = 9 damage.
Crack of fate attack: 14+(d20=20 [Crit check: 27]) = 34 for 6+(d6=5) = 11 damage (22 damage if critical).
Attack #2: 9+(d20=14) = 23 for 6+(d6=6) = 12 damage.
Ed Zachary
Tuesday 10-02-2007, 06:59 AM
Roh notes how handily the dragon alone is taking down the fighters facing it. Gritting through the pain of the dragon's attack, he lashes out in quick succession three times at the beast.
Attack #1: 14+(d20=13) = 27 for 6+(d6=3) = 9 damage.
Crack of fate attack: 14+(d20=20 [Crit check: 27]) = 34 for 6+(d6=5) = 11 damage (22 damage if critical).
Attack #2: 9+(d20=14) = 23 for 6+(d6=6) = 12 damage.
I wanted to tear the party to shreads for another round, but Typhon did more damage than I expected.
You kill the Dragon and its wings stop flapping. I hope for their sake that nobody is beneath it. The battle happened 120 feet above ground.
On the Ground:
Moadin goes into combat with the Iron Golem this round.
Twopins, Sorrel and Typhon can enter combat next round.
Adara, Jannys, Kadion and Semaria can get within spell range next round, or combat in two rounds.
Ghezryln and Roh can enter combat in two rounds.
Vi vs Ziggy:
Vi - Cast your Dispel Magic spell.
Ed Zachary
Tuesday 10-02-2007, 07:06 AM
Or, if Dragon is in air, will start Lightning storm spell if not already done so (i.e.-stormy weather in the air down here.) After 2 rounds of others attacking, will shout across the headband-width (sorry, had to pun like that <grin>) BACK AWAY! STORM COMING!
TO MONK: Please keep me away from the mouth of that thing. I'd rather not be a toasted snack for it.
Ghezryln does not listen. He has grabbed onto the wing of the Dragon and is trying to pry the Evil Black Trident out of the claw at the end of the wing. In doing so he was just impaled by the Trident and it cast a Harm spell on him.
The Lightning Storm (3d6) hits the Dragon, and both Adara and Ghezryln need to make a Reflex Save (DC=17) or take 3d6=11 points of electrical damage.
Ghezryln - If you don't roll a one, and you survive the Lightning, you can take the Trident from the dying Dragon.
essyx
Tuesday 10-02-2007, 08:19 AM
Ghezryln does not listen. He has grabbed onto the wing of the Dragon and is tring to pry the Evil Black Trident out of the claw at the end of the wing. In doing so he was just impaled by the Trident and it cast a Harm spell on him.
The Lightning Storm (3d6) hits the Dragon, and both Adara and Ghezryln need to make a Reflex Save (DC=17) or take 3d6=11 points of electrical damage.
Ghezryln - If you don't roll a one, and you survive the Lightning, you can take the Trident from the dying Dragon.
My apologies, don't have dice on me. Will just take hit. and cast CSW on Ghez, automatically. (3d8 I believe.)
The Wandering Bard
Tuesday 10-02-2007, 12:00 PM
Kadion places his bow in his quiver. Pulling out the +4 Scimitar and readies his shield again.
Kadion rushes to within 45 ft. of the Iron Golem. Casts Bonefiddle.
(3d8 damage sonic damage fortitude negates. Save 17.)
Damage continues 1 round+concentration.
Concentration roll 12+2=14
Vimachipal
Tuesday 10-02-2007, 07:05 PM
I cast Dispel Magic at where I believe Ziggy is.
8 (level) + (d20=15) = 23
Ghezryln
Tuesday 10-02-2007, 07:19 PM
Ghezryln does not listen. He has grabbed onto the wing of the Dragon and is trying to pry the Evil Black Trident out of the claw at the end of the wing. In doing so he was just impaled by the Trident and it cast a Harm spell on him.
The Lightning Storm (3d6) hits the Dragon, and both Adara and Ghezryln need to make a Reflex Save (DC=17) or take 3d6=11 points of electrical damage.
Reflex Save: 17+(d20=5)=22
Ghezryln - If you don't roll a one, and you survive the Lightning, you can take the Trident from the dying Dragon.
Good, I have the trident!
Anaesthesia
Tuesday 10-02-2007, 08:20 PM
The Dragon attacks Typhon head on, along with Ghezryln and Roh.
Typhon:
Total=62
Ghezryln:
you have plus one hp left.
Roh:
total=61
I'm going to assume they haven't been healed yet. Can Vi and Kaidon cure Typhon or Roh, somewhat?
Cure Moderate on Ghezryln-21 pts healed. (I feel the sorriest for)
I can make another cure spell next round on either Roh or Typhon.
The Wandering Bard
Tuesday 10-02-2007, 08:20 PM
Kadion looks up towards the warriors floating above his head.
"IF you need healing than float down and I will heal you as much as I can."
Ed Zachary
Wednesday 10-03-2007, 01:54 AM
Kadion places his bow in his quiver. Pulling out the +4 Scimitar and readies his shield again.
Kadion rushes to within 45 ft. of the Iron Golem. Casts Bonefiddle.
(3d8 damage sonic damage fortitude negates. Save 17.)
