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Ghezryln
Friday 08-24-2007, 01:14 PM
Roh kneels down and in a blink afterwards, offers Ghezryln a dagger, holding it by the blade, that he pulled from a boot. "Will this work? There is nothing special about it, just a backup for emergencies, and I would call facing a dragon a good enough time to use it as any."

I was hoping for Semaria's trident, the one she never uses.

Ed Zachary
Friday 08-24-2007, 01:54 PM
He watches the other trio as they return to their tower, seeing how they react to the dragon's appearance. ((Spot: 10+(d20=13) = 23))

You saw Typhon, Vi and Moadin walking back toward the tower. As the Dragon climbed out of its pit, Vi cast Dimension Door.

The other party had a better base movement rate, and they ran back. Maybe they knew the Dragon would be coming out?

Zane
Friday 08-24-2007, 02:48 PM
I was hoping for Semaria's trident, the one she never uses.
Roh shrugs and just as quickly returns the dagger to it's hidden position. "No problem, it would likely work better anyway."

That is why I suggested giving our five warriors the ability to FLY, so they can all attack it at once and force it onto the ground."Personally, I liked Lady Semaria's idea of allowing us all to walk on air. I believe that would be a most interesting way to kick off a battle with a dragon," he adds with a smile. "Of course, I'm not going to pretend to understand the differences between walking on air and flying, so whatever those of you versed in such magic decide, it works for me."

The Wandering Bard
Friday 08-24-2007, 04:30 PM
I carry one of the +2 Scimitars with me, YOu can use it if you like.

(if ghez would like to use it, I will hand it to him.)

Semaria
Friday 08-24-2007, 04:37 PM
I was hoping for Semaria's trident, the one she never uses.

Sure, here you go. Adara has a good idea. Please return it undamaged.

Semaria
Friday 08-24-2007, 04:44 PM
"Personally, I liked Lady Semaria's idea of allowing us all to walk on air. I believe that would be a most interesting way to kick off a battle with a dragon," he adds with a smile. "Of course, I'm not going to pretend to understand the differences between walking on air and flying, so whatever those of you versed in such magic decide, it works for me."

Thank you, but I prefer the title "Priestess".

Air Walk allows the recipient of Selune's gift to run through the air as fast as they could on the ground.

Ed Zachary
Friday 08-24-2007, 05:12 PM
You get through the night without any problems or disturbances. If you want to do anything other than rest, let me know.

Between Sorrel, Adara, Jannys and Semaria, there was more than enough healing to go around. You are all completely healed, rested, full of spells, and eighth level (make adjustments).

It is now dawn, there have been a few plans kicked around by party members. Come to a consensus on how you want to attack the dragon and/or the Amalites, if you want to attack at all.

Zane
Friday 08-24-2007, 05:36 PM
Thank you, but I prefer the title "Priestess". Roh nods in understanding, "Of course Priestess, my apologies."

It is now dawn, there have been a few plans kicked around by party members. Come to a consensus on how you want to attack the dragon and/or the Amalites, if you want to attack at all.
((OOC: Now that he gained a level, Roh is ready to go home. J/K :D))
Roh prefers the idea of Air Walk vs. Fly himself, as he can still feel like it's normal movement. All in all, the fire resistance is quite necessary, and being unseen (Kadion's minor illusion) would help as well. Other than that, an agility buff and/or fortitude buff would be all that Roh would think he needs. Of course, each warrior is different. But we (the fighters) definitely should surround the dragon as we attack as Vi mentioned so that it's breath can hit as few of us at once as possible. Then, with the spell casters firing what they can, hopefully we can take him down before the Amalites attack. The spellcasters just need to be ready for them, since they will likely think that you are easy pickings while the fighters are knocking down the dragon.

The Wandering Bard
Friday 08-24-2007, 06:12 PM
I will hold them off as long as possible (the Raiders.)

As to the illusion, I doubt the dragon will be fooled by my skill, the Raiders have a much better chance of being suprised than the dragon.

to play the Balors advicate, if we attack the dragon i am not sure, but i doubt the raiders will attack. as they already have plans. if we attack the Raiders I am sure that the dragon will attack on behest of the raiders.

if we fight the dragon I doubt we will have enough strenght to fight the raiders the same day, most spells will be low, along with our health.

Your choice. Please pick wisely.

Vimachipal
Friday 08-24-2007, 06:36 PM
As to the illusion, I doubt the dragon will be fooled by my skill, the Raiders have a much better chance of being suprised than the dragon.

to play the Balors advicate, if we attack the dragon i am not sure, but i doubt the raiders will attack. as they already have plans. if we attack the Raiders I am sure that the dragon will attack on behest of the raiders.

if we fight the dragon I doubt we will have enough strenght to fight the raiders the same day, most spells will be low, along with our health.

Your choice. Please pick wisely.

Good analysis Kadion, listen to your inner elf.

We need to set our warriors up to quickly kill the dragon, then turn them on the Amalites along with us spell casters while they're still enhanced. Avoiding taking heavy damage from it's breath is critical. It will get off two shots at us, it needs to only hit two people total who are protected by RESIST FIRE. Semaria's idea of AIR WALK is very good, as is Adara's idea of using CHILL METAL.

essyx
Friday 08-24-2007, 07:00 PM
Good analysis Kadion, listen to your inner elf.

We need to set our warriors up to quickly kill the dragon, then turn them on the Amalites along with us spell casters while they're still enhanced. Avoiding taking heavy damage from it's breath is critical. It will get off two shots at us, it needs to only hit two people total who are protected by RESIST FIRE. Semaria's idea of AIR WALK is very good, as is Adara's idea of using CHILL METAL.


Nodding her acceptance of the adjustment, she walks over to the Monkwith the mouthful of a name, and talk with him quietly, motioning for Vi to join her when she has a moment. If it takes long, Adara is happy to repeat to her what she says to the Monk.

"When I cast Chill metal, it will be on the item itself, not on you. The plan with Typhon was to put a whole big chunk of metal in it's gullet, and chill it from the inside, distracting it and giving him the option of hitting the softer parts fron inside of it, rather than attacking it's armor directly." Shaking her head at his stubbornness, she continues. "This plan is a bit different. The spell is an area effect spell, with a limited duration. Since ti will be outside the Dragon, I can easily get within range and set it up over an over again. However, I do not want you to get into trouble . I would recommend putting the metal weapon in it's neck, just above the center of the wing muscles. The deeper you go, the more likely we are to do mobility damage, which means Typhon can hit it more." Smiling at that, she thinks for a moment.

"After that is done, you might want to get out of the way. Unless you think you can damage it's wings, you'd be best on the ground, attacking Tronja and that crew, I think. The Dragon is dangerous, a spellcaster like none of us ever can be, and immortal to all but a killing blow. However, I bet Tronja won't expect you to be able to dodge a Trident attack."

"Is there anything you can think of to add to this plan?"

Ghezryln
Saturday 08-25-2007, 04:41 AM
It is now dawn, there have been a few plans kicked around by party members. Come to a consensus on how you want to attack the dragon and/or the Amalites, if you want to attack at all.

I walk climb the ladder to look outside, can I see the dragon or Amalites?

Spot: 14+(d20=14)=28

More Fists of Fury against the same giant.

Attack: 12+(d20=?)=X... Damage: 4+(d8=?)=Y
Attack: 12+(d20=?)=X... Damage: 4+(d8=?)=Y

At 8th level my Fists of Fury attack now does...

Attack: 14+(d20=?)=X... Damage: 4+(d10=?)=Y
Attack: 14+(d20=?)=X... Damage: 4+(d10=?)=Y

I put both Ability points into my Dexterity, and will increase my Climb, Escape, Listen & Spot skillz.

Ed Zachary
Saturday 08-25-2007, 05:29 AM
I walk climb the ladder to look outside, can I see the dragon or Amalites?

Spot: 14+(d20=14)=28

You see the Dragon flying around, it's probably hunting.

There are no signs of the Amalites near their tower or anywhere else.

Vimachipal
Saturday 08-25-2007, 08:02 AM
From my knowledge of dragons, it will try to attack us on the ground while it's flying above with its breath weapon. But while it's flying it can't use its bite and claws to full effect. It will have to land to do that. If one of us is flying it will eat that person first. That is why I suggested giving our five warriors the ability to FLY, so they can all attack it at once and force it onto the ground.

After supplementing the combat abilities of our warriors, we should save our attack spells for the Amalites. I would think that we could flush them out of their tower with your animals, after I soften them up with a fireball.

If we're all in agreement on this plan, or some other version of it, then we should have one warrior (already enhanced with spells) walk outside to attract the dragons attention. Once the dragon attacks, the other warriors will join the battle. The spell casters can attack from the relative safety of the tower.

We still need a volunteer that would be able to imbed a piece of iron into that dragon for Adara's CHILL METAL spell.

Lastly, are we ready to commit to attacking the Amalites right after we kill the dragon? That would be the best time. We'd save spells because our warriors would already be enhanced.

Typhon
Saturday 08-25-2007, 10:06 AM
We still need a volunteer that would be able to imbed a piece of iron into that dragon for Adara's CHILL METAL spell.

I have a quiver of +1 arrows. If the shafts are made of metal, then perhaps they could be chilled before I fire them and perform acupuncture.

essyx
Saturday 08-25-2007, 10:43 AM
I have a quiver of +1 arrows. If the shafts are made of metal, then perhaps they could be chilled before I fire them and perform acupuncture.

<Laughing>

"Maybe I should just use the Chill Metal on the more human-like black hearts out there. I'll keep it in mind for if the Dragon gets out of hand, Typhon, but I'll let you have first crack, how about that?"

Smiling with the humor of performing a chi-balancing technique on a flying lizard that breathes fire, she settles in for the night, kaughing to her firends, as she sets up the 'nest' from a little charm she has around her neck.

She'll be ready for 3rd Watch, adn for the fight tomorrow. She want's to try someting new....

The Wandering Bard
Saturday 08-25-2007, 11:03 AM
I disappear for a few moments, but when I return the others notice for the first time a change. Instead of wearing a fine set of clothing over my armor, their is just beautiful shining mail, that glitters in the morning light. On my head is a shining headband. It contains no magic but it is finely crafted. I carry a large sheild made of glittering mithril on my back , and the Magical Scimitar recovered from the raiders. the second Scimitar hangs on my hip next to the first. In my hands is an enchanted longbow a small ruby in its grip dancing with what looks like a contained fire.

"When we fight to day, I have a song for any in range that will boost your emotions, thus helping you to ingonore any fear you fell. It has served me well when I served in Summerset, It will be an honor to sing it for you today. If for some reason things do not go as planned I would like to say that it has been an honor to serve with you on this journey.

Semaria
Saturday 08-25-2007, 11:10 AM
The night and watches passed uneventfully (thank Selune), now we need to have breakfast. Jannys, would you please cast Create Food & Water (D3)? I'll be casting alot more high level spells. We should all be healed, rested and ready to go.

Let's see if I have Vi's plan down..... Adara, Jannys, Kadion, Vi and I can all cast Resist Fire (D2/A2, 80 minutes), we should all cast it twice, once on ourselves and once on one of our fighters.

I will cast Air Walk (D4, 80 minutes) on all five of our fighters. Whew!

Adara, Jannys and I can cast Bull's Strength (D2, Str+4, 8 minutes), Bear's Endurance (D2, Con+4, 8 minutes) and Cat's Grace (D2, Dex+4, 8 minutes). The three of us may be called on to cast up to five spells each. I ask Typhon, Ghezryln, Sorrel, Roh and Moadin if they need improvements to their Strength, Constitution and Dexterity.

Typhon - S+C+D?
Ghezryln - S+C+D?
Sorrel - S+C+D?
Roh - S+C+D?
Moadin - S+C+D?

Any other spells we need to cast before we fight the dragon?

Anaesthesia
Saturday 08-25-2007, 11:31 AM
Sure. I'll cast create food and water.

I can also cast Protection from Energy (fire)-it gives me 96 points to play with.

Vimachipal
Saturday 08-25-2007, 11:31 AM
Very good Semaria, that's the plan. Are all in agreement?

Do each of our warriors want all the enhancements offered? I believe Roh said that he doesn't need Strength.

