PDA

View Full Version : 100 dollar dungeon



Moritz
06-01-2007, 03:03 PM
In a local gaming store, there's a book that is priced at 100 dollars. It comes with a huge set of maps and for all intents and purposes, is a module. It takes the characters from level 1 to level 18 if they successfully navigate through. I was wondering if anyone else had seen this book and remembered what it was called.

PhishStyx
06-01-2007, 03:26 PM
I can't imagine an RPG book that I'd pay $100 for.

Ed Zachary
06-01-2007, 03:27 PM
Someone else here mentioned Ptolus... is that it?

Moritz
06-01-2007, 04:04 PM
Nah, didn't have that fancy of a name, it was just one huge hard bound D&D book that was devoted to the dungeon. Module like

Farcaster
06-01-2007, 04:35 PM
I think you may be referring to the World's Largest Dungeon (http://www.amazon.com/gp/product/1594720290/104-6334077-5774301?ie=UTF8&tag=penandpaperga-20&linkCode=xm2&camp=1789&creativeASIN=1594720290). There are some customer reviews on the Amazon page, and I also found a review at RPG.net (http://www.rpg.net/reviews/archive/11/11913.phtml) that gives some more feedback. If you don't want to drop $100 for it, you might also check eBay. Right now, you might be able to get it for as little as $50.

Moritz
06-01-2007, 04:57 PM
Oh heck yeah, that's what I was looking for, thanks Farcaster.

So I'm thinking about buying it because I'm thinking about starting another D&D3.5 game...... This dang forum has gotten me all nostalgic for D&D again and even though I've started a Marvel Supers game, I may just change channels.

Moritz
06-02-2007, 07:56 AM
so I read the reviews. And have decided that if I buy this book, it'll be from half priced books for like 10 bucks. /if/ i can find it.

starfalconkd
06-02-2007, 08:55 AM
I've looked this over, it's ok. Better to buy Rappan Athuk Reloaded, it's 3.5 updated. I believe world's largest dungeon is only 3.0.

Farcaster
06-02-2007, 03:51 PM
What about Ptolus? It's pretty massive and has it's own built in campaign from what I understand.

PhishStyx
06-02-2007, 07:28 PM
What about Ptolus? It's pretty massive and has it's own built in campaign from what I understand.


Nah, wouldn't pay the $120 or so that thing costs either, even if it is 1,000 pages or so.

Moritz
06-02-2007, 08:05 PM
isn't gary gygax like george lucas? original creation great, but anything afterwards is just nutso?

LRPG
06-30-2007, 11:05 PM
I think you may be referring to the World's Largest Dungeon (http://www.amazon.com/gp/product/1594720290/104-6334077-5774301?ie=UTF8&tag=penandpaperga-20&linkCode=xm2&camp=1789&creativeASIN=1594720290). There are some customer reviews on the Amazon page, and I also found a review at RPG.net (http://www.rpg.net/reviews/archive/11/11913.phtml) that gives some more feedback. If you don't want to drop $100 for it, you might also check eBay. Right now, you might be able to get it for as little as $50.


Copies are on Ebay for 30-35 bucks pretty regularly. I picked up mine for about that. I'm currently waiting for the Worlds Largest City to show up there... its also about 100 bucks in stores and appears equally as map/info intense.

Anybody seen a review on that one yet?

Nillic
07-11-2007, 06:27 AM
If you like the idea of the World's Largest Dungeon but actually want to roleplay instead of jusy going from room to room killing things, you should check out World's Largest City. It has enough to take you from 1 to 20, 30 if you do EVERYTHING. And it provides enough leeway to really get your own story going and stuff. It comes with a huge set of maps, I laminated them all and we hung them up it was at least a 8ft x 6ft area. It has a lot to offer and enough open endedness that a DM can really go to town with it. I think it was 100$ as well, but you can find it cheaper, maybe 60-70.

Ed Zachary
07-11-2007, 06:52 AM
Worlds Largest City (http://www.amazon.com/Largest-Dungeons-Dragons-Fantasy-Roleplaying/dp/1594720398/ref=pd_bxgy_b_text_b/002-1853127-3245632)

Hear Ye! Hear Ye! The Wizard Council of Alderac is hereby looking for adventurers to travel to the World's Largest City and help restore order to it's many and varied streets! The Wizard Council of Alderac has had reports of tourists in the World's Largest City disappearing in the night, and it is believed that they may have fallen prey to the Thieves Guild...or maybe the undead running amok in the sewers...or rogue wizards and secret societies...the list goes on and on. Nothing but pure adventure and intrigue* awaits all those who venture to the World's Largest City! (*The Wizard Guild of Alderac makes no claims on possible treasures to be found, but does impose a 25% treasure finding tax on all those leaving the World's Largest City). Following in the rather large footsteps of the World's Largest Dungeon, the World's Largest City presents a fully detailed fantasy city which covers 16 full-color maps and will keep your players occupied for a whole campaign's-worth of adventure!

The single most amazing aspect of this book is the incredible consistency with which it creates such tributes to shame on each and every page. Indeed the writing skill and style of this text is what we have come to expect from barely literate blue-green algae.

In this book you will not find any world information, overarching plot lines, maps of interior spaces, logic, or reason. Things you will find include special paper designed to absorb the blood and tears of the reader, shallow and stereotypical NPC descriptions with levels chosen to be more extreme than a Mountain Dew commercial, the explicit and sadistically detailed location of every single coin and magic item in the city at all times, and monotonous page art so bleak it would scare the cast of Orwell's 1984.

Editing and formatting problems serve to enhance the books profane aura. Lines of text are occasionally wrapped to the left and right of images for maximum seizure induction and grammatical errors can be found decorating the text with staggering frequency. While a few worthy pieces of art may be found by those adventurous enough to read the entire unholy tome they are on average exceedingly poor and placed in locations which I may only assume make sense in some non-euclidean alternate universe.