Damage continues 1 round+concentration.
Concentration roll 12+2=14
The Iron Golem makes its save, no music.
Ed Zachary
Wednesday 10-03-2007, 01:56 AM
I cast Dispel Magic at where I believe Ziggy is.
8 (level) + (d20=15) = 23
You dispel the target magic you were aiming for, but your enhanced Arcane Sight spell still detects some other magic beyond that inside the cave.
Ed Zachary
Wednesday 10-03-2007, 02:16 AM
On the Ground:
Moadin goes into combat with the Iron Golem this round.
Moadin attacks the Iron Golem (AC=28), and hits it once.
Attack: 23/18+(d20=08/08)=31/26
Damage: 16+(1d8=5)=21
The three legged Golem attacks with three Magic Weapons; a Battle Axe, a Mace, and a Morning Star.
Attack: 30+(d20=12/07/11)=42/37/41)
Damage: 15+(2d6=9/5/6)=24/20/21, Total=65
Twopins, Sorrel and Typhon can enter combat next round.
Adara, Jannys, Kadion and Semaria can get within spell range next round, or combat in two rounds.
Ghezryln and Roh can enter combat in two rounds.
Moadin attacks the Golem again the next round, and hits it twice.
Attack: 23/18+(d20=17/10)=40/28
Damage: 16+(1d8=8/4)=24/20, Total=40 [40+21=61]
The three legged Golem attacks Moadin again; as Typhon, Sorrel and Twopins stay back.
Attack: 30+(d20=13/04/08)=43/34/38)
Damage: 15+(2d6=7/5/10)=22/20/25, Total=67 [67+65=132]
Moadin went down hard.
Typhon
Wednesday 10-03-2007, 06:49 AM
The round the Golem takes down Moadin, I fire three arrows, then charges toward the dragon in a rage.
Arrows: 15/15/10+(d20=19/8/18)[-1 range]=33/22/27 (AC=28)
One hit... 13+(d10=5/_/_)=18/0/0
Total Damage=18+61(Moadin)=79
Then next round (with Moadin dead) I charge the Dragon.
Attack: 25/25/20+(d20=14/1/14)=39/_/34
Damage: 24+(2d8=8/_/8)=32/0/32 (total=64)
Total Damage=64+18(arrow)+61(Moadin)=143
Some help here please!
Semaria
Wednesday 10-03-2007, 06:57 AM
Tronja's headband has been hurting me, so I took it off.
As soon as Moadin went to fight the Golem I ran out into the middle of the cavern, toward the far end.
This round where Typhon is fighting the Golem is my third round of moving in that direction.
essyx
Wednesday 10-03-2007, 08:26 AM
The round the Golem takes down Moadin, I fire three arrows, then charges toward the dragon in a rage.
Arrows: 15/15/10+(d20=19/8/18)[-1 range]=33/22/27 (AC=28)
One hit... 13+(d10=5/_/_)=18/0/0
Total Damage=18+61(Moadin)=79
Then next round (with Moadin dead) I charge the Dragon.
Attack: 25/25/20+(d20=14/1/14)=39/_/34
Damage: 24+(2d8=8/_/8)=32/0/32 (total=64)
Total Damage=64+18(arrow)+61(Moadin)=143
Some help here please!
As Ghez is currently near the Dragon, asis Typhon, I cast CSW on him (since Ghez didn't need it)
Ghezryln
Wednesday 10-03-2007, 12:08 PM
As Ghez is currently near the Dragon, asis Typhon, I cast CSW on him (since Ghez didn't need it)
The dragon is dead, falling, and about to go splat on the ground.
I cast "Wholeness of Body" on myself, healing 16 points of damage. That puts me 17 on the plus side.
Adara - cast CSW on Typhon, he's in battle, not me.
I'm going to follow Semaria wherever she's going.
Vimachipal
Wednesday 10-03-2007, 12:20 PM
You dispel the target magic you were aiming for, but your enhanced Arcane Sight spell still detects some other magic beyond that inside the cave.
I cast Phantasmal Killer into the cave at Ziggy.
I keep in telepathic contact with Semaria (until she removed the headband), Jannys, Adara and Kadion.
Ribe
Wednesday 10-03-2007, 06:02 PM
Sorrel will move within 30 feet of the huge stone creature as soon as the dragon started falling and switch to healing aura since he rolled a spot roll of d20 8+ 10= 18. I can move 340 feet per round.
At what round do I get to within 30 feet of the dwarf and start to hopefully heal 2 points a round. And does that seem to help at all?
I will try and keep the back of the creature to me as well as making sure I am within 30 feet of the dwarf.
Zane
Wednesday 10-03-2007, 07:44 PM
Roh follows Sorrel over to the golem as well, once he finishes the dragon off. He moves to the side of the golem, away from Modain. Roh stays just close enough to Sorrel as he runs his healing aura so that he gets the effect as well, closing some of the nasty wounds that the dragon made. However, he doesn't stick too close to Sorrel either, as he tries to keep the Golem from noticing the warrior behind him healing everyone. As soon as he can, he strikes out at the Golem.