I cast LOCATE OBJECT for Cyrus' Bag of Holding. I want to know where the Amalites are.

When we're ready to go I will cast MESSAGE, Kadion may want to do likewise. remember, we will only have a range of 180 feet.

Vimachipal
Saturday 08-25-2007, 11:34 AM
I can also cast Protection from Energy (fire)-it gives me 96 points to play with.

That sounds like an interesting spell. What can it do?

If it is better, would you and Semaria be willing to cast that on our warriors?

Semaria
Saturday 08-25-2007, 11:40 AM
That sounds like an interesting spell. What can it do?

If it is better, would you and Semaria be willing to cast that on our warriors?

Sure, it is a better spell. Instead of absorbing a little bit of fire for a long time, it can absorb alot of fire once.

The fighters should get the better Protection spell (D3), while us on the sidelines get the lesser Resist spell (D2).

Sound good Jannys? Adara?

Typhon
Saturday 08-25-2007, 01:30 PM
I ask Typhon, Ghezryln, Sorrel, Roh and Moadin if they need improvements to their Strength, Constitution and Dexterity.

I would like the Air Walk, Fire Protection, Strength, Constitution and Dexterity.

And I'll be "Raging" when the battle starts!

Ribe
Saturday 08-25-2007, 01:37 PM
You see the Dragon flying around, it's probably hunting.

There are no signs of the Amalites near their tower or anywhere else.

Sorrel has been really quite trying to think up what he knows about dragons being a dragon shaman himself.

Red Dragons are the brass Dragons enemy so he should know somethings about their weakness and how old that dragon is about.

Knowledge nature 8 + (d20 15)= 23

Ribe
Saturday 08-25-2007, 02:15 PM
I would like the Air Walk, Fire Protection, Strength, Constitution and Dexterity.

And I'll be "Raging" when the battle starts!

Sorrel somehow looks better looking today than before. If that was possible.
His few scales are shinning brightly, along with his lushes long hair.

"I also would like a boost to strength, speed, and more health.

Now for the fighters do you want to be protected from damage (Dr/2), have better initiative, or have healing up.

I was thinking of having Initiative, spot, and listen aura up and then after I attack once to switch over to my toughness (protection DR/2) right after I swing that round.

In this way we attack first and also have toughness in the same round.

I will then keep my toughness up each round until someone within 30 feet of me says they are hurt or I notice they are hurt.

If someone his hurt I suggest they get behind me and go into defensive shooting arrows or some long range attack. I also could use a range weapon that does better then this crossbow."

What do you think?

essyx
Saturday 08-25-2007, 02:40 PM
The night and watches passed uneventfully (thank Selune), now we need to have breakfast. Jannys, would you please cast Create Food & Water (D3)? I'll be casting alot more high level spells. We should all be healed, rested and ready to go.

Let's see if I have Vi's plan down..... Adara, Jannys, Kadion, Vi and I can all cast Resist Fire (D2/A2, 80 minutes), we should all cast it twice, once on ourselves and once on one of our fighters.

Adara, Jannys and I can cast Bull's Strength (D2, Str+4, 8 minutes), Bear's Endurance (D2, Con+4, 8 minutes) and Cat's Grace (D2, Dex+4, 8 minutes). The three of us may be called on to cast up to five spells each. I ask Typhon, Ghezryln, Sorrel, Roh and Moadin if they need improvements to their Strength, Constitution and Dexterity.

Any other spells we need to cast before we fight the dragon?

Hmm. I have for spell options: (7,5,4,4,3)

0-Purify Food and Drink 1-Longstrider
0-Detect Magic 1-Detect Plants or Animals
0-Flare 1-Endure Elements
0-Light 1-Hide from Animals
0-Resistance 1-Speak with Animals
0-Mending
0-Create Water 3-Quench
2-Barkskin 3-Wind Wall
2-Summon Swarm 3-Call Lightning
2-Chill Metal 3-Call Lightning
2-Chill Metal
4-Giant Vermin
4-Wind Wall
4-Dispel Magic

What would you recomend I get rid of Vi?

Anaesthesia
Saturday 08-25-2007, 02:46 PM
That sounds like an interesting spell. What can it do?

If it is better, would you and Semaria be willing to cast that on our warriors?

Yes, I'll be happy to cast it. Just incase:

Protection from Energy (abjuration)

Level (http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#level):Clr 3 (http://www.d20srd.org/srd/spellLists/clericSpells.htm#thirdLevelClericSpells), Drd 3 (http://www.d20srd.org/srd/spellLists/druidSpells.htm#thirdLevelDruidSpells), Luck 3 (http://www.d20srd.org/srd/spellLists/clericDomains.htm#luckDomain), Protection 3 (http://www.d20srd.org/srd/spellLists/clericDomains.htm#protectionDomain), Rgr 2 (http://www.d20srd.org/srd/spellLists/rangerSpells.htm#secondLevelRangerSpells), Sor/Wiz 3 (http://www.d20srd.org/srd/spellLists/sorcererWizardSpells.htm#thirdLevelSorcererWizardS pells)
Components (http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#components):V, S, DF
Casting Time (http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#castingTime):1 standard action
Range (http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#range):Touch
Target (http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#targetorTargets):Creature touched
Duration (http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#duration):10 min./level or until discharged
Saving Throw (http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#savingThrow):Fortitude negates (harmless)
Spell Resistance (http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#spellResistance):Yes (harmless)

Protection from energy grants temporary immunity to the type of energy you specify when you cast it (acid, cold, electricity, fire, or sonic). When the spell absorbs 12 points per caster level of energy damage (to a maximum of 120 points at 10th level), it is discharged.
Note: Protection from energy overlaps (and does not stack with) resist energy If a character is warded by protection from energy and resist energy, the protection spell absorbs damage until its power is exhausted.

:)

Also I just thought of it, in the spell compendium, isn't there a Supress Breath Weapon spell? I can look it up (I'm not 100% sure it's a cleric spell or not).

Ghezryln
Saturday 08-25-2007, 02:53 PM
I would like the Air Walk, Fire Protection, Strength, Constitution and Dexterity.

Yeah... me too.

I should be the one that goes out to attract the dragon, and to draw its fiery breath.

With my Evasion (monk ability) I can best avoid getting burned.

Ghezryln
Saturday 08-25-2007, 02:58 PM
Now for the fighters do you want to be protected from damage (Dr/2), have better initiative, or have healing up.

I will then keep my toughness up each round until someone within 30 feet of me says they are hurt or I notice they are hurt.

Probably healing.

The problem with the 30 feet is that we're spreading out to avoid more than one person getting breathed on at a time.

Ghezryln
Saturday 08-25-2007, 03:04 PM
If someone his hurt I suggest they get behind me and go into defensive shooting arrows or some long range attack. I also could use a range weapon that does better then this crossbow."

We should avoid bunching up at all costs, that will make that group a target.

We should surround the dragon and do whatever we can to hurt it as much as possible as quickly as possible. All of our attacks should be about maximizing our damage. The quicker it dies the less damage we take. Forget about defense, killing it is the best defense!

The Wandering Bard
Saturday 08-25-2007, 05:01 PM
I agree with Ghez. we should not bunch up or its over for us.

As a ground troop in the dragon battle, I hope to support you with my bow. The only request I have for a spell, is if one person might cast cats grace on Me so that My attack might be a little better, other than that, I have no complaints. The spell is no big deal, I have other means to aid myself in combat so if the spells will be tight don't bother on me.

Ed Zachary
Saturday 08-25-2007, 05:04 PM
Sorrel has been really quite trying to think up what he knows about dragons being a dragon shaman himself.

Red Dragons are the brass Dragons enemy so he should know somethings about their weakness and how old that dragon is about.

Knowledge nature 8 + (d20 15)= 23

You can read the MM and use it as in character knowledge.

The Red Dragon is a Young Adult.

Ed Zachary
Saturday 08-25-2007, 05:09 PM
Hmm. I have for spell options: (7,5,4,4,3)

0-Purify Food and Drink 1-Longstrider
0-Detect Magic 1-Detect Plants or Animals
0-Flare 1-Endure Elements
0-Light 1-Hide from Animals
0-Resistance 1-Speak with Animals
0-Mending
0-Create Water 3-Quench
2-Barkskin 3-Wind Wall
2-Summon Swarm 3-Call Lightning
2-Chill Metal 3-Call Lightning
2-Chill Metal
4-Giant Vermin
4-Wind Wall
4-Dispel Magic

What would you recomend I get rid of Vi?

Essyx/Adara, please read my posts #56, #59 & #69 in the Intro Thread.

Especially #56 & #69, they'll make things easier for you.

Zane
Saturday 08-25-2007, 06:12 PM
Instead of wearing a fine set of clothing over my armor, their is just beautiful shining mail, that glitters in the morning light. On my head is a shining headband. It contains no magic but it is finely crafted. I carry a large sheild made of glittering mithril on my back , and the Magical Scimitar recovered from the raiders. the second Scimitar hangs on my hip next to the first. In my hands is an enchanted longbow a small ruby in its grip dancing with what looks like a contained fire.

"When we fight to day, I have a song for any in range that will boost your emotions, thus helping you to ignore any fear you fell. It has served me well when I served in Summerset, It will be an honor to sing it for you today. If for some reason things do not go as planned I would like to say that it has been an honor to serve with you on this journey. "Nice look Kadion, it befits the agenda for today quite well. I would be honored to hear your song as we battle."
Hmm. I have for spell options: (7,5,4,4,3)
1-Longstrider "Hmm, that Longstrider spell could help one of us not only get to the dragon faster and attack it sooner, but it also can help someone get back to the casters if the Amalites decide to attack as well."
The quicker it dies the less damage we take. Forget about defense, killing it is the best defense!"I agree, I've always believed that a strong defense is complimented with a strong offense." Roh adds, smiling to Ghezryln.

Vimachipal
Saturday 08-25-2007, 06:23 PM
What would you recomend I get rid of Vi?

You don't need to get rid of any. In fact you may get more to choose from!

Note regarding ability scores and spell casting, if you have an 18 as your relevant ability you get the following bonus spells to cast daily: L0=2, L1=1, L2=1, L3=1, L4=1

If the highest level spell you can cast is third level, your fourth level bonus spell can't be used to cast a fourth level spell. However it is not lost, you can use that bonus spell and place it into the highest level that you can cast. In other words this character would get a second bonus third level spell.

That gives us more higher level bonus spells to use, plus more zero level spells.

Arcane spellcasters (Vi and Kadion) need eight hours of rest (not sleep) per day. That could be in the form of meditation, as they're doing. I won't make you do this in one eight hour block, but each block of time must be at least an hour long, and add up to eight hours per day.

As a Wizard you also need to spend up to an hour in spell preparation time. Bards like Kadion do not need to spend any time in spell preparation. Divine spellcasters (Adara, Semaria and Jannys) do not need to rest to regain their spells, but they do need that hour in spell preparation time (prayer or meditation).

This is pretty close to what the PHB says. Except the book wants us to rest in a solid block of 8 hours. Yuck!

Note Regarding Divine Spells Available: Per the book you are suppose to pray or meditate for which specific spells you want for the upcoming day. To make things a bit simpler, all you need to do is request the spell slots. You can choose any spell from the list, as long as you have an open spell slot for that level spell or higher. This will benefit Adara, Jannys and Semaria.

This does not change the limits of spells that Bards or Sorcerers can know, or how Wizards must still select their specific spells.

This is the most important one for Adara, she doesn't need to preselect her spells!

Vimachipal
Saturday 08-25-2007, 06:33 PM
Hmm. I have for spell options: [7(L0),5(L1),4(L2),4(L3),3(L4)]

At 8th level you get [6(L0),4(L1),3(L2),3(L3),2(L4),0(L5)]

With a Wisdom of 20 (a guess) you get a bonus of [2(L0),2(L1),1(L2),1(L3),1(L4),1(L5)]

That would be a total of [6+2=8(L0),4+2=6(L1),3+1=4(L2),3+1=4(L3),2+1+1=4(L4 ),0(L5)]

Vimachipal
Sunday 08-26-2007, 06:30 AM
I can also cast Protection from Energy (fire)-it gives me 96 points to play with.