On the plus side the book functions as a fairly effective bludgeoning weapon. Also the feeling of joy and liberation one feels when putting down the book is akin to being freed from the Spanish inquisition.

Skunkape
07-11-2007, 07:01 AM
I'm guessing that's your editorial on the product underneath Ed?

Ed Zachary
07-11-2007, 07:39 AM
I'm guessing that's your editorial on the product underneath Ed?

No, not my opinion. It was the only product review listed.

Hit the link on top of my post, then scroll down. You'll find that review.

Skunkape
07-12-2007, 06:43 AM
No, not my opinion. It was the only product review listed.

Hit the link on top of my post, then scroll down. You'll find that review.

Oh, you mean the underlined text Worlds Largest City?!:o That link!:D

Following the link, I see the review. That doesn't speak well for the product, does it? Though I probably wasn't going to buy it, I had thought the product might have had some good information in it that you could use for inspiration for your own campaign's cities, but with a review like that, I'll have to wait till I can flip through the book in a local store before I spend my money!

Heck, I've seen free websites out there that give me really good inspiration, and the main thing there is that they're FREE! Yeah, I'll be making sure to check this product out before I buy!

Ed Zachary
07-12-2007, 11:41 AM
Like any product, if you want to do more than hack-n-slash followed by the looting treasure, the DM will have to add alot to turn it into something really interesting. It's probably not a bad product, it would probably serve very well as a building block for a large campaign if the DM and players are willing to add their own finishing touches to it.

LRPG
07-12-2007, 06:25 PM
.... It has a lot to offer and enough open endedness that a DM can really go to town with it...


Can we classify that as a pun?

:p

Nillic
07-13-2007, 05:30 AM
Wow, I didn't think it was that bad, but then again I only played in it and never actually read the book. But oh well, to each his own. I had fun while I was playing it.

TheYeti1775
07-19-2007, 12:00 PM
I picked up the WLD, awhile back. It is a hack-n-slash dream. You can add some roleplaying to it, but many of the things are like playing a CRPG. Why are ogres here starving when 2 rooms away are a well fed goblin tribe..... type deal.

Moritz
07-19-2007, 01:38 PM
But that's the nature of the Hack and Slash. It's just a big dungeon with lots of things to kill, treasure to get, places to explore and XP to earn. It doesn't have to make sense.

I always loved the party opening a door and a giant head lurching out to eat the one at the door.

Argent
07-19-2007, 11:32 PM
isn't gary gygax like george lucas? original creation great, but anything afterwards is just nutso?

No, actually. That is exactly how Gygax is different from Lucas. When he has put out new material for D&D it continues to have very high quality. And I think Gygax still likes D&D; I get the feeling Lucas has not liked Star Wars for a very long time now...:D

Argent
07-19-2007, 11:39 PM
Since it was mentioned, I thought I would give my preliminary two cents. Ptolus is hands-down the best designed gaming sourcebook I have ever seen. The way it is laid out makes it incredibly easy to use for a DM needing, say, a quick and interesting inn to drop into the night's game. And it is also a very beautiful book, with a very smooth blend of crunch and fluff.

Having said that, due to life I have not had a chance to crack it open and read it cover to cover yet, so I can't tell you if it is useful as a setting in and of itself. But I like pretty much everything Monte Cook has ever done, so I don't think I will be sorry I got this. And the price was right, just $85 Cd.

I'll pop in with a proper review when I do manage to read through it.

TheYeti1775
07-20-2007, 10:02 AM
I'm definitely might have to give Potlus a try. Everything I've heard about it, has been postive.

Moritz
07-20-2007, 10:06 AM
No, actually. That is exactly how Gygax is different from Lucas. When he has put out new material for D&D it continues to have very high quality. And I think Gygax still likes D&D; I get the feeling Lucas has not liked Star Wars for a very long time now...:D

Oh, well sweet then. Perhaps looking it over may be a viable option. Though I'm more inclined on dungeon over city adventures.

Argent
07-21-2007, 08:05 AM
Oh, well sweet then. Perhaps looking it over may be a viable option. Though I'm more inclined on dungeon over city adventures.

If worries about Gygax being crazy were keeping you away from Ptolus, then worry not; he didn't write it. It is actually written by Monte Cook. In the same vein as Gygax (with Greyhawk) and Ed Greenwood (with the Forgotten Realms), Mr. Cook has pretty much published the setting he used for a great many of his home games, as well as all the play-testing work he did at Wizards. That is one of the things I'm noticing as I read through it now, that there is a lot of lovingly crafted detail present that you could only find in a well-used and loved setting.

And if you miss the days of the old TSR box sets, Ptolus will scratch that itch as well. It has an envelope at the back filled with full colour maps and hand-outs, as well as a cd-rom. The cd is packed with even more stuff, in case 800 pages of book weren't enough for you. And by stuff I mean 400+ pages of supplemental material in pdf format. And if dungeon-based adventure is what you want, you don't even have to leave Ptolus; the city is situated right over an ancient network of caves and crypts. Adventurers make trips to Ptolus specifically to delve the dungeon there.

I need to go hold my copy for a while. Excuse me.

Argent
07-29-2007, 11:26 AM
Okay, so I have been reading into Ptolus a bit more, and I have to say...

Ho. Ly. Crap.

This book is awesome! The re-playability of this setting is phenomenal, and you would never have to use the same path twice. It is so densely packed with possible adventure hooks, one group could never possibly get to them all. And they are, in some cases, intertwined, so that if you affect one hook another changes.

I'm reading this thing through to the end. Today. Bye!