((I'm really not sure what round we are in right now, sorry. I'll wait to roll for when I am told to do so. :D))
Ed Zachary
Wednesday 10-03-2007, 08:08 PM
I cast Phantasmal Killer into the cave at Ziggy.
I keep in telepathic contact with Semaria (until she removed the headband), Jannys, Adara and Kadion.
You still detect the same magic from inside the cave.
You see or detect nothing else or nothing new.
Ed Zachary
Wednesday 10-03-2007, 08:15 PM
Sorrel will move within 30 feet of the huge stone creature as soon as the dragon started falling and switch to healing aura since he rolled a spot roll of d20 8+10=18. I can move 340 feet per round.
At what round do I get to within 30 feet of the dwarf and start to hopefully heal 2 points a round. And does that seem to help at all?
You're there near Moadin, but it's too early to tell.
I will try and keep the back of the creature to me as well as making sure I am within 30 feet of the dwarf.
It has three legs, three arms and three eyes, it does not appear to have a side you can identify as a back.
Anaesthesia
Wednesday 10-03-2007, 08:15 PM
I'm going to assume the golem is in a larger size catergory than I am...so, I'm going to cast Fell the Greatest Foe (Pm to DM soon)
Btw, how dead/unconsious/whatever is Moadin?
Ed Zachary
Wednesday 10-03-2007, 08:23 PM
The Dragon attacks Typhon head on, along with Ghezryln and Roh.
Typhon:
Claw: 27+(d20=20)=47... Damage: 5+(2d6=8)=13x2=26
Claw: 27+(d20=04)=31... Damage: 5+(2d6=11)=16
Bite: 27+(d20=09)=36... Damage: 10+(2d8=10)=20... Total=62
The three legged Golem attacks Typhon with three Magic Weapons; a Battle Axe, a Mace, and a Morning Star.
Attack: 30+(d20=07/08/12)=37/38/42
Damage: 15+(2d6=6/7/10)=21/22/25, Total=68
Total: 62+68=130... you've just gone down.
Ed Zachary
Wednesday 10-03-2007, 08:25 PM
Btw, how dead/unconsious/whatever is Moadin?
Moadin is not moving or breathing.
Typhon is down, but still breathing.
Typhon
Wednesday 10-03-2007, 08:29 PM
The three legged Golem attacks Typhon with three Magic Weapons; a Battle Axe, a Mace, and a Morning Star.
Attack: 30+(d20=07/08/12)=37/38/42
Damage: 15+(2d6=6/7/10)=21/22/25, Total=68
Total: 62+68=130... you've just gone down.
Ouch!!!
Anaesthesia
Wednesday 10-03-2007, 08:36 PM
1.Cure Serious on Moadin (24 points healed)
2.Cure Critical on Typhon (33 points healed)
I'm not sure where I am, so if I can touch someone & give them the benefits of the Fell the greatest foe spell-preferably on an able body person before I heal the others.
ETA: DM, nix the Foe spell, I'll just consentrate on healing Moadin and Typhon for the moment.
Ed Zachary
Wednesday 10-03-2007, 08:43 PM
1.Cure Serious on Moadin (24 points healed)
2.Cure Critical on Typhon (33 points healed)
I'm not sure where I am, so if I can touch someone & give them the benefits of the Fell the greatest foe spell-preferably on an able body person before I heal the others.
You get off the first spell on Moadin, but the three legged Golem attacks you with three Magic Weapons; a Battle Axe, a Mace, and a Morning Star.
Attack: 30+(d20=02/12/14)=32/42/44
Damage: 15+(2d6=7/9/7)=22/24/22, Total=68... you go down between Moadin and Typhon.
Typhon
Wednesday 10-03-2007, 08:44 PM
Out of Character... is there anyone left who can do any damage to the @#$%ing Golem?
Anaesthesia
Wednesday 10-03-2007, 08:48 PM
You get off the first spell on Moadin, but the three legged Golem attacks you with three Magic Weapons; a Battle Axe, a Mace, and a Morning Star.
Attack: 30+(d20=02/12/14)=32/42/44
Damage: 15+(2d6=7/9/7)=22/24/22, Total=68... you go down between Moadin and Typhon.
Ok, I don't think I'm alive anymore..off hand I think I only have 45 or 50 hp..
Semaria
Wednesday 10-03-2007, 08:49 PM
Tronja's headband has been hurting me, so I took it off.
As soon as Moadin went to fight the Golem I ran out into the middle of the cavern, toward the far end.
This round where Typhon is fighting the Golem is my third round of moving in that direction.
I continue running away from the battle.
The Wandering Bard
Wednesday 10-03-2007, 08:52 PM
Kadion rushes to his comrades aid as he approches the half-orc warrior THe bard casts cure light wounds.
Cast 1d8+8=14
Than spins around with The warrior to his back keeping the golem between him and the warrior. Than rushes the large construct.
Attack 1= 18(critical)+9=27
damage=7(x2)+5=19
The Wandering Bard
Wednesday 10-03-2007, 08:56 PM
Kadion shouts throught the headband
"Vi we can deal with the casters in a minute WE NEED you MAGIC!!! the fighters are down. HELP"
Shouting to Adara
"We need a damage spell, got anything else aside from lightning? or your bag for an ally!"
"semaira how about you? anything that does damage in your arsenal?"