That sounds like an interesting spell. What can it do?

Protection from energy grants temporary immunity to the type of energy you specify when you cast it (acid, cold, electricity, fire, or sonic). When the spell absorbs 12 points per caster level of energy damage (to a maximum of 120 points at 10th level), it is discharged.
Note: Protection from energy overlaps (and does not stack with) resist energy If a character is warded by protection from energy and resist energy, the protection spell absorbs damage until its power is exhausted.

Thank you, I would like to be able to add that spell to my spellbook some day.

Also I just thought of it, in the spell compendium, isn't there a Suppress Breath Weapon spell? I can look it up (I'm not 100% sure it's a cleric spell or not).

Now there is a spell I do not know!

Is this spell, Ability Suppressor (http://gnba.netdemons.com/spells/gnsb/html/lev5.html), the one you meant?

This spell can suppress an ability of any creature or object. For example, the regenerating power of a troll, breath weapon of a dragon, petrifying gaze of a medusa, or level draining ability of a spectre can be suppressed if the creature fails its saving throw. The spell can also be cast on an object to remove one of its powers, such as the sharpness ability of a sword of sharpness or the wall of fire power of a wand of fire. An object in the possession of a creature gains that creature's saving throw; other objects must save versus disintegration to avoid the spell.

The ability or power to be suppressed must be known in some detail. For example, the wizard could suppress the fiery breath weapon of a dragon, as long as the breath weapon was in some way fiery or fire based. Purely natural effects, such as normal damage from a sword, cannot be suppressed.

Vimachipal
Sunday 08-26-2007, 06:48 AM
I cast LOCATE OBJECT for Cyrus' Bag of Holding. I want to know where the Amalites are.

Last night we were talking about what the Amalites would do. If I were them and I knew we were all huddled together in this tower, I'd cast FIREBALL into our tower. We'd all be caught up in it. I learned from our last battle that Ikrom casts 9d6 fireballs that did 33 & 31 points of damage to me. We're easily withing range of his spells. If I were him, I'd protect my tower with LESSER GLOBE OF INVULNERABILITY (sorry, I don't have that spell), hit us with three or four fireball spells, then DIMENSION DOOR in here with their assassins while our warriors were busy fighting the dragon.

Kadion - If they thought we were in the tower (but weren't), we could make them waste some of their spells, and possibly draw them into a trap. Do you have any ideas or suggestions?

Did anyone lose power last night in the storm?

When we're ready to go I will cast MESSAGE, Kadion may want to do likewise. remember, we will only have a range of 180 feet.

I use META/ENLARGE on my MESSAGE spell, doubling its range to 360 feet.

Ed Zachary
Sunday 08-26-2007, 09:53 AM
I cast LOCATE OBJECT for Cyrus' Bag of Holding. I want to know where the Amalites are.

It is in the direction of their tower, and it is underground. It doesn't seem to be moving at all.

Did anyone lose power last night in the storm?

I thought we would, but didn't.

The Wandering Bard
Sunday 08-26-2007, 10:53 AM
yes, I lost power last night and got it back early this morning.


THe only thing I can think of to trick them in to wasting spells is to create an illusion of us in the tower and fire some arrows and such into the tower. I don't know if that will work, mainly because of the blue-eyed raider. Also I think when we fight the raiders, that he should be one of the first killed. his magic is very strong and he can detect or at least sense our magic.

Also, news on the dragon fight. I can enlist an ally (For a few rounds.) that has decent attack and sound aid the others in combat. I need not concentrate on the spell after its cast so I can concentrate on other things like defending the casters.

Also I am worried about the globes of invulerablity. If they are up when we fight the amilites we will be in a lot of trouble. Half of our party is casters so we will be severely reduced in power unless we can kill the creator or dispel them, and I know that I don't have a spell for that.

OOC: I will cast message on teh party when we are ready to move.

essyx
Sunday 08-26-2007, 11:48 AM
At 8th level you get [6(L0),4(L1),3(L2),3(L3),2(L4),0(L5)]

With a Wisdom of 20 (a guess) you get a bonus of [2(L0),2(L1),1(L2),1(L3),1(L4),1(L5)]

That would be a total of [6+2=8(L0),4+2=6(L1),3+1=4(L2),3+1=4(L3),2+1+1=4(L4 ),0(L5)]

Actually, Only have a 19 Wis.

As for the spell options, I was mostly trying to portray that I was planning on being an offensive spellcaster, not a buffer.

<Ooc:Adara doesn't think like that. Especially not around fire.>

As for the Longstrider Spell. From what I have read, it only affects me. I am assuming I can use it to fly a bit faster than usual, maybe even dodge the dragon a bit, since it's flight is 40', same as mine (I think.)

"Honestly, while I don't mind buffing our fighters, If I use up my spells in the Elemental Protection and STR, CON stat improvement, I won't be anywhere near as useful. I'm not a wizard, nor a healer. I have a bit of both, and am best as a skirmisher."

Zane
Sunday 08-26-2007, 12:00 PM
As for the Longstrider Spell. From what I have read, it only affects me. I am assuming I can use it to fly a bit faster than usual, maybe even dodge the dragon a bit, since it's flight is 40', same as mine ((You're right, it is personal. That's what I get for reading the spell description, but not the parameters...))

Semaria
Sunday 08-26-2007, 12:14 PM
All five of them are equally foul, but we need to get their spellcasters first. Likewise, they will try to get us first too.

Vi knows quite a bit about arcane spells. How long will their globe of invulnerability last, and how can we get around it?

And for Blue Eyes, how far away can he detect our illusions? I think we'll be able to fool them with a believable illusion of us in the tower.

Anaesthesia
Sunday 08-26-2007, 12:28 PM
Now there is a spell I do not know!

Is this spell, Ability Suppressor (http://gnba.netdemons.com/spells/gnsb/html/lev5.html), the one you meant?

This spell can suppress an ability of any creature or object. For example, the regenerating power of a troll, breath weapon of a dragon, petrifying gaze of a medusa, or level draining ability of a spectre can be suppressed if the creature fails its saving throw. The spell can also be cast on an object to remove one of its powers, such as the sharpness ability of a sword of sharpness or the wall of fire power of a wand of fire. An object in the possession of a creature gains that creature's saving throw; other objects must save versus disintegration to avoid the spell.

The ability or power to be suppressed must be known in some detail. For example, the wizard could suppress the fiery breath weapon of a dragon, as long as the breath weapon was in some way fiery or fire based. Purely natural effects, such as normal damage from a sword, cannot be suppressed.

Nope. Suppress Breath Weapon, page 216 of the Spell Compendium. Bard 3 and Sor/Wiz 3 (I wouldn't be able to use it).I can send the spell description, etc to whoever would like to see it or use it. The subject of this spell cannot use its breath weapon for the duration of the spell.

I didn't lose power last night, but I thought I would. ;)

Vimachipal
Sunday 08-26-2007, 02:24 PM
Actually, Only have a 19 Wis.

At 8th level you get [6(L0),4(L1),3(L2),3(L3),2(L4),0(L5)]

With a Wisdom of 19 you get a bonus of [2(L0),1(L1),1(L2),1(L3),1(L4),0(L5)]

That would be a total of [6+2=8(L0),4+1=5(L1),3+1=4(L2),3+1=4(L3),2+1=3(L4), 0(L5)]

Vimachipal
Sunday 08-26-2007, 02:37 PM
As for the spell options, I was mostly trying to portray that I was planning on being an offensive spellcaster, not a buffer.

<Ooc:Adara doesn't think like that. Especially not around fire.>

"Honestly, while I don't mind buffing our fighters, If I use up my spells in the Elemental Protection and STR, CON stat improvement, I won't be anywhere near as useful. I'm not a wizard, nor a healer. I have a bit of both, and am best as a skirmisher."

I am sorry dear Adara if I offended you. I will readily admit that I am frightened of this dragon. My interest is in keeping those who are most vulnerable away from the fight, giving those that will fight it the best chance at survival, and being prepared to confront the Amalites.

As for the Longstrider (move +10 ft/rd) Spell. From what I have read, it only affects me. I am assuming I can use it to fly a bit faster than usual, maybe even dodge the dragon a bit, since it's flight is 40', same as mine (I think.)

Same with EXPEDITIOUS RETREAT (move +30 ft/rd), it is for the caster only.

HASTE can be cast on others, and it gives an extra attack per round.

The Wandering Bard
Sunday 08-26-2007, 03:45 PM
Well it looks like the Bard mighth be useful after all. Can I get the description of the Supress Breath weapon spell? I think i get a new spell to use and that would be the one I take. I can't get to my book right now so the descritpion would be helpful. thanks.

Ghezryln
Sunday 08-26-2007, 04:16 PM
Well it looks like the Bard might be useful after all.

There's a first time for everything!

Someday someone might find a Monk useful too.

Look at me, I can fall 40 feet without getting hurt. Anyone want to see that again?

The Wandering Bard
Sunday 08-26-2007, 07:41 PM
Just a quick question.

How much damage would the dragon take, if we drop Ghez on it from 40ft?

haha, oh yeah I have found a great use for a monk. Dragon meat shield. What do you say Ghez, are you up to it? jk. ;)

Typhon
Sunday 08-26-2007, 08:13 PM
How much damage would the dragon take, if we drop Ghez on it from 40ft?

I think it would be the smell that would kill it rather than the impact.

Typhon
Sunday 08-26-2007, 08:20 PM
Last post until I return next Sunday night.

Make sure you email updated character sheets to me by then.

Good, now that he's gone we can make some real plans without him looking over our shoulder and making suggestions.

Ed is evil, and he's leading us to attack the dragon and the Amalites his way. So he can do the maximum damage to us and screw us again out of treasure and prisoners. We were being manipulated!

I suggest we turn the tables on his plan and attack the Amalites first, then kill the dragon. If we attack the dragon first, its allies will join in at a time of their choosing. But if we attack the Amalites first, the dragon can't get us if we're below ground! And the dragon isn't going anywhere, we can take time to recover and attack it tomorrow.

Now anyone have any idea how to accomplish that?

essyx
Sunday 08-26-2007, 09:41 PM
Good, now that he's gone we can make some real plans without him looking over our shoulder and making suggestions.

Ed is evil, and he's leading us to attack the dragon and the Amalites his way. So he can do the maximum damage to us and screw us again out of treasure and prisoners. We were being manipulated!

I suggest we turn the tables on his plan and attack the Amalites first, then kill the dragon. If we attack the dragon first, its allies will join in at a time of their choosing. But if we attack the Amalites first, the dragon can't get us if we're below ground! And the dragon isn't going anywhere, we can take time to recover and attack it tomorrow.

Now anyone have any idea how to accomplish that?

Dispel Magic, Call Lightning. Over and over. Oh, and then let you guys cut them up to pieces. :D

essyx
Sunday 08-26-2007, 09:45 PM
I am sorry dear Adara if I offended you. I will readily admit that I am frightened of this dragon. My interest is in keeping those who are most vulnerable away from the fight, giving those that will fight it the best chance at survival, and being prepared to confront the Amalites.



Same with EXPEDITIOUS RETREAT (move +30 ft/rd), it is for the caster only.

HASTE can be cast on others, and it gives an extra attack per round.

No offense. Want to be of help. Just, if I run out of spells, not much help to anyone. <grumbling> Don't have spell options that mages do... <grumble done>

Look, I can do the buffs, no problem. But that cuts my effectivenes in half. What is everyone's consensus on this? <BTW-missed the other 0 lvl spell. Tx.>

Vimachipal
Sunday 08-26-2007, 11:00 PM
I suggest we turn the tables on his plan and attack the Amalites first, then kill the dragon. If we attack the dragon first, its allies will join in at a time of their choosing. But if we attack the Amalites first, the dragon can't get us if we're below ground! And the dragon isn't going anywhere, we can take time to recover and attack it tomorrow.

Now anyone have any idea how to accomplish that?

I have a plan that may work. Each tower is 500 feet apart, and there are underground tunnels that look like they connected the towers at one time. But now they are blocked by rocks and are unpassable. The lamias had a scroll that had a ROCK TO MUD spell on it. I suggest using that scroll to clear the passage and surprise the Amalites. We move in the dark and with silence. Typhon can see in the dark, he can lead us.