Ed Zachary
Wednesday 10-03-2007, 08:58 PM
Kadion rushes to his comrades aid as he approches the half-orc warrior THe bard casts cure light wounds.
Cast 1d8+8=14
Than spins around with The warrior to his back keeping the golem between him and the warrior. Than rushes the large construct.
Attack 1= 18(critical)+9=27
damage=7(x2)+5=19
You get off the first spell on Typhon, but the three legged Golem attacks you with three Magic Weapons; a Battle Axe, a Mace, and a Morning Star.
Attack: 30+(d20=07/15/09)=37/45/39
Damage: 15+(2d6=6/7/3)=21/22/18, Total=61... you go down between Jannys and Typhon.
The good news is that Typhon is able to get up.
Ed Zachary
Wednesday 10-03-2007, 09:01 PM
As soon as Moadin went to fight the Golem I ran out into the middle of the cavern, toward the far end.
This round where Typhon is fighting the Golem is my third round of moving in that direction.
I'm going to follow Semaria wherever she's going.
I continue running away from the battle.
Gelfling Twopins is following Semaria and Ghezryln [on edit].
Anaesthesia
Wednesday 10-03-2007, 09:03 PM
OOC:Yeah, I think some of us are going to meet our maker. BTW I think you meant Semaria and Ghez, as they were running away..at least that's the jist as I got it.
Ed Zachary
Wednesday 10-03-2007, 09:21 PM
I'm going to assume that Adara summoned another Rhinosaurus to fight the Golem.
The Rhino tries to charge the Golem, but the terrain is very rough. It takes the massive animal an extra round to get there, but it finally does and gores the metal monster.
Gore: 13+(d20=19)=32, hit
Damage: 12+(2d6=7)=19
The Golem has taken 143+19=162 hp... only 8 more points needed!
The bad news is that the three legged Golem attacks the Rhino with three Magic Weapons; a Battle Axe, a Mace, and a Morning Star.
Attack: 30+(d20=11/c20/07)=41/c50/37
Damage: 15+(2d6=8/9/5)=23/24x2=48/20, Total=91... the Rhino falls on Jannys.
Typhon
Wednesday 10-03-2007, 09:27 PM
You get off the first spell on Typhon, but the three legged Golem attacks you with three Magic Weapons; a Battle Axe, a Mace, and a Morning Star.
Attack: 30+(d20=07/15/09)=37/45/39
Damage: 15+(2d6=6/7/3)=21/22/18, Total=61... you go down between Jannys and Typhon.
The good news is that Typhon is able to get up.
Attack: 25/25/20+(d20=2/1/19.crit)=27/_/39
Damage: 24+(2d8=_/_/10)=0/0/34x2=68
Die you piece of scrap metal !!!
Anaesthesia
Wednesday 10-03-2007, 10:06 PM
the Rhino falls on Jannys.
:( Is there anything even left of me?
Ed Zachary
Wednesday 10-03-2007, 10:23 PM
:( Is there anything even left of me?
You mean more than trace DNA evidence?
Yes... but you, Moadin and Kadion have lapsed into that state known as death.
There are only two Raise Dead scrolls available... but perhaps Level 9 is in the group's near future?
Ed Zachary
Wednesday 10-03-2007, 10:25 PM
Attack: 25/25/20+(d20=2/1/19.crit)=27/_/39
Damage: 24+(2d8=_/_/10)=0/0/34x2=68
Die you piece of scrap metal !!!
Yes, it has been reduced to a pile of junk.
Ed Zachary
Wednesday 10-03-2007, 10:58 PM
I cast Phantasmal Killer into the cave at Ziggy.
I keep in telepathic contact with Semaria (until she removed the headband), Jannys, Adara and Kadion.
You wait a while outside the cave, but nothing happens.
From the center of the cavern Semaria, Ghezryln and Twopins arrive at the cave and run inside it.
The Wandering Bard
Thursday 10-04-2007, 01:03 AM
Well at least I didn't die in vain. Thanks for the revenge there Typhon.
Vimachipal
Thursday 10-04-2007, 06:27 AM
Sorry for being away yesterday, but I don't believe I would've been of much help.
Kadion shouts throught the headband
"Vi we can deal with the casters in a minute WE NEED you MAGIC!!! the fighters are down. HELP"
After hearing Kadion shout, then his thoughts go silent, Vi noticed a disturbing trend... Semaria went silent... Jannys went silent... now Kadion.
Vimachipal
Thursday 10-04-2007, 06:32 AM
You wait a while outside the cave, but nothing happens.
From the center of the cavern Semaria, Ghezryln and Twopins arrive at the cave and run inside it.
[thanks for the PM]
With my Arcane Sight I notice that Twopins is covered with Transformation magic, and that Semaria is covered with Illision magic. Ghezryln appears to be normal, but the Trident is glowing with Necromantic magic.
Something is wrong here... but what?
[DM's edit, corrected error I made in the PM I sent you.]
Ed Zachary
Thursday 10-04-2007, 08:07 AM
With my Arcane Sight I notice that Twopins is covered with Transformation magic, and that Semaria is covered with Illision magic. Ghezryln appears to be normal, but the Trident is glowing with Necromantic magic.