While we attack them in the bottom room, Semaria and two others DIMENSION DOOR into the top room. Perhaps with Roh and Sorrel. Adara may also want to be part of the attack up top.

We would still enhance our warriors, but we wouldn't need the FIRE RESISTANCE or PROTECTION, or the AIR WALK or FLYING.

Zane
Sunday 08-26-2007, 11:13 PM
I have a plan that may work. Each tower is 500 feet apart, and there are underground tunnels that look like they connected the towers at one time. But now they are blocked by rocks and are unpassable. The lamias had a scroll that had a ROCK TO MUD spell on it. I suggest using that scroll to clear the passage and surprise the Amalites. We move in the dark and with silence. Typhon can see in the dark, he can lead us.

While we attack them in the bottom room, Semaria and two others DIMENSION DOOR into the top room. Perhaps with Roh and Sorrel. Adara may also want to be part of the attack up top.

We would still enhance our warriors, but we wouldn't need the FIRE RESISTANCE or PROTECTION, or the AIR WALK or FLYING. Roh smiles at this plan. "Sounds better than facing the dragon and having to worry about our backs as well anyway. We can rid ourselves of the distraction they cause, and then see what needs to be done. Besides that, my training prepared me more for facing two legged enemies than a flying four legged one."

Semaria
Sunday 08-26-2007, 11:38 PM
Excellent idea Typhon.

Excellent plan Vi.

I can use Dimension Door to bring two others inside their tower with me, or just outside it. Roh and Sorrel... that sounds good to me! I can't bring Adara too, but I'm sure she could fly there safely. As a raven she won't look like much of a meal to that dragon.

Vi's plan will work, but it will be messy. Unless Jannys were to cast Control Water (L4), then she could lower the level of the mud till it disappeared. Jannys will also need to cast Silence (L2) to make sure you're not heard.

Ribe
Sunday 08-26-2007, 11:46 PM
Roh smiles at this plan. "Sounds better than facing the dragon and having to worry about our backs as well anyway. We can rid ourselves of the distraction they cause, and then see what needs to be done. Besides that, my training prepared me more for facing two legged enemies than a flying four legged one."

"Speaking of training I have lots of information on this red dragon. Its age is about 178-240 years old. The dragon can cast spells up to 3rd level. Sadly a lot of our hits are going to be reduced in damage per hit. This age of dragon has learned to resist spells at times. Its weakness is from touch attacks. These type attacks will hit it quite easily. The red dragon also does not save well against reflex type attacks."

I agree that we should attack the other party without leaving this tower and we should set up traps for them to activate if we can.

For instance coming behind them and attacking form both sides and making them walk into a spell that effects the floor like mud to stone.

Typhon
Monday 08-27-2007, 04:50 AM
I agree that we should attack the other party without leaving this tower and we should set up traps for them to activate if we can.

For instance coming behind them and attacking form both sides and making them walk into a spell that effects the floor like mud to stone.

Good, it sounds like a detailed plan is coming together.

I like the idea of attacking the top and bottom of their tower at the same time.

Typhon
Monday 08-27-2007, 04:53 AM
I have a plan that may work. Each tower is 500 feet apart, and there are underground tunnels that look like they connected the towers at one time. But now they are blocked by rocks and are unpassable. The lamias had a scroll that had a ROCK TO MUD spell on it. I suggest using that scroll to clear the passage and surprise the Amalites. We move in the dark and with silence. Typhon can see in the dark, he can lead us.

We would still enhance our warriors, but we wouldn't need the FIRE RESISTANCE or PROTECTION, or the AIR WALK or FLYING.

Vi's plan will work, but it will be messy. Unless Jannys were to cast Control Water (L4), then she could lower the level of the mud till it disappeared. Jannys will also need to cast Silence (L2) to make sure you're not heard.

Yeah I can see in the dark, and yeah I'd be happy to lead the party that goes through the tunnel. And thank you Semaria and Jannys for not making us wad through waste-deep mud!

Anaesthesia
Monday 08-27-2007, 10:20 AM
I can cast both control water and silence. Also, I'll have to leave the water to a minimun height of 1 inch-hopefully that will be ok for most of us, or will show dry areas to walk through..

essyx
Monday 08-27-2007, 10:31 AM
I agree that we should attack the other party without leaving this tower and we should set up traps for them to activate if we can.

For instance coming behind them and attacking form both sides and making them walk into a spell that effects the floor like mud to stone.

"Also, as I will be above, if they decide to try to fight from within their Tower, I can cast Soften Earth and Stone, and try to topple their Tower, so that they feel the need to leave it!!"

<giggling with this new idea, she happily starts planning what to do next...hmm... mouthwash for dragon, renovation for Tronja and crew, what next...>

Zane
Monday 08-27-2007, 11:10 AM
I like the idea of attacking the top and bottom of their tower at the same time.
"What about them seeing the attackers from ground level? Isn't that why we didn't plan on attacking them in the first place? I believe that they are less likely to expect us to find a way though the blocked tunnel, especially if we do so quietly. But they would be looking for anyone trying to cross the space between the towers."
I can use Dimension Door to bring two others inside their tower with me, or just outside it.
"Or, is that what you intended to use that door for? Sorry, I'm used to being given a plan to follow, not follow along as one is made."

Moritz
Monday 08-27-2007, 11:42 AM
Moadin steps up after a long silence and recovery from his misadventure. "Hey, so what do you need me to do?" He hopes it's a straight up fight, he's not one for sneaking around.

The Wandering Bard
Monday 08-27-2007, 12:23 PM
Well Dwarf, we were discussing how you would like to take revenge on you friend over there, beings how he has choosen you as his new chew toy.....sorry that was wrong of me, I wouldn't wish that on any one....Ok maybe on Tronja. No, what were really doing is planning an attack on the amilites.

Moritz
Monday 08-27-2007, 12:41 PM
"Yeah, I'd like another go-round with that wyrm. He got the best of me and the sun was in my eyes. Next time it'll be different.", gruffs Moadin with a slight smirk.

The Wandering Bard
Monday 08-27-2007, 04:04 PM
HA, thats the spirit. Come my good Dwarf, when the time comes we shall sing a song of victory over our foes, may Mordin bless our blades, and rust our foes armor. Ha

The Wandering Bard
Monday 08-27-2007, 11:31 PM
I posted this in the notes section but I wanted to make sure everyone gets a chance to read this.

Ed and I have been talking and it looks as though I am running the Next game. I have the thread up in the Play by Post section of this site. The Thread is the Chains of the Muse. As a Fantasy Novel writter (Hopeful.) I will try to give all that play a memorable game, with a great story and characters.

All the information to get started is in the thread. look forward to gaming with you guys.

Vimachipal
Tuesday 08-28-2007, 09:01 PM
I can cast both control water and silence. Also, I'll have to leave the water to a minimun height of 1 inch-hopefully that will be ok for most of us, or will show dry areas to walk through..

That would be great Jannys, one inch of mud would be much better than wading through it a waste deep.

Typhon will lead with your SILENCE spell, then we'll attack them with the surprise they usually hit us with.

Vimachipal
Tuesday 08-28-2007, 09:05 PM
"What about them seeing the attackers from ground level? Isn't that why we didn't plan on attacking them in the first place? I believe that they are less likely to expect us to find a way though the blocked tunnel, especially if we do so quietly. But they would be looking for anyone trying to cross the space between the towers."

"Or, is that what you intended to use that door for? Sorry, I'm used to being given a plan to follow, not follow along as one is made."

We need to attack them at the top and bottom at the same time. We can't afford to allow any of them to escape, or to attack us with spells. If Semaria uses her DOOR spell, they will never see us coming until it's too late. We will also be safe from the dragon.

Vimachipal
Tuesday 08-28-2007, 09:08 PM
Moadin steps up after a long silence and recovery from his misadventure. "Hey, so what do you need me to do?" He hopes it's a straight up fight, he's not one for sneaking around.

We are going to defeat one enemy at a time, in the logical order. First we will attack the Amalites in the tower, then we will attack the dragon. Depending how the first battle goes we may either attack right a way or wait until the next day. You will be traveling underground through the tunnel. You should be up front with Typhon. I hope your axe is sharp.

Semaria
Tuesday 08-28-2007, 09:43 PM
They're likely to have someone or two up top, spying on us. We'll have to kill them and watch for the dragon.

Moadin, what do you remember from being in their tower?

The Wandering Bard
Wednesday 08-29-2007, 01:20 AM
I know Ole' blue eyes, can see through my illusions but do you think he can see through invisibility?

I have been working on my spells and I think I can craft an area of invisiblilty....about 10ft. in area.

Also if I might suggest. Cast the silence spell on a rock or a pebble. than when the party reaches the are of the raiders, they can drop the rock and cause the silence to effect the raiders. Also its less likely to be dispelled by their casters.

ALso on this note, does anyone have a sling? if we do we can sling the silenced stone up there and prevent them from casting. I can also cast my invisiblity on a pebble so the Semaria and the others are hidden by the invisible stones radius, and we will be hidden as well.

essyx
Wednesday 08-29-2007, 03:52 PM
I know Ole' blue eyes, can see through my illusions but do you think he can see through invisibility?

I have been working on my spells and I think I can craft an area of invisiblilty....about 10ft. in area.

Also if I might suggest. Cast the silence spell on a rock or a pebble. than when the party reaches the are of the raiders, they can drop the rock and cause the silence to effect the raiders. Also its less likely to be dispelled by their casters.

ALso on this note, does anyone have a sling? if we do we can sling the silenced stone up there and prevent them from casting. I can also cast my invisiblity on a pebble so the Semaria and the others are hidden by the invisible stones radius, and we will be hidden as well.

Laughing, Adara turns her twinkling eyes on the bard.

"I like this idea of yours! I can have the pebble dropped under a bush near the, by one of my Ravens. I do have a sling, one of my few weapons, but I will be in bird for at the time. If we do this with my bird dropping it, the stone will be in our area less, and over to them faster, plus leave the fighters more able to focus on what they need to take them down quicker."

Moritz
Wednesday 08-29-2007, 06:09 PM
Moadin thinks for a moment, "It was dark and really stinky." - For a dwarf, that's really rank, considering it's been a while since he's taken a bath.

Vimachipal
Wednesday 08-29-2007, 10:15 PM
I know Ole' blue eyes, can see through my illusions but do you think he can see through invisibility?

I have been working on my spells and I think I can craft an area of invisiblilty....about 10ft. in area.

The spell Blue Eyes was using gave him the ability to see through ILLUSIONS and INVISIBILITY at 120 feet.

Also if I might suggest. Cast the silence spell on a rock or a pebble. than when the party reaches the are of the raiders, they can drop the rock and cause the silence to effect the raiders. Also its less likely to be dispelled by their casters.

That will work as long as they are not using LESSER GLOBE. Both teams should first attack with at least two DISPEL MAGIC spells before using other spells and attacking.

The Wandering Bard
Thursday 08-30-2007, 04:57 PM
if we can take them by suprise with the bird dropping the stone, than we should be able to prevent them from casting a globe right?

I agree if we should have spells of dispell ready for the assualt.

Anaesthesia
Thursday 08-30-2007, 08:54 PM
That would be great Jannys, one inch of mud would be much better than wading through it a waste deep.

Typhon will lead with your SILENCE spell, then we'll attack them with the surprise they usually hit us with.

Okie-dokie. That make sense to me.

Ribe
Thursday 08-30-2007, 11:50 PM
The spell Blue Eyes was using gave him the ability to see through ILLUSIONS and INVISIBILITY at 120 feet.



That will work as long as they are not using LESSER GLOBE. Both teams should first attack with at least two DISPEL MAGIC spells before using other spells and attacking.

"What about a rock with a silence spell around it.

This way you can drop it on their group and they would not be able to cast anymore."

Vimachipal
Friday 08-31-2007, 10:37 PM
"What about a rock with a silence spell around it.

This way you can drop it on their group and they would not be able to cast anymore."

That will only work if we get surprise. If they can cast LESSER GLOBE before we attack, then most all the spells we cast will be useless. Especially SILENCE and all the other enhancements, protections, resistances and messages we cast.