They spend two rounds inside the cave, then Semaria, Ghezryln (carrying Trident) and Tronja (carrying Ziggy's body) run out and into the cavern.
They turn to the right and run near the wall, heading away from where the group fought the Dragon and Golem.
Something is wrong here... but what?
Yes there is, and I'm sure you'll figure it out soon!
essyx
Thursday 10-04-2007, 09:00 AM
They spend two rounds inside the cave, then Semaria, Ghezryln (carrying Trident) and Tronja (carrying Ziggy's body) run out and into the cavern.
They turn to the right and run near the wall, heading away from where the group fought the Dragon and Golem.
Yes there is, and I'm sure you'll figure it out soon!
[I launch my self off of Ghez, and automatically send as many lightning bolts at Tronja as is possible. If not given this option because of distance, will fly until I close in, then cast Gust of Wind.]
Vimachipal
Thursday 10-04-2007, 12:26 PM
They spend two rounds inside the cave, then Semaria, Ghezryln (carrying Trident) and Tronja (carrying Ziggy's body) run out and into the cavern.
They turn to the right and run near the wall, heading away from where the group fought the Dragon and Golem.
I will cast Break Enchantment from my scroll at Ghezryln, concluding that he is under the enchantment of the Trident.
Anaesthesia
Thursday 10-04-2007, 12:27 PM
OOC: I just wanted to have everyone on the same page as me, and have Kadion and Moadin's ok, too.
The plan so far is to have Adara reincarnate me (ATM-probably into a Lizardfolk-does anyone have favored enemy Scalykind/Lizardfolk?)
Once the reincarnation is done, I'll have to either of 2 things: Swap out my lower level spells so I can cast raise dead on both Kaidon and Moadin, or cast Gentle repose on both of them until I can get to someone that can cast Raise Dead (I can't remember if Vi will be able to do this or not) I won't be able to carry either Moadin or Kaidon very well in the Lizardfolk form, so I would need Typhon to help out, at least to the wagons or to make something they can lay on.
How is everyone with that?
ETA: Just to make sure everyone's aware that since my cleric level would be reduced to 5 (because of the LA and Humanoid Levels) I won't be able to cast as much I used to.
Vimachipal
Thursday 10-04-2007, 12:30 PM
[I launch my self off of Ghez, and automatically send as many lightning bolts at Tronja as is possible. If not given this option because of distance, will fly until I close in, then cast Gust of Wind.]
Adara - More important than hurting Tronja, is keeping the Trident out of their hands.
One of us must get it away from Ghezryln, and keep it away from Tronja or any of her allies. Including Semaria who seems to be under her influence.
Vimachipal
Thursday 10-04-2007, 12:37 PM
The plan so far is to have Adara reincarnate me (ATM-probably into a Lizardfolk-does anyone have favored enemy Scalykind/Lizardfolk?)
Just to make sure everyone's aware that since my cleric level would be reduced to 5 (because of the LA and Humanoid Levels) I won't be able to cast as much I used to.
OOC: I don't have my books with me, but I remember that that only Priestesses (Clerics) can cast Raise Dead.
It is a 5th level spell, don't we have two scrolls for that spell? Even at your lower level you should be able to cast them from a scroll.
Anaesthesia
Thursday 10-04-2007, 01:26 PM
OOC: I don't have my books with me, but I remember that that only Priestesses (Clerics) can cast Raise Dead.
It is a 5th level spell, don't we have two scrolls for that spell? Even at your lower level you should be able to cast them from a scroll.
That's what I thought but I didn't look at my books and I didn't find anything online. But anway, yes there's scrolls for it.
essyx
Thursday 10-04-2007, 01:43 PM
Adara - More important than hurting Tronja, is keeping the Trident out of their hands.
One of us must get it away from Ghezryln, and keep it away from Tronja or any of her allies. Including Semaria who seems to be under her influence.
I can get to Tronja! Ghez is fine with the Trident, so far as I can tell. I'll help heal when I get back!
The Wandering Bard
Thursday 10-04-2007, 04:26 PM
Sounds good so far.
Ed Zachary
Thursday 10-04-2007, 07:29 PM
[I launch my self off of Ghez, and automatically send as many lightning bolts at Tronja as is possible. If not given this option because of distance, will fly until I close in, then cast Gust of Wind.]
Round #1... your first Lightning Bolt, roll 3d6.
Ed Zachary
Thursday 10-04-2007, 08:31 PM
I will cast Break Enchantment from my scroll at Ghezryln, concluding that he is under the enchantment of the Trident.
Good choice... that will make Ghezryln happy.
Ghezryln
Thursday 10-04-2007, 08:46 PM
Good choice... that will make Ghezryln happy.
Finally!
I take the bloody trident and throw it as far as I can toward the rest of the party.
After I'm free and rid of the trident, I go after what looks like Semaria.
Vimachipal
Thursday 10-04-2007, 09:12 PM
I move toward Semaria and cast Dispel Magic on what appears to be her.
Dispel Magic: 8+(d20=14)=22
Ed Zachary
Thursday 10-04-2007, 09:13 PM
This is the game situation right now:
The quarter mile diameter cavern is roundish, and about 400 feet high.