I repeat, our attack may fail if we don't have the element of surprise. If we all do our part according to the plan, then our plan should work.

Vimachipal
Friday 08-31-2007, 10:39 PM
if we can take them by suprise with the bird dropping the stone, than we should be able to prevent them from casting a globe right?

I agree if we should have spells of dispell ready for the assualt.

The DISPEL MAGIC spells will only be necessary if we fail to get surprise, we would need to take down their magical protections first.

Ed Zachary
Monday 09-03-2007, 02:43 AM
Good, now that he's gone we can make some real plans without him looking over our shoulder and making suggestions.

Ed is evil, and he's leading us to attack the dragon and the Amalites his way. So he can do the maximum damage to us and screw us again out of treasure and prisoners. We were being manipulated!

I suggest we turn the tables on his plan and attack the Amalites first, then kill the dragon. If we attack the dragon first, its allies will join in at a time of their choosing. But if we attack the Amalites first, the dragon can't get us if we're below ground! And the dragon isn't going anywhere, we can take time to recover and attack it tomorrow.

I have a plan that may work. Each tower is 500 feet apart, and there are underground tunnels that look like they connected the towers at one time. But now they are blocked by rocks and are unpassable. The lamias had a scroll that had a ROCK TO MUD spell on it. I suggest using that scroll to clear the passage and surprise the Amalites. We move in the dark and with silence. Typhon can see in the dark, he can lead us.

While we attack them in the bottom room, Semaria and two others DIMENSION DOOR into the top room. Perhaps with Roh and Sorrel. Adara may also want to be part of the attack up top.

We would still enhance our warriors, but we wouldn't need the FIRE RESISTANCE or PROTECTION, or the AIR WALK or FLYING.

I can use Dimension Door to bring two others inside their tower with me, or just outside it. Roh and Sorrel... that sounds good to me! I can't bring Adara too, but I'm sure she could fly there safely. As a raven she won't look like much of a meal to that dragon.

Vi's plan will work, but it will be messy. Unless Jannys were to cast Control Water (L4), then she could lower the level of the mud till it disappeared. Jannys will also need to cast Silence (L2) to make sure you're not heard.

OK, so this is your plan...

Vi will cast Rock to Mud from the scroll, and Jannys will cast Control Water to lower the mud to one inch high.

Jannys will cast Silence (20 ft radius) on Typhon (who can see in the dark), who will lead Ghezryln, Jannys, Kadion, Moadin and Vimachipal against the Amalites in the lower part of their tower.

Semaria will Dimension Door to just outside the Amalite tower with Roh and Sorrel, where they will meet Adara who just flew over as a Raven. They will attack the Amalites in the upper part of their tower.

Ed Zachary
Monday 09-03-2007, 03:04 AM
Adara, Jannys and I can cast Bull's Strength (D2, Str+4, 8 minutes), Bear's Endurance (D2, Con+4, 8 minutes) and Cat's Grace (D2, Dex+4, 8 minutes). The three of us may be called on to cast up to five spells each. I ask Typhon, Ghezryln, Sorrel, Roh and Moadin if they need improvements to their Strength, Constitution and Dexterity.

Spells cast before the attack... do I have this right? Anything else?

Vimachipal:
Rock to Mud (scroll)

Adara (as a Raven):
Silence (L2 x2) on two rocks
Bear's Strength (L2 x5) on Typhon, Ghezryln, Sorrel, Roh and Moadin

Jannys:
Silence (L2 x1) on Typhon
Control Water (L4 x1) on Vi's mud
Bull's Endurance (L2 x5) on Typhon, Ghezryln, Sorrel, Roh and Moadin

Semaria:
Dimension Door (L4 x1) on two rocks
Cat's Grace (L2 x5) on Typhon, Ghezryln, Sorrel, Roh and Moadin

Kadion:
Spells?

Sorrel:
Aura?

Vimachipal
Monday 09-03-2007, 08:20 AM
I'd like to make a couple of suggestions for additional spells.

Jannys and Kadion (from 25 feet behind Typhon) will cast DISPEL MAGIC into the room where the Amalites are, to take down any magical protections they might have. Then I'll follow up with a FIREBALL a second later. Then Typhon will lead Moadin, Ghezryln and Kadion into battle.

Up top Semaria will cast DISPEL MAGIC into the room just before Roh and Sorrel rush in and Adara drops her SILENCE rocks.

I will cast MAGE ARMOR and RESIST FIRE on myself.

Ghezryln
Monday 09-03-2007, 08:24 AM
I agree with Ghez. we should not bunch up or its over for us.

As a ground troop in the dragon battle, I hope to support you with my bow.

Thanks Kadion, that's what worries me most about Vi's plan. We'll all be bunched up in the tunnel before we attack. If we lose surprise we're toast.

Ghezryln
Monday 09-03-2007, 08:29 AM
How much damage would the dragon take, if we drop Ghez on it from 40ft?

4+d10... twice

haha, oh yeah I have found a great use for a monk. Dragon meat shield. What do you say Ghez, are you up to it? jk.

I offer you a challenge young man. We'll both walk up to the dragon and let's see which of us survives!

... the longest.

Ghezryln
Monday 09-03-2007, 08:36 AM
Dispel Magic, Call Lightning. Over and over. Oh, and then let you guys cut them up to pieces. :D

Hey, can that be made to work inside?

"Also, as I will be above, if they decide to try to fight from within their Tower, I can cast Soften Earth and Stone, and try to topple their Tower, so that they feel the need to leave it!!"

Just one little problem... those fighting up top will need that tower to protect them from the dragon.

<giggling with this new idea, she happily starts planning what to do next...hmm... mouthwash for dragon, renovation for Tronja and crew, what next...>

Once we capture Tronja and the others, we should kill them on the spot and not allow any of them to escape again.

If they still have Cyrus' head, what do we do with it?

Ghezryln
Monday 09-03-2007, 08:41 AM
Moadin steps up after a long silence and recovery from his misadventure. "Hey, so what do you need me to do?" He hopes it's a straight up fight, he's not one for sneaking around.

"Yeah, I'd like another go-round with that wyrm. He got the best of me and the sun was in my eyes. Next time it'll be different.", gruffs Moadin with a slight smirk.

No sneaking around this time, except for the part about having to be quiet in the tunnel, walking through mud, and waiting for the spell geeks to cast their spells before we're finally allowed to attack. But once they let us attack, we'll rip them to shreds. Immediately after that we should charge the dragon.

Semaria
Monday 09-03-2007, 10:12 AM
Semaria will Dimension Door to just outside the Amalite tower with Roh and Sorrel, where they will meet Adara who just flew over as a Raven. They will attack the Amalites in the upper part of their tower.

Up top Semaria will cast DISPEL MAGIC into the room just before Roh and Sorrel rush in and Adara drops her SILENCE rocks.

Yes, I'll cast Dispel Magic (L3) after Dimension Door (L4).

After Roh and Sorrel rush the tower, I will remain outside watching for the dragon.

Spot: 8+(d20=17)=25

Typhon
Monday 09-03-2007, 10:51 AM
Sure, I'll go first with the magic silence. Moadin and Ghezryln will be at my side, Jannys and Kadion will be right behind me, and Vi will be further back. Semaria, Sorrel, Roh and Adara will join us after they mop up those up top.

We're good to go, hopefully we can run the battle today.

Ribe
Monday 09-03-2007, 11:33 AM
Spells cast before the attack... do I have this right? Anything else?

Vimachipal:
Rock to Mud (scroll)

Adara (as a Raven):
Silence (L2 x2) on two rocks
Bear's Strength (L2 x5) on Typhon, Ghezryln, Sorrel, Roh and Moadin

Jannys:
Silence (L2 x1) on Typhon
Control Water (L4 x1) on Vi's mud
Bull's Endurance (L2 x5) on Typhon, Ghezryln, Sorrel, Roh and Moadin

Semaria:
Dimension Door (L4 x1) on two rocks
Cat's Grace (L2 x5) on Typhon, Ghezryln, Sorrel, Roh and Moadin

Kadion:
Spells?

Sorrel:
Aura?


Sorrel will have his spot, listen and initaive aura up and then switch to dr/2 after his first attack in the same round. He will also kick in his haste boots so that he gets three attacks a round for 10 rounds now :)

PS: will be away from computer today.

Here is a few rolls

8, 4, 11


ask Adara to roll more for me.

Vimachipal
Monday 09-03-2007, 12:19 PM
Spells cast before the attack... do I have this right? Anything else?

Vimachipal:
Rock to Mud (scroll)
Meta/Enlarge: Message (L2)
Mage Armor (L1)
Resist Fire (L2)
Fireball (L3)

Adara (as a Raven):
Silence (L2 x2) on two rocks
Bear's Strength (L2 x5) on Typhon, Ghezryln, Sorrel, Roh and Moadin
other spells, like... Call Lightning, Soften Earth, etc?

Jannys:
Silence (L2 x1) on Typhon
Control Water (L4 x1) on Vi's mud
Bull's Endurance (L2 x5) on Typhon, Ghezryln, Sorrel, Roh and Moadin
Dispel Magic (L3)

Semaria:
Dimension Door (L4 x1) on two rocks
Cat's Grace (L2 x5) on Typhon, Ghezryln, Sorrel, Roh and Moadin
Dispel Magic (L3)

Kadion:
Message (L1)
Dispel Magic (L3)

Sorrel:
Bear's Strength (Str+4), Bull's Endurance (Con+4), Cat's Grace (Dex+4)
Aura (Spot, Listen & Initiative)
Haste (boots)

Ghezryln:
Bear's Strength (Str+4), Bull's Endurance (Con+4), Cat's Grace (Dex+4)

Moadin:
Bear's Strength (Str+4), Bull's Endurance (Con+4), Cat's Grace (Dex+4)

Roh:
Bear's Strength (Str+4), Bull's Endurance (Con+4), Cat's Grace (Dex+4)

Typhon:
Bear's Strength (Str+4), Bull's Endurance (Con+4), Cat's Grace (Dex+4)
Rage (Str+4, Con+4)

Anaesthesia
Monday 09-03-2007, 12:23 PM
Jannys:
Silence (L2 x1) on Typhon
Control Water (L4 x1) on Vi's mud
Bull's Endurance (L2 x5) on Typhon, Ghezryln, Sorrel, Roh and Moadin

I think also a dispel magic..

essyx
Monday 09-03-2007, 12:39 PM
Adara (as a Raven):
Silence (L2 x2) on two rocks
Bear's Strength (L2 x5) on Typhon, Ghezryln, Sorrel, Roh and Moadin
other spells, like... Call Lightning, Soften Earth, etc?


Hmm.. Unfortunately I can't do that many 2nd lvl spells.
0,1,2,3,4 = 8,5,4,4,3

So, If I'm casting the silence on the rocks, I can only do 2 more 2nd lvl spells. And Soften Earth and Stone is a 2nd lvl spell. At this point this list offers 7-2nd lvl spells from me, not including trying to do the Soften Earth and Stone spell.

Not going to work, guys. How do you want it?

Vimachipal
Monday 09-03-2007, 12:44 PM
Hmm.. Unfortunately I can't do that many 2nd lvl spells.
0,1,2,3,4 = 8,5,4,4,3

So, If I'm casting the silence on the rocks, I can only do 2 more 2nd lvl spells. And Soften Earth and Stone is a 2nd lvl spell. At this point this list offers 7-2nd lvl spells from me, not including trying to do the Soften Earth and Stone spell.

Not going to work, guys. How do you want it?

Ed has said that if you run out of second level spells, you can start using third and fourth level spell slots.

And if you have any metamagic feats, you can enhance some of the spells you are casting.

Ed Zachary
Monday 09-03-2007, 12:58 PM
Hmm.. Unfortunately I can't do that many 2nd lvl spells. 0,1,2,3,4 = 8,5,4,4,3

Ed has said that if you run out of second level spells, you can start using third and fourth level spell slots.

Correct, Semaria has taken advantage of that three days in a row.

essyx
Monday 09-03-2007, 02:58 PM
Originally Posted by essyx http://www.penandpapergames.com/forums/Greys/buttons/viewpost.gif (http://www.penandpapergames.com/forums/showthread.php?p=10262#post10262)
Hmm.. Unfortunately I can't do that many 2nd lvl spells. 0,1,2,3,4 = 8,5,4,4,3

Quote:
Originally Posted by Vimachipal http://www.penandpapergames.com/forums/Greys/buttons/viewpost.gif (http://www.penandpapergames.com/forums/showthread.php?p=10263#post10263)
Ed has said that if you run out of second level spells, you can start using third and fourth level spell slots.

Correct, Semaria has taken advantage of that three days in a row.
--------------------------------------------------------------------

Yeah, but my 3rd and 4th level spells are soome of my best offensive spells.

Call Lightning, Cure Mod, Quench, Snare, Wind Wall, are all 3rd lvl.

Cure Ser, Dispel Magic, Giant Vermin, Ice Storm, Repel Vermin, are all 4th.

And I can automatically turn any of those spells into Summon Nature's Ally at need, if still avail.

<shakes head> I don't like giving up a higher level spell for a lower level one.

The Wandering Bard
Monday 09-03-2007, 03:18 PM
Vi, You have my spells correct.

Adara I think It might help if you use your "Bag of tricks" to bring along a friend in the fight as well.

essyx
Monday 09-03-2007, 03:43 PM
Vi, You have my spells correct.

Adara I think It might help if you use your "Bag of tricks" to bring along a friend in the fight as well.

Oh, I was planning on it. However, my plan was to flesh out our ranks with more than just one beastie. With most of our group in the air, I was going to do Enlarge Vermin on the Summoned Swarm, and have the baddies in the other tower have to exterminate them first. I have a way to make one or two of us invisible to the swarm if necessary, buth tat air walk thing was going to be a life saver in some ways.

The Wandering Bard
Monday 09-03-2007, 04:49 PM
sounds good. I really wish i had bought the pipes of the sewers just for this moment. but no I had to choose to save that money. Argh I hate hindsight.

Semaria
Monday 09-03-2007, 06:55 PM
Yeah, but my 3rd and 4th level spells are soome of my best offensive spells.

Call Lightning, Cure Mod, Quench, Snare, Wind Wall, are all 3rd lvl.

Cure Ser, Dispel Magic, Giant Vermin, Ice Storm, Repel Vermin, are all 4th.

And I can automatically turn any of those spells into Summon Nature's Ally at need, if still avail.

<shakes head> I don't like giving up a higher level spell for a lower level one.

If we set this battle up properly before it starts, it won't last long and we won't need other offensive spells.

I'll cast the spells nobody else wants to cast. How many do you need me to cast for you?

Anyone else need me to cast spells for them?

Three days in a row I cast almost every single spell I had, why not a fourth?

I hope I can still cast Air Walk (L4) when we need it.

Typhon
Monday 09-03-2007, 10:00 PM
Calm down Semaria, perhaps Adara has other ideas for a plan of attack. One way to achieve our objective is to kill the Amalites first in a sneak attack where our magically enhanced fighters do the grunt work.

That may not be the best plan, I'd like to hear any plans that Adara has in mind.

essyx
Tuesday 09-04-2007, 12:46 AM
I knew I'd be asked to use my 2nd level spells to buff my compatriots. Heck, I can do airwalk as a spell myself on anyone if necessary. However, most of my spells are for wide range damage. Besides those that I mentioned, I can do ground effects, as was seen earlier, (entangle, spike stones, etc.)

The Dragon is my biggest concern, personally. I'd rather not be the bug to it's wagon-shield, if you catch my drift. I had been planning on getting rid of the breath weapon if I could, and using nature against it.

Honestly, I wasn't taught to be a line wizard. Or line-cleric, or whatever. Yeah, we druids get together to do spells occasionally, but we're better known as soloists. This is just very uncomfortable for me.

Turning to Sem, Vi.

If you want me to buff the guys for you, I'll do it. I'm just not happy about using up a 3rd or 4th lvl spell for a 2nd level spell.

Ed Zachary
Tuesday 09-04-2007, 06:01 AM
Unfortunately I'm a bit confused as to what's going on, moreso than when I returned after being away for a week.

I'm resetting the clock. All 10 of you are gathered in lower level of the tower discussing your plan. You just finished the final watch, and no spells have been cast yet.

Adara: Are you going to cast the spells that the consensus plan is asking you to? If not how many (if any) will you be casting?

Nobody has eaten yet, which divine spellcaster will be casting the Create Food & Water spell?

Vimachipal
Tuesday 09-04-2007, 06:38 AM
I will still cast...

Meta/Enlarge MESSAGE
MAGE ARMOR
RESIST FIRE
LOCATE OBJECT (Bag of Holding)

OOC: We're being set up to be ambushed ourselves rather than to spring the ambush.

Let's try to get our collective act together.

Zane
Tuesday 09-04-2007, 11:11 AM
I'm resetting the clock. All 10 of you are gathered in lower level of the tower discussing your plan. You just finished the final watch, and no spells have been cast yet. Roh keeps a watch out from the top of the ladder as the others make the plans. After all, plans for ambushing the others would do little good if they attacked first for some reason.

Spot: 13+(d20=14) = 27
Listen 2+(d20=4) = 6 ((I think I'm to busy listening in on the conversation below me... :D))

Moritz
Tuesday 09-04-2007, 12:17 PM
Moadin listens to plans, he's itching for a little payback, he wants a Dragon steak dinner. He grumbles a lot, day dreams about drinking, and killing evil things.

The Wandering Bard
Tuesday 09-04-2007, 05:31 PM
Kadion sits back and watchs as the group talks, waiting until they agree on a course of action.

Typhon
Tuesday 09-04-2007, 06:48 PM
Kadion sits back and watchs as the group talks, waiting until they agree on a course of action.

Yeah, me too. I'm just a grunt and I'll follow whatever plan the brainy ones finally come up with.

Semaria
Tuesday 09-04-2007, 06:56 PM
Nobody has eaten yet, which divine spellcaster will be casting the Create Food & Water spell?

That'll be me, I'll Create Food & Water (L3).

Just let me know which spells I need to cast.

Ghezryln
Tuesday 09-04-2007, 07:44 PM
Roh keeps a watch out from the top of the ladder as the others make the plans. After all, plans for ambushing the others would do little good if they attacked first for some reason.

I'm tired of hearing disagreements about plan after plan. I go upstairs too, let me know when they agree with a plan.

Spot: 14+(d20+15)=29

Ed Zachary
Tuesday 09-04-2007, 08:36 PM
Time is passing...

Vimachipal
Tuesday 09-04-2007, 09:07 PM
I'm ready to go with our existing plan, who's with me?

Anaesthesia
Tuesday 09-04-2007, 09:28 PM
I'm fine with Vi's plan..

Ghezryln
Tuesday 09-04-2007, 09:33 PM
Count me in.

Zane
Tuesday 09-04-2007, 10:20 PM
((Channeling Mills Lane)) Let's get it on!

The Wandering Bard
Tuesday 09-04-2007, 11:40 PM
I am ready.

Typhon
Wednesday 09-05-2007, 06:28 AM
I liked the plan all along, the sooner the better!

Semaria
Wednesday 09-05-2007, 06:43 AM
Great news!

Before we start I need to know who's staying behind, and how many spells I need to cast.

Moritz
Wednesday 09-05-2007, 09:41 AM
Moadin shrugs, "What ever plan you got, I'm in. Let's just do this."

essyx
Wednesday 09-05-2007, 10:48 AM
Adara nods, and reverts to Raven form, landing lightly on Vi's shoulder, her eyes on the rest of the group.

Ready to Cast spells whenever you are.

The Wandering Bard
Wednesday 09-05-2007, 04:45 PM
I will cast my resist fire spells when we get ready for the underground assault.

Ed Zachary
Wednesday 09-05-2007, 06:21 PM
This is the latest I have. The fighters are enhanced and you are ready to go.

Vi casts Rock to Mud and Jannys casts Control Water. Typhon (with Silence) leads the group toward the other tower. Jannys and Kadion cast Dispel Magic into the lower room in the tower, and Vi follows that with a Fireball. Typhon, Ghezryln and Moadin rush the Amalites, followed by Kadion and Jannys, then Vi.

Adara flies toward the tower with two rocks with Silence on them. Semaria Dimension Doors Roh and Sorrel toward the tower. Semaria casts Dispel Magic into the tower, and Adara follows by tossing two stones inside. Roh and Sorrel rush inside, followed by Adara and Semaria.

You do not see the Red Dragon.

Vimachipal:
Rock to Mud (scroll)
Meta/Enlarge: Message (L2)
Mage Armor (L1)
Resist Fire (L2)
Fireball (L3)

Adara (as a Raven):
Silence (L2 x2) on two rocks
Bear's Strength (L2 x5) on Typhon, Ghezryln, Sorrel, Roh and Moadin
other spells, like... Call Lightning, Soften Earth, etc?

Jannys:
Silence (L2 x1) on Typhon
Control Water (L4 x1) on Vi's mud
Bull's Endurance (L2 x5) on Typhon, Ghezryln, Sorrel, Roh and Moadin
Dispel Magic (L3)

Semaria:
Dimension Door (L4 x1) on two rocks
Cat's Grace (L2 x5) on Typhon, Ghezryln, Sorrel, Roh and Moadin
Dispel Magic (L3)

Kadion:
Message (L1)
Resist Fire (L2)
Dispel Magic (L3)

Sorrel:
Bear's Strength (Str+4), Bull's Endurance (Con+4), Cat's Grace (Dex+4)
Aura (Spot, Listen & Initiative)
Haste (boots)

Ghezryln:
Bear's Strength (Str+4), Bull's Endurance (Con+4), Cat's Grace (Dex+4)

Moadin:
Bear's Strength (Str+4), Bull's Endurance (Con+4), Cat's Grace (Dex+4)

Roh:
Bear's Strength (Str+4), Bull's Endurance (Con+4), Cat's Grace (Dex+4)

Typhon:
Bear's Strength (Str+4), Bull's Endurance (Con+4), Cat's Grace (Dex+4)
Rage (Str+4, Con+4)

Semaria
Wednesday 09-05-2007, 08:44 PM
Adara flies toward the tower with two rocks with Silence on them. Semaria Dimension Doors Roh and Sorrel toward the tower. Semaria casts Dispel Magic into the tower, and Adara follows by tossing two stones inside. Roh and Sorrel rush inside, followed by Adara and Semaria.

You do not see the Red Dragon.

Semaria:
Create Food and Water (L3)
Cat's Grace (L2 x5) on Typhon, Ghezryln, Sorrel, Roh and Moadin
Dimension Door (L4)
Dispel Magic (L3)

I cast my spells, then watch for the dragon from outside the tower (ie... I stay out of combat).

Spot: 7+(d20=11)=18

Ribe
Wednesday 09-05-2007, 09:16 PM
Sorrel deactivates his haste boots until he sees something.

Looking around for anyone and any tracks.

Spot (D20 20 + 3 = 23) natural wo hoo.
Listen (d20 15+ 1 = 16)
Search (d20 3 + 10) = 13

Surviaval (D20 3 + 14) = 17

Ed Zachary
Wednesday 09-05-2007, 10:05 PM
Initiative:
Roh: 5+(d20=19)=24
Tronja: 7+(d20=16)=23
Semaria: 2+(d20=19)=21
Typhon: 2+(d20=16)=18
Sorrel: 2+(d20=15)=17
Yanjidijian: 1+(d20=16)=17
Ghezryln: 7+(d20=08)=15
Melias: 2+(d20=12)=14
Jannys: 2+(d20=10)=12
Trolvius: 6+(d20=05)=11
Ikrom: 2+(d20=07)=09
Glabrezu #1: 0+(d20=09)=09
Glabrezu #2: 0+(d20=08)=08 Kadion: 3+(d20=04)=07
Vimachipal: 3+(d20=04)=07
Adara: 3+(d20=03)=06
Moadin: 0+(d20=05)=05
Glabrezu #3: 0+(d20=02)=02

Top Room:
Adara (flying), Roh and Sorrel charge into a silent room and see Tronja, Ikrom, and one large Demon. What do you do?

Semaria is still outside watching for the Dragon.