* The party entered through a tunnel in the west quarter, 100 feet above ground.
* The Dragon's lair and Golem are in the north quarter, ground level.
* Ziggy's cave is in the south quarter, 50 feet above ground.
* The arch is in the east quarter, ground level.
Jannys: Dead, near the Dragon's lair.
Kadion: Dead, near the Dragon's lair.
Moadin: Dead, near the Dragon's lair.
Roh: Wounded, near the Dragon's lair.
Sorrel: Wounded, near the Dragon's lair.
Typhon: Wounded, near the Dragon's lair.
Adara (form?): Near Ziggy's cave, flying above Tronja, Ghezryln and Semaria.
Ghezryln: Running from Ziggy's cave toward arch, just stopped and threw Evil Trident into the air.
Semaria: Running from Ziggy's cave toward arch, leading Tronja and Ghezryln.
Vimachipal: Flying near Ziggy's cave.
Tronja: Running from Ziggy's cave toward arch, carrying Ziggy.
Twopins: You have no idea.
Ziggy: Lifeless body being carried by Tronja.
Ed Zachary
Thursday 10-04-2007, 09:15 PM
I move toward Semaria and cast Dispel Magic on what appears to be her.
Dispel Magic: 8+(d20=14)=22
As you and Ghezryln suspected, it was not Semaria.
What had appeared as Semaria now appears to be a Skelital creature, carrying Semaria's body.
Ed Zachary
Thursday 10-04-2007, 09:20 PM
I take the bloody trident and throw it as far as I can toward the rest of the party.
You throw it 30 feet in the air, and 60 feet to the north.
After I'm free and rid of the trident, I go after what looks like Semaria.
You get caught up in Vi's Dispel Magic spell. All the spells cast on you come down. Your magic items will not function for the next two rounds.
You may attack the Lich.
Ed Zachary
Thursday 10-04-2007, 09:22 PM
[I launch my self off of Ghez, and automatically send as many lightning bolts at Tronja as is possible. If not given this option because of distance, will fly until I close in, then cast Gust of Wind.]
Round #1... your first Lightning Bolt, roll 3d6.
It didn't seem to do much damage, if any.
Round #2... your first Lightning Bolt, roll 3d6.
Ed Zachary
Thursday 10-04-2007, 09:32 PM
I move toward Semaria and cast Dispel Magic on what appears to be her.
Dispel Magic: 8+(d20=14)=22
The Lich casts Greater Dispel Magic at you.
12+(d20=15)=27
All your spells come down, and your items don't work for three rounds.
How high in the air were you flying?
Vimachipal
Thursday 10-04-2007, 09:38 PM
The Lich casts Greater Dispel Magic at you.
12+(d20=15)=27
All your spells come down, and your items don't work for three rounds.
I will end its unlife for that:mad:.
How high in the air were you flying?
Oh... about 100 feet.
I try to cast Dimension Door before I fall to the ground.
If successful I go as far toward the arch as I can, ground level.
Typhon
Thursday 10-04-2007, 10:16 PM
This is the game situation right now:
Jannys: Dead, near the Dragon's lair.
Kadion: Dead, near the Dragon's lair.
Moadin: Dead, near the Dragon's lair.
Roh: Wounded, near the Dragon's lair.
Sorrel: Wounded, near the Dragon's lair.
I believe you're forgetting someone.
Roh, Sorrel and I will move the bodies of Jannys, Kadion and Moadin to safety, near the dragon's gold.
I will look for Kadion's pet ferret and make sure he's safe until his master is brought back to life.
Did the Golem have any magic weapons?
Semaria
Thursday 10-04-2007, 10:34 PM
Being dead is better than being undead.
Ed Zachary
Thursday 10-04-2007, 10:53 PM
I believe you're forgetting someone.
Fixed.
Roh, Sorrel and I will move the bodies of Jannys, Kadion and Moadin to safety, near the dragon's gold.
Moved.
I will look for Kadion's pet ferret and make sure he's safe until his master is brought back to life.
You find Spherius, he was hopping around in the Dragon's pile of treasure.
Did the Golem have any magic weapons?
Yes; a Mace +4, a Morning Star +4, and a Battle Axe +4.
Ed Zachary
Thursday 10-04-2007, 10:56 PM
Oh... about 100 feet.
I try to cast Dimension Door before I fall to the ground.
If successful I go as far toward the arch as I can, ground level.
Yes, you just get the spell off before going splat on the ground.
You do your best to land on flat ground, but your landing was not very good. You take 4 hp of damage from a fall.
Ed Zachary
Thursday 10-04-2007, 10:59 PM
I take the bloody trident and throw it as far as I can toward the rest of the party.
You throw it 30 feet in the air, and 60 feet to the north.
Tronja is going after the Evil Black Trident.
Zane
Thursday 10-04-2007, 10:59 PM
Roh, Sorrel and I will move the bodies of Jannys, Kadion and Moadin to safety, near the dragon's gold.
Roh works with those still alive trying to recover from the battle, sticking close to Sorrel so he can continue to heal from his own huge injuries. After collecting the bodies of our companions, I look at Typhon and Sorrel, "Where did everyone else go?"