Bottom Room:
After the Fireball goes off, Typhon, Ghezryln and Moadin charge into a dark room, followed by Jannys and Kadion, and see Yanjidijian, Melias, Trolvius, and two large Demons. What do you do?

Vi has not entered the room yet.

Ed Zachary
Wednesday 09-05-2007, 10:22 PM
Sorrel deactivates his haste boots until he sees something.

Looking around for anyone and any tracks.

Spot (D20 20 + 3 = 23) natural wo hoo.
Listen (d20 15+ 1 = 16)
Search (d20 3 + 10) = 13

Surviaval (D20 3 + 14) = 17

Once you get to the tower... do you go into combat, or do you look for tracks?

Zane
Thursday 09-06-2007, 12:12 AM
Initiative:
Roh: 5+(d20=19)=24
((Just for the record, that is usually a +6 for Roh, and with Cat's Grace and Sorell's aura, it should be +10. Not that it really matters in this case, but for future reference, if there is a future after this... :D ))
Top Room:
Adara (flying), Roh and Sorrel charge into a silent room and see Tronja, Ikrom, and one large Demon. What do you do?
Seeing the enemies in the room, Roh flicks out his whip dagger in the blink of an eye ((Fast Draw)) and makes a series of attacks, concentrating on Tronja and Ikrom. ((With three attacks during the full attack action, Roh's goal is to trip the two Amalites and get them on the ground. But if he manages to get those two on the first rounds - then he goes for the demon with his third attack. So, here's a multitude of possible rolls for ya...))

Attack #1: (On Tronja)
Trip attempt: Touch attack: 14+2(Cat's Grace)+(d20=11) = 27
If hit, Str check: 3+2(bull's strength)+4(Improved Trip)+(d20=14) = 23 vs opponent Str or Dex check.
If I win, defender is prone (-4 to AC vs melee) and Roh gets an immediate attack. 14+2(Cat's Grace)+(d20=8) = 24 for 6 + (1d6=2) + (1d6=5)(whip sneak attack) = 13 damage.

Crack of fate attack: (On Tronja if other failed, else on Ikrom.)
Trip attempt: Touch attack: 14+2(Cat's Grace)+(d20=13) = 29
If hit, Str check: 3+2(bull's strength)+4(Improved Trip)+(d20=12) = 21 vs opponent Str or Dex check.
If I win, defender is prone (-4 to AC vs melee) and Roh gets an immediate attack. 14+2(Cat's Grace)+(d20=20) = 26 [Crit check: 16+(d20=9)=25] for 6 + (1d6=6) +(1d6=2)(whip sneak attack) = 14 damage [28 if crit hits].

Attack #2: (On either Tronja, Ikrom, or the demon - whichever first in that list is still standing.)
Trip attempt: Touch attack: 9+2(Cat's Grace)+(d20=6) = 17
If hit, Str check: 3+2(bull's strength)+4(Improved Trip)+(d20=10) = 19 vs opponent Str or Dex check.
If I win, defender is prone (-4 to AC vs melee) and Roh gets an immediate attack. 9+2(Cat's Grace)+(d20=1) = Auto fail.

Ed Zachary
Thursday 09-06-2007, 05:48 AM
Yikes, figuring this out is giving me a headache this morning!

Seeing the enemies in the room, Roh flicks out his whip dagger in the blink of an eye ((Fast Draw)) and makes a series of attacks, concentrating on Tronja and Ikrom. ((With three attacks during the full attack action, Roh's goal is to trip the two Amalites and get them on the ground. But if he manages to get those two on the first rounds - then he goes for the demon with his third attack. So, here's a multitude of possible rolls for ya...))

Attack #1: (On Tronja)
Trip attempt: Touch attack: 14+2(Cat's Grace)+(d20=11) = 27
If hit, Str check: 3+2(bull's strength)+4(Improved Trip)+(d20=14) = 23 vs opponent Str or Dex check.
If I win, defender is prone (-4 to AC vs melee) and Roh gets an immediate attack. 14+2(Cat's Grace)+(d20=8) = 24 for 6 + (1d6=2) + (1d6=5)(whip sneak attack) = 13 damage.

Crack of fate attack: (On Tronja if other failed, else on Ikrom.)
Trip attempt: Touch attack: 14+2(Cat's Grace)+(d20=13) = 29
If hit, Str check: 3+2(bull's strength)+4(Improved Trip)+(d20=12) = 21 vs opponent Str or Dex check.
If I win, defender is prone (-4 to AC vs melee) and Roh gets an immediate attack. 14+2(Cat's Grace)+(d20=20) = 26 [Crit check: 16+(d20=9)=25] for 6 + (1d6=6) +(1d6=2)(whip sneak attack) = 14 damage [28 if crit hits].

Attack #2: (On either Tronja, Ikrom, or the demon - whichever first in that list is still standing.)
Trip attempt: Touch attack: 9+2(Cat's Grace)+(d20=6) = 17
If hit, Str check: 3+2(bull's strength)+4(Improved Trip)+(d20=10) = 19 vs opponent Str or Dex check.
If I win, defender is prone (-4 to AC vs melee) and Roh gets an immediate attack. 9+2(Cat's Grace)+(d20=1) = Auto fail.

Isn't the "Crack of Fate" attack a third level ability for a Lasher? Your sheet lists Roh as second level.

The first two attempts hit, then you miss the Demon.

Ghezryln
Thursday 09-06-2007, 06:41 AM
Bottom Room:
After the Fireball goes off, Typhon, Ghezryln and Moadin charge into a dark room, followed by Jannys and Kadion, and see Yanjidijian, Melias, Trolvius, and two large Demons. What do you do?

Vi has not entered the room yet.

I run toward Melias the Fighter, and attempt a grapple hold.

Grapple: 13+(d20=11)=24

Next round if I maintain the grapple, I punch the hell out of him with my Fists of Fury.

Attack: 16+(d20=13)=29... Damage: 6+(d10=7)=13
Attack: 16+(d20=7)=23... Damage: 6+(d10=3)=9

Zane
Thursday 09-06-2007, 09:06 AM
Yikes, figuring this out is giving me a headache this morning!

Isn't the "Crack of Fate" attack a third level ability for a Lasher? Your sheet lists Roh as second level.

The first two attempts hit, then you miss the Demon.
((That's why I tried to break it up as best I could...

Yes Crack of Fate is for third level - which he got when we just leveled up the previous night (in game). New sheet was sent to you late last week, although I may have forgotten to actually change that number (class level) when updating the rest of it.))

Also (because I don't think Roh has done enough this round :D), Roh will take an AOO on the first one of the Amalites that tries to stand up or cast a spell.
AOO: 14+2(Cat's Grace)+(d20=12) = 28 for 6+(1d6=4)+(1d6=6)(whip sneak attack) = 16 damage

Ribe
Thursday 09-06-2007, 09:10 AM
Once you get to the tower... do you go into combat, or do you look for tracks?
Ready for a fight.
Mace and shield ready.

Activate boots as swift action.
Shift aura to DR/2.
Attack Ikrom 3 times.

Ok rolled 1 on fist attack
2nd roll 6
3rd 18

Did you want me to save for the one?

If so save on ?

Need to go to work post later.

Not sure what you want me to do then.

essyx
Thursday 09-06-2007, 10:09 AM
Watching the fight from the air, Adara marshals her birds to find the Hidden Dragon (kewl! New Game!)

Flying in seemingly random pattens (and who's to say they aren't?) the Ravens never quite seem to be beyone 30' feet from each other.

Once that pattern is set in motion, Adara focuses her attention on the fight below. After a quick glance at the sky (overcast? sunny? stormy?) she makes plans to do the most damage where necessary to help out those below.

Feeling the emptiness of the lack of spells inside of her, she is hesitant to waste them needlessly. After she is sure that the Red Dragon isn't near the fight, she will consider usnig her big spells where she can. Meanwhile, she know the effectiveness of a small spell used at the right time (Flash where it will blind the opponent, not one of us, etc.)

OOC: Unfortunately, am going back to school, and starting a new job, which means I leave the house by 6am, and don't get home until 11pm+, so my posts will be fewer and far between. Please take this as saying that I will be using my 0 and 1st lvl spells where random rolls allow effectiveness. She is a Raven after all.

Anaesthesia
Thursday 09-06-2007, 12:56 PM
I take out the mace.

(And if I'm in reach of any of them-at this point I'm probaly not as 3 other players are infront of me-but here's rolls incase)

Attack 1: 9+1d20=16 Damage:7

Attack 2: 4+1d20=13 Damage:3

The Wandering Bard
Thursday 09-06-2007, 01:02 PM
Kadion rushes Tronja scimitar swinging Die demon spawned witch, I will send your soul to the Nine Hells.

Attack roll 12+8+3=23
Attack roll 16+1+3=20

Damage= 1d8+3+2=8
Damage #2=1d8 +3+2=7

Typhon
Thursday 09-06-2007, 08:35 PM
I go after the far demon, leaving the near one for Moadin.

Attack: 24/24/19+(d20=10/5/9)=34/29/28
Damage: 16+(2d6=11/6/7)=27/22/23... Total: 72

Vimachipal
Thursday 09-06-2007, 08:56 PM
My FIREBALL... 8d6=26 points.

This round I cast MAGIC MISSILE at the evil Priest.

MM: 4+(4d4=11)=15

Ed Zachary
Friday 09-07-2007, 01:59 PM
Top Room:

Adara (flying), Roh and Sorrel charge into a silent room and see Tronja, Ikrom, and one large Demon. Semaria is still outside watching for the Dragon.

Roh & Sorrel vs Tronja, Ikrom & Glabrezu#3

Roh is able to trip Tronja (13 hp) and Ikrom (28 hp), then he misses the Demon.

The Glabrezu moves up to Roh and makes his Pincer (19 hp) / Pincer (miss) / Claw (miss) / Claw (11 hp) / Bite (miss) attack.

Sorrel hits a prone and injured Ikrom twice, killing him. You both see Tronja escape down the portal.

Adara & Semaria

Both Adara (it’s sunny out) and Semaria see the Dragon land by the tower they were at previously, then breathe fire into the upper room. The Dragon turns toward them and sees Semaria, and the ravens flying. It’s 500 feet away from you and will likely be at your tower in three or four rounds.

Ed Zachary
Friday 09-07-2007, 02:03 PM
Bottom Room:

After the Fireball goes off, Typhon, Ghezryln and Moadin charge into a dark room, followed by Jannys and Kadion, and see Yanjidijian, Melias, Trolvius, and two large Demons. Vi has not entered the room yet.

Typhon vs Glabrazu #1

Attack: 24/24/19+(d20=10/5/9)=34/29/28
Damage: 16+(2d6=11/6/7)=27/22/23... Total: 72

You hit the Glabrezu good, and it hits you back.
Pincer (miss) / Pincer (16 hp) / Claw (miss) / Claw (10 hp) / Bite (14 hp), Total (36 hp)

Moadin vs Glabrezu #2

You hit the Glabrezu twice for 20 and 17 points (total 37 hp), and it hits you.
Pincer (14 hp) / Pincer (15 hp) / Claw (miss) / Claw (miss) / Bite (10 hp), Total (39 hp)

Ghezryln vs Melias (Fighter)

You are able to tackle him and maintain the grapple. He does not hit you. You can punch him next round.

Jannys vs Yang (Priest)

You hit Yang twice (18hp), and he hits you once (7 hp/piercing & 4 hp/shock). You notice that he’s using Kadion’s Trident of Shocking, and not the Evil Black Trident. After the first hit he tries a touch attack, but misses.

Kadion vs Trolvius (Rogue)

You hit Trolvius twice (15 hp), and he hits you twice (22 & 10 hp) with his scimitar. The first hit was a critical. Note that Tronja is upstairs for now.

Vimichipal

You are still in the tunnel, not yet in the battle.

The Wandering Bard
Friday 09-07-2007, 05:20 PM
Kadion will attempt to back off and cast cure light wounds twice on himself.

1st=6+8
2nd=4+8

total 26 hitpoints back,

Than he will rush the rogue again,


If the Rogue trys to flank one of his compaions Kadion will ingore his wounds and engage the rogue again to prevent that.

Ed Zachary
Friday 09-07-2007, 05:36 PM
This message board software is pissing me of, it keeps sticking quote/unquote commands in the middle of my posts, and keeps putting them back no matter how many times I delete them.