Ghezryln
Thursday 10-04-2007, 11:07 PM
Tronja is going after the Evil Black Trident.
With all my magic down, I'm not going to fight that Lich.
Instead I go after Tronja and tackle her before she gets to that trident.
Grapple: 12+(d20=20)=32... she's pinned!
Ed Zachary
Thursday 10-04-2007, 11:12 PM
With all my magic down, I'm not going to fight that Lich.
Instead I go after Tronja and tackle her before she gets to that trident.
Grapple: 12+(d20=20)=32... she's pinned!
Yes, and Ziggy rolls off her onto the ground.
I want to wait for Adara's action this round, and her last two Lightning Storm rolls.
Vi just landed a distance away.
Since you don't attack the Lich, it Summons (L6) an Earth Elemental. The Elemental heads toward the Black Trident.
Ribe
Thursday 10-04-2007, 11:29 PM
Roh works with those still alive trying to recover from the battle, sticking close to Sorrel so he can continue to heal from his own huge injuries. After collecting the bodies of our companions, I look at Typhon and Sorrel, "Where did everyone else go?"
No Idea.. I am sorry I didn't attack the golem but I figured a head on attack was going to get me killed. So I didn't attack it and at least saved a couple of your lives.
As I guessed it wouldn't attack anything not attacking it.
Sorry for those who passed on.
Ribe
Thursday 10-04-2007, 11:32 PM
We should heal up and find the others.
Spot 8+14= 22
If anyone was just shy of -10 I should have brought them back slowly. Healing 2 points a round.
The Wandering Bard
Thursday 10-04-2007, 11:52 PM
OOC: thanks for remembering Spherius Typhon :)
Ed Zachary
Friday 10-05-2007, 05:30 AM
We should heal up and find the others.
Spot 8+14= 22
If anyone was just shy of -10 I should have brought them back slowly. Healing 2 points a round.
A house rule I've used since the ancient days on my first DM's game, is that a character can go down to -CON rather than -10.
Unfortunately... Moadin, Jannys and Kadion are beyond that.
Ed Zachary
Friday 10-05-2007, 05:32 AM
As I guessed it wouldn't attack anything not attacking it.
It would attack anyone or anything that got near the Dragon's lair.
Typhon
Friday 10-05-2007, 06:50 AM
OOC: thanks for remembering Spherius Typhon :)
You're welcome.
"Where did everyone else go?"
Over there!
Typhon will run in the direction of the battle as fast as he can.
essyx
Friday 10-05-2007, 08:01 AM
Yes, and Ziggy rolls off her onto the ground.
I want to wait for Adara's action this round, and her last two Lightning Storm rolls.
Roll #1=DMG-13
Roll #2=DMG-8
Action is....More Lightning!!
Roll #3=DMG-15
[Rnd #4 will be, if Tronja is not tackled, more lightning. If she is tackled, Gust of Wind.]
Ed Zachary
Friday 10-05-2007, 10:17 AM
Over there!
Typhon will run in the direction of the battle as fast as he can.
It will take you (and Sorrel) four rounds to get there, Roh eight rounds if he chooses to go.
Ed Zachary
Friday 10-05-2007, 10:19 AM
Roll #1=DMG-13
Roll #2=DMG-8
Action is....More Lightning!!
Roll #3=DMG-15
[Rnd #4 will be, if Tronja is not tackled, more lightning. If she is tackled, Gust of Wind.]
Tronja looks like she's absorbing the Electricity (13+08+15=36).
The Lich casts Blade Barrier (Div-6) at you.
Blade Barrier: 12d6=44, Reflex Save DC=22
Ed Zachary
Friday 10-05-2007, 10:22 AM
Post #1,000 !!!
With all my magic down, I'm not going to fight that Lich.
Instead I go after Tronja and tackle her before she gets to that trident.
Grapple: 12+(d20=20)=32... she's pinned!
Yes, and Ziggy rolls off her onto the ground.
Your initiative is higher, you can punch at her.
Tronja stabs at you with a dagger, make a Fort Save, DC=20.
Ed Zachary
Friday 10-05-2007, 10:26 AM
Since you [Ghezryln] don't attack the Lich, it Summons (L6) an Earth Elemental. The Elemental heads toward the Black Trident.
The Earth Elemental picks up the Evil Black Trident, and turns toward the arch.
It is 1,000 feet away, and will get there in 13 rounds.
I try to cast Dimension Door before I fall to the ground.
If successful I go as far toward the arch as I can, ground level.
You are all that stands between the Earth Elemental with the Trident, and the Archway.
Ghezryln
Friday 10-05-2007, 12:52 PM
Your initiative is higher, you can punch at her.
Attack: 13/13/06+(d20=10/11/16)=23/24/22... all hits?
Damage: 3+(d10=3/10/5)=6/13/8... total 27
Tronja stabs at you with a dagger, make a Fort Save, DC=20.
Fort: 7+(d20=8)=15... dammit
essyx
Friday 10-05-2007, 01:00 PM
The Earth Elemental picks up the Evil Black Trident, and turns toward the arch.
It is 1,000 feet away, and will get there in 13 rounds.
You are all that stands between the Earth Elemental with the Trident, and the Archway.