Kadion will attempt to back off and cast cure light wounds twice on himself.

1st=6+8
2nd=4+8

total 26 hit points back, then he will rush the rogue again,

If the Rogue trys to flank one of his compaions Kadion will ingore his wounds and engage the rogue again to prevent that.

Are you sure you want to take yourself out of the battle for two rounds?

Your opponent may have other ideas.

The Wandering Bard
Friday 09-07-2007, 05:41 PM
You have a point, Kadion will fight on.

Attack 1) 8+13=21
attack 2) 1+10=11 (Don't think that will be enough)

Damage 1) = 1d8+3+2=9
Damage 2) = 1d8 +3+2=6 and another crappy roll.

Zane
Friday 09-07-2007, 06:04 PM
Top Room:The Glabrezu moves up to you and takes his Pincer (19 hp) / Pincer (miss) / Claw (miss) / Claw (11 hp) / Bite (miss) attack.
((I'm guessing that its attacks bypass Sorrel's DR aura, huh? Stupid Tronja, consorting with demons...))

Roh concentrates his attacks the next round on the demon, hoping that they end its existence before it hits too many more times.

Attack 1: 16+(d20=15) = 31 for 6+(1d6=3) = 9 damage.
Crack of fate attack: 16+(d20=17) = 33 for 6+(1d6=1) = 7 damage.
Attack #2: 11+(d20=19) = 30 [Crit check:25] for 6+(1d6=6) = 12 damage [24 if crit hits].

Ed Zachary
Friday 09-07-2007, 06:12 PM
((I'm guessing that its attacks bypass Sorrel's DR aura, huh? Stupid Tronja, consorting with demons...))

Sorrel gets one Aura per round. He will activate DR=2 for next round.

Roh concentrates his attacks the next round on the demon, hoping that they end its existence before it hits too many more times.

Attack 1: 16+(d20=15) = 31 for 6+(1d6=3) = 9 damage.
Crack of fate attack: 16+(d20=17) = 33 for 6+(1d6=1) = 7 damage.
Attack #2: 11+(d20=19) = 30 [Crit check: 25] for 6+(1d6=6) = 12 damage [24 if crit hits].

Three regular hits, his AC=27.

Good choice, you will need to kill this thing before the Dragon arrives.

Semaria
Friday 09-07-2007, 06:15 PM
The Glabrezu moves up to you and takes his Pincer (19 hp) / Pincer (miss) / Claw (miss) / Claw (11 hp) / Bite (miss) attack.

I cast Cure Critical Wounds (L4) on Roh... 8+(4d8=15)=23

Typhon
Friday 09-07-2007, 06:30 PM
You hit the Glabrezu good, and it hits you back.
Pincer (miss) / Pincer (16 hp) / Claw (miss) / Claw (10 hp) / Bite (14 hp), Total (40 hp)

Attack: 24/24/19+(d20=10/13/10)=34/37/29
Damage: 16+(2d6=6/9/10)=22/50/26... Total: 98

essyx
Friday 09-07-2007, 09:10 PM
This battle is going fast.

DM-Can I get a quick rundown on who's hurt, and how much? Also, me and the Ravens are keeping an eye and wing out for the Dragon. While they can't sense magic per se, they aren't leaving the 20' distance from each other plan I had origionally (or was it 30'? I can't remember.)

Ghezryln
Friday 09-07-2007, 09:34 PM
I run toward Melias the Fighter, and attempt a grapple hold.

Grapple: 13+(d20=11)=24

Next round if I maintain the grapple, I punch the hell out of him with my Fists of Fury.

Attack: 16+(d20=13)=29... Damage: 6+(d10=7)=13
Attack: 16+(d20=7)=23... Damage: 6+(d10=3)=9

Now that I'm grappling with Melias, I start punching him out.

Vimachipal
Friday 09-07-2007, 09:37 PM
This round I cast MAGIC MISSILE at Trolvius, who is fighting Kadion.

MM: 4+(4d4=10)=14

Ed Zachary
Friday 09-07-2007, 10:08 PM
This battle is going fast.

DM-Can I get a quick rundown on who's hurt, and how much? Also, me and the Ravens are keeping an eye and wing out for the Dragon. While they can't sense magic per se, they aren't leaving the 20' distance from each other plan I had origionally (or was it 30'? I can't remember.)

One round has gone by so far, we are starting with the second round.

You and your friends are outside the tower, as was Semaria (she just moved inside and healed Roh). You saw the Dragon 500 feet away, near the other tower breathing fire. It saw you, and you figure that it will take it three or four rounds to reach your tower.

Upstairs Roh took 30 hp of damage from the Glabrezu, then Semaria healed him 23 hp during the second round. Sorrel will also be fighting the Demon.

Ikrom was killed by Roh and Sorrel, and an injured Tronja just climbed down to the lower level. Only the Glebrezu remains up top.

On the bottom level, Typhon, Ghezryln, Moadin, Jannys and Kadion took damage. Vi will soon.

Zane
Friday 09-07-2007, 11:01 PM
Good choice, you will need to kill this thing before the Dragon arrives.
((Yes, but Roh doesn't know the dragon is coming. Hopefully soon... :D))
I cast Cure Critical Wounds (L4) on Roh... 8+(4d8=15)=23Roh gives a nod in thanks to the Priestess, but is not willing to spend more time then that not giving the demon his full attention. Roh makes a small step as he lashes out at the demon three times. ((Same thing as before, just adding in a 5-foot adjustment step to back away from the demon some, so there is room for Sorrel to get in as well.))
Vi will soon. ((No, that doesn't sound ominous at all...))

Ed Zachary
Saturday 09-08-2007, 06:55 AM
Upstairs, Second Round:
Roh - Fighting Glabrezu #3.
Sorrel - Do you attack the Glabrezu? If so I need your next attack.
Semaria - Staying out of battle, just healed Roh.
Adara - You were flying outside and saw Dragon, I need your next action.

Ikrom (Blue Eyes) the Wizard - Dead.
Tronja the Rogue - Climbed down portal.
Glabrezu #3 - Fighting Roh, and maybe Sorrel.

Dragon - Heading your way.

Downstairs, Second Round:
Typhon - Fighting Glabrezu #1.
Moadin - Fighting Glabrezu #2, I need your next attack.
Ghezryln - Fighting Melias.
Jannys - Fighting Yang, I need your next action.
Kadion - Fighting Trolvius.
Vimachipal - Fired a Magic Missile at Trolvius.

Glabrezu #1 - Fighting Typhon
Glabrezu #2 - Fighting Moadin
Melias the Fighter - Fighting Ghezryln
Trolvius the Rogue - Fighting Kadion
Yang the Priest - Fighting Jannys

Semaria
Saturday 09-08-2007, 08:00 AM
I cast Cure Critical Wounds (L4) on Roh... 8+(4d8=15)=23

This thing has too good of an AC, and will probably save against anything I cast at it. If I try to give it a touch spell, I'll miss and it will smack me with an AoO. I'm just going to hang back and cast Cure spells on Roh or Sorrel, whoever needs it more.

I yell out; "The dragon will be here soon... soon being four rounds."

If it gets here before the Glabrezu Demon is destroyed, I'll risk an AoO and climb down the portal.

Vimachipal
Saturday 09-08-2007, 09:39 AM
On the bottom level, Typhon, Ghezryln, Moadin, Jannys and Kadion took damage. Vi will soon.

Maybe not...

Anaesthesia
Saturday 09-08-2007, 12:40 PM
I finally got in!!! I swear this site and/or my computer hates me.

Cast Inflict Serious Wounds on Yang, Damage 24 (3d8+1 point per level)

Mace
Attack 1: 22 (9+d20)
Damage:7

Attack 2: 24 (4+d20)
Damage: 6

Ed Zachary
Saturday 09-08-2007, 01:40 PM
Cast Inflict Serious Wounds on Yang, Damage 24 (3d8+1 point per level)

Mace
Attack 1: 22 (9+d20)
Damage:7

Attack 2: 24 (4+d20)
Damage: 6

If you cast a spell as your first action, you only get one attack to finish your round.

Regarding your Inflict Wounds spell, you need to make a successful "Touch Attack". Use your "Dex Bonus" instead of your "Str Bonus", and you go against Yang's "Touch AC". If I use your second "Attack Roll" for the touch attack, you successfully hit him with the spell.

Anaesthesia
Saturday 09-08-2007, 02:40 PM
If I use your second "Attack Roll" for the touch attack, you successfully hit him with the spell.


That would be ok with me.

Ed Zachary
Saturday 09-08-2007, 08:13 PM
I need actions from Adara, Sorrel and Moadin. If I don't hear from you by first thing in the morning, I'll assume the following...

Moadin - Fight Glabrezu with axe.
Sorrel - Fight Glabrezu (DR aura) with mace.
Adara - Cure spell on Roh or Sorrel.

Ed Zachary
Saturday 09-08-2007, 11:01 PM
Top Room (Second Round):

So far Ikrom has been killed and Tronja fled down the portal to the bottom level. The Dragon is on its way toward this tower.

Roh & Sorrel vs Glabrezu#3

Roh hits the Glabrezu three times, for (9-10=0)+(7-10=0)+(12-10=2)=2 hp.

Sorrel hits the Glabrezu three times, for (12-10=2)+(9-10=0)+(13-10=2)=5 hp.

The Glabrezu continues to attack Roh, Pincer (18-2=16 hp) / Pincer (20-2=18 hp) / Claw (miss) / Claw (miss) / Bite (9-2=7 hp), total 41 hp.

So far the two of you have done 7 hp of damage to the Demon. You need a way to overcome its DR=10/Good.

Adara & Semaria

Adara (raven) and Semaria entered the tower after seeing the Dragon, and warn Roh and Sorrel. After Roh has been abused by the Demon, Semaria (23 hp) and Adara (24 hp) heal him.

Roh has taken 30+41=71 hp of damage, and has been healed for 23+24=47 hp. He is down 71-47=24 hp.

Ed Zachary
Saturday 09-08-2007, 11:34 PM
Bottom Room (Second Round):

There are six individual battles going on...

Typhon vs Glabrezu #1

Vi hit the Glabrezu with a Fireball for 26-10=16 hp.
The previous round you hit the Glabrezu three times for (27-10=17)+(22-10=12)+(23-10=13)=42 hp.
The Glabrezu hit you, Pincer (miss) / Pincer (16 hp) / Claw (miss) / Claw (10 hp) / Bite (14 hp), Total 36 hp.

This round you hit the Glabrezu three times for (22-10=12)+(50-10=40)+(26-10=16)=68 hp.
The Glabrezu hit you, Pincer (miss) / Pincer (17 hp) / Claw (miss) / Claw (miss) / Bite (10 hp), Total 27 hp.

So far you have done 126 hp, and have taken 63 hp.

Moadin vs Glabrezu #2

Vi hit the Glabrezu with a Fireball for 26-10=16 hp.
The previous round you hit the Glabrezu two times for (20-10=10)+(17-10=7)=17 hp.
The Glabrezu hit you, Pincer (14 hp) / Pincer (15 hp) / Claw (miss) / Claw (miss) / Bite (10 hp), Total 39 hp.

This round you hit the Glabrezu two times for (19-10=9)+(42-10=32)=41 hp.
The Glabrezu hit you, Pincer (17 hp) / Pincer (miss) / Claw (miss) / Claw (9 hp) / Bite (miss), Total 26 hp.

So far you have done 74 hp, and have taken 55 hp.

Ghezryln vs Melias (Fighter)

Vi hit Melias with a Fireball for 26 hp.
The two of you are grappling, you punch him for 13+9 hp, he hits you with his spiked glove for 7 hp.

So far you have done 48 hp, and have taken 7 hp.

Jannys vs Yang (Priest)

Vi hit Yang with a Fireball for 26 hp.
Vi hit Yang with a Magic Missile for 15 hp.
The first round you hit Yang twice for 10+8 hp.
He hit you once (7 hp/piercing & 4 hp/shock) for 11 hp. You notice that he’s using Kadion’s Trident of Shocking, and not the Evil Black Trident. After the first hit he drops the trident and tries a touch attack, but misses.