Cast Entangle on Tronja, to hold her there (should be enough roots down here to do the job.)
Then Fly at Earth Elemental, to cast Quench on him.
Vimachipal
Friday 10-05-2007, 01:03 PM
You are all that stands between the Earth Elemental with the Trident, and the Archway.
First I need to take out the Lich, it is their leader. Tronja is a distraction, and the Elemental is slow.
I cast Fireball (8d6=31) at the Lich.
Zane
Friday 10-05-2007, 03:00 PM
It will take you (and Sorrel) four rounds to get there, Roh eight rounds if he chooses to go.Roh notes where Typhon indicates and takes off running towards the next battle (moving at 150 ft/rnd running, maybe even still through the air.)
Ed Zachary
Friday 10-05-2007, 04:42 PM
Note: Read this carefully, you will be expected to know this information!
Twopins tells you the tunnel goes on for a mile, and you should wait till you get further down befor casting your spells. He climbs down into the 35 foot deep pit without the use of a spell.
Climb Check (DC=20), fail you take 3d6 damage. You can all go slow and take a 20.
The tunnel ends abruptly, at a ledge with a 100 foot drop. The lair of Enthalpus is a quarter mile in diameter, shaped like an inverted bowl, and 400 feet high in the center. The ground and walls are very rough stone, and walking on the bottom floor would be very difficult. It will be very warm inside, and there are a few fire pits spewing flames out of the rocks.
At the far end of the cavern is an archway. It is 15 feet high and 10 feet wide. Through the archway is an area of dense flames, you can't see into it. It looks to be too small for the dragon to enter. The dragon's lair is to the left, which is at floor level. Ziggy and I were hiding in a small cave to the right, about 50 feet up into the side wall.
Oops, I nearly forgot to tell you one last thing. The Dragon has an Iron Golem guarding its lair. It has three legs and three arms, and can move fairly well on the rough ground.
Cast Entangle on Tronja, to hold her there (should be enough roots down here to do the job.)
Unfortunately the ground is all stone, very rough and irregular volcanic stone. There is no plant life down here at all.
Then Fly at Earth Elemental, to cast Quench on him.
I don't have my books with me, I'll have to check in the MM to see what effect water has on Earth Elementals.
Note: The water has no effect on the Elemental.
Ed Zachary
Friday 10-05-2007, 04:43 PM
Tronja looks like she's absorbing the Electricity (13+08+15=36).
The Lich casts Blade Barrier (Div-6) at you.
Blade Barrier: 12d6=44, Reflex Save DC=22
Adara, you need to make this Reflex Save.
Ed Zachary
Friday 10-05-2007, 04:45 PM
Attack: 13/13/06+(d20=10/11/16)=23/24/22... all hits?
Damage: 3+(d10=3/10/5)=6/13/8... total 27
Yes, all hits.
Fort: 7+(d20=8)=15... dammit
You've felt this poison before.
Night, night...
Ed Zachary
Friday 10-05-2007, 04:49 PM
First I need to take out the Lich, it is their leader. Tronja is a distraction, and the Elemental is slow.
I cast Fireball (8d6=31) at the Lich.
A minor annoyance, but you did get its attention.
Next round the Lich casts a defensive spell on itself, and does not attack Adara again.
Ed Zachary
Friday 10-05-2007, 04:51 PM
Roh notes where Typhon indicates and takes off running towards the next battle (moving at 150 ft/rnd running, maybe even still through the air.)
Sorrel and Typhon will cover the 1,200 feet in four rounds (320 ft/rd), at half their speed you will take twice as long.
Typhon, your Rage and Divine Power are expired.
Ribe
Friday 10-05-2007, 05:59 PM
Sorrel charges at the sound of battle.
Vimachipal
Friday 10-05-2007, 07:05 PM
First I need to take out the Lich, it is their leader. Tronja is a distraction, and the Elemental is slow.
I cast Fireball (8d6=31) at the Lich.
A minor annoyance, but you did get its attention.
Next round the Lich casts a defensive spell on itself, and does not attack Adara again.
Ha, I hurt your Lich more than you care to admit. That is why it is stopping its attack on Adara to cast Protection From Fire.
Now that it lost its attack and is immune to fire, I will cast an Acid Arrow (2d4=5)this round.
The Wandering Bard
Friday 10-05-2007, 09:26 PM
nice work Vi
Ed Zachary
Friday 10-05-2007, 10:24 PM
Latest Update:
Roh, Sorrel and Typhon are heading toward the battle.
Jannys, Kadion and Moadin are dead, in the Dragon's lair.
Ghezryln and Semaria are dead, near the battle.
Adara and Vimachipal are still fighting.
The Lich has summoned an Earth Elemental, who now has the Back Trident.
Tronja just killed Ghezryln, but is wounded.
Ziggy is dead near the battle, and Twopins is missing.
Vimachipal
Friday 10-05-2007, 10:39 PM
Now that it lost its attack and is immune to fire, I will cast an Acid Arrow (2d4=5) this round.
That spell does an additional (2d4=6) points of damage, and will do more next round.
I cast another Acid Arrow (2d4=7) this round, it will do damage for two more rounds.
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